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Dangerous High School Girls in Trouble! Game Cover

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Dangerous High School Girls in Trouble! is a single player casual role playing game with fantasy, comedy and historical themes. It was developed by Mousechief and was released on February 23, 2009. It received mostly positive reviews from both critics and players.

Explore four beautiful game boards, dozens of character cards, and thousands of dialog cards (worn and aged from decades of neglect) which comprise the zany world of an American small town in the 1920s. Encounter nearly a hundred individual personalities. These denizens form the core culture of intolerance and repression your girls can overcome with wit, charm, and brazenness.

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60%
Audience ScoreBased on 191 reviews
story28 positive mentions
grinding9 negative mentions

  • Unique and clever concept blending board game mechanics, RPG elements, and mini-games set in a 1920s American high school with female protagonists.
  • Charming vintage art style and jazzy soundtrack that complement the setting and atmosphere well.
  • Engaging, witty, and often humorous writing with a story that evolves from lighthearted mischief to a darker, more complex mystery.
  • Gameplay relies heavily on a small set of repetitive mini-games that can become tedious and frustrating over time.
  • The user interface is clunky and poorly optimized, with slow map navigation, lack of zoom, and an awkward aspect ratio making the game cumbersome to play.
  • The narrative tone shifts abruptly late in the game to dark and unsettling themes without sufficient warning, which some players found jarring and off-putting.
  • story
    99 mentions Positive Neutral Negative

    The story is a unique and intriguing 1920s high school murder mystery featuring strong-willed teenage girls, blending dark themes with quirky, board game-inspired mechanics. While praised for its engaging writing, complex plot, and charming characters, it often suffers from tonal whiplash, late-game disturbing content, and convoluted narrative progression that can make it feel confusing or exploitative. Overall, the story is compelling and memorable for many, though some find it repetitive, uneven, or hard to fully enjoy due to gameplay and pacing issues.

    • “Has a good plot that gets a lot more complicated and dense than what it seems at first, and it has a kind of unique charm.”
    • “The story begins simply, but soon after branches off into multiple concurrent threads that all weave into a massive conspiracy controlling the town.”
    • “When I started playing it I was skeptical about it, but as I got to know the storyline and felt to be the characters in the story I was truly amazed and mesmerized with the incredible work that the designers had done for this game.”
    • “I read some other reviews that made me realize this game is not only boring but also terrible story-wise.”
    • “The game also suffers from a lack of information: pow wows will advance the plot (this is not stated anywhere you had to infer it), which often locks you out of side quests, and sometimes you're asked to find someone or talk to someone without any indication where or when to find them, and given actions take time, characters move around and there's a mandatory 9pm curfew this can be an exercise in frustration.”
    • “I struggled along with the game as it became more and more tedious, hoping to simply complete the storyline... but the end of the game finished in such an abrupt and non-fulfilling way that it made me regret the hours I'd spent wasting my time with the game in the first place.”
  • gameplay
    49 mentions Positive Neutral Negative

    The gameplay is a unique blend of a board-game-like map, card battles, and multiple minigames with thematic 1920s aesthetics and quirky mechanics, offering an original and creative experience. However, many find it repetitive, opaque, occasionally reliant on luck, and lacking depth or strategic complexity, leading to mixed enjoyment depending on player preference for narrative and unconventional systems. While it has charm and distinctive style, the gameplay can become tedious and frustrating, especially due to rough mechanics and limited variation.

    • “Gameplay unfolds across a stylized, board-game-like map of Brigiton, where locations act as spaces to land on and characters function as challenges or opportunities.”
    • “The gameplay revolves around card battles where each card represents a different girl, each with unique traits and abilities.”
    • “The gameplay is based around 4 minigames, at which winning or losing has consequences for the story and conversations you encounter.”
    • “Its mechanics can feel opaque at times, and outcomes occasionally hinge on luck in ways that may frustrate players who prefer full transparency.”
    • “Gameplay wise, it got a bit boring after a while, and there was very little consequence to losing at minigames because you could save before encounters and reload saves if you failed.”
    • “Second the gameplay is poor, divided into 4 repetitive, childish minigames of no strategic or tactical depth.”
  • graphics
    26 mentions Positive Neutral Negative

    The graphics adopt a deliberately vintage, hand-drawn, board game-inspired aesthetic that many find charming and fitting for the 1920s theme. While some consider the visuals simple or outdated, they contribute strong personality and atmosphere, though a few users noted technical or resolution issues. Overall, the graphics support the game's unique style but may not appeal to those expecting high-end or modern visuals.

    • “Adopts a deliberately rough, hand-drawn aesthetic that reinforces its board-game identity.”
    • “The visuals are charmingly vintage, with hand-drawn characters and a jazzy, prohibition-era soundtrack that perfectly complements the retro setting.”
    • “The artwork consistently represents an old board game, which is very easy on the eyes.”
    • “It was uneventful and I didn't quite get the poker game thing, and the graphics are not worth $19.99 USD.”
    • “The graphics are obviously made to look old, but the game itself is also fairly old, which explains why it is what it is and why the dimensions are so bad.”
    • “The interface is terrible, the audio is low-fi, the graphics are meh, and the gameplay is very basic games of chance; not worth your time. Pick up Tabletop Simulator and play some real board games.”
  • humor
    13 mentions Positive Neutral Negative

    The game features witty, clever, and often quirky humor that enhances its engaging story and nostalgic setting, blending snappy dialogue with subtle social commentary. While many players appreciate its offbeat, lighthearted tone and parody elements, the humor may not resonate with everyone. Overall, the humor adds charm and fun to the game’s narrative-driven experience.

