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Returnal

Since its launch just six months ago, Sony’s PlayStation 5 has had a good amount of games that have showcased its next-gen capabilities. But nothing has highlighted them quite like Returnal.
Returnal Game Cover
84%Game Brain Score
Most mentioned positive aspects:story, gameplay
Most mentioned negative aspects:optimization, stability
81% User Score Based on 7,400 reviews
Critic Score 88%Based on 71 reviews

Platforms

PCPlaystation 5WindowsPlayStation
Returnal Game Cover

About Returnal

Returnal is a single player and multiplayer shooter game with a science fiction theme. It was developed by Climax Studios and was released on April 30, 2021. It received positive reviews from both critics and players.

Buy Returnal on PS5 and fight to break the cycle of chaos on a hostile, alien planet. In this third-person roguelike shooter, every attempt at escape is a high stakes journey – with the odds stacked firmly against you.

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Games Like Returnal

Looking for games like Returnal? Here are top shooter recommendations with a science fiction focus, selected from player-similarity data — start with Deadzone: Rogue, Remnant 2 or Scars Above.

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Reviews

81%Audience ScoreBased on 7,400 reviews
story894 positive mentions
optimization301 negative mentions

  • Exceptional gameplay loop with smooth, fluid movement and tightly designed combat mechanics.
  • Immersive and atmospheric audiovisual presentation with impressive art direction and soundtrack.
  • Highly rewarding and challenging roguelike experience that encourages player skill development and perseverance.
  • Technical issues including frequent crashes, memory leaks causing texture degradation, and performance stutters on PC.
  • Repetitive gameplay with limited variety in enemies, weapons, and procedural level design leading to a tedious experience over time.
  • Punishing difficulty with severe progression loss upon death; the lack of meaningful permanent upgrades can result in frustrating grind and backtracking.
  • story

    2,246 mentions Positive Neutral Negative
    40% positive mentions, 56% neutral mentions, 4% negative mentions

    The story in Returnal is a cryptic, layered sci-fi psychological thriller that gradually unfolds through fragmented storytelling, environmental clues, and audio logs, rewarding players who invest time and effort to piece it together. While some find it compelling and emotionally impactful, others view it as confusing, obscure, or frustratingly elusive due to its nonlinear presentation and reliance on repeated playthroughs linked to the roguelike mechanics. Overall, it is praised for its integration with gameplay and atmosphere, though its ambiguous nature and pacing may not appeal to all players.

    • “Playing as Selene, you're trapped in a time loop on the alien planet Atropos, uncovering pieces of a story that slowly coalesce into a haunting tale of loss and determination. The game's storytelling is subtle, delivered through environmental cues and scattered logs, rewarding those who delve deep into its mysteries.”
    • “Returnal is a masterpiece of atmosphere and storytelling, but it’s not for everyone. Every single piece of the game is intentional in a way I have never experienced in a game before, from the way things look to the way the game plays to the way you progress to the way the game sounds—it all immerses you into a story and a person without you even realizing it.”
    • “The story is compelling and the dynamic levels are endlessly entertaining. The game uses its setting not just as a backdrop but as a storytelling tool—players uncover fragments of Selene’s past and the mysteries of Atropos through environmental clues, cryptic audio logs, and surreal visions. Its challenging combat, evocative world-building, and innovative storytelling mechanics deliver a memorable and emotionally charged experience.”
    • “It has an absolutely terrible story whose entire purpose is to make you feel bad, and nothing is ever made clear.”
    • “The story is pretty terrible though, the closest thing I can compare it to is Dark Souls without item descriptions.”
    • “Absolutely unintelligible, artsy wannabe story that makes no narrative sense and doesn't resolve at all.”
  • gameplay

    1,969 mentions Positive Neutral Negative
    49% positive mentions, 48% neutral mentions, 3% negative mentions

    Returnal offers fast-paced, challenging, and tightly controlled third-person shooter gameplay that skillfully blends bullet-hell and roguelike elements into an addictive loop. While its combat mechanics and fluid movement receive widespread praise for being satisfying and rewarding, some players cite repetition, limited build variety, and a steep initial learning curve as drawbacks. Despite occasional technical issues affecting performance, the gameplay is largely regarded as the standout feature, delivering intense, skill-based action that complements the game's immersive atmosphere and narrative integration.

