Divine Miko Koyori
- January 30, 2020
- Circle Poison
"Divine Miko Koyori" is a rhythm game where players take on the role of a shrine maiden named Koyori, offering food and gifts to spirits through rhythmic gameplay. The game features a variety of Japanese music and adorable graphics, providing a fun and engaging experience for fans of rhythm games. Players must tap, hold, and slide along to the beat of each song, aiming to achieve high scores and please the spirits.
Reviews
- The game features beautiful artwork and a compelling story, with high-quality voice acting that enhances the experience.
- The skill system is enjoyable, allowing for different play styles and strategies during combat.
- Despite its shortcomings, the game has a cute protagonist and can be fun for those who enjoy the genre, especially with the necessary patch.
- Navigation is frustrating, with clunky controls and frequent encounters with enemies that can lead to tedious battles.
- The game feels short and lacks content, with many scenes being repetitive and not particularly engaging.
- There are significant issues with gameplay mechanics, including a lack of direction and an overall feeling that the game is rushed or incomplete.
- story56 mentions
- 11 % positive mentions
- 84 % neutral mentions
- 5 % negative mentions
The story of "Divine Miko Koyori" is described as compelling but ultimately underwhelming, with many reviewers noting its simplicity and lack of depth compared to other titles like "Slave Sword." While the game features beautiful artwork and high-quality voice acting, it suffers from a lack of engaging scenes and character development, leading to a feeling of disappointment for those seeking a richer narrative experience. Overall, the story is seen as a minor aspect of the game, overshadowed by its focus on visual elements rather than plot complexity.
“Divine Miko Koyori has a compelling story, beautiful artwork, rich cultural setting, big budget anime quality voice acting, and excellent writing.”
“The plot is basically about a miko (a priestess or shrine maiden) who was called to help a village rid itself of its problem concerning youkais (supernatural beings like demons, spirits, or sometimes even gods).”
“She easily carries the whole game's story on her shoulders as the other NPCs really don't get much to do on the pure playthrough.”
“While there is 'technically' very little wrong with the game from a general use standpoint, the overall design is lacking, the scenes are uninteresting, the story is boring and it all comes off feeling like a complete waste of time by the end.”
“The story is underwhelming.”
“What I don't really like though is that their titles don't actually have much when it comes to variety and the story, I will be very honest, is very bland.”
- gameplay34 mentions
- 9 % positive mentions
- 82 % neutral mentions
- 9 % negative mentions
The gameplay is largely criticized for being basic and tedious, with many reviewers noting that it feels like standard RPG Maker mechanics with minimal innovation. While the skill system has some appeal, the overall experience is described as boring and overly streamlined, focusing more on unlocking scenes than on engaging gameplay. Additionally, the game features large, mostly empty maps and bosses that lack depth, contributing to a sense of frustration among players.
“Gameplay-wise, I know many people out there suggest just to focus on the sword art skills.”
“Turn-based RPGs can be fun, but that's rare nowadays because that requires a lot of mechanics to force you to plan your every choice of moves.”
“Gameplay... it's honestly even more streamlined than the Slave's Sword series.”
“Gameplay is very boring and extremely tedious.”
“Even with the skill tree, the core gameplay doesn't change too much.”
“Closing thoughts, it's a small game with a simple story that makes tiny improvements from previous entries and is overall more focused on the scenes, rather than story or gameplay.”
- graphics16 mentions
- 38 % positive mentions
- 44 % neutral mentions
- 19 % negative mentions
The graphics in "Divine Miko Koyori" are praised for their beautiful artwork and polished visuals, showcasing a rich cultural setting and well-designed characters, particularly the protagonist Koyori. While some users noted a resemblance to RPG Maker aesthetics, the overall art style and character animations received positive feedback, contributing to the game's appeal despite some critiques regarding the brevity of the story.
“Graphics are nice, Koyori's design is great, her pose changes depending on which weapon you're using.”
“Different from Slave Sword, but I still enjoyed this one; the art style is very good.”
“Graphics and sound, no comment on the scenes.”
“Graphic 5 (well it looks like RPG Maker, what do you expect?)”
“The visuals look very well polished.”
- grinding14 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players consistently criticize the grinding aspect of the game, describing it as tedious and overly time-consuming, with some reporting that up to 75% of their playtime was spent grinding. The combat is marred by delays and frustrating terrain navigation, leading to a lack of engagement and enjoyment. While some acknowledge a reduction in grinding compared to previous experiences, they feel it has come at the cost of challenge and overall gameplay quality.
“Gameplay is very boring and extremely tedious.”
“Might have been cool RPG elements in there, but my playthrough seemed to be just unlimited annoying grinding, a brief wandering around a village with one-dimensional pervert NPCs, followed by more annoying grinding before inevitably being defeated and giving up on this game.”
“Winning in this game is just a matter of grinding your way to a level high enough so you can 1-hit everything, or at least out-survive anything.”
- music6 mentions
- 33 % positive mentions
- 17 % neutral mentions
- 50 % negative mentions
The music in the game is generally well-received, with many users noting that significant effort was put into its composition. It is described as "lit" and features appealing vocal arrangements, contributing positively to the overall experience.
“A lot of effort definitely went into the music.”
“Music is lit and has nice vibes.”
“The music is just okay, nothing memorable.”
“While a lot of effort went into the music, it still feels lackluster.”
“The music doesn't enhance the experience as much as I hoped.”
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is largely driven by its cute and funny protagonist, which elevates the overall experience from mediocre to surprisingly enjoyable.
“A cute and funny protagonist propels this game from mediocre to surprisingly enjoyable.”