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Dishonored 2

A rich, detailed world, tense stealth and frenetic action. Dishonored 2 has it all.
Dishonored 2 Game Cover
86%Game Brain Score
Most mentioned positive aspects:story, gameplay
Most mentioned negative aspects:optimization, stability
88% User Score Based on 29,277 reviews
Critic Score 84%Based on 47 reviews

Platforms

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Dishonored 2 Game Cover

About Dishonored 2

Dishonored 2 is a single player role playing shooter game with a violence theme. It was developed by Arkane Studios and was released on November 11, 2016. It received positive reviews from both critics and players.

How far will you go to hunt down your enemies and take back your throne

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Reviews

88%Audience ScoreBased on 29,277 reviews
story4.1k positive mentions
optimization1.1k negative mentions

  • Dishonored 2 delivers highly replayable gameplay with two distinct playable characters, multiple approaches to missions, varied endings, and a new game+ mode that greatly enhance player choice and engagement.
  • The game features stunning, painterly steampunk visuals with intricate level design and immersive environments that create a rich atmospheric experience.
  • Gameplay mechanics are fluid, refined, and satisfying, offering a strong stealth-action experience supported by creative powers and innovative level designs like the clockwork mansion.
  • The story is generally considered weaker, more linear, and less engaging than the original, with bland dialogue, underdeveloped characters, and recycled tropes.
  • The game launched with significant technical issues including poor optimization, performance drops, bugs, and stability problems that affected immersion and playability for many users.
  • Grinding and collectible hunting are often described as tedious and distracting, slowing pacing and detracting from exploration, especially in stealth or non-lethal runs.
  • story

    11,995 mentions Positive Neutral Negative
    34% positive mentions, 61% neutral mentions, 5% negative mentions

    Dishonored 2 offers a compelling continuation of the original’s story, focusing on themes of political intrigue, revenge, and the struggle for power between empress Emily Kaldwin and her adversaries. While praised for its immersive world-building, memorable characters, and multiple narrative outcomes influenced by player choices and playstyle (stealthy or aggressive), many find the main plot less engaging and more predictable compared to the first game, with some criticism aimed at a rushed or linear story and underdeveloped characters. The game’s rich environmental storytelling, excellent mission design (notably the clockwork mansion and time-travel mission), and deep lore help compensate for its storytelling shortcomings, making it highly replayable and satisfying especially for fans of stealth-action games.

    • “The story picks up right where it left off, no weird resets, no “new hero who is basically the same guy but not really”, just a straight continuation that actually respects your time and your memory.”
    • “The choices you make significantly impact the story and the world around you, leading to multiple endings.”
    • “The story and world of Dishonored 2 are quite unique and this sequel provides even greater depth and complex themes.”
    • “The plot is very linear, many tropes from the first game have been recycled, basically took the story from the first game and removed all the twists.”
    • “The story and its intensely bland dialogue is a good example of how 'writing by committee' can utterly sterilize a game, or possibly how slapping a generic story on a pre-established set of gameplay mechanics can constrain it artistically.”
    • “The game is designed around you playing in one path and side objective per mission, you not really given a lot of options of maneuvering through the levels, and that the levels themselves are less then dishonored 1, where in dishonored 1 you had 7 targets with ties to conspiracy that have noticeable effects story wise one why you go after them, but dishonored 2's story fails on a lot of fronts where you go through a huge level where your impact on the story is did you kill a lot of people before going to the actual mission of hunting the target in a lazy design of cutting down on targets and dialogue.”
  • gameplay

    6,912 mentions Positive Neutral Negative
    45% positive mentions, 52% neutral mentions, 3% negative mentions

    Dishonored 2’s gameplay is widely praised for its refined, fluid mechanics, immersive stealth-action design, and innovative level design, with players appreciating the expanded powers and replayability offered by two distinct protagonists. While the core gameplay closely follows the original, the sequel enhances combat, non-lethal options, and environmental interactions, providing multiple approaches to objectives and encouraging creativity. Some criticisms include occasional bugs, AI inconsistencies, and a feeling of repetitiveness, but overall, the gameplay is considered the game’s strongest aspect and a significant improvement over its predecessor.

