- May 19, 2023
- Offwidth Games Ltd
Dead Ink
66%Game Brain Score
graphics
gameplay
86% User Score 28 reviews
Platforms
About
"Dead Ink" is a hardcore souls-like game set in a hand-crafted, ink-based world. Players must harvest ink to survive, facing permadeath if they run out. The game features unforgiving combat, a variety of weapons and enemies, and the unique mechanic of 3D printing gear with collected ink. The goal is to escape the treacherous tower while managing ink resources.











+15
Audience ScoreBased on 28 reviews
graphics1 positive mentions
gameplay3 negative mentions
- Striking visual and audio direction, creating a unique and immersive atmosphere.
- Innovative progression system that allows players to collect blueprints and ink instead of traditional upgrades.
- Unique level design that emphasizes verticality and exploration, offering a fresh take on the souls-like genre.
- Combat mechanics are slow and unresponsive, making encounters frustrating and less enjoyable.
- The camera perspective can be difficult to adjust to, leading to potential disorientation during gameplay.
- Lack of essential features like a map and running, which can hinder exploration and backtracking.
gameplay
12 mentions Positive Neutral NegativeThe gameplay is generally well-received for its unique level design and death mechanics, drawing inspiration from the Dark Souls series. However, some players find the learning curve frustrating, particularly due to the lack of a respawn mechanic for avatars, which detracts from the overall experience.
“I thought the game was pretty good, using the height gap to design the level and save the death mechanic was unique in other games like it; it was great.”
“This game is clearly inspired by the Dark Souls series when it comes to its mechanics.”
“This is a very bad mechanic, very nearly compelled me to change to not recommend.”
“I was really hoping there was some kind of mechanic where you could at least print your avatar again even if only from the first printer...but no.”
“The learning curve of how various mechanics work is not quite steep, but there is one for sure.”