- June 24, 2024
- Diatomic Studios
Diatomic
Platforms
About
"Diatomic" is a challenging arena shooter with over 30 levels of fast-paced action, featuring gun juggling, parkour, and grapple swinging. With 70+ weapons, 20+ enemy types, and boss fights, players must kill enemies to gain health and weaponry. Leveling up allows for power-up customization and unlocking of new abilities, all while navigating destructible environments.
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- The combat system is incredibly fun and fluid, providing a satisfying experience with a variety of weapons and abilities.
- The movement mechanics, including parkour and grappling, are smooth and responsive, enhancing the overall gameplay experience.
- The game has a good amount of replayability with well-designed levels and a progression system that encourages skill development.
- Boss fights can be excessively difficult and frustrating, often feeling like roadblocks to progress.
- The parkour levels suffer from long distances between checkpoints, leading to potential frustration during retries.
- The game feels unpolished at times, with issues such as inconsistent grappling mechanics and a lack of quality of life features.
gameplay
15 mentions Positive Neutral NegativeGameplay in the game is characterized by a mix of smooth movement mechanics and unique boss encounters, though some players find the bosses to be a significant difficulty spike. While the core gameplay loop is engaging and rewarding, it suffers from a lack of polish and balance, particularly with the inconsistent mechanics and the disparity between melee and ranged combat. Overall, the game demands mastery of its mechanics, especially in later levels, but can sometimes devolve into repetitive combat patterns.
“The good thing about the game is certainly the movement mechanics; moves are smooth and responsive. Another good thing is the UI; it's a little bland but still nice.”
“Bosses are a pain, but the proper levels are super fun. I love the gameplay loop.”
“The difficulty is great as well; too many games are cakewalks. This one really demands you to engage with the mechanics.”
“Fun idea, good execution, but it has some finicky qualities and mechanics.”
“I suspect it's just a problem of not having broad enough playtesting before launch, but some of the later boss mechanics (gimmicks) are inconsistent to the point of feeling like RNG, and combine with some questionable designs that lead to a lot of stalling and random deaths.”
“Sometimes combat can blend into a loop of mag dumping and melee spam even though it has some other mechanics.”