- August 7, 2014
- Polynetix Studio
Direct Hit: Missile War
Platforms
About
In "Direct Hit: Missile War," players manage resources and engage in missile battles to claim contested planets, with the winner receiving full colonization rights. This deep strategic game encourages players to navigate corporate disputes and Earth Federation regulations, while avoiding total war. Each match offers a unique blend of strategy, resource management, and combat, providing a captivating and immersive experience.









- The game offers a unique blend of base building and missile strategy, reminiscent of classic titles like Metal Marines.
- Players can enjoy a complex tech tree and the satisfaction of designing and launching various types of missiles.
- Despite its flaws, the game can be fun and engaging for those who appreciate micromanagement and strategic gameplay.
- The user interface is clunky and outdated, making navigation and gameplay frustrating at times.
- The game suffers from frequent crashes and bugs, particularly during complex actions, which can ruin the experience.
- Lack of clear instructions and a confusing tutorial can make it difficult for new players to understand the mechanics.
story
7 mentions Positive Neutral NegativeThe story aspect of the game is criticized for being thin and lacking depth, with campaign matches feeling more like a series of skirmishes rather than a cohesive narrative. While the single-player skirmishes against AI can be engaging and require focus, the overall storytelling experience is deemed unsatisfactory, with players expressing a desire for a more robust narrative structure.
“A better storyline.”
“Even with the dated interface and the missing multiplayer, the single-player skirmishes against the AI are fun, long missions that require your senses to be focused on the objective.”
“Other imperfections include needing to cancel out of screens you are in to defend against incoming missiles (there should be a reliable direct way), a thin story, and a background song that plays only once before being silent.”
“Campaign matches do not have a story and play rather like a sequence of skirmishes against varying difficulty levels of AI that you can choose 2 of for each match.”
“If you do not like long skirmish missions against an AI, I do not recommend this game.”