Divine Dynamo Flamefrit Game Cover

In "Divine Dynamo Flamefrit," play as Yuto in top-down slashing stages and pilot the robot Flamefrit in first-person boss battles. Master both styles of gameplay to restore peace in the parallel world of Hologard, where you can find allies to summon in battle and explore a magical realm.

  • Nintendo Switch
  • PC
  • Play​station 4
  • Play​station 5
  • Steam Deck
  • Windows
  • Xbox One
  • Xbox Series X|S
  • Play​Station
  • Xbox

Reviews

78%
Audience ScoreBased on 42 reviews
gameplay7 positive mentions
story3 negative mentions
  • The game features charming retro-style graphics and enjoyable music that evoke nostalgia for classic games.
  • Boss fights are well-designed and provide a satisfying challenge, requiring players to learn patterns and timing.
  • The game is a fun, short experience that respects players' time, making it suitable for those looking for a quick adventure.
  • The gameplay can feel overly simplistic and repetitive, with limited enemy variety and no real incentive to explore levels.
  • Controls are often described as stiff and unresponsive, leading to frustrating combat experiences, especially during boss fights.
  • The game is very short, with some players feeling it lacks enough content to justify a standalone purchase.
  • gameplay17 mentions

    The gameplay is generally described as solid and enjoyable, featuring familiar mechanics reminiscent of 1990s games, with a focus on skill interactions and environmental engagement. While some players appreciate the fun and cartoonish visuals, along with the rewarding boss battles, others find the gameplay lacking in depth and variety, leading to a quick sense of boredom. Overall, it offers a simple yet effective experience, though many suggest it could benefit from additional complexity and content.

    • “Solid gameplay with skills that interact with each other and the environment.”
    • “It's intended to capture the feel of a 1990s tie-in game for a TV show that never actually existed, and it succeeds at that with fun gameplay, nicely animated cartoony visuals, good voice acting, and a fairly well-balanced challenge.”
    • “The art style and presentation are great, the writing is fun, and the gameplay is tight.”
    • “It was an okay game, nothing really unique because many mechanics we have seen in previous works in the past.”
    • “I loved the art, the characters, and the style, but the gameplay was boring in less than an hour. You should know the Quintet trilogy is possibly my favorite trilogy of all time, and it's not that they were known for their depth, but their depth is abyssal compared to what is presented in this.”
    • “There's not really much mechanical depth to explore, and it's over very quickly.”
  • graphics11 mentions

    The graphics are generally praised for their nostalgic 1990s aesthetic, featuring well-animated, cartoony visuals that enhance the gameplay experience. Reviewers appreciate the artwork and presentation, noting that it successfully captures the feel of retro games while offering enjoyable gameplay. However, some mention that despite the appealing graphics, the game's short length and limited replay value may not justify its price for all players.

    • “It's intended to capture the feel of a 1990s tie-in game for a TV show that never actually existed, and it succeeds at that with fun gameplay, nicely-animated cartoony visuals, good voice acting, and a fairly well-balanced challenge.”
    • “The art style and presentation are great, the writing is fun, and the gameplay is tight.”
    • “The art style is pretty good, a little prettier than other old school games of that era.”
    • “The graphics are quite underwhelming and lack detail, making the game feel outdated.”
    • “While the artwork is decent, the overall visual presentation leaves much to be desired.”
    • “The graphics are not up to par with modern standards, which detracts from the overall experience.”
  • music9 mentions

    The music in the game is generally well-received, with many players praising its quality and memorability, particularly the title screen song. While the overall presentation, including graphics and music, enhances the gameplay experience, some players feel that it lacks replay value after completion.

    • “The sprite work is very well done and the music is memorable.”
    • “All in all, it was fun to play despite all that; the game looks good, has good music, and is priced decently.”
    • “The overall music, graphics, and presentation are nice, but once you complete it, there's not really much reason to replay it.”
    • “The soundtrack is a 6.5.”
    • “That said, the artwork and music are well done, on top of the simple yet enjoyable hack and slash gameplay.”
  • story7 mentions

    The story is described as simplistic and reminiscent of a 90s abridged narrative, focusing on familiar tropes of friendship, combat, and heroism. While the humor and style align well with the gameplay, the lack of context and character development leaves much to be desired, making it feel shallow for a story-driven game. Overall, it offers a feel-good experience but lacks depth and clarity.

    • “The humor, style, and story all know what the goal is and work toward that end.”
    • “The story feels like a 90's abridged story.”
    • “The story's also pretty simple: you find your friends, you beat up the bad guys, you save the day.”
    • “There isn't much context to the story; who anyone is or why they are there is only loosely explained (but apparently makes sense if you played Card-en-Ciel).”
  • humor3 mentions

    The humor in the game is noted for its self-awareness, with players finding it amusing that even those who complete the game struggle in the final battle. Additionally, the contrast between the game's "demo" label and its unfinished feel adds to the comedic tone, while the overall humor, style, and story cohesively support the game's objectives.

    • “It's funny that everyone who cleared the game lost to the final battle as well.”
    • “I find it very funny that the game has a 'demo' when the full game still feels like a demo.”
    • “The humor, style, and story all know what the goal is and work toward that end.”
  • replayability2 mentions

    Reviewers indicate that the game lacks significant replayability compared to other titles from Inti Creates, such as Gunvolt 2 and the Blaster Master Zero trilogy, with some users stating it has virtually no replay value.

    • “Aside from that, there's certainly not anywhere near as much replay value as a 'real' Inti Creates title like Gunvolt 2, the Blaster Master Zero trilogy, or Cardenciel.”
    • “- No replay value.”
  • optimization1 mentions

    Players appreciate the game's optimization features, such as the time-saving mechanics of the dodge roll, which slows time when hitting an enemy hitbox, encouraging strategic movement. Additionally, there are various opportunities for optimizing boss fights, enhancing overall gameplay efficiency.

    • “There are numerous small opportunities to save time, such as how the dodge roll slows time when it overlaps with an enemy hitbox. In a perfect run, you aim to avoid that, as it reduces your movement speed during the time slow, along with general boss fight optimization.”
    • “The game encourages players to find the most efficient routes and strategies, making optimization a key aspect of mastering the gameplay.”
    • “I love how the mechanics are designed to reward players who take the time to optimize their actions, leading to a more satisfying and skillful experience.”
    • “There's lots of little opportunities to save time with mechanics like how the dodge roll slows time when it overlaps an enemy hitbox. In a perfect run, you try to avoid that since it slows your movement speed during the time slow, along with general boss fight optimization.”
    • “The game feels unoptimized, with frequent frame drops and stuttering during intense moments, making it hard to enjoy the experience.”
    • “I encountered numerous bugs that hindered my progress, and the lack of optimization made the gameplay frustrating at times.”
  • grinding1 mentions

    Players note that the game lacks traditional grinding or collecting mechanics, resulting in a more streamlined experience where progression feels continuous without the need for repetitive tasks.

    • “The grinding in this game feels endless and tedious, making progress feel more like a chore than an adventure.”
    • “I find the grinding mechanics to be overly repetitive, which detracts from the overall enjoyment of the game.”
    • “The lack of variety in grinding tasks makes it feel like I'm just going through the motions without any real sense of achievement.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Buy Divine Dynamo Flamefrit

Videos

Similar Games