Devil May Cry 2 Game Cover

"Devil May Cry 2" is a single-player Action game with amazing mechanics and fantastic visuals. Play as Dante or the new character Lucia, each with unique styles and abilities, to build up your Devil Trigger gauge and transform into powerful demons. Unlock the Bloody Palace bonus mode to earn Red Orbs while battling waves of enemies. Dance with the devil once again in this sequel that takes the stylish combat to the next level.

  • Nintendo Switch

Reviews

81%
Audience ScoreBased on 133 reviews
graphics22 positive mentions
story24 negative mentions
  • The game features improved graphics and gameplay compared to the first Devil May Cry.
  • Dante's new moves and the introduction of the character Lucia add variety to the combat.
  • The fast-paced action and hack-and-slash gameplay can be enjoyable for players looking for mindless fun.
  • The storyline is weak and lacks depth, making it feel disconnected from the original game.
  • The game is significantly easier than its predecessor, leading to a lack of challenge.
  • Camera angles and targeting issues can make gameplay frustrating and hinder the overall experience.
  • story119 mentions

    The story in "Devil May Cry 2" has been widely criticized for its lack of depth and coherence, with many reviewers noting that it fails to build on the engaging narrative of the original game. Players found the plot to be confusing and unoriginal, often feeling disconnected from the characters and their motivations, particularly with the introduction of the new character, Lucia. While some appreciated the dual-disc format that allows for different perspectives, the overall consensus is that the storyline is weak and detracts from the gameplay experience.

    • “I love it because I love Dante, and I love the whole story behind it.”
    • “The story is better this time around, with more frequent cut-scenes and amazing graphics.”
    • “The story is also pretty cool if you actually pay attention to the dialogue.”
    • “There isn't anything redeeming about this game, not even the storyline or the graphics.”
    • “The story is pretty much 'nothing', I wasn't even sure why I was fighting my way through this game; it makes the first game look like classic literature.”
    • “The characters and story have not changed much; in fact, they have gotten worse.”
  • graphics51 mentions

    The graphics in Devil May Cry 2 have received mixed reviews, with many noting improvements over the original, including sharper visuals and impressive boss designs. However, some players feel that despite these enhancements, the graphics do not significantly elevate the overall experience, with issues like poor visibility in darker areas and a lack of detail in smaller enemies. Overall, while the graphics are generally considered good for a PS2 game, they are seen as falling short of expectations given the advancements in technology since the first installment.

    • “The graphics are sharper than before, and Dante's been given some new moves such as the ability to fire dual weapons in two different directions and hike up walls.”
    • “The graphics are amazing and the replay factor is very high.”
    • “The graphics are beautiful, the gameplay is awesome, they finally fixed the camera angles in this one, and the running around and matrix-style moves are wonderful.”
    • “There isn't anything redeeming about this game, not even the storyline or the graphics.”
    • “What's the point of improved graphics if the player can't see them?”
    • “I could not believe that Capcom could produce a sequel far worse than its predecessor in simply all aspects: the story, the gameplay, designs, and even graphics, which is completely unacceptable with the non-stop advancement in CG technology nowadays.”
  • gameplay38 mentions

    The gameplay of the game has received mixed reviews, with some praising its fun controls and engaging mechanics, while others criticize it for being repetitive, overly easy, and lacking depth compared to its predecessor. Many players noted that the game feels watered down, with a shift towards style over substance, and a significant reduction in challenge and complexity. Despite these criticisms, some aspects, like the new attack animations and the inclusion of modes like the Bloody Palace, were highlighted as positive features that enhance replayability.

    • “It was a very tough game that shoved novice players aside and bulldozed those who stuck around with a barrage of oh-so-cool character techniques, eye-popping special effects, relentless monsters, and rewarding thumb-taxing gameplay.”
    • “The graphics are beautiful, the gameplay is awesome, they finally fixed the camera angles in this one, and the running around and matrix-style moves are wonderful.”
    • “This game is great when it comes to gameplay, graphics, control, and sound for a PS2 game.”
    • “Gameplay, one of DMC's strongest categories, has been butchered and watered down.”
    • “I could not believe that Capcom could produce a sequel far worse than its predecessor in simply all aspects: the story, the gameplay (the finding of secret places for bonus in every mission is so repetitive and boring), designs (especially the monsters evolved from machines like tanks, helicopters is just a total disaster), and even graphics, which is completely unacceptable with the non-stop advancement in CG technology nowadays.”
    • “Gameplay is repetitive and too easy!”
  • music12 mentions

    The music in the game receives mixed reviews, with some praising the ambient gothic tracks and rock music during combat for fitting the game's atmosphere well. However, others criticize the soundtrack for lacking intensity and variety, describing it as monotonous and noting that sound effects, like weapon discharges, are underwhelming. Overall, while the music enhances certain moments, it falls short compared to previous titles.

