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About

Diabolic is a single player role playing game. It was developed by MyDreamForever and was released on March 26, 2018. It received mostly positive reviews from critics and positive reviews from players.

"Diabolic" is a single-player Role Playing Game with beautiful game mechanics and a good soundtrack. The game takes place in a dark pixel fantasy world where you must defeat hordes of monsters to reclaim prosperous land. With 10 levels of varying enemies, "Diabolic" offers a unique RPG experience without a class system, allowing you to build your own character and choose your playstyle.

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82%
Audience ScoreBased on 170 reviews
music19 positive mentions
grinding8 negative mentions

  • The game features a cool set of upgradeable abilities that allow players to tailor their character's stats and combat style.
  • It has a nice, atmospheric soundtrack that enhances the overall experience.
  • The game is easy to complete in under 3 hours, making it accessible for achievement hunters.
  • Gameplay is shallow and repetitive, requiring unnecessary grinding that detracts from the experience.
  • The combat is unbalanced, with magic being overpowered while other playstyles feel ineffective.
  • There are significant performance issues and poor optimization, leading to frustrating gameplay.
  • music
    51 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with many players appreciating its atmospheric and relaxing qualities, while others criticize its repetitiveness and lack of fitting intensity for the action. Some highlight the soundtrack's ability to create a unique emotional context, even if it doesn't always align with the gameplay. Overall, while the music is often described as pleasant and well-composed, there are calls for more variety and better integration with the game's mood.

    • “The music really adds 90% of the atmosphere.”
    • “The background music is superb.”
    • “Great short game, amazing comfy music.”
    • “Very basic and repetitive, the music is very bad and does not fit the game at all.”
    • “There is only 1 soundtrack and it plays on loop, so it gets annoying after a few levels.”
    • “The music was pretty decent; however, it simply doesn't match the mood of the game and the world that is otherwise quite silent.”
  • gameplay
    26 mentions Positive Neutral Negative

    The gameplay of the game has received mixed reviews, with some players enjoying its simple and fun mechanics reminiscent of classic flash games, while others criticize it for being shallow, repetitive, and unbalanced. Although the game features enjoyable music and visually appealing graphics, many users feel that it suffers from performance issues and a lack of depth, leading to a short overall experience. Suggestions for improvement include adding more levels, boss mechanics, and customization options to enhance the gameplay.

    • “The art is good and the Diablo by way of Binding of Isaac gameplay is pretty slick once the encounters heat up and you have to use the enemy pathing to set up openings to attack ranged enemies.”
    • “Music is beautiful, gameplay is simple but fun.”
    • “You will not regret buying this game, especially now when it's 0.39 cents; you can get a lot of hours of pure gameplay out of it and can say that you had fun doing so.”
    • “While it has a few bright spots, it ultimately falls short due to repetitive gameplay, poor balance, and noticeable performance issues.”
    • “Shallow, repetitive gameplay that requires mindless grinding that feels unnecessary.”
    • “Unbalanced combat and a frustrating death penalty mechanic.”
  • story
    17 mentions Positive Neutral Negative

    The game's story is criticized for its simplicity and lack of depth, featuring a basic main quest and a few side quests that often involve repetitive tasks. Players note that the narrative is minimal, with poorly written dialogue and no significant dramatic elements, leading to a linear experience that feels unengaging. While the atmosphere is enhanced by melancholic music, the overall plot fails to captivate, making it feel more like a fun action game than a compelling story-driven experience.

    • “This game tells the story of our knight, but the plot is simple.”
    • “Depressing atmosphere appears simply from nowhere - there is no dramatic plot in the game, there are no dialogues or cutscenes (only text messages from villagers) - but the melancholic music combined with dozens of skeletons dying because of the hero's overpowered strikes somehow creates it.”
    • “I can't truly call it 'dramatic' - there is no drama in the simplistic plot - it's just sad without a cause.”
    • “The basic plot is simple and does not set any particular goals other than to propose a main quest and a few sporadic side quests.”
    • “The story is practically non-existent and the little dialogue there is, is poorly written/translated.”
    • “Everything is linear, with only a couple of optional quests (that only take a few minutes each). I wouldn't pay full price for it, there being plenty of comparable freeware games. The plot (not very complicated) is completely dropped after you beat the final boss.”
  • graphics
    14 mentions Positive Neutral Negative

    The graphics of the game are characterized by retro pixel art reminiscent of 8-bit visuals, which some players appreciate for their nostalgic value, while others criticize them for being outdated and lacking customization options. Despite the minimalist design, many reviewers note that the graphics complement the gameplay and music effectively, leading to a surprisingly engaging experience that defies initial impressions. Overall, opinions are mixed, with a tendency to value the game's artistic choices over its technical limitations.

    • “The game will be remembered for its gloomy pixel graphics and relaxing music.”
    • “The positives are: cute pixely graphics, levels of a fair variety with some thought put into them, good gameplay choices regarding the action/attack/damage.”
    • “Minimalist graphics - but they work.”
    • “A choice was made to use obsolete, decades-old retro pixel 'art' as a substitute for contemporary PC graphics.”
    • “There's no options to change the resolution for the game or customize the graphics settings.”
    • “There's no way for gamers to try to improve the low-quality graphics.”
  • atmosphere
    8 mentions Positive Neutral Negative

    The atmosphere of the game is largely enhanced by its pleasant soundtrack, which many players feel is crucial to the overall experience, despite some criticism regarding its calmness and occasional mismatch with the game's tone. While the atmosphere is generally well-received, certain levels disrupt this immersion due to overwhelming enemy encounters, though players often find that the music reinforces their sense of power as they progress. Overall, the game is described as atmospheric, with some room for improvement in sound design and controls.