    • “Returnal's gameplay isn't just fun, it's addictive, intuitive, and balanced enough to keep you on edge without being tedious or annoying.”
    • “The core gameplay is just incredibly satisfying with fast movement and responsive controls, satisfying and some unusual weapons, stunning visuals and audio somehow mixed with vibrant bullet hell visuals.”
    • “Gameplay is tight, controls feel amazing, you never feel like you don't have control of your character.”
    • “After 27 hours of grueling, punishing gameplay, the key insight I took away is that the only way to 'break the cycle' and win/beat Returnal is to stop playing Returnal.”
    • “The gameplay loop is tedious and there is no variety in what you can spec into, so every attempt is just backtracking through slightly rearranged rooms.”
    • “Almost all of the game mechanics and design choices they made seem to be focused around artificially extending the play time as much as possible.”
  • graphics

    1,016 mentions Positive Neutral Negative
    57% positive mentions, 41% neutral mentions, 2% negative mentions

    Returnal boasts stunning, atmospheric graphics with detailed alien environments and impressive lighting effects that create a deeply immersive sci-fi world. While many praise its visual fidelity and art direction, some users report technical issues such as memory leaks causing texture degradation, stuttering, and performance drops over extended play sessions, particularly on certain PC hardware. Despite these drawbacks, the game remains a showcase for high-quality graphical presentation combined with extensive customization and benchmarking tools.

    • “The game’s graphics are nothing short of top-notch, plunging you into an immersive and visually stunning universe that feels both alien and strangely familiar.”
    • “Returnal's standout features, including its stunning graphics and sound design, are a treat to experience on pc with high-end hardware.”
    • “The setup runs you through graphics options and even lets you run benchmarks and fine-tune graphics before being shoved into the game.”
    • “There is a memory leak and after about an hour and 20 minutes all the textures go out and look like N64 graphics.”
    • “I had a few times where the graphics basically went down to low or lower than low during boss fights and it broke the immersion instantly and made the fights way more difficult giving the bullet hell gameplay.”
    • “Graphics - game runs like ass imo, I have a 4090 and there's poor framepacing and microstutters.”
  • optimization

    865 mentions Positive Neutral Negative
    22% positive mentions, 43% neutral mentions, 35% negative mentions

    The game's optimization and performance on PC are highly inconsistent, with many users reporting frequent stuttering, frame drops, and a persistent memory leak that degrades graphics and causes crashes over extended play. While some players with high-end systems experience smooth gameplay and appreciate extensive performance tuning options, a significant number encounter severe technical issues that substantially hamper the experience. Despite ongoing patches and some improvements, the port remains poorly optimized overall, making performance heavily dependent on individual hardware and requiring potential buyers to consider waiting for further fixes or discounts.

    • “The game runs smoothly for me with no hiccups or chuggies, save when I was playing multiplayer where I was shortly after hit with a network error.”
    • “Performance is excellent with only about 3 stutters in my 8 hours, and never in the middle of action, running smoothly at 1440p with a locked 60.”
    • “The optimization is so good I can run everything at max with ray tracing and still average 100fps on my 13900k/3080ti build.”
    • “I say this as someone who bought the game on PlayStation and loved the gameplay, just wished I could play with a mouse and keyboard, and now that I finally have the chance to do that... the game will not leave the startup screen because it is so poorly optimized.”
    • “The game has a massive memory leak problem which causes the visuals and performance of the game to tank down to N64 quality once it sucks up all of your VRAM.”
    • “Returnal is a great game and a unique take on the rogue style genre, the major problem with this game is performance and for that reason I am currently giving it a thumbs down, stuttering was sporadic during the first two acts but once I entered act three the game has been nothing but an unplayable mess, despite the last two patches, frame drops, stuttering and dropped inputs put a real sour taste in my mouth, if this game ran well it would be a home run but sadly as it is I can't give a thumbs up at all.”
  • atmosphere

