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"Dangerous High School Girls in Trouble!" is a unique role-playing game set in a 1920s high school. Players manipulate and outwit various characters to solve mysteries and advance their squad's reputation. The game features strategic dialogue-based gameplay and a distinctive cartoonish art style. Characters can gain new skills, items, and allies, but watch out for the consequences of getting caught in a lie.

Dangerous High School Girls in Trouble! screenshot
Dangerous High School Girls in Trouble! screenshot
Dangerous High School Girls in Trouble! screenshot
Dangerous High School Girls in Trouble! screenshot
Dangerous High School Girls in Trouble! screenshot
Dangerous High School Girls in Trouble! screenshot
Dangerous High School Girls in Trouble! screenshot
Dangerous High School Girls in Trouble! screenshot
Dangerous High School Girls in Trouble! screenshot
Dangerous High School Girls in Trouble! screenshot

60%
Audience ScoreBased on 187 reviews
story28 positive mentions
grinding8 negative mentions

  • The game features a charming 1920s setting with a unique premise that combines elements of board games and RPGs.
  • The writing is witty and engaging, with well-developed characters that add depth to the story.
  • The gameplay, while repetitive, offers a fun mix of mini-games that can be enjoyable in short bursts.
  • The mini-games quickly become repetitive and tedious, leading to a decline in overall enjoyment.
  • The game takes a dark turn in its narrative that may be jarring and unsettling for some players.
  • The user interface and navigation can be clunky and frustrating, detracting from the overall experience.
  • story
    97 mentions Positive Neutral Negative

    The game's story is a mixed bag, with some players praising its unique 1920s high school setting and engaging characters, while others criticize it for becoming convoluted and introducing jarring themes, such as sexual assault, that feel out of place. Many reviews highlight the charm and humor in the writing, but note that the gameplay can detract from the narrative experience, leading to a repetitive and tedious progression. Overall, while the story has intriguing elements and potential, its execution leaves some players feeling unsatisfied and confused.

    • “Has a good plot that gets a lot more complicated and dense than what it seems at first, and it has a kind of unique charm.”
    • “The atmosphere and the plot are really engaging, and the dialogues are fitting and funny.”
    • “The story begins simply, but soon after branches off into multiple concurrent threads that all weave into a massive conspiracy controlling the town.”
    • “I read some other reviews that made me realize this game is not only boring but also terrible story-wise.”
    • “The story doesn't feel so empowering as it does exploitative.”
    • “I struggled along with the game as it became more and more tedious, hoping to simply complete the storyline... but the end of the game finished in such an abrupt and non-fulfilling way that it made me regret the hours I'd spent wasting my time with the game in the first place.”
  • gameplay
    44 mentions Positive Neutral Negative

    The gameplay is characterized by a series of unique minigames that blend RPG mechanics with a narrative-driven experience, set against a charming 1920s backdrop. However, many players find the gameplay repetitive and lacking in depth, with some mechanics feeling tedious over time. While the quirky premise and aesthetic appeal are praised, the overall execution leaves some players feeling that the gameplay does not fully engage or entertain.

    • “Unique game mechanics: the primary game loop consists of uncovering the story through 5 minigames that all play differently and require differing levels of luck and skill.”
    • “Great 20's themed art style and writing style, and numerous mini-games to model a subtly complex set of stats, mechanics, and roleplaying options.”
    • “I recommend this wholeheartedly for anyone looking for a game that really does something creative and different, and does so with great theming and fun gameplay.”
    • “Very glitchy and gameplay is uninteresting.”
    • “Gameplay-wise, it got a bit boring after a while, and there was very little consequence to losing at minigames because you could save before encounters and reload saves if you failed.”
    • “Second, the gameplay is poor, divided into 4 repetitive, childish minigames with no strategic or tactical depth.”
  • graphics
    23 mentions Positive Neutral Negative

    The graphics of the game are characterized by a nostalgic, board game-inspired art style that reflects the 1920s theme, appealing to some players for its charm and personality. However, opinions are mixed, with some reviewers noting the low-budget aesthetic and outdated visuals, which may not satisfy those seeking high-quality graphics. Overall, while the artwork is appreciated for its uniqueness, it is often described as simplistic and occasionally marred by technical issues.

