Dis Pontibus
- January 7, 2019
- Marcos Donnantuoni
"Dis Pontibus" is a physics-based puzzle game where players build bridges to help characters reach their destination. Use a variety of materials and tools to create structures that can support weight and withstand various challenges. With 60 levels and increasing difficulty, players must plan and construct efficient and stable bridges to complete each level.
Reviews
- The game features impressively complex puzzles generated procedurally, providing infinite replayability and a smooth difficulty curve.
- It has a simple yet deep mechanic that encourages experimentation and problem-solving, making it enjoyable for fans of challenging puzzle games.
- The graphics and audio are minimalistic and do not distract from the gameplay, enhancing the overall experience.
- The procedural generation can lead to repetitive and random puzzles, which may feel cheap and lack sincerity.
- There is only one critical path through the game, making it frustrating when players get stuck on a puzzle without the option for hints or alternate routes.
- Some players may find the lack of clear save points and the difficulty of certain puzzles discouraging, leading to a loss of interest.
- gameplay18 mentions
- 17 % positive mentions
- 67 % neutral mentions
- 17 % negative mentions
The gameplay is characterized by its quick responsiveness and clarity, presenting a straightforward set of mechanics that lead to a complex and engaging puzzle experience. Players appreciate the depth of the few mechanics available, which allow for a wide range of puzzle difficulties, from simple to highly challenging. The design encourages experimentation and problem-solving, with features like undo and restart options enhancing the overall experience.
“The gameplay is quick and responsive and clear about its rules.”
“The mechanics are few but very deep.”
“It doesn't get in your way, just lets you experiment with the puzzles quickly (thanks to the undo and restart mechanics) and figure them out on your own.”
“There are only a handful of actual puzzle mechanics, but the way they are combined makes for some extremely challenging puzzles.”
“It has a very simple mechanic; however, it offers puzzles with very different difficulty levels, from the very easy to those really difficult.”
“Gameplay synopsis: you move different blocks around by walking on them, in order to try to make a bridge to the next island. If the pieces aren't connected edge to edge, then they fall off into the sea (but you can undo that move). Some of them have different abilities - pivoting around specific points, one that is kind of snake-like and can bend.”
- graphics4 mentions
- 50 % positive mentions
- 50 % neutral mentions
- 0 % negative mentions
The graphics in "dis pontibus" are described as minimal yet aesthetically pleasing, complementing the gameplay without being distracting. The cute design of the main character, a little robot, adds charm to the overall visual experience, enhancing the appeal for players, even those who may not typically enjoy puzzle games.
“The graphics and audio are sufficiently minimal and don't distract from solving the puzzles.”
“I'm not a massive puzzle game fan (in general), but dis pontibus combines a nice aesthetic; the main character is a cute little robot, with some quite tricky puzzles.”
- replayability2 mentions
- 50 % positive mentions
- 50 % neutral mentions
- 0 % negative mentions
The game offers good replayability thanks to its procedural generation of puzzles, making it appealing for fans of cute yet challenging puzzle games. Its reasonable price and the charm of a small development team further enhance its value for players seeking a fresh experience each time.
“Worth a shot if you like cute but tricky puzzle games like Snakebird or Stephen's Sausage Roll. It's offered at a very reasonable price by a small team (I think it's from a solo dev?), and it should have replayability due to the ability to procedurally generate sets of puzzles for the player.”