Lost in Random Game Cover

In "Lost in Random," players navigate a mysterious world where life is determined by a die roll. As a young girl named Even, you must join forces with a sentient die named Dicey to rescue your kidnapped sister from the powerful Queen of Random. Together, you'll explore distinct, procedurally generated biomes, battling strange creatures, solving puzzles, and gambling in strategic card-based combat. Your choices and luck will shape your journey.

  • Nintendo Switch
  • PC
  • Play​station 4
  • Play​station 5
  • Windows
  • Xbox One
  • Xbox Series X|S
  • Cloud
  • Ea Origin
  • Play​Station
  • Xbox
  • x_box_cloud_gaming

Reviews

91%
Audience ScoreBased on 1,663 reviews
story584 positive mentions
grinding69 negative mentions
  • The game features a unique and charming art style reminiscent of Tim Burton's work, creating a visually stunning experience.
  • The story is engaging and filled with humor, with well-developed characters that add depth to the narrative.
  • The combat system, which combines real-time action with card-based mechanics, offers a fresh and enjoyable gameplay experience.
  • The combat can become repetitive and tedious, especially as the game progresses and enemy variety is limited.
  • There are bugs and glitches that can disrupt gameplay, including issues with dialogue and character interactions.
  • The game lacks a chapter select feature, making it difficult to go back and complete missed side quests or collectables.
  • story1,188 mentions

    The story of "Lost in Random" is a whimsical yet dark fairy tale that follows the journey of Even as she seeks to rescue her sister Odd from an evil queen. Players appreciate the game's unique narrative style, charming characters, and Tim Burton-esque art direction, though some feel the story could benefit from deeper exploration and a more satisfying conclusion. Overall, the storytelling is engaging and immersive, making it a highlight of the game despite some criticisms regarding pacing and combat mechanics.

    • “The visuals, the story, the voice acting - it's so incredibly charming and top-notch, and deserving of tons of praise and attention.”
    • “The story is interesting, the world - while small - has the depth making me want to explore it.”
    • “Lost in Random is a short adventure story where you play as Even, the twin sister of Odd, as you explore and resolve a variety of problems of the inhabitants of Random on a quest to save your sister from the queen.”
    • “The story unfortunately is lacking in many regards.”
    • “Feels like they made the story around the mechanic as an afterthought.”
    • “The story and ending were... eh.”
  • graphics505 mentions

    The graphics of "Lost in Random" are widely praised for their stunning, Tim Burton-esque art style, which combines whimsical and dark elements reminiscent of classic stop-motion films. Reviewers highlight the unique character designs and vibrant environments, creating an immersive and visually captivating experience. However, some players note a lack of graphical options and occasional technical issues, which detract from the overall polish of the visuals.

    • “The visuals, the story, the voice acting - it's so incredibly charming and top-notch, and deserving of tons of praise and attention.”
    • “The dark, whimsical aesthetic, coupled with the meticulously crafted environments, immerses you in a surreal dreamscape that feels straight out of a gothic fairy tale.”
    • “The art style is beautiful which is the main reason I played.”
    • “The graphics are not great, with a mysterious fog hiding the mediocre job done.”
    • “From a technical standpoint, the game does not let you configure graphics quality.”
    • “While it started off as a visual feast for the eyes, embodying the art style of Tim Burton and feeling like playing a live-action version of The Nightmare Before Christmas, the game was clearly rushed to production, and its quality suffers heavily because of it.”
  • gameplay491 mentions

    The gameplay in "Lost in Random" is characterized by its unique blend of action-adventure mechanics and card-based combat, featuring a dice-rolling system that adds unpredictability to battles. While many players appreciate the innovative mechanics and charming aesthetics, some find the gameplay repetitive and lacking depth, particularly as the game progresses. Overall, the experience is engaging and visually stunning, but it may not satisfy those seeking more complex gameplay.

    • “The gameplay is fun, there are a few moments when they take the controls from you which can get annoying but is satisfying if not a little clunky.”
    • “Unique gameplay, unique story and one of the extremely rare E-rated games that is thoroughly enjoyable as an adult.”
    • “The gameplay combines timing to both land your hits and dash to avoid being hit with deck management and strategy.”
    • “The core gameplay leaves a lot to be desired.”
    • “The gameplay loop becomes apparent and your will to play slowly drains.”
    • “The main problem with the gameplay is that it's kind of clunky and repetitive.”
  • music141 mentions

    The music in the game has received widespread acclaim for its orchestral quality and ability to enhance the overall atmosphere, often drawing comparisons to the works of Tim Burton and Danny Elfman. Many players found the soundtrack to be immersive and fitting for the game's whimsical yet dark aesthetic, with standout tracks that linger in memory. However, some noted that certain pieces could become repetitive over time, detracting slightly from the experience.

