Skip to main content

Lost in Random

An exciting story of evens and odds, Lost in Random is the kind of action-adventure that is worth experiencing no matter who you are.
85%Game Brain Score
story, graphics
grinding, stability
92% User Score Based on 1,115 reviews
Critic Score 78%Based on 33 reviews

Platforms

Nintendo SwitchPlaystation 5Playstation 4Xbox Cloud GamingXboxEa OriginPlayStationWindowsXbox Series X|SPCXbox Game PassCloudXbox One

About

In "Lost in Random," players navigate a mysterious world where life is determined by a die roll. As a young girl named Even, you must join forces with a sentient die named Dicey to rescue your kidnapped sister from the powerful Queen of Random. Together, you'll explore distinct, procedurally generated biomes, battling strange creatures, solving puzzles, and gambling in strategic card-based combat. Your choices and luck will shape your journey.

Lost in Random screenshot
Lost in Random screenshot
Lost in Random screenshot
Lost in Random screenshot
Lost in Random screenshot
Lost in Random screenshot
Lost in Random screenshot
Lost in Random screenshot
Lost in Random screenshot
Lost in Random screenshot
Lost in Random screenshot
+2
Skip User Reviews

92%
Audience ScoreBased on 1,115 reviews
story375 positive mentions
grinding40 negative mentions

  • The game features a beautifully crafted art style reminiscent of Tim Burton's work, creating a whimsical and dark atmosphere.
  • The story is engaging and well-written, with memorable characters and humorous dialogue that keeps players invested.
  • The unique combat system combines real-time action with deck-building mechanics, offering a fresh and innovative gameplay experience.
  • The combat can become repetitive and tedious, especially as players encounter the same enemies and limited card variety throughout the game.
  • There are technical issues, such as poor camera controls and occasional glitches, which can detract from the overall experience.
  • The game lacks a chapter select feature, making it difficult for completionists to go back and collect missed items or achievements.
  • story
    769 mentions Positive Neutral Negative

    The story of "Lost in Random" is widely praised for its engaging narrative, whimsical yet dark atmosphere reminiscent of Tim Burton's style, and well-developed characters. Players appreciate the emotional depth and unique storytelling elements, which include themes of sisterhood and adventure, although some note that the pacing can feel slow and the combat repetitive. Overall, the game is considered a charming and immersive experience, particularly for those who enjoy story-driven gameplay.

    • “The story is captivating and enjoyable, the gameplay is smooth and well integrated, and the world is wonderfully illustrated.”
    • “The great storytelling bonds you with the world and characters; I was genuinely excited to see what would come next from the beginning until the end.”
    • “Lost in Random is set in a masterfully crafted world which tells a gothic fairy tale-like story that has plenty of warmth despite its dark hue.”
    • “The story is sooo basic you know what will happen in the first 10 seconds, but it is stretched soooo much and is very slow.”
    • “The main story has an awful ending.”
    • “The story itself is not that special, in my opinion, but all the elements combined make it worth playing.”
  • graphics
    329 mentions Positive Neutral Negative

    The graphics of the game are widely praised for their unique Tim Burton-esque art style, which evokes a whimsical yet dark atmosphere reminiscent of stop-motion films. While many reviewers highlight the stunning visuals and character designs, some note that animations can feel a bit lazy or clunky, and there are limited graphical options available. Overall, the art direction is considered a major strength, captivating players with its imaginative and charming aesthetic.

    • “The art style is very unique.”
    • “The graphics are beautiful.”
    • “The tim burton-esque visuals are simply nothing but extraordinary, from the environment to the architecture to the monsters or just the NPCs.”
    • “Graphics are not great, with a mysterious fog hiding the mediocre job done.”
    • “Graphically it tries to use the gothic style which I adore but it really fails to deliver; the setting is just incoherent, it's like a couple of nice pictures slapped onto a dead and uninspired environment.”
    • “While it started off as a visual feast for the eyes, embodying the art style of Tim Burton and feeling like playing a live-action version of The Nightmare Before Christmas, the game was clearly rushed to production, and its quality suffers heavily because of it.”
  • gameplay
    315 mentions Positive Neutral Negative

    The gameplay in "Lost in Random" is characterized by its unique blend of card-based mechanics and action RPG elements, offering a refreshing yet sometimes repetitive combat experience. While the innovative use of dice and deck-building adds depth, many players noted that the gameplay can become monotonous, particularly in the latter stages, due to limited enemy variety and a lack of strategic depth. Overall, the game is praised for its charming aesthetics and engaging story, but it may not satisfy those seeking complex gameplay.

    • “The gameplay, story, and combat style were added bonuses to a really visually fun game.”
    • “The gameplay feels fresh and is really enjoyable, and the story is cute and quite interesting with memorable characters.”
    • “Lost in Random offers a highly enjoyable experience with rich, dynamic gameplay and an interesting plot.”
    • “Learning that its minimum 18 hours of gameplay to finish the main story became too much.”
    • “The gameplay is pretty basic when it comes to moving around and exploring, but the fights are where it gets interesting.”
    • “The gameplay, like many other reviewers pointed out, does get tiring and would have definitely benefited from more cards/mechanics to keep it interesting.”
  • music
    103 mentions Positive Neutral Negative

    The music in the game has received widespread acclaim for its quality and fittingness to the game's atmosphere, often compared to the works of Tim Burton. Players appreciate the immersive soundtrack, which enhances the overall experience, although some noted instances of repetitiveness in certain tracks. Overall, the music is described as beautiful, engaging, and integral to the game's charm and storytelling.

