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Depression Quest

51%Game Brain Score
story, gameplay
music, grinding
61% User Score Based on 3,429 reviews
Critic Score 0%Based on 1 reviews

Platforms

Mac OSMac OSPCPCWeb BrowserWeb BrowserWindowsWindowsLinuxLinux

About

"Depression Quest" is a text-based game that simulates living with depression, presenting players with everyday challenges to manage while dealing with the illness. The game offers multiple endings and features over 150 unique encounters, with available choices and generated content based on the player's depression levels. The audio and visuals also adjust to reflect the player's emotional state, enhancing the immersive experience.

Depression Quest screenshot
Depression Quest screenshot
Depression Quest screenshot
Depression Quest screenshot
Depression Quest screenshot

61%
Audience ScoreBased on 3,430 reviews
story232 positive mentions
music53 negative mentions

  • story
    1,394 mentions Positive Neutral Negative

    The story of "Depression Quest" is a deeply personal narrative that explores the struggles of living with depression through the eyes of an unnamed protagonist. While it aims to provide insight into the mental health experience, many reviewers note that the storytelling can feel linear and simplistic, often lacking depth and character development. Despite its shortcomings, the game resonates with players who relate to its themes, making it a poignant, if not universally engaging, exploration of depression.

    • “Depression Quest is a narrative game following the story of an unnamed protagonist as they move through life with depression.”
    • “This type of storytelling effectively captures the confinement and anxiety the protagonist feels without moralizing or making judgments about what is or is not the correct answer at any given moment.”
    • “Depression Quest does a very good job at systemizing what it is like to experience depression.”
    • “While Depression Quest seems earnest in its attempt to portray depression, it unfortunately lacks the depth and nuance needed to make this game an effective attempt at portraying mental health issues, instead leaving a husk of what this game could have been.”
    • “The story is bland and none of the characters feel developed; one of the main reasons is the lack of interactivity since your choices are pretty much irrelevant and only cause slightly different changes.”
    • “The story is non-existent with no coherent plot, no meaningful dialogue, and not a single choice the player makes has any real impact on the outcome of the story.”
  • music
    294 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with many players noting its repetitive and monotonous nature, often describing it as a single looping piano track that can become grating over time. While some appreciate its ability to set a somber tone that aligns with the game's themes of depression, others find it distracting and ineffective, suggesting that it detracts from the overall experience. Overall, the soundtrack is seen as a double-edged sword: it enhances the atmosphere for some, while for others, it becomes an annoying barrier to immersion.

    • “The game's music and presentation, despite being minimalistic, appeal to my senses and allow me to immediately immerse myself in it.”
    • “The music is fantastic; it is forlorn and calming.”
    • “The music reflects current situations, creating further immersion into the plot, perhaps evoking an emotive response from the player.”
    • “The music, which according to the in-game instructions is supposed to enhance gameplay (it's recommended to play with music on), was mostly distracting and at worst grating.”
    • “The soundtrack basically consists of one track on a loop the entire time and for me, it did not deliver much of an impact so that was pretty disappointing because if Depression Quest wasn't good, (which it wasn't) I was hoping the music would at least make up for it.”
    • “The music is repetitive and the sound effects annoying.”
  • gameplay
    240 mentions Positive Neutral Negative

    The gameplay of "Depression Quest" is primarily text-based, resembling a choose-your-own-adventure format with limited interactivity, where choices are often restricted based on the character's mental state. While some players appreciate the clever mechanics that reflect the experience of depression, many criticize the lack of engaging gameplay, describing it as simplistic and often boring, with minimal variety and challenge. Overall, the game is seen more as an interactive narrative than a traditional game, with its mechanics serving as a metaphor for the struggles of depression rather than providing a fun or dynamic gameplay experience.

    • “What truly sets this game apart is how depression is reflected in the gameplay itself—something I’ve never seen done this way before.”
    • “The mechanic of crossed-out dialogue options is a superb, creative way to represent the limitations imposed by depression.”
    • “Blocking out the most obvious choices and making the game a challenge based on your depression level is a brilliant use of mechanics to support theme and purpose.”
    • “The gameplay is filled 110% to the brim with heartbreaking walls of text with little to no interactions, which is a total downer and makes me question the actual amount of effort put into making this into a 'game'.”
    • “There is no gameplay, just a bad choose-your-own-adventure book.”
    • “Overall, the gameplay... it isn't even gameplay at all.”
  • emotional
    223 mentions Positive Neutral Negative

    The emotional aspect of the game has elicited a wide range of responses, with many players expressing feelings of deep connection and understanding regarding their own experiences with depression. While some found it profoundly moving and relatable, leading to tears and moments of reflection, others criticized it for being emotionally draining or triggering, potentially exacerbating their mental health struggles. Overall, the game is recognized for its heartfelt storytelling and ability to evoke strong emotional reactions, though it may not be suitable for everyone, particularly those currently dealing with severe emotional distress.

