- August 11, 2014
- Isaac Schankler
- 76h median play time
Depression Quest
Platforms
About
"Depression Quest" is a text-based game that simulates living with depression, presenting players with everyday challenges to manage while dealing with the illness. The game offers multiple endings and features over 150 unique encounters, with available choices and generated content based on the player's depression levels. The audio and visuals also adjust to reflect the player's emotional state, enhancing the immersive experience.





story
1,394 mentions Positive Neutral NegativeThe story of "Depression Quest" is a deeply personal narrative that explores the struggles of living with depression through the eyes of an unnamed protagonist. While it aims to provide insight into the mental health experience, many reviewers note that the storytelling can feel linear and simplistic, often lacking depth and character development. Despite its shortcomings, the game resonates with players who relate to its themes, making it a poignant, if not universally engaging, exploration of depression.
“Depression Quest is a narrative game following the story of an unnamed protagonist as they move through life with depression.”
“This type of storytelling effectively captures the confinement and anxiety the protagonist feels without moralizing or making judgments about what is or is not the correct answer at any given moment.”
“Depression Quest does a very good job at systemizing what it is like to experience depression.”
“While Depression Quest seems earnest in its attempt to portray depression, it unfortunately lacks the depth and nuance needed to make this game an effective attempt at portraying mental health issues, instead leaving a husk of what this game could have been.”
“The story is bland and none of the characters feel developed; one of the main reasons is the lack of interactivity since your choices are pretty much irrelevant and only cause slightly different changes.”
“The story is non-existent with no coherent plot, no meaningful dialogue, and not a single choice the player makes has any real impact on the outcome of the story.”