- January 19, 2015
- thewhalehusband
- 7h median play time
THE STATIC SPEAKS MY NAME
Platforms
About
"The Static Speaks My Name" is a free, short, first-person exploration game that focuses on mood and character. The game follows a man obsessed with the meaning behind a painting, while also dealing with explicit themes of suicide. It features 3D graphics in a limited color palette, and takes about ten minutes to play. Additional merchandise is available for purchase on the developer's website.








- The game offers a unique and unsettling experience that effectively portrays themes of depression and isolation.
- It's free and only takes about 10-15 minutes to complete, making it an easy recommendation for those interested in psychological horror.
- The atmosphere and sound design create a haunting experience that lingers in the mind long after playing.
- The game is very short and lacks depth, leaving players wanting more content and exploration.
- It can be triggering for individuals dealing with mental health issues, particularly those sensitive to themes of suicide.
- The lack of meaningful choices and the abrupt ending can leave players feeling unsatisfied and confused.
- story456 mentions Positive Neutral Negative
The game's story is a brief yet impactful exploration of themes such as depression, obsession, and suicide, conveyed through minimalist storytelling and environmental cues. While some players appreciate its dark humor and atmospheric depth, many criticize its abrupt ending and lack of narrative clarity, leaving them wanting more context and development. Overall, the story is seen as intriguing but ultimately too short and vague, with potential for expansion in future updates.
“The narrative unfolds through fragmented moments that hint at a larger, darker story, all without relying on explicit exposition.”
“The story itself is very simple yet is a very powerful one, and you are left with a choice to either fulfill your psychopathy by killing a man or let a man out of his cage.”
“A striking experience leaving the player disturbed and uncomfortable, while telling a story most will not soon forget.”
“The story is very linear, and it ends abruptly in what feels like a break between chapters.”
“The story left so much up to interpretation and does not match the vibes it promotes on the store page.”
“For a 'story game' there wasn't much of a story at all.”