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About Dead In Antares

Dead In Antares is a single player survival role playing game with a science fiction theme. It was developed by Ishtar Games and was released on February 19, 2026. It received mostly positive reviews from players.

Dead in Antares is a turn-based survival management game with RPG elements, set on an alien planet. Lead a crew of survivors sent on a mission to save humanity. Manage their needs, strengthen their teamwork, and explore this mysterious world to find a way back home.

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Looking for games like Dead In Antares? Here are top survival role playing recommendations with a science fiction focus, selected from player-similarity data — start with Dead Age 2, Dead Age or Regalia: Of Men and Monarchs.

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Reviews

79%Audience ScoreBased on 133 reviews
story16 positive mentions
replayability4 negative mentions

  • Deep and addictive resource management gameplay with careful micromanagement of crew and tasks.
  • Improved mechanics and UI quality-of-life over previous series entries, offering better transparency and balance.
  • Engaging RPG elements with compelling character development and meaningful relationships.
  • Story and narrative are often criticized as clichéd, partially incoherent, or lacking impactful choices.
  • Combat is considered slow, repetitive, and sometimes unbalanced, detracting from overall pacing.
  • Interface and usability issues, including cumbersome UI, poor information display, and some confusing systems.
  • story

    85 mentions Positive Neutral Negative
    19% positive mentions, 76% neutral mentions, 5% negative mentions

    The story receives mixed reviews, praised for its engaging sci-fi setting, character interactions, and continuity from previous entries, but criticized for being linear, predictable, and sometimes poorly executed with confusing plot progression. Many find it lacks meaningful player impact on outcomes and suffers from pacing issues that affect replayability. While the characters and writing are appreciated, the story overall is seen as average and less compelling compared to earlier titles in the series.

    • “Awesome continuation of Dead in Bermuda and Dead in Vinland, with some upgrades made in comparison to Dead in Vinland gameplay. Great story and game mechanics, awesome sci-fi background, I really loved playing it.”
    • “The story, characters, and interactions are really well thought out.”
    • “Great story, solid characters. 20 hours in and I actually care what happens to all 10 of them, good writing, all 10 folks seem different and not clichéd.”
    • “After some 40 hours and finishing my run, game mechanics wise, based on playing the previous Dead In series, this game polishes a lot of the pain points while trying to keep the same flavor but with a different story context. That said, after going through my first run, the story is all over the place, and based on some of the big choices you are able to make throughout the game, it is not clear what kind of results trigger what part of the ending at all, reducing (for me at least) the replayability desire importantly. Don't get me wrong, game's good, but if you are those kind of gamers that is more focused on what part of the story is going to do what next for the game ending at least, this one needs a lot of explaining to do to motivate a second or third run at all.”
    • “Awful execution and story.”
    • “Another big issue for me is how scripted the story feels. For example; the crew awakens in the same order, the tributes play out the same, story doesn't change much... in other words, not very replayable.”
  • gameplay

    67 mentions Positive Neutral Negative
    31% positive mentions, 65% neutral mentions, 4% negative mentions

    The gameplay in this sequel builds upon and improves the mechanics from its predecessors, offering a well-balanced and addictive survival and resource management loop with strategic depth and polished systems. While some find the mechanics engaging and streamlined with enjoyable complexity, others criticize the pacing as slow and repetitive, and note that the linearity and unclear story impact can reduce replayability. Overall, the game delivers a compelling, refined gameplay experience, especially for fans of the series, despite some minor frustrations with UI and narrative integration.

    • “The team at Ishtar really put together a well-balanced game that delivers a compelling moral narrative and meshes all 3 types of gameplay so well that I genuinely couldn't come up with any notes.”
    • “Mechanics: many mechanics are straight up better than Dead in Vinland (energy vs fire, having a resting place immediately, dehydration chance, etc.).”
    • “Gameplay-wise, Dead in Antares is a big step forward compared to its predecessors.”
    • “The mechanics in general are on the weaker side, which is fine for this type of game… but why does everything take so long?”
    • “To me, nothing ever felt like a real challenge, and the mechanics are pretty shallow.”
    • “But the gameplay was made for the early game, the UI makes you painfully repeat things and requires you have perfect recall, and the story, while a good setting, doesn't actually branch anywhere, so it is very tame with nothing for the player to take charge of - outside of game mechanics.”
  • graphics

    14 mentions Positive Neutral Negative
    36% positive mentions, 43% neutral mentions, 21% negative mentions

    The game features a beautiful and stylistic sci-fi art style with compelling character designs and a pleasant soundtrack that enhances the atmosphere. While some find the graphics subdued or not memorable and experience performance issues, most agree the visuals effectively support the game’s setting and mood.

