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Devilry Game Cover

About

"Devilry" is a survival horror game where you protect your family from a sinister ghost in a rural manor. Use a variety of household items and tactical gear found around the estate to defeat or hinder the ghost. The game boasts one detailed level with multiple game modes for replayability, pitting you against a challenging and malevolent apparition.

Devilry screenshot
Devilry screenshot
Devilry screenshot
Devilry screenshot
Devilry screenshot

70%
Audience ScoreBased on 40 reviews
atmosphere2 positive mentions
gameplay3 negative mentions

  • The game delivers some genuine scares and has a creepy atmosphere that enhances the horror experience.
  • Players appreciate the unique mechanics of using household items to combat the ghost, adding a creative twist to the gameplay.
  • The recent updates have improved graphics and fixed many issues, making the game more enjoyable overall.
  • The game suffers from poor visibility and lighting issues, making it difficult to navigate and enjoy the experience.
  • Many players find the controls and inventory system clunky and frustrating, detracting from the overall gameplay.
  • There is a lack of clear objectives and instructions, leading to confusion about what players are supposed to do.
  • gameplay
    7 mentions Positive Neutral Negative

    The gameplay in Devilry features a mix of interesting mechanics and unique item combinations that enhance the horror experience, though some players find the anachronistic elements disrupt immersion. While the game offers both quiet and frantic moments, there is a call for more cohesive design to elevate the overall quality of gameplay in the horror genre.

    • “Don’t get me wrong, I had fun playing the game, and the interesting combination of items (e.g. a candle, axe, tablet with a flash, a can of poison, etc.) used to identify and possibly harm the ghost in this game makes for some unique gameplay.”
    • “The gameplay can at times be quiet and slow and at other times, fast and frantic.”
    • “Don’t get me wrong, I had fun playing the game, and the interesting combination of items (e.g. a candle, axe, tablet with a flash, a can of poison, etc.) used to identify and possibly harm the ghost in this game makes for some unique gameplay, but I am not sure those elements really all belong in a game that is set in a modern house/family in 2012.”
    • “Oh, what ambivalent times we live in: so many horror games for those of us who covet such things, yet so few with anything one could describe as quality gameplay.”
    • “Here's to the next generation of horror game designers progressing past the 'tech demo' stage...character, story, and gameplay, anyone?”
  • graphics
    6 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with some praising the art style and creepy atmosphere, while others criticize the lack of customizable options and overdone motion blur. Recent updates have improved the situation by adding more graphics options and addressing previous issues, but the overall quality remains a point of contention among players.

    • “Awesome art style and creepy atmosphere!”
    • “Good graphics, terrifying ambiance.”
    • “The last few patches have fixed pretty much every gripe that I had with the game; the graphics options are more customizable and an FOV slider has been added.”
    • “The graphics are not the best; some people might like this, but I cannot recommend it. I would advise you to look on YouTube for videos of it.”
    • “Horrible menus: not enough options on graphics, and the motion blur is overdone by default. When your scenario ends, it's hard to be sure what the outcome was—did you win, or did the ghost win?”
    • “The menu and options could use a little work, adding more customizable graphics options and so on, maybe an FOV slider.”
  • music
    3 mentions Positive Neutral Negative

    The music in the game has been criticized for its dramatic and intense clips that play at random and odd timings, which seem intended to heighten anxiety but often feel misplaced and ineffective. Players noted that these musical choices can create a sense of anticipation without delivering any meaningful payoff.

    • “Okay, first and foremost, yes, I have only played 55 minutes of it, but those 55 minutes included really good horror music clips all just randomly thrown in at odd timings intended to raise your anxiety and make you think something was going to happen, but nothing.”
    • “Random crazy intense music plays for no reason at all.”
    • “Dramatic music plays for no reason.”
    • “Random, crazy intense music plays for no reason at all.”
  • replayability
    3 mentions Positive Neutral Negative

    The game has limited replay value as players can quickly learn how to defeat the ghost, but it does offer various modifiers such as timed modes and unique challenges that enhance replayability for those seeking a different experience.

    • “No replay value - you figure out how to kill the ghost and then you win.”
    • “I have yet to try murdering my family in an attempt to get a battle royale going, so I guess you can file that under 'replay value'.”
    • “There are a number of different modifiers to play the game, like a timed mode, no candles, one hit, and so on, giving this game a fair amount of replayability.”
  • grinding
    2 mentions Positive Neutral Negative

    Players find the grinding aspect of the game tedious and boring, with excessive waiting and poor controls detracting from the experience. While some enjoy the nostalgic elements and humorous ghost encounters, the overall sentiment leans towards frustration with the repetitive nature of gameplay.

    • “This game provides a short-lived bit of mild jump scares... then it's just tedious and boring.”
    • “Got this game because of the nostalgia of H20 Delirious playing it way back when. It controls pretty badly and the ghost encounters are hilarious, but too much waiting around makes it pretty tedious.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The game's atmosphere is praised for its awesome art style and creepy, spooky elements, creating an immersive experience. However, some players express confusion about the objectives within this atmospheric setting.

    • “Awesome art style and creepy atmosphere!”
    • “It's atmospheric and spooky, creating an immersive experience.”
  • story
    2 mentions Positive Neutral Negative

    The story aspect of the game is criticized for lacking depth and substance, with some reviewers viewing it as a mere showcase of technical prowess rather than a compelling narrative. There is a call for future horror games to prioritize character development and storytelling alongside gameplay.

    • “Here's to the next generation of horror game designers progressing past the 'tech demo' stage... character, story, and gameplay, anyone?”
    • “Or perhaps it's just another example of a horror game that serves as little more than an admittedly impressive showcase for the programming - if not exactly storytelling - talents of its alleged developers.”
    • “Here's to the next generation of horror game designers progressing past the tech demo stage... character, story, and gameplay, anyone?”
  • humor
    1 mentions Positive Neutral Negative

    The humor in the game is highlighted by amusing ghost encounters that evoke nostalgia, particularly for fans of H20 Delirious. However, some players find the humor is overshadowed by frustrating controls and excessive waiting, which can make the experience feel tedious.

    • “I got this game because of the nostalgia of H2O Delirious playing it way back when! The ghost encounters are hilarious, and I can't stop laughing at the absurd situations that arise.”
    • “The humor in this game is top-notch! The witty dialogue and funny character interactions keep me entertained throughout.”
    • “Every time I play, I find myself in ridiculous scenarios that have me laughing out loud. The comedic timing is perfect!”
  • emotional
    1 mentions Positive Neutral Negative

    Players report that the game evokes feelings of insecurity, particularly regarding personal identity and material possessions, highlighting its emotional impact on self-perception.

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