    424 mentions Positive Neutral Negative
    66% positive mentions, 33% neutral mentions, 1% negative mentions

    Returnal receives widespread praise for its deeply immersive, haunting, and eerie atmosphere, which is masterfully crafted through stunning visuals, detailed alien landscapes, and exceptional sound design including ray-traced audio. The game's dark sci-fi setting, atmospheric soundtrack, and Lovecraftian inspirations create a tense, mysterious mood that strongly complements and enhances the fast-paced, skillful gameplay. This atmospheric cohesion is frequently highlighted as one of the game's standout features, making it a compelling and memorable experience despite some criticisms of repetitiveness or difficulty.

    • “The movement is super smooth, the shooting is intense, the alien atmosphere is beautiful, and the soundtrack makes the whole experience feel mysterious and stressful in a good way.”
    • “The atmosphere in this game is one of the most immersive and creative I've ever seen in a video game.”
    • “From the moment you step into the mysterious alien world, Returnal's atmosphere grips you with a sense of wonder and unease.”
    • “The atmosphere is alright, but the levels are very repetitive visually.”
    • “Was planning to play this coop with my son, returned after 34 minutes of testing the waters solo: this game goes out of its way to kill any atmosphere/immersion that could develop.”
    • “I hit the credits at about 17 hours, definitely not full price material, and even though I had fun playing it, the atmosphere and annoying writing concepts give me little to no reason to continue for the 'true ending', which is the exact opposite of what you should feel with a roguelite type of game.”
  • music

    316 mentions Positive Neutral Negative
    55% positive mentions, 44% neutral mentions, 1% negative mentions

    The music in this game is widely praised for its haunting, atmospheric, and immersive qualities, perfectly complementing the eerie alien setting and intense gameplay. Composed by Bobby Krlic (The Haxan Cloak), the soundtrack dynamically enhances both exploration and combat, with epic boss fight themes that many find memorable and emotionally impactful. While a few users found it repetitive or less catchy compared to other titles, the overall consensus highlights the music as a core strength that deeply enriches the game's mysterious and tense experience.

    • “The movement is super smooth, the shooting is intense, the alien atmosphere is beautiful, and the soundtrack makes the whole experience feel mysterious and stressful in a good way.”
    • “Excellent game...the feeling of being trapped and alone on a dead world is incredible; the music and sound effects are just so immersive...I just love coming back again and again to this world.”
    • “The music dynamically reacts to the gameplay, enhancing both action and exploration.”
    • “The repetition of the combat music fading in every few seconds becomes grating on the player.”
    • “My playthroughs had the most hideous boss battle music playing non-stop for 16 hours. Made you want to quit, not to mention during gameplay one of the things the character said was, 'Why does the music keep playing? I tried to turn it off, but it keeps coming back.' Literally my exact experience, there is a glitch that will not let the boss music end no matter what you do — turning down the music in settings, turning off all the sounds in the game, nothing made it go away.”
    • “Music is bad compared to music in Roboquest.”
  • stability

    176 mentions Positive Neutral Negative
    35% positive mentions, 1% neutral mentions, 64% negative mentions

    Stability of the game is highly inconsistent, with many users reporting frequent freezes, crashes, long loading times, audio and multiplayer glitches, and occasional severe performance hitches, especially during boss fights or co-op play. While some players with high-end systems experience smooth gameplay and minimal issues, others encounter crippling bugs and lag even on capable hardware. Overall, the PC port remains buggy and poorly optimized for many, notably in multiplayer, though some improvements have been made since launch.

