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Aces Wild: Manic Brawling Action!

Aces Wild: Manic Brawling Action! Game Cover
79%Game Brain Score
gameplay, music
story, replayability
79% User Score Based on 281 reviews

Platforms

PCWindows
Aces Wild: Manic Brawling Action! Game Cover

About

Aces Wild: Manic Brawling Action! is a single player and multiplayer hack and slash game. It was developed by Culture Attack Studio and was released on January 31, 2014. It received mostly positive reviews from players.

"Aces Wild: Manic Brawling Action" is a fast-paced, hardcore aerial beat 'em up game where you play as Ace Wilder, determined to defeat your brother Rex in a tournament full of colluding opponents. Utilize a wide range of offensive and defensive skills, and harness the power of your Wild Meter to increase attack damage and intensity. With smooth frame-by-frame animation, fully voiced characters, and a jammin' soundtrack, team up with friends in local co-op play for an unforgettable experience.

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79%
Audience ScoreBased on 281 reviews
gameplay21 positive mentions
replayability3 negative mentions

  • Fast-paced and chaotic gameplay that keeps players engaged and entertained.
  • Unique aerial combat mechanics that allow for creative combos and strategies.
  • Great soundtrack that enhances the overall experience and nostalgia.
  • Game can be frustratingly difficult, especially with overwhelming enemy numbers and patterns.
  • Technical issues such as crashes and poor controller support detract from the experience.
  • Limited enemy variety and repetitive gameplay can lead to a lack of long-term engagement.
  • gameplay
    85 mentions Positive Neutral Negative

    The gameplay of "Aces Wild" is characterized by its fast-paced, chaotic combat and unique mechanics, such as the "wild meter" that adds depth and strategy to fights. While many players appreciate the smooth controls and rewarding mechanics, some criticize the game's difficulty spikes and reliance on dodging, which can feel artificial and frustrating. Overall, the game offers a blend of nostalgic 2D beat-em-up elements with modern twists, appealing to fans of challenging action games, though it may require patience to master fully.

    • “Learning the game and getting used to the mechanics such as dodging or the wild meter feels super rewarding.”
    • “Aces Wild is easily one of the best indie action games on the market in terms of combat depth and overall fun factor once you get the rhythm down, and it succeeds at being wholly unique in its mechanics.”
    • “The gameplay feels fresh every time I play it because I try to play better than last time for the sake of personal achievement.”
    • “The game feels unfinished and could use more work on the mechanics to refine and balance the game so that the more fun aspects of it aren't ripped away from you to provide difficulty, because that difficulty becomes more and more artificial the more you press on.”
    • “I get they wanted to emphasize their mechanic of building meter, but when you rely solely on it for any kind of punch or kick to your moves, especially when it all drains so fast from a missed charge attack, it just feels annoying.”
    • “While it is mechanically solid, the level design and enemy encounters undermine its strengths.”
  • music
    47 mentions Positive Neutral Negative

    The music in the game has received widespread praise for its energetic and catchy chiptune soundtrack, reminiscent of retro titles like Mega Man. While many players find the melodies enjoyable and fitting for the fast-paced gameplay, some note a lack of diversity and memorability in the tracks. Overall, the soundtrack enhances the gaming experience, making it a highlight for fans of high-octane beat-em-ups.

    • “Not every song is equally great, but at least the main theme is guaranteed to stick with you; really strong melodies here.”
    • “The music is catchy and the graphics are charming - the sprites could be better looking and 2 player co-op can act a little funky, but it's one of the greatest beat-em-ups you can get on Steam.”
    • “High-octane beat-em-up action accentuated by the punchy effects and soundtrack akin to retro games like Mega Man.”
    • “Not enough music tracks.”
    • “The soundtrack is chiptune, which may or may not be your taste.”
    • “Wish I could buy the soundtrack.”
  • graphics
    25 mentions Positive Neutral Negative

    The graphics of the game are characterized by a vibrant, hand-drawn style reminiscent of classic flash games, which many players find nostalgic and charming. While some critiques mention bland character designs and uninspired scenery, the smooth animations and appealing effects during combat are generally praised. Overall, the visuals complement the fast-paced gameplay and engaging music, making for an enjoyable experience despite some inconsistencies in artistic quality.