    • “The gameplay mechanics are smooth and satisfying and the stealth is some of the best out there.”
    • “Gameplay and level design combined, it's one of the best games in the immersive sim genre and a worthy successor to the original dishonored.”
    • “The clockwork mansion is a marvel of mechanical ingenuity, offering a unique gameplay experience.”
    • “Great game, lot of potential but same as every Bethesda game, half of the gameplay is dealing with bugs.”
    • “Gameplay feels a fair bit worse than 1 as well in spite of the additions, and things like waiting until Death of the Outsider until adding more non-lethal is crazy stupid.”
    • “The biggest aspect is the scripted enemy behavior which is so transparently scripted (and super buggy) that it very much spoils the gameplay.”
  • optimization

    4,475 mentions Positive Neutral Negative
    14% positive mentions, 61% neutral mentions, 25% negative mentions

    Dishonored 2 launched with significant optimization and performance issues on PC, including low and inconsistent framerates, stuttering, and crashes, which marred the experience for many players. Although multiple patches have improved stability and performance, some users still report occasional hiccups and frame drops, especially on mid-range or AMD hardware. Overall, while the game is highly praised for its design and gameplay, its poor and inconsistent optimization remains a notable drawback.

    • “The game was plagued with performances issues at launch but in 2020 it seems to have reached an okay state, I'm getting 90 fps avg on a Vega 64 and a Ryzen 2700X at 1440p with everything on high except HBAO+ (it doesn't work well with AMD cards, thank you NVIDIA for that).”
    • “After the fairly major performance issues were fixed, the game was playable and turned out to be extremely good.”
    • “Now the first of a couple performance patches is out, I'm not sure this is even an issue anymore.”
    • “It is the most unoptimized, choppy fps I have ever seen.”
    • “One of the worst performing, stuttering games I've ever played.”
    • “Game is unoptimized, my PC is significantly more powerful than the recommended specs and I'm averaging 40-45 fps playing this game in 1080p which is completely unacceptable.”
  • graphics

    4,056 mentions Positive Neutral Negative
    41% positive mentions, 56% neutral mentions, 3% negative mentions

    Dishonored 2 presents a significant graphical upgrade over its predecessor, featuring a stunning, painterly steampunk art style that remains unique and timeless. The new engine enables richer detail and more vibrant environments, though some players report performance issues, particularly on certain PC configurations, causing frame drops and graphical glitches. Despite these technical hitches, the game's graphics are widely praised for their immersive design, intricate level art, and atmospheric world-building.

    • “The graphics are amazing and unique, with stunning visuals and a captivating steampunk aesthetic that truly bring the world of Dornaca to life.”
    • “The visuals are exquisite, combining painterly oil painting-inspired art style with sharper textures, richer details, and immersive lighting, creating a timeless and beautiful world.”
    • “Dishonored 2 improves significantly on the first game with a substantial graphics upgrade thanks to the new 'Void Engine', which delivers more detailed environments, enhanced lighting effects, and vibrant color palettes while maintaining the franchise's distinct stylized art direction.”
    • “Graphics are giving PS2 game even on ultra.”
    • “Just to get it to open, I have to disable one of my graphics cards, launch the game (at 15 fps), then re-enable it once the game is open just so I can have 20-25 fps on the lowest settings.”
    • “The graphics are a bit weird and are kind of stylised but also realistic but don't stick with one or the other and it ends up having a kind of weird graphics style and it also completely ditches the old game's style of looking like an oil painting mostly.”
  • replayability

    1,370 mentions Positive Neutral Negative
    48% positive mentions, 51% neutral mentions, 1% negative mentions

    Dishonored 2 significantly enhances replayability compared to its predecessor through the inclusion of two distinct playable characters, Corvo and Emily, each with unique abilities and playstyles, as well as multiple approaches to missions, varied endings, and a new game+ mode. The game's expansive, creatively designed levels and flexible gameplay options—ranging from stealthy non-lethal runs to aggressive play—offer players countless ways to experience the story and challenges, making it highly replayable and engaging across multiple playthroughs. While some note the narrative and length as modest, the wide array of choices, powers, and gameplay variations ensure that Dishonored 2 remains a standout title for replay value.

