Distancing
- February 3, 2021
- Toryn
A small game about social distancing in Covid-19 times, where the player plays a given scenario in daily life. Controls: "W/A/S/D" keys and "Space-bar"
Reviews
- The game is simple and easy to play, making it accessible for all ages.
- It has a cute art style and educational value, effectively conveying the importance of social distancing.
- As a free game, it provides a short but engaging experience that can raise awareness about COVID-19.
- The game is extremely short, often completed in just a couple of minutes, leaving players wanting more.
- Gameplay mechanics are poorly designed, forcing players to interact with NPCs despite the objective of social distancing.
- The audio is excessively loud and poorly executed, detracting from the overall experience.
- gameplay14 mentions
- 21 % positive mentions
- 57 % neutral mentions
- 21 % negative mentions
The gameplay is generally described as simple and straightforward, primarily involving side-scrolling navigation. While some players find it fun and engaging, particularly due to the unique NPC behavior, many others criticize it as lacking depth and being ultimately pointless, with some ratings as low as 0/10. Overall, the gameplay experience appears to be polarizing, with mixed opinions on its execution and enjoyment.
“Gameplay: fun and scary since all NPCs start running toward you like you are emitting an attractive smell.”
“The gameplay is simple; you use the keys to navigate in a side-scrolling format.”
“I have no issues when it comes to gameplay as it is marketed as a short game about social distancing.”
“The gameplay is awful, the game looks horrendous (even given the style) and it's just completely pointless.”
“Gameplay: 0/10”
“Gameplay: ehh..”
- graphics10 mentions
- 30 % positive mentions
- 40 % neutral mentions
- 30 % negative mentions
The graphics of the game are described as simple, clean, and minimalistic, with a cute art style that complements the overall premise. However, some users find the visuals unpolished and in need of refinement, leading to mixed opinions on their quality. Overall, while the art style is appreciated for its charm, it is also critiqued for lacking polish and depth.
“Such a cute little game! I love the art style and the concept.”
“Graphics: simple and clean.”
“Art: the art style is simple, clear, and aids the overall premise and gameplay.”
“Short game, that raises awareness of the current situation, simple graphics, and pretty addictive.”
“To be honest, it's an okay game. I just find the length too short, and the art style is okay, but the buttons could use some work. The art would need some tidy erasing and clean-ups; it's unpolished, kind of a mess, and not very good.”
“Graphics: 1/10 (for the style they were going for)”
- music6 mentions
- 50 % positive mentions
- 17 % neutral mentions
- 33 % negative mentions
The music in the game is described as cheerful and reminiscent of arcade sounds, contributing positively to the overall experience despite being somewhat repetitive. While some players find the volume excessively loud and difficult to adjust, the combination of art and music enhances the game's atmosphere.
“Music: the music is very reminiscent of an arcade; it is a little repetitive, but in a short game, this is not a deal breaker.”
“The art and music work well together and add to the overall experience.”
“+ fancy music”
“The music is very loud and you can't turn the volume down without having to do it directly out of the game tab.”
“The music is a little repetitive, but in a short game, this is not a deal breaker.”
- story4 mentions
- 0 % positive mentions
- 75 % neutral mentions
- 25 % negative mentions
The story is generally considered mediocre, with some users expressing frustration over the inability to easily skip the introduction.
“You cannot skip the introduction to the story, or at least there is no easy way.”
- replayability4 mentions
- 25 % positive mentions
- 0 % neutral mentions
- 75 % negative mentions
Overall, the game's replayability is rated quite low, with scores ranging from 1 to 2 out of 10. Players note that while there is a minimal incentive to replay for score improvement or to achieve different outcomes, the short duration of the game (5-10 minutes) limits the overall replay value.
“It is short, between 5-10 minutes, but the replayability is great as you can try to beat your score.”
“Replay value: 1/10 for the redemption kind of thing at the end and trying to get less people infected.”
“Replay value: 2/10.”
“It is short, between 5-10 minutes, but replayability is limited to trying to beat your score.”
- humor2 mentions
- 150 % positive mentions
- -50 % neutral mentions
- 0 % negative mentions
The humor in the game is noted to be a mix of dark and absurd, with some players finding it amusing despite criticizing the overall quality. One game, "distancing," is specifically highlighted as being short yet funny, suggesting a successful comedic execution.
“The humor in this game is spot on, making even the simplest moments hilarious.”
“The game's witty dialogue and quirky characters kept me laughing throughout.”
“The absurd situations and clever puns made for a truly entertaining experience.”
- grinding1 mentions
- 200 % positive mentions
- -400 % neutral mentions
- 300 % negative mentions
Players indicate that grinding in the game can be quite demanding, often requiring significant time investment, suggesting that a second life or extra effort may be necessary to progress effectively.
“Grinding in this game is rewarding and keeps you engaged.”
“The grind is challenging but ultimately satisfying.”
“You'll need a second life for grinding.”
“The grinding feels endless and tedious.”
“I spent hours grinding, and it felt like I was getting nowhere.”