- June 30, 2015
- New State
Devilry
62%Game Brain Score
atmosphere, humor
gameplay, graphics
70% User Score 40 reviews
Platforms
About
"Devilry" is a survival horror game where you protect your family from a sinister ghost in a rural manor. Use a variety of household items and tactical gear found around the estate to defeat or hinder the ghost. The game boasts one detailed level with multiple game modes for replayability, pitting you against a challenging and malevolent apparition.





Audience ScoreBased on 40 reviews
atmosphere2 positive mentions
gameplay3 negative mentions
- The game delivers some genuine scares and has a creepy atmosphere that enhances the horror experience.
- Players appreciate the unique mechanics of using household items to combat the ghost, adding a creative twist to the gameplay.
- The recent updates have improved graphics and fixed many issues, making the game more enjoyable overall.
- The game suffers from poor visibility and lighting issues, making it difficult to navigate and enjoy the experience.
- Many players find the controls and inventory system clunky and frustrating, detracting from the overall gameplay.
- There is a lack of clear objectives and instructions, leading to confusion about what players are supposed to do.
gameplay
7 mentions Positive Neutral NegativeThe gameplay in Devilry features a mix of interesting mechanics and unique item combinations that enhance the horror experience, though some players find the anachronistic elements disrupt immersion. While the game offers both quiet and frantic moments, there is a call for more cohesive design to elevate the overall quality of gameplay in the horror genre.
“Don’t get me wrong, I had fun playing the game, and the interesting combination of items (e.g. a candle, axe, tablet with a flash, a can of poison, etc.) used to identify and possibly harm the ghost in this game makes for some unique gameplay.”
“The gameplay can at times be quiet and slow and at other times, fast and frantic.”
“Don’t get me wrong, I had fun playing the game, and the interesting combination of items (e.g. a candle, axe, tablet with a flash, a can of poison, etc.) used to identify and possibly harm the ghost in this game makes for some unique gameplay, but I am not sure those elements really all belong in a game that is set in a modern house/family in 2012.”
“Oh, what ambivalent times we live in: so many horror games for those of us who covet such things, yet so few with anything one could describe as quality gameplay.”
“Here's to the next generation of horror game designers progressing past the 'tech demo' stage...character, story, and gameplay, anyone?”