Deathtrap Dungeon Trilogy
- July 27, 2018
- Nomad Games
Deathtrap Dungeon Trilogy is a first-person perspective game based on the classic gamebook series. Navigate treacherous dungeons, make strategic decisions, and engage in combat against monstrous foes. Your choices determine your success as you aim to reach the ultimate goal and defeat the evil overlord.
Reviews
- The game captures the nostalgia of the original Fighting Fantasy gamebooks, providing a fun and engaging experience for fans.
- The graphics and art style are well done, enhancing the overall presentation of the game.
- The gameplay is simple and accessible, allowing players to jump right in without a steep learning curve.
- The dice-based conflict resolution system relies heavily on luck, which can lead to frustrating gameplay experiences.
- The game can feel repetitive, as players often need to backtrack and replay dungeons multiple times to progress.
- Difficulty levels are ineffective, as they only reduce the number of lives available without changing the core gameplay.
- gameplay8 mentions
- 25 % positive mentions
- 38 % neutral mentions
- 38 % negative mentions
The gameplay features a dice-based conflict resolution system and has become significantly more challenging, requiring players to thoroughly explore dungeons and maps to progress. New mechanics, such as encounter cards, enhance replayability by altering the game experience with each new session or character death.
“Some extra features have been added, like encounter cards, which introduce an interesting mechanic that changes the game each time you start a new book or die and lose a life.”
“Gameplay: dice-based conflict resolution system.”
“The gameplay is much harder now, and you have to fully explore the dungeons and maps in order to complete the game.”
“The gameplay is much harder now, and you have to fully explore the dungeons and maps in order to complete the game.”
“Harder gameplay.”
- graphics8 mentions
- 50 % positive mentions
- 50 % neutral mentions
- 0 % negative mentions
The graphics are praised for their crisp and clean art style, effectively blending classic 80s RPG aesthetics with modern design elements. Users appreciate the great scenery and artwork, noting that it enhances the overall gaming experience, despite some concerns about the luck-based nature of battles. Overall, the visuals are considered perfectly adequate and well-executed for the game's theme.
“I had a blast playing this, it's very well done, love the graphics and art and the classic simple fighting fantasy RPG engine from the 80s!”
“The art style is very crisp and clean, and the introduction to how encounters or battles or the challenges from the original books blend together very well into a seamless package.”
“Great scenery, graphics, and artwork make it a pass but as earlier stated the battles are luck-based only.”
- replayability4 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
The game has very low replayability, with users noting that it offers less than 10 hours of gameplay and lacks incentives for returning after the initial playthrough.
“Replay value: very little.”
“The only problem is that it has less than 10 hours of play and is not replayable.”
- grinding4 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players note that grinding is essential for upgrading skills and achieving success, often requiring backtracking and replaying dungeons multiple times. While this repetition can be seen as a drawback, many find it manageable and engaging enough to learn the game’s layouts without becoming overly tedious.
“To get through this, you need to do a lot of grinding to upgrade your skill dice to have a reasonable chance of success.”
“Needing to backtrack and replay the same dungeon a bunch of times is not the best, but it doesn't get too tedious. You manage to become strong enough and learn the layout and locations just before you get bored of it.”
- story4 mentions
- 0 % positive mentions
- 25 % neutral mentions
- 75 % negative mentions
The story is reminiscent of the original Deathtrap Dungeon gamebooks, featuring simple quests such as finding items and defeating enemies, while maintaining the narrative and puzzles. The gameplay combines an arcade visual style with card-based combat, effectively translating the classic elements into an interactive experience.
“Essentially the original Deathtrap Dungeon gamebooks (of which the originals I own) done in an arcady visual interactive style, with all the story and puzzles intact and the dice combat carried out in card battles.”
“You complete simple quests (find x, kill y, etc.), find items, traps, and fight.”
“You complete simple quests (find x, kill y, etc.), find items, traps, and fight.”
- stability2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game is praised for its stability, functioning seamlessly right from the start without any issues or bugs reported.
“The game works 'straight out of the box' with no messing around and appears to be completely bug free.”
- music2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The music in the game is consistently praised as being impressive and enjoyable, contributing positively to the overall experience.
“The music is pretty awesome too.”
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game is consistently praised for its humor, with players highlighting its comedic elements as a standout feature, making it an enjoyable experience for fans of Dungeons & Dragons.
“This game is a funny, enjoyable D&D board game.”