    • “The addition of two playable characters, each with unique abilities and completely different playstyles, greatly enhances the game's replayability, doubling the experience and offering multiple unique runs.”
    • “Dishonored 2 offers incredible replayability with diverse approaches to missions, multiple endings influenced by player choices, high/low chaos gameplay, and the option to play as either Corvo or Emily, each providing a fresh perspective and new powers.”
    • “With highly detailed levels, multiple paths, numerous abilities, and a new game plus mode that allows mixing powers and upgrades, the game's replayability is immense, encouraging experimentation and countless playthroughs with distinct gameplay experiences.”
    • “Although there are major improvements made from the first game, this lacks some of the charm and replayability present in its predecessor.”
    • “Little replayability (1 run only with each of the two characters), and almost no differences between the two characters and low/high chaos, which is a lot of wasted potential.”
    • “The game is stupidly short and it makes me terribly disappointed to pay the price of this game for such a short game with limited free roam and barely any replay value as they say.. the "open world" isn't open world at all, there are few levels with a good size and hidden items.”
  • atmosphere

    775 mentions Positive Neutral Negative
    55% positive mentions, 43% neutral mentions, 2% negative mentions

    The atmosphere in this game is widely praised for its immersive, richly detailed, and visually stunning world that effectively combines steampunk and dark fantasy elements. While many appreciate its vibrant and varied environments, some feel it lacks the grim, oppressive tone and narrative depth of the original, with Karnaca’s brighter setting and color palette marking a notable departure from the darker, plague-ridden Dunwall. Overall, the game excels in creating a captivating, atmospheric experience that complements its gameplay and worldbuilding, though opinions vary on how it compares atmosphere-wise to its predecessor.

    • “It takes everything that made Dishonored so good — the powers, the creativity, the atmosphere, the vast player choice and open-endedness — and cranks it up even higher.”
    • “The atmosphere, the freedom, the moral weight of your choices.”
    • “The atmosphere is rich, the environments are gorgeous, and every location feels alive with detail and hidden paths.”
    • “They both suffer from over-explaining absolutely everything they encounter, which ruins some atmosphere as well.”
    • “The atmosphere of the first game was a lot better and the outsider was left a lot more mysterious and ambiguous.”
    • “The thick atmosphere is not as present as the first one and the story is overall very meh (not that the first one had a great story, but the world it was building up was great).”
  • music

    589 mentions Positive Neutral Negative
    45% positive mentions, 51% neutral mentions, 4% negative mentions

    The music in the game is widely praised for its atmospheric and immersive qualities, fitting well with the setting and enhancing the mood without overpowering gameplay. While some find it less memorable or iconic compared to the original, many highlight its beautiful soundtrack, haunting melodies, and dynamic compositions that adapt to player actions. Overall, the soundtrack is considered a strong component that complements the world-building and artistic design, despite occasional audio bugs and mixed opinions on memorability.

    • “The musical score is exhilarating from the moment you load to the menu, and as the story unfolds, the music follows you and sets the mood perfectly in balance.”
    • “One of the most memorable things from the original Dishonored is the soundtrack, with tracks such as 'Drunken Whaler' being stuck in my head for days. Luckily, the soundtrack is just as good in Dishonored 2, with an achievement called 'Songs of Serkonos' where you find multiple street performers and listen to their songs.”
    • “The soundtrack perfectly complements the gameplay, enhancing the tension and immersion, with a hauntingly beautiful and atmospheric score that adapts to the different districts and moments.”
    • “Cons: soundtrack is lacking.”
    • “Also songs of Serkonos is the worst achievement of all time, holy it sucks.”
    • “This game is rough, not just in graphical glitches that overshadow an otherwise beautiful engine, but, even more importantly, in a completely compromised audio performance that ruins dialogue and music at every turn.”
  • stability

    557 mentions Positive Neutral Negative
    18% positive mentions, 2% neutral mentions, 80% negative mentions

    Dishonored 2 launched as a notably buggy and poorly optimized game on PC, with frequent crashes, freezes, audio and graphical glitches, and AI issues that often hampered stealth gameplay and immersion. While many bugs and performance problems have been patched over time, residual glitches and sporadic frame drops still persist, impacting stability for some players. However, on adequately equipped systems and after updates, the game generally runs well and offers a solid experience, though patience is needed given its inconsistent technical polish.