    • “The writing is snappy, filled with clever humor, witty dialogue, and subtle social commentary, adding a layer of fun to the lighthearted premise.”
    • “Very fun, very silly, great story with a lot of good funny bits!”
    • “Personally, I didn't find the core mechanics to be terribly compelling—they're very systems-driven, and I would have preferred something more narrative-driven—but still had a lot of fun due to its wry sense of humor and affectionate parody of the era.”
  • grinding
    10 mentions Positive Neutral Negative

    The grinding in this game is widely criticized for being tedious and repetitive, with players having to replay the same minigames multiple times that quickly become boring and frustrating. The board-style navigation and UI contribute to a slow, chore-like experience, overshadowing the story and initial charm. Overall, the repetitive gameplay and lack of engaging progression make grinding feel more like a frustrating obstacle than an enjoyable challenge.

    • “You'll be constantly playing and replaying the same 4 minigames, which after a while turn a bit tedious.”
    • “But the mini-games that comprise the bulk of the gameplay, while mildly fun on their own, quickly became tedious and even mind-numbingly boring.”
    • “While it sets uncommonly and interestingly in 1920s pre-women's rights era at a high school, playing the game itself feels like a chore as every choice you make has you either delving deep into a shifty and overindulged plot by playing repetitive card games that feel more luck-oriented than skill-oriented, or borderline-level-grinding your characters via the same repetitive card games.”
  • music
    9 mentions Positive Neutral Negative

    The music, characterized by jazzy, 1920s prohibition-era and ragtime-inspired tracks, perfectly complements the game's vintage, board game-like art style and retro setting. While initially charming and immersive, the short loops and repetitive stings can become grating over extended play. Overall, the soundtrack is praised for its period authenticity and mood, enhancing the nostalgic atmosphere despite some frustration with repetition.

    • “The visuals are charmingly vintage, with hand-drawn characters and a jazzy, prohibition-era soundtrack that perfectly complements the retro setting.”
    • “The art style makes it look like a board game and the music is period inspired.”
    • “Graphics are old school, washed out old style and the music fits so perfectly that it makes most other games' soundtracks stand out like a sore thumb, like Biometal on the Super NES.”
    • “Music is charming at first, but tracks are short and loop a lot.”
    • “Although the concept of an old style board game is fairly clever, the 1920's speakeasy music begins to grate after an hour or so of gameplay.”
    • “There is a certain NPC who is just there to tell you "it's past curfew!" and running into him while trying to find side objectives is an exercise in complete frustration of skipping dialogue while the same music sting plays over and over.”
  • atmosphere
    6 mentions Positive Neutral Negative

    The game's atmosphere is uniquely weird and deeply immersive, effectively conveying a secretive, oppressive town that enhances the engaging and charming story. Its distinct blend of humor and tension creates a refreshing and captivating experience unlike typical RPGs.

    • “They're entertaining and sometimes pretty funny, but the real interest is the main story which does an amazing job of conveying the oppressive atmosphere of a secretive town that will do anything to protect itself and subdue our young heroines.”
    • “The atmosphere and the plot are really engaging, and the dialogues really fitting and funny.”
    • “The story has an undeniable charm to it, the atmosphere is quite refreshing.”
  • emotional
    4 mentions Positive Neutral Negative

    The game's emotional tone primarily relies on satire, humorously critiquing societal norms while occasionally providing moments of genuine intrigue. However, emotional connections with characters are limited, and interactions remain mostly lighthearted and detached.

    • “The writing leans heavily on satire, poking fun at moral panic, authority, and societal expectations, while still allowing moments of genuine intrigue and emotional investment.”
    • “The game is plenty long; every time I thought it was over, there was another chapter, which I really liked and made me feel like this was a solid buy.”
  • replayability
    3 mentions Positive Neutral Negative

    Replayability in this game is mixed; while some find the core gameplay repetitive, others appreciate the variety of character interactions and strategic options that enhance replay value. Overall, it offers at least one satisfying playthrough with potential for more.

    • “I have nothing bad to say about this game aside from no replayability.”
    • “While the core gameplay can get repetitive, the game's replayability is bolstered by the variety of character interactions and strategic choices.”
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80%Critics’ scoreBased on 1 critic reviews
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Frequently Asked Questions

Dangerous High School Girls in Trouble! is a casual role playing game with fantasy, comedy and historical themes.

Dangerous High School Girls in Trouble! is available on PC, Mac OS and Windows.

Dangerous High School Girls in Trouble! was released on February 23, 2009.

Dangerous High School Girls in Trouble! was developed by Mousechief.

Dangerous High School Girls in Trouble! has received mostly positive reviews from both players and critics. Most players liked Dangerous High School Girls in Trouble! for its story but disliked it for its grinding.

Dangerous High School Girls in Trouble! is a single player game.

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