    • “Oh, and on an old i7 6700k with an RTX 3070, it runs beautifully: smooth, no glitches, rock solid 60 fps.”
    • “The game runs great without stuttering even after going through multiple biomes.”
    • “It also runs great on my GTX 1070 and Ryzen 7 1700X system which I built around 5 years ago, I have never seen it drop below 60 fps.”
    • “On some specs the game is unplayable; on others there are lots of glitches, video lag, memory leaks, etc.”
    • “Unfortunately, I can't recommend this game because it was prone to frequent freezes and crashes during runs, and also consistently froze for 5-10 minutes almost every time I exited my ship, which meant the start of every run.”
    • “The game has buggy audio when connecting certain audio equipment and does not register controller/keyboard devices when starting up, leading to frequent black screens after every press when trying to assign the device. It ruins the experience altogether; it never got fixed or patched and may never be.”
  • replayability

    149 mentions Positive Neutral Negative
    43% positive mentions, 53% neutral mentions, 4% negative mentions

    Replayability in this game is generally praised for its roguelike structure, procedural generation, and varied combat, which provide a challenging and rewarding experience that keeps players engaged across multiple runs. However, some reviewers note that its story-driven nature and limited post-completion content reduce replay value compared to other roguelikes, making the game less endlessly replayable for some. Additional modes like the Tower of Sisyphus and DLC content help extend replayability, but opinions vary on whether it justifies the game's premium price.

    • “The roguelike structure ensures that no two attempts feel exactly the same, adding significant replay value.”
    • “The replayability in this game is incredible due to its RNG system, whether for weapons, special trinkets, or parasites.”
    • “Top notch game design and controls, intriguing story, gorgeous graphics, and a bunch of content that makes it endlessly replayable.”
    • “The issue ultimately lies in the middling replayability, which is baffling to say for a roguelike.”
    • “Got some true ending, but the replayability is absolutely not here, I'm not going to grind daily challenges and replay same sequences just to get to some other ending.”
    • “With this game not feeling completely fleshed out, its PC port being inconsistent at best, and it being relatively expensive for a rather surprisingly unreplayable roguelike, I heavily recommend you buy this game on sale for like 30-40 dollars.”
  • grinding

    117 mentions Positive Neutral Negative
    3% positive mentions, 4% neutral mentions, 93% negative mentions

    Grinding in the game is widely viewed as tedious and repetitive, with frequent backtracking, slow progression, and RNG-based farming that can frustrate and bore players. While the challenging roguelike loop appeals to some, many find the lack of meaningful permanent progression and the necessity to redo long sections after failures makes the gameplay feel more like a chore than fun. Some appreciate the strong combat and immersive moments, but overall, the grind-heavy design detracts from enjoyment for many players.

    • “You'll need a second life for grinding.”
    • “A bit grindy sometimes.”
    • “You can 'gitgud' all you want, but I'm not grinding this boss when it takes 20 minutes to run back.”
    • “The gameplay loop is tedious and there is no variety in what you can spec into, so every attempt is just backtracking through slightly rearranged rooms.”
    • “You will repeatedly deal with the same easy-to-kill enemies, same tedious grinding through the same rooms to get to a ridiculously powerful boss in a small space and die, forcing you to do it all over again.”
    • “The gameplay is ok until the moment you realize that certain actions impede your movement... on a roguelike with several enemies shooting you in multiple directions at the same time... and the grind... oh the grind, there is no chance of beating this without grinding entire sections of the map again and again and again, no issue if it was fun, but it is not, it becomes a chore fast.”
  • emotional

    45 mentions Positive Neutral Negative
    96% positive mentions, 0% neutral mentions, 4% negative mentions

    The game delivers a deeply emotional experience through its challenging gameplay, evocative storytelling, and atmospheric world-building, often evoking feelings of progress, heartbreak, and profound reflection. While some players find the narrative abstract and occasionally disruptively paced, many praise its unique, metaphorical approach to trauma and tragedy, enhanced by strong voice acting and immersive audio design. Overall, it stands out as a rare roguelike that meaningfully intertwines emotional depth with intense gameplay.