    • “The game is well polished, with a good plot, everything feels top quality and bug free.”
    • “It runs great now and all the bugs that bothered me have been almost resolved.”
    • “Runs great on both of my PCs (Windows 10 with EVGA GTX 1060 SC 6GB on ultra settings).”
    • “The biggest problem of all though is that the game is just buggy, buggy, buggy, inconsistent, buggy.”
    • “I've tried several graphics settings changes as well as all things mentioned in Google to try regarding these issues and nothing has helped, the game is just seriously buggy to the point that it's unplayable because you could play for 10 minutes or 2 hours but eventually you're going to have to pull the plug on your computer because it froze due to this buggy game.”
    • “The game completely freezes almost exactly 3 minutes into playing.”
  • emotional

    158 mentions Positive Neutral Negative
    92% positive mentions, 0% neutral mentions, 8% negative mentions

    Reviews on the emotional aspect of this game are mixed and often compare it unfavorably to the original. While some players praise moments of heartwarming and heartbreaking storytelling, insightful worldbuilding, and emotional character beats, many find the narrative less engaging, with flatter characters and a lack of emotional depth or investment. The sequel is frequently described as having a more cynical or glum tone, weaker voice acting, and an ending that fails to deliver the emotional impact and resonance of the first game.

    • “The ability to align the protagonist’s actions with your own values adds depth and strengthens your emotional connection to the story.”
    • “It is thrilling, emotional, and unforgettable, and I know it is one of those experiences I will encourage my kids and grandkids to play one day.”
    • “The voice acting and dialogue further enhance the emotional depth of the game, making it an immersive and unforgettable journey.”
    • “Most of her comments throughout the game are boring and stupid, making an already very boring story even worse.”
    • “You couldn't make a duller, more boring story if you wanted to.”
    • “Boring story, with an open-ended world that made me lose interest in exploring or finding secrets because it felt fairly inconsequential.”
  • grinding

    146 mentions Positive Neutral Negative
    2% positive mentions, 28% neutral mentions, 70% negative mentions

    Grinding in this game is widely viewed as tedious and repetitive, particularly in stealth and nonlethal playthroughs, and when collecting upgrades or achievements. While some players find the process rewarding or manageable with patience, many criticize the backtracking, hidden collectibles, and methodical exploration for slowing down pacing and becoming frustrating over time. Overall, grinding detracts from the experience for those with limited time or preference for faster gameplay.

    • “You'll need a second life for grinding.”
    • “A bit grindy sometimes.”
    • “Too much grinding.”
    • “The levels are bigger, but their design is more linear, ironically, and getting all collectibles or even progressing through the story sometimes feels tedious, as you search for the key/code in a large area instead of being allowed to progress at your own pace; teleporting over everything is rarely an option.”
    • “Unlike the first game, the abundance of collectibles made exploration tedious and distracting, which sucks since it was one of the things I liked the most about Dishonored.”
    • “The upgrade system is more tedious than interesting because of how out of the way upgrades are.”
  • humor

    142 mentions Positive Neutral Negative
    97% positive mentions, 1% neutral mentions, 2% negative mentions

    The game's humor is widely appreciated for its dark, witty, and often absurd moments, infused through character interactions, creative abilities, and amusing enemy behaviors. Players enjoy funny scenarios arising from gameplay mechanics, inventive kill methods, and unexpected glitches that add a lighthearted charm despite occasional immersion breaks. However, some find the humor uneven or overshadowed by frustrating bugs and design quirks, making the comedic aspect a mix of genuine laughs and quirky entertainment.