    • “This game made me feel understood, and for that, I am deeply grateful.”
    • “One of the few games that made me cry; it hits too close to home.”
    • “It's deeply emotional and at times upsetting, and reflects some of my experiences more than I'd like to admit.”
    • “It also literally defeats the purpose of gaming for most people (escapism, fun, excitement, etc.), and thrusts you into an extremely boring story filled with a 2-dimensional protagonist (you) and 1-dimensional supporting characters.”
    • “It is a very short and boring story.”
  • graphics
    137 mentions Positive Neutral Negative

    The graphics of the game have been widely criticized, with many reviewers describing them as subpar, reminiscent of early 90s websites, or even non-existent. While some appreciate the minimalistic approach as fitting for the game's themes, the overall consensus is that the visuals do not enhance the experience and often detract from it, making the game feel more like an interactive text document than a fully realized video game. Despite the lack of graphical sophistication, a few users noted that the simplicity can effectively convey the emotional depth of the narrative.

    • “The graphics are breathtaking, from underground black markets selling uranium-235 and m249s, to the beautiful Mexican city of Tijuana, it will put you in a trance with the ultimate immersion!”
    • “With stunning visuals and a great battle system, this game will have you hooked till the very end.”
    • “The music choices and visuals offer great atmosphere for the depressing content.”
    • “The graphics are not stunning.”
    • “The pictures and graphics are poor quality to say the least.”
    • “It looks as though it was designed 100% for utility and no thought went into aesthetics.”
  • atmosphere
    38 mentions Positive Neutral Negative

    The atmosphere of the game is consistently described as haunting and oppressive, effectively capturing the essence of depression through its writing, music, and visuals. While some players appreciate the emotional depth and introspective qualities, others find the atmosphere overwhelmingly bleak, which can detract from the overall experience. Overall, the game successfully immerses players in a strikingly realistic portrayal of depression, though its heavy tone may not appeal to everyone.

    • “I loved it, the atmosphere is awesome and it's really well written.”
    • “A++ it does a good job of cultivating an atmosphere of empathy and introspection simultaneously, a sound balance allowing for a clinical analysis and emotional depth.”
    • “The atmosphere was overwhelming!”
    • “Though again, the whole atmosphere of the game contributes to making you feel like shit.”
    • “The choices are so accurate, and the overall atmosphere so abysmal it really does help the player to see how every day choices for people with depression can be painstakingly difficult.”
    • “While it's a noble goal, the game itself tries to beat the atmosphere and helplessness into you in such an awkward way that playing this is unpleasant.”
  • humor
    38 mentions Positive Neutral Negative

    The humor in the game is polarizing, with some players finding it unintentionally funny due to its poor design and dark themes, while others appreciate its attempts to address serious topics like depression through humor. Many reviews highlight the absurdity of the gameplay and writing, leading to laughter despite the game's serious undertones. However, some players feel that the humor falls flat or is overshadowed by the game's overall message, suggesting a disconnect between the intended tone and player experience.

    • “Hilarious game, bad graphics, person who is too much of a wuss to put their life back together, overall 10/10.”
    • “Oh my god, this is so hilariously bad.”
    • “This game makes it seem like it wants to tell you about depression, but the creators instead tried to make a game that was so unbelievably stupid that it was funny, and that for one is why I love Depression Quest.”
    • “And I know that it's not funny or fun, but it's not meant to be.”
    • “And if we talk only about the 'game' ignoring everything else... it's bad, it's not funny, it's not remarkable, it's not even a serious or real experience about depression. Even if it is free, it's just not worth it.”
  • replayability
    27 mentions Positive Neutral Negative

    The reviews on replayability for this game are mixed, with some players praising its high replay value due to multiple decision paths and engaging gameplay, while others criticize it for having limited replayability once the main storyline is completed. Many players noted that while the game offers some opportunities for different outcomes, the overall experience may not encourage repeated playthroughs. Ultimately, the consensus suggests that replayability varies significantly based on individual player preferences and engagement with the game's narrative choices.