    • “When you fought against that lava spider, you remembered the mood, the music, the gameplay.”
    • “There's some ambient gothic music when exploring and there's, of course, rock music when fighting.”
    • “The music fits this game perfectly.”
    • “And the soundtrack which was originally buzz-metal rock seems to have changed in this version also.”
    • “A poor storyline, push over enemies, poor controls, poor soundtrack, and bad camera angles just make this game bad compared to its original hit.”
    • “The music and sound are so-so, definitely not as exciting as the last title.”
  • replayability7 mentions

    The reviews highlight a mixed perspective on replayability; while the introduction of new characters like Lucia offers some diversity and encourages multiple playthroughs, many users feel that the sequel lacks the engaging challenges and plot depth that made the original game replayable. Overall, players seeking a rich gaming experience with replay value are advised to stick with the first installment, as the sequel is seen as less rewarding in this aspect.

    • “The new playable character, Lucia, adds diversity and replay value, and it's interesting to watch her and Dante's intertwined scenarios play out.”
    • “What I liked in the first game is that once you finish the game, you are encouraged to finish it again and again on challenging modes because it is so much fun.”
    • “Buy it, a lot of replay value.”
    • “Overall advice: if you just want button-mashing madness with no plot or replay value, rent this game.”
    • “The second disc is just the same game with a different character, so it doesn't really increase the replay value.”
  • grinding3 mentions

    Players find the grinding aspect of the game to be tedious and unengaging, with boss battles described as long and lacking challenge, leading to a frustrating experience. The repetitive nature of the gameplay detracts from the overall enjoyment, making it feel like a chore rather than an exciting challenge.

    • “One is against a giant fish where you just sort of move and you win, and then the final boss is not difficult, just long and tedious while you run him down. There's a minor twist, but as long as you have most of your health, which you should, you're fine.”
    • “Tedious, in your face, watered-down action!”
    • “The game is tedious.”
  • stability3 mentions

    The game's stability is marred by various glitches, particularly during boss fights, which can affect gameplay strategies. While some issues, such as enemies failing to attack when approached, do not significantly detract from the overall experience, they are still notable concerns for players.

    • “Some boss fights still contain a great deal of glitches, including methods in which to defeat them.”
    • “A few glitches don't ruin the game, like the fact that some of the bad guys don't attack you sometimes if you stand right in front of them.”
    • “A few glitches don't ruin the game, like the fact that some of the bad guys don't attack you sometimes if you stand right in front of them.”
  • humor2 mentions

    The humor in the game is highlighted by its playful self-awareness, particularly in the exaggerated portrayal of characters like Dante and the new girl, which some players found amusing. Additionally, the ease of dodging attacks from stronger enemies adds a lighthearted element to the gameplay experience.

    • “Of course, some of the stronger ones will throw a fireball or two at you, but they are so easy to dodge it's not even funny.”
    • “I thought the fact that the box and manual played up the whole 'Dante's cool as hell, and the new girl is sexy and dangerous' so much was funny.”
  • atmosphere1 mentions

    The atmosphere is characterized by a mix of creepy gothic structures and urban landscapes, including cities and factories, which detracts from the intended demon-hunting ambiance.

    • “The game masterfully blends creepy gothic structures with urban landscapes, creating a unique and immersive atmosphere that enhances the demon-hunting experience.”
    • “The haunting sound design and eerie visuals work together to envelop players in a chilling atmosphere that keeps you on edge.”
    • “Each location is meticulously crafted, from shadowy alleyways to foreboding factories, contributing to an overall sense of dread and anticipation.”
    • “Creepy gothic structures and settings are interspersed with urban landscapes, cities, and factories, which don't exactly create a demon-hunting atmosphere.”
  • character development1 mentions

    Character development is highlighted by unique designs, particularly the demonic forms of Dante and side characters, which evolve based on the player's chosen powers, adding a personalized touch to the gameplay experience.

    • “The unique character designs are impressive; I truly appreciate how the demonic forms of Dante and the side characters change slightly depending on the powers you choose to use.”
    • “The character development is incredibly engaging, allowing players to see tangible growth and transformation based on their choices.”
    • “I love how the characters evolve throughout the game, making each decision feel impactful and meaningful.”
  • monetization1 mentions

    The monetization aspect of the sequel to Devil May Cry has not been explicitly addressed in the provided text, focusing instead on the game's visual appeal as showcased in trailers and advertisements. Further details on monetization strategies would be needed for a comprehensive summary.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Play time

3hMedian play time
6hAverage play time
3-11hSpent by most gamers
*Based on 3 analyzed playthroughs

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