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Deep in the Woods Game Cover

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"Deep in the woods" offers a unique touch-based puzzle experience, resembling a beautiful painting. Players can explore meticulously designed scenes by dragging and sliding on the screen, enhancing visual aesthetics and immersion, making the interactive puzzle elements more enjoyable.Beautiful sceneThe game follows a classical quest for family, unfolding throughout the changing seasons w…

Deep in the Woods screenshot
Deep in the Woods screenshot
Deep in the Woods screenshot
Deep in the Woods screenshot
Deep in the Woods screenshot
Deep in the Woods screenshot
Deep in the Woods screenshot

77%
Audience ScoreBased on 26 reviews
graphics8 positive mentions
grinding4 negative mentions

  • Deep in the Woods features beautiful artwork that resembles a painting, creating an atmospheric and immersive experience.
  • The game offers a variety of well-thought-out puzzles that provide a satisfying level of challenge for players.
  • The eerie vibe and folk art style effectively build a sense of dread, making it appealing for fans of dark, folklore-inspired narratives.
  • The game suffers from poor navigation and clunky controls, making it frustrating to play, especially on PC.
  • Many puzzles lack clear direction or hotspots, leading to confusion and reliance on walkthroughs to progress.
  • The story is extremely obscure and struggles to balance between cute and horror elements, resulting in a disjointed experience.
  • graphics
    14 mentions Positive Neutral Negative

    The game's graphics are widely praised for their gorgeous and endearing folk art style, set against an atmospheric forest backdrop. While the visuals are considered the standout feature, some players feel that the horror elements do not seamlessly integrate with the overall aesthetic. Overall, the artwork and animation contribute to a visually captivating experience, enhancing the enjoyment of the gameplay.

    • “Set in an atmospheric forest, the game combines folk art styles with mystery.”
    • “The graphics are just gorgeous!”
    • “Anyway, I persevered and then really started to enjoy it when I got to the main part of the game, which is where the graphics get really lovely.”
  • story
    12 mentions Positive Neutral Negative

    The game's story is described as beautiful yet extremely obscure, attempting to blend cute and horror elements, which some players found frustrating and confusing. While the narrative has moments that tie up loose ends, the lack of clarity and coherence detracts from the overall experience, leaving players divided on its effectiveness. Despite its artistic appeal, many reviewers felt the story's execution was a significant drawback.

    • “This game was a beautiful puzzle game; it was easy to follow and had an amazing story.”
    • “Ultimately, I found deep in the woods to really test my patience, with a lack of a hint option, obscure puzzles, weird story (not in a good way), lack of an exit game option (you can press escape to prompt it but there is no visual cue), lack of hotspots and the mouse navigation from area to area was nauseating.”
    • “You have an inventory where you can store items and then drag them onto objects or puzzles when needed, but the puzzles themselves seemed just as unusual as the story.”
    • “Just when I thought I had completed the game, there was another final section and then another few scenes taking you back to where your quest began in order to put the world right and tie up any loose ends.”
  • gameplay
    6 mentions Positive Neutral Negative

    The gameplay focuses primarily on exploration and puzzle-solving, encouraging players to immerse themselves in the environment. However, some users found it challenging enough that they needed to rely on gameplay videos for assistance.

    • “The gameplay leans more on exploration and puzzle-solving, allowing you to absorb the setting.”
    • “For an hour or so long game, I heavily relied upon gameplay videos to be able to get myself through.”
  • atmosphere
    4 mentions Positive Neutral Negative

    The game is praised for its immersive atmosphere, set in a mysterious forest that blends folk art styles with dark, folklore-inspired elements. It is particularly recommended for fans of puzzle games seeking a captivating and eerie environment.

    • “Set in an atmospheric forest, the game combines folk art styles with mystery.”
    • “Deep in the woods is a great pick if you’re into puzzle games with a dark, folklore-inspired atmosphere.”
  • music
    4 mentions Positive Neutral Negative

    The music in the game features pleasant cues that complement its endearing art style; however, the lack of consideration for fading and the length of tracks results in abrupt transitions during cut-scenes, detracting from the overall experience.

    • “The art style is endearing and the musical cues are nice.”
    • “Unfortunately, there is no thought to fading or length of music, which leaves the cut-scenes feeling totally abrupt.”
  • grinding
    4 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious and frustrating, often involving repetitive tasks like slow-moving mazes and excessive clicking. The lack of engaging mechanics leads to a sense of burnout, causing some to abandon the game altogether. Overall, the grinding is viewed as a significant detractor from the overall experience.

    • “It's rare to see a mobile game without the latter and it could've used one, so I eventually gave up, as both my mouse and my patience got worn out from all the tedious clicking.”
    • “There's never welcome tile-sliding, a tedious maze with a slow-moving bug, etc. They're interspersed with more arcade nonsense, like catching water drops with a skull.”
    • “There's never welcome tile-sliding, a tedious maze with a slow-moving bug, etc. They're interspersed with more arcade nonsense, like catching water drops with a skull.”
  • replayability
    2 mentions Positive Neutral Negative

    The reviews indicate that the game has little to no replayability value, suggesting that players may not find sufficient incentive to revisit the experience after completing it.

    • “The game lacks any replayability value, making it feel like a one-time experience.”
    • “Once you've completed the game, there's little incentive to play it again.”
    • “The absence of meaningful choices or different outcomes severely limits replayability.”

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