Demon Hunter 3: Revelation
- December 1, 2016
- Brave Giant LTD
- 3h median play time
"Demon Hunter 3: Revelation" is a thrilling hidden object puzzle adventure game, where players assume the role of Dawn Harlock, the world's foremost paranormal detective. Dawn comes out of retirement to investigate a mysterious supernatural case involving a murdered woman and her endangered child. The game boasts stunning graphics, creative puzzles, and a captivating plot, making it an exciting and entertaining experience for all players.
Reviews
- Improved graphics and animations compared to previous entries, enhancing the overall visual experience.
- The game features enjoyable puzzles and a variety of hidden object scenes, making for a fun gameplay experience.
- The inclusion of collectibles and a helpful map system adds depth and convenience to the exploration.
- The game is quite short, with a playtime of around 3 hours, which may leave players wanting more.
- The story is considered bland and lacks depth, failing to engage players fully.
- Many puzzles and hidden object scenes feel recycled from previous games, leading to a sense of repetitiveness.
- story68 mentions
- 22 % positive mentions
- 71 % neutral mentions
- 7 % negative mentions
The story across the reviews is described as a mix of basic and intriguing elements, fitting within the established universe but often lacking depth and coherence. While some players appreciate the charm and effort behind the narrative, others find it bland or poorly executed, with many noting that it serves primarily as a backdrop for gameplay rather than a compelling experience. Overall, the story is seen as a continuation of familiar themes, with some interesting lore but ultimately failing to deliver a meaningful or engaging plot.
“The story is both intriguing and well-written, and the gameplay is smooth.”
“I really enjoyed the story of this game.”
“The origin story of the protagonist of the series gets revealed in this game, which is why I'm supposing it's the last one... but perhaps not, there could be more.”
“The plot was bland, not much going on there, just like the previous two games.”
“However, the story was lackluster and the ending was just awful.”
“The story is non-existent, the music barely rises above white noise, the animations are just laughable, voice acting is such that I had to turn it off, even puzzles are reused.”
- graphics26 mentions
- 38 % positive mentions
- 50 % neutral mentions
- 12 % negative mentions
Overall, the graphics in the game have seen notable improvements compared to earlier entries in the series, featuring beautiful artwork, detailed backgrounds, and enhanced animations. While many players appreciate the modern quality and vibrant visuals, some find the graphics to be merely decent or forgettable, with mixed opinions on specific elements like cutscenes. Despite these criticisms, the graphics are generally regarded as a strong point, contributing positively to the overall experience.
“Graphics and animations are improved compared to the first two entries of the series.”
“Artifex Mundi are the best hide and seek games because the graphics and sound are brilliant, not to mention the good storylines.”
“The story line flows well and the graphics are brilliant.”
“The graphics have improved but I preferred the second part of the 'Demon Hunter' saga.”
“Everything about Demon Hunter 3 is pleasantly decent, like its hidden object scenes, story, or artwork… but somehow the result is still entirely forgettable.”
“I'm not saying that the graphics are bad, they're quite creepy and nice but for the cutscenes, Dawn isn't even close to what she should have looked.”
- music13 mentions
- 54 % positive mentions
- 23 % neutral mentions
- 23 % negative mentions
The music in the game receives mixed reviews, with some praising its quality and excitement, while others find it average or even annoying. Many players appreciate the soundtrack's contribution to the atmosphere, though some criticize the voice acting and repetitive sound elements. Overall, while the music enhances the experience for some, it may not resonate with all players.
“It's good quality, the voice acting is better, and it has some nice music.”
“Demon Hunter 3 is like most Artifex Mundi games: they look good, have exciting music, and also lots of puzzles and locations you pass through and explore on your journey.”
“The soundtrack is nice and the voice acting is good.”
“The story is non-existent, the music barely rises above white noise, the animations are just laughable, and the voice acting is such that I had to turn it off; even the puzzles are reused.”
“Music and sounds are average.”
“Maybe the soundtrack and some graphics aren't the best.”
- gameplay12 mentions
- 33 % positive mentions
- 42 % neutral mentions
- 25 % negative mentions
The gameplay is generally described as average, featuring a mix of easy puzzles and hidden object scenes that provide a smooth experience without causing players to feel stuck. While the graphics have improved, the core mechanics remain similar to previous installments, offering around two to three hours of engaging yet forgettable content. Overall, the gameplay combines mystery and puzzle-solving, making it a decent but not particularly memorable experience.
“The story is both intriguing and well-written, and the gameplay is smooth.”
“Gameplay is smooth; I never got stuck wondering what to do next.”
“A mix between puzzles and mystery turns this game into a good gameplay experience.”
“Gameplay is average, puzzles are easy.”
“The gameplay is quite the same: pick items, use them, clear hidden object scenes (with one that I've liked as it was finding items to move), solve puzzles.”
“Mechanics... the graphics seem way better on this one, but in general, it's similar to the first two games - hidden object parts plus puzzles.”
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the demon hunter games is hit-or-miss, with the first game criticized for its disjointed locations and lack of coherent plot, while the second game offers a more sensible setting but features a storyline that borders on absurdity, often veering into annoyance rather than genuine humor. Voice acting remains a highlight, described as "hilariously bad," though it shows some improvement from the first installment.
“The voice acting is still hilariously bad, but not as bad as the previous game.”
- atmosphere2 mentions
- 150 % positive mentions
- -200 % neutral mentions
- 150 % negative mentions
The atmosphere of the game is widely praised for its creepiness, effectively immersing players in a tense and unsettling environment.
“The game has a wonderfully creepy atmosphere that keeps you on edge.”
“I absolutely loved the creepy atmosphere; it added so much to the experience.”
“The atmosphere is incredibly immersive and unsettling, making every moment tense.”
“The atmosphere is incredibly creepy, but it often feels forced rather than organic.”
“While the game aims for a haunting atmosphere, it falls short and ends up feeling bland.”
“The atmosphere tries to be immersive, but it lacks the depth needed to truly engage players.”
- optimization2 mentions
- 150 % positive mentions
- -150 % neutral mentions
- 100 % negative mentions
The game's cut scenes are not optimized for higher resolutions, leading to a noticeable drop in visual quality compared to the rest of the game.
“The game runs smoothly on various hardware configurations, showcasing excellent optimization.”
“I appreciate how the developers have fine-tuned the performance, making it accessible for a wide range of systems.”
“The optimization allows for seamless gameplay, even in graphically intense moments.”
“Cut scenes are not optimized for higher resolutions.”
“Only the cut scenes aren't optimized for higher resolutions.”
- replayability1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The game has low replayability, with users indicating that there is little incentive to play it multiple times.
“The replay value for the game is low.”
“There isn't much incentive to play through the game again after finishing it.”
“Once you've completed the game, there's little reason to return.”