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Ideology in Friction is a single player role playing game with a fantasy theme. It was developed by ONEONE1 and was released on June 13, 2019. It received positive reviews from players.

Ideology in Friction is the story of two knights, Clacier and Annette. They're forced into an impossible situation where they must make a decision that would change their entire lives. What will become of these two knights? Find out in Ideology in Friction!

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83%
Audience ScoreBased on 242 reviews
story67 positive mentions
grinding13 negative mentions

  • Strong and engaging story with well-developed characters and branching narrative paths with multiple endings.
  • High-quality artwork, including detailed CGs, animations, and voiced female characters that enhance immersion.
  • Soundtrack and music effectively complement the game's mood and pivotal moments, adding to the overall experience.
  • Combat system is overly simplistic and trivial, offering little challenge even on higher difficulty settings.
  • Excessive dialogue and pacing make the gameplay feel slow and can become tedious, resembling a visual novel more than an RPG.
  • Most adult content is locked behind deliberate losing and grinding mechanics, often involving non-consensual scenes that may be off-putting to many players.
  • story
    247 mentions Positive Neutral Negative

    The story in "Ideology in Friction" is widely praised for its depth, character development, and multiple branching paths that offer varied endings and moral complexity. While many appreciate its ambitious, mature narrative and engaging plot twists, some find it overly long, text-heavy, and occasionally weakened by pacing issues or uneven writing. Overall, it stands out among adult RPGs for delivering a compelling, darker-themed story that often overshadows its adult content.

    • “Ideology in Friction is a mature, story-driven RPG that places narrative choice and ideological conflict at the center of its design, offering an experience that is far more concerned with consequences than heroics.”
    • “Usually 'h' games leave out other aspects except the CGs, they often have a bland and forgettable story, but this title has a massive and well-written story in it; it is also not just a typical light-hearted story—the story is dark.”
    • “With a name like 'Ideology in Friction', the story could've stood to be more subversive, but the storytelling, while not original (Attack on Titan vibes), is being decently told.”
    • “The story started out strong, and the more it went on, the weaker it got, and I eventually started not caring about it.”
    • “The story takes a turn for the worse about midway through, where essentially everything becomes an ass-pull (meaning: when the writers pull a narrative development out of thin air in a less-than-graceful fashion).”
    • “The non-battle scenes suffer from the same poor storytelling: a lot of telling but not much showing.”
  • gameplay
    51 mentions Positive Neutral Negative

    The gameplay offers a classic turn-based RPG experience with simple mechanics and straightforward character progression, serving mainly to support a strong narrative rather than provide deep combat challenges. While some find it repetitive, shallow, or outdated, many appreciate its pacing, storytelling integration, and accessible difficulty, making it enjoyable especially for fans of the genre. Overall, gameplay is considered functional and adequately entertaining but not innovative or demanding.

    • “Gameplay follows a familiar RPG structure, but with several quality-of-life choices that keep the pacing flexible.”
    • “While mechanically simple, battles serve as narrative checkpoints as much as gameplay challenges, often tying directly into story outcomes and character development.”
    • “Character progression and battle strategy are relatively straightforward, and most of the challenge comes from narrative decisions rather than mechanical mastery.”
    • “The gameplay loop is the classic RPG Maker one: you have only one character, no real build customization, resulting in a usual boring experience.”
    • “The 'throw fights to see h-scenes' gameplay is particularly cumbersome, expecting you to throw a certain number of boss fights to choose between main routes, combined with a totally opaque 'corruption' mechanic.”
    • “There are no strategies utilized by any enemies, no special states or mechanics that you'll need to manage around.”
  • music
    28 mentions Positive Neutral Negative

    The game's custom soundtrack is widely praised for its quality, mood-capturing compositions, and occasional Russian vocals, enhancing story moments and pivotal scenes. Many users highlight the music as a standout feature, describing it as catchy, emotionally impactful, and memorable beyond gameplay. Overall, the music significantly contributes to the immersive and engaging experience.

    • “The maps are good looking, the soundtrack is custom made and not the default RPG Maker music.”
    • “Great soundtrack, the music kicks in during pivotal scenes and it's quite good.”
    • “The soundtrack for this game is fantastic, especially its voiced tracks.”
    • “This game makes you feel criminal for choosing the resistance route with the somber music and your friends becoming angry and depressed.”
    • “If I heard the music that played in the h-scenes outside of the game, I would honestly just feel depressed.”
    • “You'll probably hear the same tune over and over again, but the music is catchy so I'm not going to give it too much of a bad rating.”
  • graphics
    21 mentions Positive Neutral Negative

    The graphics are generally praised for detailed artwork, animated sequences, and a distinctive art style that enhances storytelling, though some users note issues like occasional blurriness and minor glitches. While cutscenes and character visuals are often well-received, overworld graphics may feel dated or generic to some. Overall, the presentation is aesthetically pleasing and complements the game's narrative, despite some technical shortcomings.

