Decision: Red Daze Game Cover
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"Decision: Red Daze" is a post-apocalyptic, turn-based strategy game set in a world overrun by a mysterious red mist. As the leader of a survivors' camp, players must manage resources, make strategic decisions, and navigate tense negotiations while battling mutated creatures and hostile factions. With a focus on choice and consequence, players' decisions will shape the fate of their camp and the wider world.

  • PC
  • Windows

Reviews

75%
Audience ScoreBased on 327 reviews
gameplay22 positive mentions
story6 negative mentions
  • Engaging gameplay with a nostalgic feel for fans of the original Decision flash games.
  • Addictive mechanics that encourage exploration, base building, and character management.
  • Frequent updates and developer responsiveness to community feedback show promise for future improvements.
  • The sleep and stamina mechanics can be frustrating, often requiring players to manage these resources too frequently.
  • AI companions can be unreliable, often making poor decisions in combat situations.
  • Inventory management can become tedious, especially with the need to equip and manage multiple characters.
  • gameplay97 mentions

    The gameplay of "Decision: Red Daze" has received mixed reviews, with some players praising its addictive mechanics and engaging loop, while others criticize the implementation of certain features like the sleep and stamina systems, which many find tedious and disruptive. While the game expands on the original flash titles with new mechanics and a more open-world experience, issues such as AI behavior and a cluttered UI detract from the overall enjoyment. Despite these drawbacks, some players appreciate the depth of gameplay and the potential for fun once the mechanics are mastered.

    • “I love its addicting gameplay, engaging game loop, art, and its lore.”
    • “If you've played any of the Decision flash games, you will pick this up quickly and easily, although Flyanvil has expanded upon every aspect of gameplay from the original series.”
    • “The gameplay is very good now!”
    • “Long story short, the game has neat gameplay elements but none of them are fleshed out or implemented well.”
    • “Unfortunately, Decision: Red Daze's core gameplay loop is extremely weak.”
    • “The game's sleep mechanic is horribly broken and, by itself, ruins the game completely and can easily put it into an unplayable/softlock state.”
  • story42 mentions

    The story in the game is largely criticized for being minimalistic and repetitive, with many players feeling it lacks depth and engagement. While some appreciate the nostalgic dialogue and basic premise, the quests are often described as generic and uninspired, leading to a sense of boredom and disconnection from the narrative. Overall, the consensus is that the game would benefit from a more developed and cohesive storyline to enhance the player experience.

    • “The music is great, the dialogue is reminiscent of Fallout 1-2 level, and the story as a whole is incredible; the cheesiness is amazing and appropriate.”
    • “If they come out with a darker, more realistic version or title with a deeper storyline, it would definitely blow away all other titles in similar genres!”
    • “The game is simple enough, just scavenge simple resources, build up the base, and find survivors, but I would love to see more story-driven quests.”
    • “The story was never the strong suit of the game, and that remains true here.”
    • “From the start, the story is bad and makes no sense at all, with no possibility to skip the introduction, and once in the game, one can truly see how bad it is.”
    • “Story is exactly like in the previous games - a guy arrives in a new zombie-infested locale, solves all the problems, the end - no twists, no nothing.”
  • graphics28 mentions

    The graphics of the game receive mixed reviews, with some players appreciating the aesthetic and smooth visuals, while others criticize the lack of customization options and outdated design. Many note that the graphics are decent but not groundbreaking, with some describing them as bland or reminiscent of older titles. Overall, while the visuals may not impress everyone, they are generally considered adequate for the gameplay experience.

    • “I found the core gameplay, action, graphics, and controls very smooth and easy to get used to.”
    • “Great game - a sequel to the legendary flash-shooters from flash-game portals, only now there is an open world, beautiful graphics, a lot of interesting innovations, and a large number of equipment and weapons.”
    • “The graphics are surprisingly good and the combat is completely doable and fun.”
    • “Visuals in-game are bland.”
    • “Add on top of that no real rebinding for movement keys (no you can't unbind WASD) and still trying to make people play the game mouse only (which was already terrible in the flash games), along with no detailed graphical settings and the most confusing vsync option known to man (what am I supposed to do with a toggle button and a slider with no number indicator!?) on top of some poorly translated button prompts makes me feel like I'm playing some poor PC port of a low-quality mobile game.”
    • “Because firstly, the graphics are quite slow. I know the designer wants everyone to be able to play this game on any device, but on my laptop with a 240Hz and high-end graphics card, it is really annoying to play the game with black borders on both sides.”
  • grinding24 mentions

    Players generally find the grinding aspect of the game to be tedious and repetitive, particularly in the mid to late game where managing settlements and resources becomes a chore. While some appreciate the optional grinding elements and the potential for rewarding gameplay, many express frustration with the cumbersome UI and the time-consuming nature of tasks like upgrading and managing survivors. Overall, the grind can detract from the enjoyment, but the game still holds value for those willing to endure it.

    • “Every step of the gameplay loop is boring, tedious, and unrewarding.”
    • “In general, I like this game, but mid-late game becomes like a chore; new settlement cleaning and loot gathering becomes tedious.”
    • “While the initial grind is quite tedious and even aggravating at some points, the high points of the game are well worth suffering through it.”
  • music7 mentions

    The music in the game receives mixed reviews; while some players appreciate the atmosphere it creates, others criticize it for being poorly implemented or nearly non-existent, with sound sliders failing to enhance the audio experience. Many users report that the in-game music is often muted or overshadowed by ambient sounds, leading some to prefer listening to their own playlists instead. Overall, the quality and presence of music seem to vary significantly among players.

