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Death or Glory Game Cover

About

"Death or Glory" is a dueling card game where players can step into the soul of one of 11 characters, each with their own customizable deck and class resource mechanic. The thrilling combo-centric gameplay allows for bursts of damage or counters to gain control of the match. Master your class and champion to become a champion in this pulsating world where assassins, warriors, werewolves, giants, and mechs face off.

Death or Glory screenshot
Death or Glory screenshot
Death or Glory screenshot
Death or Glory screenshot
Death or Glory screenshot
Death or Glory screenshot
Death or Glory screenshot

68%
Audience ScoreBased on 156 reviews
gameplay14 positive mentions
optimization6 negative mentions

  • The game features a unique blend of fighting and card game mechanics, allowing for diverse strategies and character expressions.
  • It is free to play with a generous model that allows players to unlock characters through gameplay rather than relying on microtransactions.
  • The tutorial is well-structured, making it easy for new players to understand the mechanics and enjoy the game.
  • The game suffers from performance issues, including slow loading times, lag, and frequent crashes, which detract from the overall experience.
  • The user interface is clunky and requires excessive clicks, making navigation frustrating and time-consuming.
  • There is a lack of player base, leading to difficulties in finding matches, particularly in PvP mode.
  • gameplay
    32 mentions Positive Neutral Negative

    The gameplay is characterized by unique mechanics for each of the 11 fighters across 5 classes, offering a fresh take on card games. However, players have noted issues such as slow pacing, unbalanced mechanics, and a lack of polish, which detracts from the overall experience. While the tutorial is helpful, the game feels unfinished and has been criticized for its monetization strategy, leading some to view it as a cash grab.

    • “Currently, you pick from 11 different fighters, divided into 5 different classes which have unique mechanics for how they play their cards.”
    • “Interesting gameplay, good decks, good champions.”
    • “The core gameplay is really fun and it's nice to see someone try something new in the card game space.”
    • “Feels like a cash grab as is, with the flow of the game, the lag, and the janky tutorial that only has a class version and no character version. The discard mechanic feels out of place, making certain characters feel better than others in terms of deck identity. For example, the Evangelist has to spend a lot of time passing turns to build up faith by spamming boons, which are the only cards they can play to get around their 2 card per turn limit. This leads to a lot of one attack, one defend, and then you just can't do anything or be punished, while other characters can just play endlessly. The game is obviously unfinished and untested, and I can't see it going anywhere with $70 purchases and an impossible free-to-play grind.”
    • “Gameplay itself is slow, the cards are not appealing, and I don't even want to play after the tutorial.”
    • “The mechanics are a little confusing at first, mainly due to them being pretty unique and different from typical card games.”
  • optimization
    14 mentions Positive Neutral Negative

    The game's optimization has received significant criticism, with users reporting slow animations, lag, and performance issues that detract from the overall experience. While some players find the game entertaining and appreciate the developers' responsiveness in addressing concerns, many feel it is poorly optimized and resembles a cash grab, especially given the monetization strategies and the grind required for free-to-play users. Overall, the game is seen as unfinished and in need of further optimization to enhance gameplay.

    • “It has a lot of slow animations, and lacks optimization, but it's very entertaining and fun. You can tell it has a lot of heart. After trying it, I consider that this is a game that I would pay for, but it's free to play.”
    • “I've had some performance issues, but the dev team seems very responsive and is actively rolling out updates to address these concerns.”
    • “Edit: performance issues have been solved.”
    • “Feels like a cash grab as is, with the flow of the game, the lag, and the janky tutorial that only has a class version and no character version. The discard mechanic feels out of place, making certain characters feel better than others in terms of deck identity. The Evangelist, for example, has to spend a lot of time passing turns to build up faith by spamming boons, which are the only cards they can play to get around their 2 card per turn limit. This leads to a lot of one attack, one defend, and then you just can't do anything or be punished, while other characters can just brick endlessly. There are no discard synergies besides maybe healing a bit, and characters can only be bought with real money/diamonds, which you earn very slowly. I can't see this game going anywhere as it is with $70 purchases and an impossible free-to-play grind in an obviously unfinished, unoptimized game.”
    • “It's very well constructed but poorly optimized.”
    • “It runs slowly and the time for every animation is slow.”
  • graphics
    14 mentions Positive Neutral Negative

    The graphics of the game are generally praised for their beautiful artwork and unique comic book style, enhancing the overall visual experience. While some users note the presence of bugs and placeholder sound effects, the visuals are considered top-notch and contribute positively to gameplay. Overall, the aesthetic appeal and clarity of the card illustrations make it an enjoyable experience for fans of the genre.

    • “Regardless, this is a very entertaining game with beautiful artwork & decent mechanics that card fans will enjoy.”
    • “It has a decent look in terms of art style, and they definitely have some 'placeholder' sound effects (the voice 'pass' for one - there's no way they intend that to be the actual turn pass sound, surely).”
    • “Game definitely has its own style aesthetically.”
    • “I really like the graphics.”
  • stability
    8 mentions Positive Neutral Negative

    The game's stability has improved since its early access phase, but users still report significant bugs, particularly in multiplayer and online features. While this has led to negative reviews, players appreciate the developers' responsiveness and express optimism for future improvements.

    • “It's too buggy.”
    • “I really like this game but it is so buggy!”
    • “The multiplayer and online elements are still quite buggy, but the devs are quite vocal and responsive to issues; so I have high hopes for the development and optimization of this game.”
  • music
    8 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some users criticizing the mono soundtrack as outdated and reminiscent of older games, while others appreciate the cool music and sound effects. Overall, the soundtrack seems to be a significant point of contention among players.