    • “The music in this game is quite good and fits the setting of the game well, almost like a movie.”
    • “The music is pleasant to the ears and I didn't turn it off unlike most other games.”
    • “The music, atmosphere, voice, gameplay, it's just an amazing game.”
    • “You expect a game about a queen abducting children to have some creepy music or sad music, right? Wrong, instead we got circus-like music that makes the game feel like a cheap Disney movie.”
    • “Some music was repeated during exploration and made each area feel a little less unique.”
    • “The only negatives would be the low variety of enemies and the annoying town music which is often repeated in different numbered worlds.”
  • humor
    67 mentions Positive Neutral Negative

    The humor in the game is characterized by a blend of dark, quirky, and often child-like elements, with plenty of fourth-wall-breaking moments and clever dialogue that elicits genuine laughter. Players appreciate the unique combination of gothic aesthetics and whimsical storytelling, which is complemented by engaging voice acting and memorable characters. Overall, the humor enhances the experience, making it both entertaining and emotionally resonant amidst its darker themes.

    • “Humor is very much adult and there is a fourth-wall-breaking narrator, too.”
    • “I immediately fell in love with this game, for its dark humor and stunning art direction, for its eerie story and great background music.”
    • “The writing is wonderful and hilarious!”
  • atmosphere
    46 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its enchanting and immersive qualities, drawing strong comparisons to Tim Burton's aesthetic with its dark yet whimsical design. Players appreciate the beautiful art style, engaging music, and memorable characters that contribute to a unique and captivating world. However, some critiques mention that certain elements can feel repetitive or lack depth towards the game's conclusion, slightly detracting from the overall experience.

    • “Gothic horror with cartoonish sensibilities and a quirky sense of humor isn't exactly rare in video games, but I've never seen the specific aesthetics and atmosphere of movies like James and the Giant Peach, Coraline, and Corpse Bride so effectively recreated in a game as this one does.”
    • “You can really feel that the people who made this put a lot of heart and passion into the project - just walking around the towns with their crooked buildings and eerie atmosphere is pure bliss.”
    • “The atmosphere and world is crafted beautifully, and this is aided significantly by an engaging and fun plot, vibrant characters, and enthusiastic voice acting.”
    • “Atmosphere and NPC choices occasionally felt flat or forced (I'm looking at you, Mannie Dex, just go home already).”
    • “Although it has interesting combat mechanics and the atmosphere can be fun sometimes, this game lacks finesse.”
    • “I found the overall atmosphere and artistic depth to taper off in the last 15-20% or so of the game.”
  • grinding
    44 mentions Positive Neutral Negative

    Overall, players find the grinding aspect of the game to be tedious and repetitive, particularly in combat, which often feels drawn out and unbalanced. While some appreciate the unique combat mechanics and engaging narrative, many express frustration with the monotony of fighting the same enemies and the slow pace of gameplay, leading to a diminished enjoyment over time. Despite its creative elements, the grinding can detract significantly from the overall experience.

    • “I'm not grinding this game really hard, but rather playing it in 60 to 180 minute intervals.”
    • “Side quests are engaging and fun, not grindy feeling.”
    • “The combat is the worst and most tedious part of the experience.”
    • “The art style and narrative carry this game, but the combat is so tedious that you almost wish it wasn't there at all at times.”
    • “You'll keep fighting the same enemies with the same set of abilities over and over again, where it may just start to feel like it's more tedious than fun, which is a real shame.”
  • emotional
    27 mentions Positive Neutral Negative

    The emotional aspect of the game is widely praised for its heartfelt storytelling, charming characters, and impactful voice acting, often likened to a Tim Burton film. Players report experiencing a range of emotions, from joy to sadness, with many highlighting the game's ability to forge deep emotional connections and evoke tears. While some found the narrative occasionally lacking in emotional depth, the overall consensus is that the game offers a unique blend of whimsy, creepiness, and genuine emotional resonance.

    • “So to start off, I want to say Lost in Random has one of the most emotional stories I have ever experienced through any medium (i.e. book, game, movie, TV) and looking purely from a story perspective, Lost in Random is fantastic!”
    • “The music was phenomenal, the game design and art style is a wet dream, and the story made me cry too many times to count.”
    • “With beautiful writing and a touching story, it does a great job at making you really care about what happens to Even, as well as everyone she meets.”
  • character development
    25 mentions Positive Neutral Negative

    Character development in the game is a mixed bag; while the character and world designs are visually stunning and reminiscent of Tim Burton's style, some characters lack depth and personality, leading to a disconnect in their development. The dialogue is praised for enhancing character interactions, but certain main characters feel underdeveloped, which detracts from the overall narrative experience. Despite these shortcomings, the game's aesthetic and engaging environments contribute positively to the overall charm and appeal.