    • “The visuals are hand-drawn in what seems to be vector graphics, like the best you could get out of an old flash game (and I'm saying this in the best sense of the term).”
    • “When it comes to the visuals, there's a vibrant, hand-drawn style here that makes every character, boss, and enemy type recognizable and memorable; the bosses in particular are all stellar between their patterns and their actual designs.”
    • “For what it lacks in combat depth, it makes up for with its brilliant visuals and 'explosive' effects... you can’t help but feel like a badass as you send multiple enemies flying across the screen in a charged attack.”
    • “Generally, stages are constructed with a photographic backdrop layered with platforms that are crisp and clean but lacking in personality or style.”
    • “The art style of this game makes me question the professionalism of the people working on the game.”
    • “A minus is the art style; it's very uninspired, and the scenery is dull.”
  • story
    16 mentions Positive Neutral Negative

    The story in this game is largely minimal and serves as a backdrop to the gameplay, with many reviewers noting its lack of depth and traditional narrative elements. While some appreciate the straightforward, action-focused approach typical of beat 'em ups, others feel that the absence of a compelling storyline detracts from the overall experience. Ultimately, the consensus is that while the gameplay is exhilarating, the story is not a significant focus and is often considered underwhelming.

    • “In classic beat 'em up tradition, the story stops there allowing you to pummel your way through the game's stages without narrative interruption.”
    • “There isn't much of a story (even for a beat 'em up) but that doesn't really matter here.”
    • “This is a story all about how Ace Wilder's life got twist turned upside down, so I'd like you to take a moment and take a deep breath and tell you how manic this game can get!”
    • “The story is practically non-existent, being set up in an opening slideshow and otherwise conveyed only through names and wordless actions, but it works for what it needs to be.”
    • “Also, there is no effort on the storytelling; I know it's a minimal thing for a fighting game, but there isn't even 'save the girl' or 'become the champion of the world.' You just feel like punching random dudes dressed in ninja until you reach the end and read some random line that ends with 'congratulations, you won.'”
    • “There isn't much of a story (even for a beat 'em up), but that doesn't really matter here.”
  • replayability
    6 mentions Positive Neutral Negative

    The game's replayability is a mixed bag; while some players appreciate the challenge and satisfaction of gameplay mechanics, many criticize the lack of variety due to limited characters and repetitive enemies, leading to a quick loss of interest. Unlocking everything from the start diminishes the incentive to replay, although score attack modes offer some additional replay value for dedicated players. Overall, the experience can feel stale for those seeking more depth and variety.

    • “Maybe it is the harsh difficulty, maybe it is the replayability, the 'just one more try' factor, maybe it is the immense satisfaction of hearing the sounds of punches and kicks connect in such wonderfully theatrical fashion, perhaps because of the colorful and appealing yet decidedly non-AAA production values of the graphics, or maybe, just maybe, because the controls feel reminiscent of the dash/roll/dodge mechanic of the Super Smash Bros. franchise.”
    • “This game is fricking awesome; I just wish there were more playable characters.”
    • “Its worst point would be its replay value.”
    • “The fact that everything is unlocked cuts a lot of replayability because you can skip to the last boss from the moment you first run the game.”
    • “3 characters and score attack gives this game replayability out the wazoo!”
  • grinding
    5 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious and frustrating, particularly in later stages where enemy mechanics, such as shields and boss encounters, detract from the overall enjoyment. The lack of rewarding gameplay elements, especially in battle scenarios, contributes to a sense of monotony and annoyance.