    • “Great 20's themed art style and writing style, and numerous mini-games to model a subtly complex set of stats, mechanics, and roleplaying options.”
    • “The artwork consistently represents an old board game, which is very easy on the eyes.”
    • “A ton of personality, crisp, clean graphics and simple yet nuanced gameplay.”
    • “The graphics are made to look old, but the game itself is also fairly old, which explains why it is what it is and why the dimensions are so bad.”
    • “The interface is terrible, the audio is low-fi, the graphics are mediocre, and the gameplay is very basic. Not worth your time; pick up Tabletop Simulator and play some real board games.”
    • “Graphics are old school, washed out, and the music fits so perfectly that it makes most other games' soundtracks stand out like a sore thumb.”
  • grinding
    9 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious and repetitive, primarily due to the reliance on a limited set of minigames that quickly lose their appeal. Many reviewers express frustration with the game's user interface and the lack of engaging content, leading to a sense of boredom and regret over the time spent playing. Overall, the grinding detracts significantly from the game's initial charm and narrative potential.

    • “You'll be constantly playing and replaying the same 4 minigames, which after a while turn a bit tedious.”
    • “But the mini-games that comprise the bulk of the gameplay, while mildly fun on their own, quickly became tedious and even mind-numbingly boring.”
    • “I struggled along with the game as it became more and more tedious, hoping to simply complete the storyline... but the end of the game finished in such an abrupt and non-fulfilling way that it made me regret the hours I'd spent wasting my time with the game in the first place.”
  • humor
    9 mentions Positive Neutral Negative

    The humor in the game is characterized by its wry, tongue-in-cheek writing and engaging dialogues, which many players find entertaining and memorable. While some reviewers noted that the core mechanics could be more compelling, the overall silliness and clever humor contribute significantly to the game's charm and enjoyment. The blend of a quirky atmosphere with a strong narrative enhances the comedic elements, making it a standout feature for players.

    • “Very fun, very silly, great story with a lot of good funny bits!”
    • “The atmosphere and the plot are really engaging, and the dialogues are really fitting and funny.”
    • “This game might strike you as odd and silly, but with its engaging story, twists, and funny dialogue, it's an adventure you will remember for quite some time.”
  • music
    8 mentions Positive Neutral Negative

    The music in the game is initially charming and period-inspired, featuring ragtime and jazz tracks that complement its board game aesthetic. However, players note that the short loops can become repetitive and grating over time, detracting from the overall experience. While the soundtrack enhances the game's nostalgic feel, its limited variety may lead to frustration during extended play sessions.

    • “The art style makes it look like a board game and the music is period inspired.”
    • “The combination of soft line art and what is presumably public domain ragtime music produces an odd feeling; partially like a glimpse of life nearly a century ago (or at least the popular culture of the time), and partially like watching an episode of the Twilight Zone you've never seen before.”
    • “[Charming and engaging style, fun minigames, jazz soundtrack fits perfectly].”
    • “Music is charming at first, but tracks are short and loop a lot.”
    • “Although the concept of an old style board game is fairly clever, the 1920's speakeasy music begins to grate after an hour or so of gameplay.”
    • “The combination of soft line art and what is presumably public domain ragtime music produces an odd feeling; partially like a glimpse of life nearly a century ago, and partially like watching an episode of the Twilight Zone you've never seen before.”
  • atmosphere
    6 mentions Positive Neutral Negative

    The game's atmosphere is described as engaging and unique, effectively conveying a sense of oppression within a secretive town. The combination of weird design elements, fitting dialogues, and a captivating plot creates a refreshing and entertaining experience that stands out in the gaming landscape. Overall, it offers a compelling blend of charm and intrigue that enhances the gameplay.

    • “The atmosphere and the plot are really engaging, and the dialogues are fitting and funny.”
    • “They're entertaining and sometimes pretty funny, but the real interest is the main story, which does an amazing job of conveying the oppressive atmosphere of a secretive town that will do anything to protect itself and subdue our young heroines.”
    • “The story has an undeniable charm to it; the atmosphere is quite refreshing.”
    • “Given some of the atmosphere of the game, I thought that it was going to take a different direction near the end - like the town was revealed to be a Stepford-esque last remnants of civilization or retro self-contained arcology in a dystopian future.”
    • “The game is pretty weird as is, and such a design just adds to the atmosphere.”
    • “I'd recommend it to anyone interested either by the atmosphere or the weird board game-RPG hybrid gameplay - it's pretty much unlike anything else I've played.”
  • emotional
    3 mentions Positive Neutral Negative

    The emotional aspect of the game is mixed; while its length and continuous chapters provide a sense of value, players report a lack of emotional connection and depth, particularly in competitive scenarios where losses feel detached and unimpactful.

  • replayability
    2 mentions Positive Neutral Negative

    Overall, the game has limited replayability, with some players feeling it is worth a single play-through, while others suggest there may be potential for additional replay value.

    • “I have nothing bad to say about this game aside from its lack of replayability.”
    • “Well worth a playthrough, and I suspect there's even room for some replayability.”

80%Critics’ scoreBased on 1 critic reviews

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