    • “Really good game, the replay value is off the charts! I really enjoy it; I just started playing 3 days ago and am addicted. I've beaten the main storyline many times and continue to have fun. The developers really put a lot into this game, and it really makes you think outside of the box.”
    • “Very dynamic and fun in every way, this game has a huge replayability factor to it.”
    • “Overally, short (~20) playthrough, but its replayability is pretty good. It's fun to go through and choose different decisions and see what new outcomes there are.”
    • “It does have a decent amount of replayability, if you want to go back and make different choices; however, one questions if that is something that most people would even really want to do.”
    • “And, most of all, I believe it doesn't have replay value; playing the game once, with thought-out answers to the situations, will net you the best sense of fulfillment, so to speak.”
    • “Unfortunately, all the above means that there is not much replay value.”
  • grinding
    17 mentions Positive Neutral Negative

    Reviews of the game's grinding aspect highlight it as a tedious and repetitive experience, often described as akin to a menial job that detracts from player engagement. Many users found the writing uninspired and dull, leading to a sense of apathy and frustration rather than enjoyment. While some appreciated the emotional depth, the overall sentiment suggests that the grinding mechanics are more of a chore than a rewarding gameplay element.

    • “You'll need a second life for grinding.”
    • “That game is not shy about wasting your time grinding for a character only to have them die and make you do the same with a new character.”
    • “Unfortunately, the experience is more akin to sitting in a DMV waiting line and reading the dictionary at the same time, only even more tedious.”
    • “The writing is tediously unimaginative and dull, and simply fails to hold interest.”
  • monetization
    9 mentions Positive Neutral Negative

    The monetization aspect of "Depression Quest" is notable for its lack of ads and microtransactions, as it is a free game. However, the broader discussion highlights concerns about corruption in the gaming industry, including paid reviews and conflicts of interest, while some users express disappointment over potential future microtransactions and irrelevant advertising. Overall, the game is appreciated for its content but criticized for the surrounding industry's practices.

    • “Depression Quest is a short free game with no ads and no microtransactions.”
    • “The problem is that despite the advertising, there is not much to choose from here.”
    • “Also, I really wasn't happy with what looks like the later implementation of microtransactions.”
    • “Completely irrelevant advertisement for the suicide prevention thing.”
  • character development
    6 mentions Positive Neutral Negative

    Character development in the game is largely criticized, with many reviewers noting a lack of depth and reliance on stereotypes, resulting in shallow characters. While some mention minimal development exists, it is overshadowed by the game's structure, which fails to effectively engage players with the characters' journeys. Overall, the consensus suggests that the game falls short in delivering meaningful character growth compared to other titles in the genre.

    • “Character development was decent, but the game's structure kind of just throws you into the world of the main character.”
    • “Play Narcissu instead for something that actually has character development and makes you sympathize with a character facing depression and beyond.”
    • “Character development was nonexistent and the characters were shallow and stereotypical.”
    • “There is some character development; however, the game's structure kind of just throws you into the world of the main character.”
    • “Thin character development.”
  • stability
    6 mentions Positive Neutral Negative

    The stability of the game is heavily criticized, with users reporting frequent glitches, including application crashes and issues with the official website's hyperlinks. These technical flaws detract significantly from the overall experience, suggesting that the game is currently unstable and in need of substantial improvements.

    • “First time I played, I remember going unironically into it, trying to find some answers, since I had been living with these quirky mental health issues ever since I was 11. I found a badly written, poorly presented game with really annoying music that glitches out as you advance into the story.”
    • “My first impressions of Depression Quest were on its official site, which had a myriad of glitches in the hyperlinks.”
    • “Next are the glitches encountered, such as crashing the application twice in a single playthrough.”
  • optimization
    3 mentions Positive Neutral Negative

    The optimization of the game is generally viewed as lacking, with some users experiencing performance issues, though others report a mostly smooth experience. Overall, it appears that the game's focus on narrative over traditional gaming elements may contribute to its unoptimized feel.

    • “☐ unoptimized”
    • “In my mind, there's no difference between Depression Quest and visual novels, because neither is focused on the typical aspects of a video game like graphics, gameplay, or performance.”
    • “Was running into some issues with performance, but overall it was a smooth experience.”

Buy Depression Quest

76h Median play time
69h Average play time
3-168h Spent by most gamers
*Based on 4 analyzed playthroughs

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