    • “This makes battle scenarios become far more tedious since you aren't rewarded for dodging attacks either; problems like this rear their head come stage 3 and beyond.”
    • “Enemy shields are a neat idea in concept, but very tedious in execution, particularly with bosses.”
    • “Later encounters ramp up completely, taking much of the fun away as they become tedious and annoying.”
  • humor
    5 mentions Positive Neutral Negative

    The game features a fast-paced, humorous sidescrolling beat'em up experience, with mechanics that often elicit laughter. While the overall humor is well-received, some players find the later challenges frustrating, particularly when they feel unfairly difficult. Co-op play adds a silly dynamic, making the game easier and enhancing the comedic experience.

    • “Funny and fast sidescroll beat'em up.”
    • “The game is fun and the mechanics are really funny.”
    • “+ silly sense of humor.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization of Aces Wild is criticized, with users suggesting it feels more like a basic free game supported by ads rather than a polished title, indicating a lack of value for players.

    • “In short, Aces Wild would be a decent free game on some website that has advertising... at best.”
    • “The monetization model feels overly aggressive, making it hard to enjoy the game without spending money.”
    • “It's frustrating that so many features are locked behind paywalls, which detracts from the overall experience.”
  • emotional
    2 mentions Positive Neutral Negative

    The emotional aspect of the game is highlighted by the intense challenge presented by the stage 5 boss, which evokes feelings of frustration and determination as players navigate through overwhelming obstacles. The mechanics encourage a sense of achievement and resilience, as players must master their skills to overcome seemingly insurmountable odds.

  • stability
    2 mentions Positive Neutral Negative

    The game has been criticized for its instability, with users reporting numerous bugs and a poorly designed interface that complicates navigation, particularly on PC. Overall, the experience is described as frustrating and outdated.

    • “Played this a long time ago; it was really buggy and quite stale.”
    • “Buggy; the interface wasn't designed for PC, so navigating the configuration menu is a nightmare of guessing which keys the developer clumsily mapped all over the keyboard.”
  • optimization
    2 mentions Positive Neutral Negative

    The game's optimization prioritizes performance ranking, encouraging players to improve their skills for better representation of their achievements. This focus on competitive play enhances the overall experience for those seeking to excel.

    • “If you want to get good and have the game represent your impressive performance magnificently, then grab it and play it until you drop!”
    • “I think this is because the game cares more about its ranking system of your performance in a stage than anything else.”
  • character development
    1 mentions Positive Neutral Negative

    Character development in Aces Wild draws inspiration from late 90s Capcom fighting games and side-scrolling titles, showcasing a nostalgic interface and character design. However, reviewers note that it falls short in depth and detail, leaving players wanting more in terms of character progression and backstory.

    • “Aces Wild channels the style of late 90's Capcom fighting games and side-scrolling titles with the interface and character design, but is a bit lacking when it comes to detail.”
  • atmosphere
    1 mentions Positive Neutral Negative

    The atmosphere in Aces Wild is described as whimsical and surreal, evoking a sense of wonder akin to being on a planet with a cotton candy-like environment. This unique setting contributes to an enchanting and immersive experience for players.

    • “Aces Wild is like breathing on a planet where the atmosphere is entirely cotton candy.”
    • “Aces Wild feels like breathing on a planet where the atmosphere is entirely cotton candy.”
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Frequently Asked Questions

Aces Wild: Manic Brawling Action! is a hack and slash game.

Aces Wild: Manic Brawling Action! is available on PC and Windows.

Aces Wild: Manic Brawling Action! was released on January 31, 2014.

Aces Wild: Manic Brawling Action! was developed by Culture Attack Studio.

Aces Wild: Manic Brawling Action! has received mostly positive reviews from players. Most players liked this game for its gameplay but disliked it for its story.

Aces Wild: Manic Brawling Action! is a single player game with multiplayer and local co-op support.

Similar games include Slave Zero X, Fight'N Rage, Midnight Fight Express, Strider, Kung Fury: Street Rage and others.