    • “Very well-thought dialogues and character design.”
    • “The story is well-written, the soundtrack is great, the level and character design is really beautiful, the game mechanics and play-style try to push the envelope a bit, which all together makes this a very unique and compelling experience as a whole.”
    • “Overall, I can tell the devs put a lot of love into the character design, atmosphere, and witty writing.”
    • “I hated her; she doesn't get any character development at all, and all the side characters have zero personality other than being miserable or stupidly happy.”
    • “Only negative sides with the game would be the low variety in character design and voice acting.”
    • “I think this hurt her character development, and it was hard to get a read on what her personality was supposed to be like.”
  • optimization
    16 mentions Positive Neutral Negative

    Overall, the game's optimization is generally well-received, with many players reporting smooth performance and no significant bugs or crashes. However, some users noted issues such as minor framerate drops, asset loading problems, and a lack of advanced graphics settings, suggesting that while the game runs well, it could benefit from further refinement and polish. Despite these concerns, the aesthetic appeal and engaging gameplay contribute positively to the overall experience.

    • “Performance on my PC was great and the game has native ultrawide support.”
    • “The game is pretty well optimized and runs smoothly from start to finish.”
    • “Performance is also as you would expect, 3 hours played and not a single crash or slowdown.”
    • “I believe they apply denovo or some bad application inside the game to make game performance worse in order to prevent some pirates from playing the game.”
    • “My review for Lost and Random is a three out of five. It's an average game at a decent price, and it hurts me to say this because it has glimpses of something truly special, but it's held back by obviously not enough money and time put into the game. If they would have just given it another year or two before releasing it to improve the lip syncing and fix some performance issues, the game could have been something truly special. As it is now, Lost and Random is average.”
    • “I wish it was better optimized, since I could see assets loading in and out when exploring and had a few framerate drops here and there, but the story is engaging with a lot of charming characters, even if models are clearly reused.”
  • stability
    14 mentions Positive Neutral Negative

    The game's stability is marked by a mix of minor bugs and glitches that, while not game-breaking, can detract from the overall experience. Players report issues such as invisible walls, graphical glitches, and balance problems, particularly towards the end of the game. Despite these flaws, many still find the gameplay enjoyable and the story compelling, suggesting that the positives may outweigh the stability concerns for some players.

    • “It was bug-free, had an amazing art style, and the gameplay really tied it all together.”
    • “It has buggy behavior but not enough to break the game, just enough to make the experience less pleasant.”
    • “When you toss in the visual style it makes it all come together, but, and this is a big but, this game being an EA published game (and a single player one at that) there are some glaring bugs, glitches, and issues that I have to mention because they can make things more than a little annoying at times when they crop up.”
    • “You fight the same enemies over and over, there are far too few practical cards to use, subtitles cannot be disabled, you will come across countless invisible walls, and you'll encounter multiple graphical glitches.”
  • replayability
    8 mentions Positive Neutral Negative

    Overall, the game's replayability is limited, with some optional sidequests and collectibles that may extend playtime to around 16-17 hours for completionists. While there are various deckbuilding options and sidequests, players cannot revisit previously completed regions, necessitating a full replay to gather missed lore. For those focused on narrative rather than extensive replay value, the game offers a solid experience, but it lacks significant incentives for multiple playthroughs.

    • “Replay value is quite something; there are a lot of sidequests and deckbuilding options to explore. Sadly, one cannot revisit regions after passing them once, meaning if you left a piece of lore behind, you need to replay the game to collect it.”
    • “Replayability - 7.5/10”
    • “If you're looking for some excellent narrative of around 12 hours, but do not care so much about replayability and depth in action, this game is really good.”
    • “There are a few nooks and crannies to explore for extra coins or collectibles, some optional side quests, but nothing that would make the game replayable.”
    • “You might be able to squeeze out 16 or 17 hours if you want to 100% it, but due to the lack of replayability, there's not much more you can get out of it.”
    • “There is no replay value, so plan ahead if 100% completion is important to you.”
  • monetization
    5 mentions Positive Neutral Negative

    Overall, the monetization aspect of the game is positively received, with players appreciating the absence of microtransactions, which is a rarity for EA titles. However, there is a general concern about the game's bugs and a lack of advertisement, overshadowing its strengths.

    • “What a great game! It's a surprise that EA let developers do their best and haven't pushed any microtransactions.”
    • “It's probably one of the better EA games, considering lore, gameplay, style, and monetization.”
    • “Single-player and multi-player games ruined by monetization and micro-transactions.”
    • “It's probably one of the better EA games, considering lore, gameplay, style, and monetization... it is a real shame it is so bugged.”
Skip Critic Reviews
Skip Game Offers

Buy Lost in Random

15h Median play time
14h Average play time
11-24h Spent by most gamers
*Based on 16 analyzed playthroughs
Skip Videos

Videos

Skip Games Like Lost in Random

Games Like Lost in Random

Eastward Image
ANNO: Mutationem Image
Underhero Image
Blacktail Image
A Plague Tale: Innocence Image
This game contains adult content