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MineMogul is a single player strategy game. It was developed by NoodleForge (Gvarados & Diomonder) and was released on December 4, 2025. It received overwhelmingly positive reviews from players.

MineMogul is a single-player strategy game where you design and build sprawling factories deep underground. Navigate twisting mineshafts, automate resource mining, and manage chaotic physics-based challenges. With fantastic mechanics and sensational graphics, master the grind to become the ultimate Mine Mogul.

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96%
Audience ScoreBased on 929 reviews
gameplay42 positive mentions
grinding10 negative mentions

  • The game features a unique physics system that adds a fun and chaotic element to the automation experience, making it satisfying to watch items move and interact.
  • Players enjoy the challenge of fitting machines and conveyors into tight spaces, which encourages creative problem-solving and redesigning of setups.
  • The developer is actively updating the game and responding to community feedback, showing a commitment to improving the game and adding new content.
  • The game currently has limited content, with many players completing the available quests and reaching the endgame quickly, leading to a feeling of repetitiveness.
  • The cramped cave environment can be frustrating, as it restricts building space and makes it difficult to create efficient layouts without constant redesigning.
  • Some players have experienced performance issues and lag when too many physics objects are present, which can hinder gameplay and enjoyment.
  • gameplay
    92 mentions Positive Neutral Negative

    The gameplay of this early access title is characterized by a physics-based automation system that encourages creativity and optimization, with players engaging in resource management and conveyor belt setups. While the core gameplay loop is addictive and offers around 10-15 hours of content, many reviewers note that the current experience is somewhat shallow and limited, with a desire for more complexity and variety in mechanics. Overall, the game shows promise with its engaging mechanics and frequent updates, but it still requires further development to enhance depth and content.

    • “The physics-based gameplay is fun, and trying to spaghetti conveyors and machines around while figuring out layout optimization is really enjoyable.”
    • “It's a really addicting formula with a great gameplay loop that keeps you progressing without feeling overwhelming.”
    • “The core gameplay loop revolves around mining raw resources, transporting them through conveyor networks, processing them with increasingly complex machinery, and reinvesting the profits into expansion.”
    • “There isn't exactly a ton of content right now, and the mandatory verticality of many machines causes headaches that I am not sure contribute much to gameplay.”
    • “There's very little content, the mine is very small and there is little to no complexity to the gameplay.”
    • “Placement mechanic is also very frustrating; it takes multiple attempts to place every belt because they rarely snap to other structures correctly or at all.”
  • story
    84 mentions Positive Neutral Negative

    The game's story aspect is largely criticized for its lack of depth and creativity, with many players noting that the quest system feels unfinished and overly linear. While the quests provide some structure and progression, they often devolve into repetitive tasks that lack a compelling narrative, leading to a grindy experience, especially in the late game. Players express a desire for a more engaging storyline and additional content to enhance replayability and maintain interest beyond the initial playthrough.

    • “A light quest and progression system helps guide players toward new machines and mechanics, offering direction without fully constraining creativity.”
    • “This game is excellent, watching a couple of YouTube videos before purchase I was concerned it would get overwhelming, but the quests are a very clever way of reducing that risk with all the machines and equipment available in the game and if anything starts to go wrong you can turn all your miners off in the pause menu to fix things.”
    • “Certainly needs more content but I love the idea of exploring the cave deeper and deeper and maybe learning more and more about the world and story while having to use ever more complicated transportation methods to get back to the same deposit box.”
    • “There is no story as of yet, but there is a quest-based system that helps direct you in what to do.”
    • “The quest system is clearly unfinished; one of the machines tends to clog when producing bars, and at the moment there isn’t a strong sense of purpose driving progression forward.”
    • “Its a really fun game to play, but there isn't much content and the layout of the quests is too linear.”
  • optimization
    43 mentions Positive Neutral Negative

    The game's optimization has received mixed feedback, with players enjoying the physics-based gameplay and the challenge of layout optimization, but also experiencing performance issues as factories grow larger and the number of physical objects increases. While some users report smooth performance on high-end systems, others struggle with lag and the need for frequent resets when managing large setups. Overall, there is a consensus that while the game is fun and engaging for optimization enthusiasts, further improvements in performance and UI would enhance the experience significantly.

    • “The physics-based gameplay is fun, and trying to spaghetti conveyors and machines around while figuring out layout optimization is really enjoyable.”
    • “It's really fun to play with a lot of possibilities well optimized; there aren't many bugs, and the few that exist are not that impactful.”
    • “There is a distinct sense of accomplishment in watching a previously unstable setup finally run smoothly after careful rerouting and rebalancing.”
    • “Note: the game runs on Unity's built-in single-threaded PhysX engine, which limits the number of simulated items depending on your CPU’s single-core performance.”
    • “I can play maybe 5 minutes before I have to clear all objects because the performance drops rapidly with 3000+ physical objects.”
    • “The last few missions were a bit boring because by then my factory had already been optimized, and all I had to do was wait for the required amount of items to be sold.”
  • graphics
    22 mentions Positive Neutral Negative

    The graphics of the game are generally praised for their clean and functional art style, which enhances readability and complements the gameplay. While not cutting-edge, the visuals are well-optimized for early access, providing a polished experience with smooth performance even on lower-end systems. Players appreciate the unique aesthetic and the satisfying animations, although some elements, like certain environmental features, could use refinement.

