- March 25, 2015
- Arise
- 13h median play time
Desert Law
Platforms
About
"Desert Law" is a real-time strategy game set in a post-apocalyptic world where gasoline is currency. As Brad, seek revenge on those who destroyed your village and rebuild your fighting unit to take on bandit gangs. With over 30 missions, detailed isometric graphics, and a modified Blitzkrieg engine, survive the harsh wasteland using tactical skills and various vehicles.








- The game features good graphics and detailed maps, creating an enjoyable visual experience.
- The comic cutscenes provide a fun way to advance the story, adding a unique charm to the gameplay.
- Fans of post-apocalyptic settings and RTS games may find the long campaign and varied missions appealing.
- The pathfinding and AI are severely lacking, leading to frustrating gameplay experiences.
- The story is shallow and poorly written, with uninteresting characters and predictable outcomes.
- Gameplay mechanics are simplistic and often lead to automatic mission failures if key characters die.
story
26 mentions Positive Neutral NegativeThe story in the game is generally criticized for being shallow and poorly written, with predictable plotlines and uninteresting characters. While the comic book art style adds some charm, the overall narrative fails to engage players, often leading to confusion during missions. Despite a lengthy campaign with varied missions, the lack of depth in storytelling detracts from the overall experience.
“It was fun, and the funny comics between missions were a great way of telling a story.”
“I enjoyed the comic book art that pushes the story forward.”
“Even without any multiplayer, you are still getting a lot of content for just $5, as Desert Law has a long campaign of around 30 missions of different varieties.”
“First – the story is terrible (the bandits and Cuban army are bad, our guys are good, guess who'll win and get some babes at the end like a freakin' Duke?), while the writing is full of stupid things and cheap jokes.”
“The story is utter shite; however, it makes no sense at all.”
“Instead of blitzkrieg-typical briefings, the missions are interrupted by cheesy comic cutscenes that illustrate the quite shallow story.”