    • “They present beautiful artwork on a science fiction backdrop with characters that have motivations and interactions that are relatable, believable, and compelling.”
    • “The art style is beautiful and the soundtrack is a good combination of relaxing and unobtrusive while still enhancing the setting's atmosphere.”
    • “The art style and planet details remind me so much of 'I Was a Teenage Exocolonist' that they feel like they're almost made by the same team.”
    • “It's pretty interesting as a game but the art style and characters' personalities are so bad.”
    • “The graphics are stylistic but not memorable.”
    • “The graphics also make the game really sluggish on my machine even though it is only 10 years old.”
  • music

    11 mentions Positive Neutral Negative
    36% positive mentions, 37% neutral mentions, 27% negative mentions

    The music is generally praised for being pleasant, fitting the mood, and enhancing the atmosphere with a relaxing and unobtrusive soundtrack. However, some find it repetitive and less impressive compared to similar games like Dead in Vinland. Overall, the soundtrack is considered good but not outstanding.

    • “Love the artstyle, the music is really pleasant, the story is good and the characters are interesting.”
    • “If you've played Dead in Vinland, the art, audio, soundtrack, and UI are a massive leap forward, almost like SNES to N64.”
    • “The art style is beautiful and the soundtrack is a good combination of relaxing and unobtrusive while still enhancing the setting's atmosphere.”
    • “The soundtrack completely fits the mood but is repetitive.”
    • “Like most of these types of games, they spent a fair bit on the visuals and have usually subdued but somewhat catchy background music.”
    • “Music: fair.”
  • replayability

    11 mentions Positive Neutral Negative
    27% positive mentions, 37% neutral mentions, 36% negative mentions

    Replayability in the game is mixed: while some appreciate the gripping story and variety of character interactions, others find the story outcomes unclear and the mechanics tedious, which diminishes the motivation for multiple playthroughs. The limited variability in events and predictable sequences also reduce replay value, though trying higher difficulties or alternate endings offers some incentive. Overall, replayability is present but hindered by design choices and lack of clarity in how choices affect endings.

    • “I found it a bit gripping, story is great, lots of replayability.”
    • “That's somewhat unfortunate because the eclectic group of various newcomers from Dead in Vinland gave a lot of replayability and dynamism as the existing colony members either meshed well or poorly with new members and rivalries and romances would shape much of how the colony evolved.”
    • “There is replay value if you want to try higher difficulties or explore alternate endings.”
    • “After some 40ish hours and finishing my run, based on playing the previous Dead In series, this game polishes a lot of the pain points while keeping the same flavor, but with a different story context. That said, after going through my first run, the story is all over the place. The big choices you can make throughout the game don't clearly show what triggers each part of the ending, significantly reducing the desire for replayability. The game is good, but for gamers focused on story outcomes, this one needs much more clarity to motivate a second or third run.”
    • “For example, the crew awakens in the same order, the tributes play out the same, and the story doesn't change much—in other words, not very replayable.”
    • “The game at the moment has no replayability.”
  • character development

    5 mentions Positive Neutral Negative
    40% positive mentions, 0% neutral mentions, 60% negative mentions

    Character development in the game is described as intimate and engaging, though opinions on character design are mixed, with some finding it stylized and unconventional, likening characters to vtubers rather than realistic humans. The sci-fi setting and art direction receive praise, but a few narrative details and design choices are viewed as inconsistent or unconvincing.