    • “It's all done with great graphics and almost lifelike physics.”
    • “The visuals and presentation are great.”
    • “I also absolutely adore the art style and the environment.”
    • “While the graphics aren't cutting edge, they feel just right for the game, and for a game in early access, it seems amazingly optimized.”
    • “Very early access; there aren't even any graphic settings yet.”
    • “10/10 for sure, one of the top 10 buys I have gotten in my Steam collection. The graphics are not super demanding, so my 2070 Super gave me 150 FPS in 4K, so it's very polished in gameplay and code for an early access.”
  • grinding
    10 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be a mixed experience; while it offers engaging mechanics and charm, the endgame can become tedious, requiring significant time investment to achieve final goals and trophies. Many noted that the need to leave the game running for extended periods to accumulate resources can detract from the overall enjoyment, despite the game's potential for strategic output management. Overall, the balance between challenge and tedium in grinding varies, with some appreciating the lack of early-game grind compared to similar titles.

    • “It's funny from time to time, but when everything is running at full capacity and you need to get some new stuff ASAP, it's mostly tedious.”
    • “Only took about 30 hours to finish all the quests, but to get all the trophies from the final quests does seem a bit grindy as I'll need nearly another 30 hours to build up the $9,999,999 for that final trophy.”
    • “Last few challenges got a bit grindy - I'd just set up the production and then leave the PC running for a few hours.”
  • stability
    9 mentions Positive Neutral Negative

    Overall, the game's stability is a mixed bag; while many players report smooth performance with minimal bugs, some experience significant issues such as freezing and lag, particularly when interacting with certain elements. Users who enjoy troubleshooting and optimizing setups may find the occasional bugs manageable, but those seeking a seamless experience might encounter frustration.

    • “This game is a work of art; it is so addicting and satisfying, and it runs great with very little bugs.”
    • “Game runs great for me on Linux using Proton 90-4; solid FPS throughout my 4 hours in the game so far.”
    • “Runs great.”
    • “If you don’t enjoy troubleshooting, rebuilding setups, or embracing a bit of chaos, this may not be for you right now.”
    • “Each time, the game freezes completely, and when I close it, my whole computer locks up and I’m forced to do a hard reset.”
    • “A little buggy, but overall it's a good game with just one problem: the intense lag that it can cause!”
  • humor
    8 mentions Positive Neutral Negative

    The game's humor is largely derived from its physics-based mechanics, leading to comical situations such as items falling and causing chaotic explosions. Players find joy in the absurdity of their creations and the messes they must clean up, although the humor can sometimes be overshadowed by the game's more tedious moments when managing operations at full capacity. Overall, the blend of funny scenarios and engaging gameplay contributes to a lighthearted experience.

    • “Next, as funny as new equipment delivery is, making everything you buy fall down with collisions enabled has more than once resulted in a comical explosion with equipment scattering in every direction.”
    • “Turns out fully modeling physics of everything to the point where I am in tears laughing at how much of a complete disaster I've created is a good idea.”
    • “Physics work great but it's also hilarious to come back to a room and find a huge pile of ore on the ground that you have to fix whatever problem caused it and clean up the mess.”
  • atmosphere
    4 mentions Positive Neutral Negative

    The atmosphere is highly praised for its immersive and eerie qualities, effectively evoking a sense of suspense and anticipation, reminiscent of a haunted mine filled with potential threats. The combination of visual and auditory elements, particularly the sounds of machinery, enhances the overall experience, making players feel deeply engaged in their environment.

    • “The atmosphere is also spot on; it feels and looks like a mine, and it's a place where you would expect skeletons or zombies to jump out at you.”
    • “The atmosphere is great, with all the machines culminating into this wonderful purring sound of your own creation.”
    • “Even if there is no real danger, it would still add to the atmosphere.”
    • “The vibe creates an atmosphere where you won't want to cheat.”
    • “Even if there is no real danger, it would add to the atmosphere.”
  • replayability
    2 mentions Positive Neutral Negative

    Players feel that the game's replayability is currently limited but expect future updates to enhance it significantly, similar to titles like Factorio. They suggest that adding more variation and additional spending options would greatly improve the replay value.

    • “If there were more variation and additional things to spend money on, it would significantly increase the replayability.”
    • “This is early access still, and I expect future updates to extend the replayability to something closer to Factorio.”
    • “If there was some more variation and more to spend money on, it would increase the replayability a lot.”
  • monetization
    2 mentions Positive Neutral Negative

    The monetization in Minemogul is likened to the exaggerated promises of fake mobile game ads, suggesting that the game successfully delivers on the engaging experiences those ads portray.

    • “You know those fake mobile game ads?”
    • “Minemogul is the real version of those ads.”
  • music
    1 mentions Positive Neutral Negative

    Users express a desire for additional music and ambient sounds, suggesting that even a small enhancement in this area could significantly improve the overall exploration experience.

    • “Hoping to hear some music added at some point; even a little more ambience can go a long way in making everything feel even better to explore.”
    • “Hoping to hear some music added at some point; even a little more ambience can go a long way in making everything feel better to explore.”
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7h Median play time
8h Average play time
5-13h Spent by most gamers
*Based on 22 analyzed playthroughs
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Frequently Asked Questions

MineMogul is a strategy game.

MineMogul is available on PC and Windows.

On average players spend around 8 hours playing MineMogul.

MineMogul was released on December 4, 2025.

MineMogul was developed by NoodleForge (Gvarados & Diomonder).

MineMogul has received overwhelmingly positive reviews from players. Most players liked this game for its gameplay but disliked it for its story.

MineMogul is a single player game.

Similar games include Hydroneer, Alchemy Factory, Automation Empire, Satisfactory, Oddsparks: An Automation Adventure and others.