    • “The atmosphere - and particularly the music - was quite good.”
    • “The music is great, the dialogue is Fallout 1-2 level, the story as a whole is incredible, the cheesiness is amazing and appropriate.”
    • “I just put on my Spotify playlist and mute the in-game music; after sinking around 3k hours in Lost Ark, this feels like a relaxing single-player vacation.”
    • “The sound slider, even maxed out, keeps the audio completely muted. There are only sliders for music and the rest of the game, which includes voices and sound effects.”
    • “The in-game music is practically non-existent. Even when adjusting the sliders, it feels like all you hear are zombies and mutants groaning or just dead silence.”
    • “After sinking around 3,000 hours into Lost Ark, I find myself just putting on my Spotify playlist and muting the in-game music. It feels more like a relaxing single-player vacation.”
  • stability6 mentions

    The game's stability has received mixed reviews, with users noting various bugs and glitches, particularly with the weapon system, but most agree that these issues are not game-breaking. While some players find the experience fun despite the bugs, others report that recent updates have resolved major glitches, leading to a more stable gameplay experience. Overall, the game is described as enjoyable but still in need of further polish.

    • “Sluggish, buggy, eurojank.”
    • “The weapon system seems a little buggy; when using a turret, after I come out, it unequips my second weapon.”
    • “I have just played 2.2 hours of this game and there are a few glitches; however, none of them are game-breaking!”
  • replayability4 mentions

    The game offers a mix of high replay value due to its diverse playable survivors, each with unique stats and specialties, as well as a wide variety of weapons and armor that significantly affect gameplay. However, some users feel that overall replayability is limited. Recent patches have improved gameplay mechanics, enhancing the overall experience.

    • “It is a simple game with high replay value.”
    • “They have now patched the game so that stamina and sleep drains much slower (and not at all in town), and it feels much more playable.”
    • “Doesn't have that much replay value though, sadly.”
    • “Each and every one of the survivors you find are playable, with their own stats and specialties (kind of like classes). The weapon and armor selections are vast, with the armor having many different variants that alter how a character is played (and that goes for when you're not controlling them as well).”
    • “Edit: they have now patched the game so that stamina and sleep drains much slower (and not at all in town), and it feels much more playable.”
  • humor4 mentions

    The humor in the game is derived from its quirky mechanics and character interactions, such as the jarring menu scrolling and the amusingly ineffective tower defense against a zombie archer. Players find humor in the game's character dynamics, where each character has unique pros and cons, and the absurdity of food recovery mechanics adds to the comedic experience. Overall, the humor is often tied to the game's imperfections and the player's evolving understanding of its systems.

    • “The tower defense part of the 'gate' towers needs a little bit of work; a zombie with a bow named 'Sherwood' can sit outside the tower's range and kill it, which I found funny.”
    • “I find it funny that all the characters have their pros and cons. You can talk to them, level up your reputation and leadership skills by interacting with other characters to build your charisma and expand your group size.”
    • “Funny thing with food - you recover only a tiny amount while manually eating.”
  • atmosphere3 mentions

    The game's atmosphere, highlighted by its strong music and immersive environment, effectively captures the essence of a zombie apocalypse, appealing to fans of the genre. Players appreciate the combination of powerful explosions and the strategic management of settlements, contributing to an engaging overall experience.

    • “The atmosphere, and particularly the music, was quite good.”
    • “The game will appeal to all fans of the zombie apocalypse, featuring a good atmosphere, powerful explosions, and careful management of settlements!”
    • “The atmosphere created is also impressive.”
  • character development1 mentions

    Character development is praised for its distinct and rugged character designs, particularly the varied zombie and mutant types that enhance enemy recognition. Additionally, the implementation of new level scaling maintains a challenging experience, even for well-equipped squads.

    • “I love the rugged character designs; the zombie and mutant types are distinct from each other, making it easy to identify enemy types. The new level scaling keeps the game challenging, even with a fully geared squad of soldiers.”
    • “The character development is impressive, with each character having a unique backstory that adds depth to the gameplay. It makes you feel more connected to them as you progress through the game.”
    • “I appreciate how the characters evolve throughout the game. Their skills and abilities grow, and you can see the impact of your choices on their development, making each playthrough feel unique.”
  • optimization1 mentions

    The optimization of the game is criticized for poor performance as players progress, with noticeable slowdowns and an inadequate variety of loot. Additionally, the scaling of weapon damage to enemy health leads to prolonged and tedious combat encounters.

    • “However, there just isn't enough variety in the content to fill out the runtime - as you progress further, progress slows to a crawl, performance starts to chug, loot variety is abysmal, and weapon damage doesn't scale well to enemy health, resulting in fights that can take entire minutes to kill a single enemy as you keep them stunlocked while your party bashes them into the ground.”
  • monetization1 mentions

    The monetization strategy is perceived as a cheap cash grab that capitalizes on nostalgia, leading to dissatisfaction among users.

    • “As it stands, it feels like a cheap cash grab relying on nostalgia.”
    • “The monetization strategy is overly aggressive and detracts from the overall experience.”
    • “It's frustrating to see so many features locked behind paywalls, making it hard to enjoy the game fully.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Buy Decision: Red Daze

Play time

10hMedian play time
8hAverage play time
2-13hSpent by most gamers
*Based on 5 analyzed playthroughs

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