    • “Every permanent upgrade I gained or boss I defeated made me feel like I was making actual progress (however slow and difficult), but the threat of reset on death kept me focused during each and every combat encounter.”
    • “The game is profound in so many ways, from presenting a glass pane of a story looking into Selene's (the player character) life, to plunging into the ocean depths of her mind, the game slowly eases you into her story, and eventually leads to intensely revealing moments which present thought-provoking and highly emotional moments.”
    • “The intentional nature of the design influences you to become just as intentional, and follow along a harrowing, heart-wrenching, truly masterful style of narrative that I truly believe could only be possible in the medium of video games.”
    • “Rinse and repeat, over and over, only to learn a bit more about the boring storyline, with minuscule upgrades, which makes the game very grindy.”
    • “Very boring story telling.”
  • humor

    21 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's humor is appreciated for its unexpected and often absurd moments, from punishing mechanics to quirky character interactions, which provide laughs even amidst challenging gameplay. Players enjoy the lighthearted chaos, shared misfortunes in co-op, and intentionally amusing design choices that enhance the overall fun experience.

    • “Last time I played this, my buddies and I were all passing the controller around like the days before Xbox Live became a thing, laughing at each other's misfortune and cheering successes.”
    • “Funny thing is every time you die in the game you start from scratch and the world changes.”
    • “Really good game, funny AAA rogue-like.”
  • character development

    9 mentions Positive Neutral Negative
    67% positive mentions, 0% neutral mentions, 33% negative mentions

    Character development, especially of the protagonist Selene, is widely praised for its depth and intrigue, highlighting her psychological struggle and gradual unraveling. While some users are less enthusiastic about the character design, many find the development compelling and integral to the game's immersive, cryptic story. Overall, character growth is a standout aspect that enriches the gameplay experience.

    • “Selene has such compelling character development, and the art direction is nothing short of masterful.”
    • “Amazing game, came for rogue-like experience and short fun runs, stayed for intriguing story and character development on the edge of madness.”
    • “Boring character design.”
    • “The character development of protagonist Selene is particularly intriguing, as we witness her struggle between maintaining her sanity and succumbing to overwhelming odds.”
    • “You will die a lot in the beginning and that's okay because with each death more story and character development is unlocked.”
  • monetization

    6 mentions Positive Neutral Negative
    17% positive mentions, 0% neutral mentions, 83% negative mentions

    Monetization in the game is generally seen as non-predatory and not intrusive, contributing positively to the experience. However, some users note the presence of ads and promotional elements tied to Sony’s ecosystem, which can detract from immersion. Additionally, while sprint toggle is available, the lack of an aim-down-sights (ADS) toggle option is a minor usability concern.

    • “A true masterpiece not marred by predatory monetization.”
    • “Since Sony Interactive Entertainment sees its PC releases as an advertisement for people buying PS5 consoles, PS5 controllers, and signing up for their PlayStation Network.”
    • “Ads is outright detrimental because of how movement/sprinting works, not that it's needed as it doesn't affect accuracy (only gives a cosmetic zoom effect).”
    • “The difference can be quite jarring and adds to the anxiety the horror sequences give.”
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Play Times

12h Median play time
24h Average play time
19h Main story
59h Completionist
5-30h Spent by most gamers
*Based on 105 analyzed playthroughs
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Frequently Asked Questions

Returnal is a shooter game with science fiction theme. Common tags for Returnal include science and roguelike.

Returnal is available on PC, PlayStation 5, Windows and PlayStation.

The main story can be completed in around 19 hours, while the entire game is estimated to take about 59 hours to finish. On average players spend around 24 hours playing Returnal.

Returnal was released on April 30, 2021.

Returnal was developed by Climax Studios.

Returnal has received positive reviews from both players and critics. Most players liked Returnal for its story but disliked it for its optimization.

Returnal is a single player game with multiplayer and local co-op support.

Similar games include Deadzone: Rogue, Remnant 2, Scars Above, Remnant: From the Ashes, Witchfire and others.