    • “Art direction is great; love the world and character designs.”
    • “Character development is so intimate.”
    • “That said, I wasn’t very impressed by the sci-fi setting or the character design when I first picked it up.”
    • “The character design is a little out there as well; everyone looks like a VTuber instead of a normal human.”
    • “Once Captain Rosebud's relationship with the Good Doctor progresses for the first time — she hallucinates about having to fetch the wood (which is not a resource in this game altogether), and you can't blame that on the head trauma, unless it's the character designer's fault.”
  • grinding

    5 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in this game becomes increasingly tedious after the initial survival phase, with repetitive mechanics and easy resource management diminishing engagement. The emphasis on replayability is undermined by these tedious tasks, especially in the endgame.

    • “This game is great at the beginning but then becomes tedious after the survival element dries off and you build some upgrades.”
    • “…and here is where the game’s biggest weakness comes into play: the combination of tedious mechanics paired with the obvious intention of replayability.”
    • “If I could give the developers one piece of advice, it would be this: don’t design games around replayability if the mechanics themselves are tedious.”
  • humor

    3 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's humor is light-hearted and decent, featuring funny conversations that enhance character depth beyond typical archetypes. While it balances meaningful storytelling, some users feel it has less overt humor compared to titles like Dead in Vinland.

    • “So where I think this game is great - decent, funny, and light-hearted conversations.”
    • “I actually cared about these characters (for the type of game it is) compared to seeing them as just archetypes with some occasionally funny lines.”
    • “I would say this one has more deep thinking and meaning in it, while Dead in Vinland has more sense of humor.”
  • optimization

    3 mentions Positive Neutral Negative
    33% positive mentions, -33% neutral mentions, 100% negative mentions

    The game features well-optimized mechanics and story, enhancing the overall experience, especially for fans of worker placement optimization. Improvements from previous titles, such as refined randomized yields and added queue settings, contribute to smoother gameplay.

    • “The randomized yields, lack of a queue setting, etc. from Dead in Vinland... they're all much more optimized now.”
    • “The randomized yields, lack of a queue setting, etc., from Dead in Vinland... they're all much more optimized now.”
    • “This game should be enjoyable for those that love worker placement optimization.”
    • “Once you're a few hours into gameplay, though, you can see that the mechanics and story are both well-optimized for this particular party of ten.”
  • atmosphere

    3 mentions Positive Neutral Negative
    33% positive mentions, 34% neutral mentions, 33% negative mentions

    The game's atmosphere is visually striking and enhanced by a fitting, relaxing soundtrack, but some elements—like the rain—feel artificial and the intended "alien" ambiance comes across as overused, reducing overall immersion.

    • “The art style is beautiful and the soundtrack is a good combination of relaxing and unobtrusive while still enhancing the setting's atmosphere.”
    • “I understand it’s meant to give the game an 'alien' atmosphere, but it feels heavily overused.”
  • stability

    2 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game demonstrates solid overall stability with minimal bugs, but the camp activity interface has some issues, including buggy warnings and missing important alerts, which can lead to frustrating micromanagement early in the game.

    • “The camp activity interface shows where crew are assigned and includes a couple of warnings, but even those warnings are buggy. Some more important warnings aren't included in that overview, making it fiddly and requiring more micromanagement than necessary to review everything and avoid mistakes. This can lead to significant issues early in the game.”
  • emotional

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game delivers a compelling emotional experience by blending a deep sci-fi narrative with sincere, relatable personal moments. Its storytelling balances complex themes and heartfelt interactions without feeling clichéd or forced.

    • “If you haven't played a previous Ishtar game, it's a mashup of turn-based colony building/survival and JRPG battle game, with a quite solid narrative framework including galaxy-brain sized sci-fi interspersed with heartfelt and gloriously uncheesy personal moments and interactions.”
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Frequently Asked Questions

Dead In Antares is a survival role playing game with science fiction theme. Common tags for Dead In Antares include turn-based, indie, lgbtq+, aliens, combat and others.

Dead In Antares is available on PC and Windows.

Dead In Antares was released on February 19, 2026.

Dead In Antares was developed by Ishtar Games.

Dead In Antares has received mostly positive reviews from players. Most players liked Dead In Antares for its story but disliked it for its replayability.

Dead In Antares is a single player game.

Similar games include Dead Age 2, Dead Age, Regalia: Of Men and Monarchs, Expeditions: Viking, Children of Zodiarcs and others.