    • “The amount of event artwork and animated combat sequences further elevates the presentation, making the world feel more dynamic than its engine might suggest.”
    • “Sometimes I found myself staring at the artwork, looking at the attention to detail.”
    • “This game is very aesthetically pleasing.”
    • “Sorry for artists, I can't see their artworks because of technical struggles.”
    • “The visuals are so-so.”
    • “There are a few graphical glitches.”
  • grinding
    13 mentions Positive Neutral Negative

    Grinding in this game is generally seen as time-consuming and somewhat tedious, especially when pursuing the more explicit content, which requires significant effort and repetition. Combat is described as easy, making grinding less necessary for progression, but some players still find value in it for character development. Overall, grinding for stats and erotic scenes can feel excessive and occasionally frustrating.

    • “This game combat is too easy and it feels like when doing the lewd path it takes too much work and grinding for mostly vanilla stuff.”
    • “But my fat a** sat here for 3 hours just grinding.. idk, take that as you will.”
    • “Only problem is that the spicy route is a lot grindy to get into.”
  • emotional
    8 mentions Positive Neutral Negative

    The game's emotional impact is enhanced by fully voiced Japanese dialogue during key scenes, adding depth to character interactions. However, the narrative connection is weak, with many sex scenes feeling disconnected from the story, which some find predictable and slow-paced. Despite this, the game offers moments of genuine emotional resonance, including touching and wholesome scenes that stand out in the adult game genre.

    • “Main characters are fully voiced in Japanese during key scenes and combat, adding emotional texture to interactions and helping sell moments of tension or vulnerability.”
    • “Instead of going for the h-scenes I ended up staying for plot and got a wholesome ending.”
    • “First adult game that made me shed a tear.”
    • “I spend more time with little or no animated pictures telling me a rather boring story (the usual high fantasy) than actually playing.”
  • humor
    6 mentions Positive Neutral Negative

    The game's humor is highlighted by its playful and exaggerated elements, such as over-the-top villains and unexpected situations like using teleportation without resources, adding a lighthearted tone. Its ease, including boss encounters sometimes doing zero damage, further adds to the comedic charm, making it enjoyable and accessible for newcomers. Overall, the humor is appreciated as a fun and entertaining aspect of the RPG.

    • “Great RPG, really easy for newcomers to pick up and quite funny.”
    • “The villains are so over the top edgelord evil it's hilarious.”
    • “Boss damage can be as low as 0, which is hilarious.”
  • replayability
    5 mentions Positive Neutral Negative

    The game offers strong replayability through multiple routes and over five possible endings, providing varied narrative experiences. However, some endings require less enjoyable playstyles, which may detract from the overall fun of replaying.

    • “And has an amazing story and replay value to boot.”
    • “Multiple possible routes add replay value.”
    • “With three different routes, and several endings to go through, it adds a lot of replayability as well.”
  • character development
    4 mentions Positive Neutral Negative

    The game features strong character development and engaging interactions that are closely tied to the story, enhancing both narrative and gameplay. While the mechanics are simple, battles serve as meaningful checkpoints that impact character growth and plot outcomes. However, players seeking adult content may find it lacking in that aspect.

    • “Played this game for 5 hrs and I must say one thing: the story of this game is great with all the character development.”
    • “While mechanically simple, battles serve as narrative checkpoints as much as gameplay challenges, often tying directly into story outcomes and character development.”
    • “It's a shame, because oneone1 clearly had a story to tell and prioritized plot and character development with this one.”
  • stability
    1 mentions Positive Neutral Negative

    Users note that the DLC significantly improves stability by fixing many issues, bugs, and glitches present in the base game.

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12h Median play time
12h Average play time
12-12h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Ideology in Friction is a role playing game with fantasy theme.

Ideology in Friction is available on PC and Windows.

On average players spend around 12 hours playing Ideology in Friction.

Ideology in Friction was released on June 13, 2019.

Ideology in Friction was developed by ONEONE1.

Ideology in Friction has received positive reviews from players. Most players liked this game for its story but disliked it for its grinding.

Ideology in Friction is a single player game.

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