    • “The music is also wonderful.”
    • “The soundtrack is a standout feature, with a hauntingly beautiful score that perfectly captures the game's dark and mysterious atmosphere.”
    • “The music, atmosphere, voice, gameplay, it's just an amazing game.”
    • “Music is decent but nothing that really jumped out.”
    • “Some music was repeated during exploration and made each area feel a little less unique.”
    • “The music didn't really stand out to me.”
  • humor98 mentions

    The humor in the game is widely praised for its cleverness and charm, often blending dark and whimsical elements reminiscent of Tim Burton's style. Players appreciate the witty dialogue, memorable characters, and the ability to evoke laughter through both light-hearted and philosophical themes. The game's comedic moments, including fourth-wall breaks and humorous side quests, contribute significantly to its engaging narrative and overall enjoyment.

    • “The humor was light-hearted and also very reminiscent of Psychonauts.”
    • “The writing is engaging, funny, and smart, and the voice acting makes it shine.”
    • “The game has a lot of humor and comedic moments, which is also the reason that I compared it to Double Fine’s Psychonauts.”
  • atmosphere80 mentions

    The atmosphere of the game is widely praised for its enchanting and immersive qualities, blending dark, whimsical elements reminiscent of Tim Burton's style with vibrant character designs and engaging storytelling. Players appreciate the haunting soundtrack and detailed environments that enhance the overall experience, creating a captivating world filled with quirky characters and a mix of humor and eeriness. Despite some critiques regarding pacing and dialogue choices, the game's artistic depth and atmospheric design leave a lasting impression on many players.

    • “This game has an incredible atmosphere in all of the game locations and colorful characters that you actually care about.”
    • “The atmosphere is amazing, the world is full of weirdly interesting characters with breathtaking stories and quirks.”
    • “The art style and the audio design of this game is top tier, the environments are gorgeous, enemies are unique, and while the world tries to depict a more depressing atmosphere in certain ways, it still makes excellent use of the entire color spectrum to create a game that is incredibly visually appealing.”
    • “Theart style is great if you like the Tim Burton kind of movie (which I don't really, so don't even know why I bought this game, especially that I 'dark'/depressing type of atmosphere in games and I didn't enjoy her 2 previous games with that type of ugly art style (Stick it to the Man and Flipping Death).”
    • “Although it has interesting combat mechanics and the atmosphere can be fun sometimes, this game lacks finesse.”
    • “I found the overall atmosphere and artistic depth to taper off in the last 15-20% or so of the game.”
  • grinding76 mentions

    Overall, players find the grinding aspect of the game to be tedious and repetitive, particularly in combat scenarios where battles can drag on and become a chore. While some appreciate the initial creativity and fun of the combat mechanics, many reviewers note that the novelty wears off quickly, leading to a frustrating experience as they face the same enemies and mechanics repeatedly. The game's charming world and narrative are often overshadowed by the cumbersome grinding, making it a significant drawback for many players.

    • “I'm not grinding this game really hard, but rather playing it in 60-180 minute intervals.”
    • “Side quests are engaging and fun, not grindy feeling.”
    • “I find the fights to be tedious and drag on and on and on sometimes.”
    • “The combat is the worst and most tedious part of the experience.”
    • “The combat is creative and fun but grows tedious as you get to the later half of the game; this game needed more creative cards to use and enemies to fight.”
  • character development37 mentions

    Character development in the game is marked by a mix of creativity and repetition; while the character designs are visually stunning and full of personality, many models are recycled with minimal variation, leading to a "same character syndrome." The dialogue and interactions enhance character depth, but some players feel that this repetition detracts from the overall development of individual characters. Despite these shortcomings, the unique art style and engaging storytelling contribute to a captivating atmosphere that resonates with fans of whimsical, Tim Burton-esque aesthetics.

    • “The character design is amazing, and the story of each side character is also great.”
    • “Overall, I can tell the devs put a lot of love into the character design, atmosphere, and witty writing.”
    • “Phenomenal! The music and character designs are great, and even in the parts where the story gets a bit slow, it's so much fun talking to the weird and wonderful characters in the separate towns.”
    • “Only negative sides with the game would be the low variety in character design and voice acting.”
    • “I think this hurt her character development and it was hard to get a read on what her personality was supposed to be like.”
    • “He would often say far too many things even she should be saying or thinking, and that's a shame because it undermined Even's own character development.”
  • emotional36 mentions

    The emotional aspect of "Lost in Random" is widely praised for its compelling and heartfelt storytelling, reminiscent of Tim Burton's style, which evokes a range of feelings from joy to sadness. Players report forming deep emotional connections with characters, particularly a dice, and appreciate the game's unique blend of humor and poignant moments. Overall, the game is described as a beautiful, atmospheric experience that successfully combines whimsical art with a touching narrative, making it a memorable journey for players.