    • “The audio is also great, with cool music and sound effects.”
    • “Horrible music.”
    • “My gripe with the sound is primarily the soundtrack.”
    • “The last time I heard a mono soundtrack, I was playing Pokémon on the GBA.”
  • story
    6 mentions Positive Neutral Negative

    The game's story is criticized for being repetitive and lacking depth, as players are forced to experience the same narrative elements during each run without the option to skip. Many feel that the overall design and mechanics, including the tutorial and character progression, contribute to a sense of it being a cash grab rather than a polished experience. The narrative framework does provide a roguelike structure with unique enemies and missions, but it ultimately fails to engage players meaningfully.

    • “In PvE, you can take on multiple missions against a decent roster of unique enemies in a roguelike system, acquiring cards, allies, and items, and try to take on powerful bosses.”
    • “You are forced through some story every time you run through, and it's the same stuff over and over with no way to skip or go fast.”
    • “Feels like a cash grab as is, with the flow of the game, the lag, and the janky tutorial that only has a class version and no character version, even though that is an option. The discard mechanic feels out of place here in terms of play for me, as it makes certain characters feel better than others in terms of deck identity. The Evangelist, for example, has no choice but to spend a lot of his time passing turns to build up faith by spamming boons, which are the only cards they can play to get around their 2 card per turn limit. It's a lot of one attack, one defend, then you just can't do anything or be punished, while Techies can just brick endlessly through lack of heat or ammo. Monsters just need to play one card to get around their one attack per turn limit and they pop off from there, because most of those same cards also say attack and speed plus one. You discard to start the turn, then have to discard for being slow, and lots of the cards you start with are very slow, starting at 2 or 3, while you're getting spammed by 4 speed cards. You end up in a lot of 'I take damage or I discard more', and as far as I have seen, there are no discard synergies besides maybe healing a bit. It then further doesn't help that you can only see one version of each character's deck in the tutorial, and afterwards characters can only be bought with real money/diamonds, which you get only 1 per mission/achievement. I can't see this game going anywhere as it is with $70 purchases and an impossible free-to-play grind in an obviously unfinished, unoptimized, untested game. I haven't tried PvP, but as comments have stated, no one plays PvP as not a lot of people play this game, and I wasn't having enough fun to want to try PvP. Try the game and see if you feel the same, I guess, because it's free, but I would definitely wait to put money into the game.”
    • “You are forced through some story every time you run through, and it's the same stuff over and over with no way to skip or go fast.”
  • monetization
    4 mentions Positive Neutral Negative

    The monetization model of the game has drawn mixed reviews, with many players feeling it resembles a cash grab due to high costs for character unlocks and a challenging free-to-play grind. Critics highlight the lack of character diversity in the tutorial and the imbalance in gameplay mechanics, which can make certain characters feel underpowered. While some players find the monetization to be player-friendly, the overall sentiment leans towards skepticism regarding the game's long-term viability and enjoyment.

    • “Feels like a cash grab as is, to be honest. The flow of the game, the lag, and the janky tutorial that only has a class version and no character version, even though that is an option, make it frustrating. The discard mechanic feels out of place, as it makes certain characters feel better than others in terms of deck identity. For example, the Evangelist has no choice but to spend a lot of time passing turns to build up faith by spamming boons, which are the only cards they can play to get around their 2 card per turn limit. It's a lot of one attack, one defend, and then you just can't do anything or be punished, while Techies can just brick endlessly through lack of heat or ammo. Monsters just need to play one card to get around their one attack per turn limit and they pop off from there, as most of those same cards also say attack and speed plus one. You discard to start the turn, then have to discard for being slow, and lots of the cards you start with are very slow, starting at 2 or 3, while you're getting spammed by 4 speed cards. You end up in a lot of 'I take damage or I discard more.' As far as I have seen, there are no discard synergies besides maybe healing a bit. It further doesn't help that you can only see one version of each character's deck in the tutorial, and afterwards characters can only be bought with real money/diamonds, which you get only 1 per mission/achievement. I can't see this game going anywhere as it is, with $70 purchases and an impossible free-to-play grind in an obviously unfinished, unoptimized, untested game. I haven't tried PvP, but as comments have stated, no one plays PvP since not a lot of people play this game, and I wasn't having enough fun to want to try it. Try the game and see if you feel the same, I guess, because it's free, but I would definitely wait to put money into the game.”
    • “The monetization is very player friendly as well.”
    • “Feels like a cash grab as is, to be honest. The flow of the game, the lag, and the janky tutorial that only has a class version and no character version, even though that is an option, make it frustrating. The discard mechanic feels out of place, as it makes certain characters feel better than others in terms of deck identity. For example, the Evangelist has no choice but to spend a lot of time passing turns to build up faith by spamming boons, which are the only cards they can play to get around their 2 card per turn limit. It's a lot of one attack, one defend, and then you just can't do anything or be punished, while Techies can just brick endlessly through lack of heat or ammo. Monsters just need to play one card to get around their one attack per turn limit and they pop off from there, as most of those same cards also say attack and speed plus one. You discard to start the turn, then have to discard for being slow, and lots of the cards you start with are very slow, starting at 2 or 3, while you're getting spammed by 4 speed cards. You end up in a lot of 'I take damage or I discard more.' As far as I have seen, there are no discard synergies besides maybe healing a bit. It further doesn't help that you can only see one version of each character's deck in the tutorial, and afterwards characters can only be bought with real money/diamonds, which you get only 1 per mission/achievement. I can't see this game going anywhere as it is, with $70 purchases and an impossible free-to-play grind in an obviously unfinished, unoptimized, untested game. I haven't tried PvP, but as comments have stated, no one plays PvP since not a lot of people play this game, and I wasn't having enough fun to want to try it. Try the game and see if you feel the same, I guess, because it's free, but I would definitely wait to put money into the game.”

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