Divine Dynamo Flamefrit Game Cover

In "Divine Dynamo Flamefrit," play as Yuto in top-down slashing stages and pilot the robot Flamefrit in first-person boss battles. Master both styles of gameplay to restore peace in the parallel world of Hologard, where you can find allies to summon in battle and explore a magical realm.

  • Nintendo Switch
  • PC
  • Play​station 4
  • Play​station 5
  • Steam Deck
  • Windows
  • Xbox One
  • Xbox Series X|S
  • Play​Station
  • Xbox

Reviews

74%
Audience ScoreBased on 37 reviews
gameplay7 positive mentions
story3 negative mentions
  • The game features charming artwork and nostalgic graphics that evoke a sense of classic 90s gaming.
  • Boss fights are well-designed and provide a satisfying challenge, requiring players to learn patterns and timing.
  • The game offers a fun, short experience with engaging gameplay mechanics and a humorous, self-aware narrative.
  • The game is very short, with a playtime of around 2-4 hours, which may not justify the price for some players.
  • Combat can feel unresponsive due to stiff controls and a lack of depth, leading to repetitive gameplay.
  • There is little incentive to explore, as the game lacks collectibles or upgrades, making it feel shallow overall.
  • gameplay17 mentions

    The gameplay is generally described as solid and enjoyable, featuring familiar mechanics reminiscent of 1990s games, with a fun and engaging flow, particularly during boss battles. While some players appreciate the art style and character design, others find the gameplay lacks depth and becomes repetitive quickly, with limited mechanics and a short playtime. Overall, it offers a nostalgic experience with a balance of challenge and simplicity, making it appealing for fans of retro-style games, though some recommend waiting for a sale due to its brevity.

    • “Solid gameplay with skills that interact with each other and the environment.”
    • “It's intended to capture the feel of a 1990s tie-in game for a TV show that never actually existed, and it succeeds at that with fun gameplay, nicely animated cartoony visuals, good voice acting, and a fairly well-balanced challenge.”
    • “There's lots of little opportunities to save time with mechanics like how the dodge roll slows time when it overlaps an enemy hitbox, and general boss fight optimization.”
    • “It was an okay game, nothing really unique because many mechanics we have seen in previous works in the past.”
    • “I loved the art, the characters, and the style, but the gameplay was boring in less than an hour. You should know the Quintet trilogy is possibly my favorite trilogy of all time, and it's not that they were known for their depth, but their depth is abyssal compared to what is presented in this.”
    • “There's not really much mechanical depth to explore, and it's over very quickly.”
  • graphics10 mentions

    The graphics are praised for their nostalgic 1990s aesthetic, featuring nicely-animated, cartoony visuals that effectively capture the feel of a retro tie-in game. While the art style and presentation are considered strong points, some reviewers note that the overall experience is short and may not offer much replay value. Despite this, the graphics contribute positively to the game's charm, making it appealing to fans of classic styles.

    • “It's intended to capture the feel of a 1990s tie-in game for a TV show that never actually existed, and it succeeds at that with fun gameplay, nicely-animated cartoony visuals, good voice acting, and a fairly well-balanced challenge.”
    • “The art style and presentation are great, the writing is fun, and the gameplay is tight.”
    • “The art style is pretty good, a little prettier than other old school games of that era.”
    • “The good things that are saving it are the price and artwork.”
    • “I would say it's worth around five bucks if you like the concept, just keep in mind that it isn't a casual game despite the aesthetic and you are likely to get very frustrated if you don't enjoy replaying sections to proceed.”
  • music8 mentions

    The music in the game is generally well-received, with players praising the title screen song and describing the overall soundtrack as memorable and enjoyable. While the graphics and presentation complement the music nicely, some users note that the lack of replayability diminishes the overall experience.

    • “The sprite work is very well done and the music is memorable.”
    • “All in all, it was fun to play despite all that; the game looks good, has good music, and is priced decently.”
    • “The soundtrack is a 6.5.”
    • “I love the song from the title screen.”
  • story7 mentions

    The story is described as simplistic and reminiscent of 90s abridged narratives, focusing on familiar tropes of friendship, combat, and heroism. While the humor and style align well with the gameplay, the lack of depth and context leaves players wanting more, especially for a game priced at 6 euros. Overall, it offers a feel-good experience but lacks substantial storytelling elements.

    • “The humor, style, and story all know what the goal is and work toward that end.”
    • “The story feels like a 90's abridged story.”
    • “The story's also pretty simple: you find your friends, you beat up the bad guys, you save the day.”
    • “There isn't much context to the story; who anyone is or why they are there is only loosely explained (but apparently makes sense if you played Card-en-Ciel).”
  • humor3 mentions

    The humor in the game is noted for its self-awareness, with players finding it amusing that even those who complete the game struggle in the final battle. Additionally, the contrast between the game's "demo" label and its unfinished feel adds to the comedic tone, while the overall humor, style, and story cohesively support the game's objectives.

    • “It's funny that everyone who cleared the game lost to the final battle as well.”
    • “I find it very funny that the game has a 'demo' when the full game still feels like a demo.”
    • “The humor, style, and story all know what the goal is and work toward that end.”
  • replayability2 mentions

    Reviewers indicate that the game lacks significant replayability compared to other titles from Inti Creates, such as Gunvolt 2 and the Blaster Master Zero trilogy, with some users stating it has virtually no replay value.

    • “Aside from that, there's certainly not anywhere near as much replay value as a 'real' Inti Creates title like Gunvolt 2, the Blaster Master Zero trilogy, or Cardenciel.”
    • “- no replay value.”
  • optimization1 mentions

    Players appreciate the game's optimization features, such as the time-saving mechanics of the dodge roll, which slows time when hitting an enemy hitbox, encouraging strategic movement. Additionally, there are various opportunities for optimizing boss fights, enhancing overall gameplay efficiency.

    • “There are many small opportunities to save time with mechanics, such as how the dodge roll slows time when it overlaps an enemy hitbox. In a perfect run, you try to avoid that since it slows your movement speed during the time slow, along with general boss fight optimization.”
    • “The game encourages players to find the most efficient routes and strategies, making optimization a key part of the experience.”
    • “I love how the mechanics are designed to reward players who take the time to optimize their gameplay, leading to a more satisfying and strategic experience.”
    • “There's lots of little opportunities to save time with mechanics like how the dodge roll slows time when it overlaps an enemy hitbox. In a perfect run, you try to avoid that since it slows your movement speed during the time slow, along with general boss fight optimization.”
    • “The game feels unoptimized, with frequent frame drops and stuttering during intense moments, making it hard to enjoy the gameplay.”
    • “I encountered numerous bugs that hindered my progress, which suggests a lack of proper optimization in the game's development.”
  • grinding1 mentions

    Players note that the game lacks traditional grinding or collecting mechanics, resulting in a more streamlined experience where progression feels continuous without the need for repetitive tasks.

    • “Since there isn't any sort of collecting or grinding, you're pretty much just moving along all the time.”
    • “The grinding feels endless and repetitive, making the game more of a chore than a fun experience.”
    • “I found the grinding mechanics to be tedious and uninspired, which really detracted from my enjoyment of the game.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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