    • “The music really adds 90% of the atmosphere.”
    • “A pleasant soundtrack creates a special atmosphere.”
    • “Its a nice little game; atmospheric though enemy sounds are lacking and controls can't be re-mapped.”
    • “The music is too calm and often does not fit the atmosphere.”
    • “Levels 8, 9, and 10 kill all this atmosphere with dozens of more powerful enemies who are immune to stun attacks. After a couple of level-ups and replays, sadness comes back: again, you become the strongest monster in Diabolic's world, and the music emphasizes it.”
    • “For me, Diabolic is a 'guilty pleasure' - a repetitious, unbalanced game that still managed to surprise me with its atmosphere that, as I can assume, appeared there almost accidentally, but nevertheless worked fine for me.”
  • grinding
    8 mentions Positive Neutral Negative

    The reviews highlight a pervasive issue with grinding in the game, describing it as shallow and repetitive, often feeling unnecessary and tedious rather than rewarding. While some players found enjoyment in leveling up their characters, many criticized the grind-heavy structure and lack of polish, leading to frustration and a lack of replayability. Overall, the grinding aspect detracts from the experience, making it feel overly burdensome for the content provided.

    • “With its grind-heavy structure and lack of polish, the game never lives up to anything and the experience is more tedious than rewarding.”
    • “Because it's way too short for its price and way too grindy for its content.”
    • “And it's not a game you enjoy any type of grinding because the new levels and the adventure part of the game is what keeps you going as they're not randomized and you know exactly when the enemy appears, so going back to them is a chore.”
  • optimization
    3 mentions Positive Neutral Negative

    The game's optimization has been widely criticized, with users noting significant performance issues and a lack of polish. While there are some positive elements, the overall experience is marred by repetitive gameplay and poor balance, leading to a grind-heavy and frustrating experience.

    • “While it has a few bright spots, it ultimately falls short due to repetitive gameplay, poor balance, and noticeable performance issues.”
    • “I wanted to give it a chance, but it quickly devolved into a grind-heavy, poorly optimized slog that lacked polish or depth.”
    • “Poor game optimization.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization aspect of games developed with Gamemaker Studio is criticized for being heavily focused on cash grabs and low-quality products, often featuring unrealistic pricing and unethical practices by developers. Many games are perceived as asset flips, with a pattern of fake reviews and rapid releases shortly after launch, primarily targeting unsuspecting buyers.

    • “They're all written in either Russian or broken English, appear at almost exactly the same time, very shortly after the game launched on Steam, all have a direct Steam purchase of the game, and the accounts are used consistently to write fake reviews for asset flips and other cash grabs/scams.”
    • “Diabolic has the completely unrealistic cash grab price of around $USD; it's not worth it given the defects and shortcomings with the product, especially considering the unethical nature of the developer.”
    • “Gamemaker Studio is most commonly used to make retro pixel shovelware and cash grabs.”
  • replayability
    3 mentions Positive Neutral Negative

    Players express mixed feelings about replayability, citing frustrating collision mechanics and limited enemy variety as significant drawbacks that diminish the desire to replay the game. However, the option to reset saves and experiment with different character builds offers some incentive for replaying, despite the overall shortness of the game.

    • “You can even clear your save to reset all your upgrades and try it out again with a different character build, so there is replayability despite its shortness.”
    • “The collision system is what had me dying the most. Once you go through an item (for example, those little dartboards), don't ever try to go up to it or you'll get locked. See those columns? They aren't standing; instead, they're lying down on the floor, and you have to avoid them (while, of course, the enemies can go through them). As soon as you reach the area after the prison, even the max speed is the same as the speed of the enemies. Add the fact that you keep getting stuck as if you dare to touch a column; you cannot move left or right and need to go up or down. This creates a perfectly frustrating situation that makes you not want to continue farming that prison again and again. Replayability? 0, due to the same problem happening repeatedly.”
    • “The limited variety of the enemies, of which there are about 10 or so, isn't helping in replayability.”
    • “You can even clear your save to reset all your upgrades and try it out again with a different character build, so there is some replayability despite its shortness.”
  • humor
    1 mentions Positive Neutral Negative

    The humor in the game is described as a blend of sadness and wit, offering a multifaceted experience that varies based on the player's perspective.

    • “It's sad, funny, and very interesting at the same time, depending on the point of view you take.”
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80%Critics’ scoreBased on 1 critic reviews
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3h Median play time
3h Average play time
2-4h Spent by most gamers
*Based on 6 analyzed playthroughs
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Frequently Asked Questions

Diabolic is a role playing game.

Diabolic is available on Nintendo Switch, PC and Windows.

On average players spend around 3 hours playing Diabolic.

Diabolic was released on March 26, 2018.

Diabolic was developed by MyDreamForever.

Diabolic has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked this game for its music but disliked it for its story.

Diabolic is a single player game.

Similar games include Razenroth, Rogue Wizards, Braveland, bit Dungeon II, Immortal Planet and others.