    • “Compelling storyline: 'Lost in Random' boasts a compelling and emotionally resonant storyline.”
    • “So to start off I want to say 'Lost in Random' has one of the most emotional stories I have ever experienced through any medium (i.e. book, game, movie, TV) and looking purely from a story perspective, 'Lost in Random' is fantastic!”
    • “The music was phenomenal, the game design and art style is a wet dream and the story made me cry too many times to count.”
  • stability24 mentions

    Overall, the game's stability is characterized by a mix of minor bugs and glitches that can disrupt gameplay, such as freezing issues and audio loss. While some players experienced significant problems that required restarting the game, many found these issues manageable and not game-breaking. The game runs well on various platforms, but its technical imperfections detract slightly from an otherwise enjoyable experience.

    • “It also runs great through Proton (when the EA launcher decides to cooperate).”
    • “It was bug-free, had an amazing art style, and the gameplay really tied it all together.”
    • “Now a buggy game state (the one where the option to talk to NPCs is broken) is stopping me from completing the 3rd stage, and because there's no chapter selection and no redundant saves, after 28 hours on one run, I have to start over again.”
    • “It has buggy behavior but not enough to break the game, just enough to make the experience less pleasant.”
    • “When I take a step back and reminisce about the story, the creative people I've met throughout the story and the wacky adventures explored, I have to overlook the mild glitches and say this is one of the best damn stories I've ever experienced!”
  • optimization19 mentions

    Overall, the game's optimization is generally praised, with many players reporting smooth performance and minimal bugs, even at high resolutions like 4K. However, some users noted issues such as mismatched subtitles, occasional frame rate drops, and limited graphics settings, suggesting that while the game runs well, there are areas that could benefit from further refinement. Despite these minor drawbacks, the game is considered well-optimized for a smaller production.

    • “The game is pretty well optimized and runs smoothly from start to finish.”
    • “Performance on my PC was great and the game has native ultrawide support.”
    • “I don't dislike anything about this; it all runs smoothly on my PC, and the aesthetic is very appealing to the eye.”
    • “I believe they apply denovo or some bad application inside the game to make game performance worse in order to prevent some pirates from playing the game.”
    • “My review for Lost and Random is a three out of five. It's an average game at a decent price, and it hurts me to say this about Lost and Random because it has glimpses of something truly special, but it's held back by obviously not enough money and time put into the game. If they would have just given it another year or two before releasing it to improve the lip syncing and fix some of the performance issues, the game could have been something truly special. As it is now, Lost and Random is average.”
    • “I wish it was better optimized, since I could see assets loading in and out when exploring and had a few framerate drops here and there, but the story is engaging with a lot of charming characters, even if models are clearly reused.”
  • replayability14 mentions

    Overall, the game has limited replayability, primarily offering a chance to experience the story again rather than providing substantial new content or exploration opportunities. While there are some side quests and collectibles, players may find themselves needing to replay the game to access missed lore, as regions cannot be revisited after completion. For those focused on narrative rather than replay value, the game can still be enjoyable, but it lacks depth for repeated playthroughs.

    • “Replay value is quite something; there are a lot of sidequests and deckbuilding options to explore. However, once you pass a region, you can't revisit it, meaning if you left a piece of lore behind, you'll need to replay the game to find it.”
    • “Replayability - 7.5/10”
    • “If you're looking for some excellent narrative of around 12 hours, but do not care so much about replayability and depth in action, this one is really good.”
    • “Sadly, it doesn't look like the game really gives you a lot of replayability, unless you wish to experience the story again.”
    • “I don't believe there's any replay value.”
    • “There are a few nooks and crannies to explore for extra coins or collectibles, some optional side quests, but nothing that would make the game replayable.”
  • monetization6 mentions

    The game is praised for its lack of microtransactions, a notable departure from EA's typical monetization practices, allowing players to enjoy the experience without pay-to-win mechanics. Despite some bugs and a simplistic early story, it stands out as one of EA's better offerings in terms of gameplay and monetization.

    • “What a great game! It's a surprise that EA let developers do their best and haven't pushed any microtransactions.”
    • “It's probably one of the better EA games, considering lore, gameplay, style, and monetization.”
    • “Single-player and multi-player games ruined by monetization and micro-transactions.”
    • “It's probably one of the better EA games, considering lore, gameplay, style, monetization... it is a real shame it is so bugged :(”
    • “This game is made by EA (so if you dislike EA, wait one second) and honestly it's one of those games that do not use microtransactions for a win!”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

15hMedian play time
14hAverage play time
8-24hSpent by most gamers
*Based on 20 analyzed playthroughs

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