    • “The game itself is very funny.”
    • “The story's quite funny actually - there's this bloke Corvo, right, who keeps getting framed for murder.”
    • “Made with beautiful detail (just listening to a guard singing to himself a children's spelling song and getting it totally wrong is hilarious).”
    • “Dishonored 2 is currently competing with a high school sophomore's unfunny unity meme game for 'worst performance of the 21st century', and the only thing 'Arkane' about this is the supernaturally horrible optimization; I would rather go outside than contend with the Outsider in this 50-gigabyte mistake.”
    • “You are not funny.”
    • “It's not funny anymore.”
  • character development

    100 mentions Positive Neutral Negative
    35% positive mentions, 55% neutral mentions, 10% negative mentions

    Character development in Dishonored 2 receives mixed feedback: while character designs and voice acting are widely praised for their quality and style, many players feel the game falls short in deepening character arcs compared to the first installment. The sequel offers less narrative complexity, fewer conflicts, and minimal growth for main characters, with story and development often regarded as weaker or more superficial despite some improvements for specific characters like Emily. Overall, the game excels in visual and design aspects but is seen as lacking in compelling character-driven storytelling.

    • “The character development for Emily and Corvo is very well done and is different depending on whether you play in low chaos or high chaos.”
    • “There is so much more going on in this world than Dishonored 1 actually showed, and the character development in the intervening years between games has been marvelous.”
    • “Finally, the story is very good (at least Emily's story is good) with a goal that is very easy to get behind, the reasons as to why we want to achieve the goal are well presented, and the main character development is very well done.”
    • “Most of the characters and character developments from the first game are thrown out for the second.”
    • “Despite all of this, the storytelling and character development is where Dishonored 2 falls short.”
    • “There's less environmental storytelling, fewer conflicts, fewer plot twists and tipping points; character development is rather nonexistent, since your two main companions stay the same and are only around in between levels, the outsider just reveals mysteries instead of growing as a character, and the protagonist only changes based on how many people you kill.”
  • monetization

    22 mentions Positive Neutral Negative
    14% positive mentions, 9% neutral mentions, 77% negative mentions

    User feedback on monetization is mixed but leans negative, with some describing the game as a cash grab featuring intrusive in-game ads and microtransactions, while others appreciate the absence of in-game purchases and DLC nickel-and-diming. Many feel the game fails to address core gameplay issues and seems driven by profit rather than quality, reflecting frustration with publisher-driven monetization tactics.

    • “Thank you for not trying to nickel and dime us with DLC or microtransactions.”
    • “No in-game purchases.”
    • “Unlike many other newer games, it feels like the developers were left alone to just make the game they wanted, as there are no microtransactions, no multiplayer, and no cliffhanger ending with delusional aspirations to make this a huge franchise.”
    • “Feels like a cash grab that's just a bastardization of everything the first game did.”
    • “It just feels like they wanted the cash grab, so they said it was a whole new game, when it just isn't.”
    • “This game is so bad I will also be giving Prey a miss as I just don't trust either company anymore to bring out a working title instead of a broken, rip off, cash grab.”
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Play Times

16h Median play time
33h Average play time
12h Main story
45h Completionist
6-42h Spent by most gamers
*Based on 167 analyzed playthroughs
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Frequently Asked Questions

Dishonored 2 is a role playing shooter game with violence theme. Common tags for Dishonored 2 include first-person, gaming, story rich and mature.

Dishonored 2 is available on PlayStation 5, PlayStation 4, Windows, Xbox Series X|S and others.

The main story can be completed in around 12 hours, while the entire game is estimated to take about 45 hours to finish. On average players spend around 33 hours playing Dishonored 2.

Dishonored 2 was released on November 11, 2016.

Dishonored 2 was developed by Arkane Studios.

Dishonored 2 has received positive reviews from both players and critics. Most players liked Dishonored 2 for its story but disliked it for its optimization.

Dishonored 2 is a single player game.

Similar games include Deus Ex: Mankind Divided, Dishonored, DEATHLOOP, Assassin's Creed Shadows, Deus Ex: Human Revolution and others.