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Lost in Random

Lost in Random Game Cover
86%Game Brain Score
story, gameplay
grinding, stability
90% User Score Based on 2,848 reviews
Critic Score 70%Based on 1 reviews

Platforms

Nintendo SwitchPlaystation 5Playstation 4Xbox Cloud GamingXboxEa OriginWindowsPlayStationXbox Series X|SPCXbox Game PassCloudXbox One
Lost in Random Game Cover

About

Lost in Random is a single player role playing game with a fantasy theme. It was developed by Thunderful and was released on September 10, 2021. It received mostly positive reviews from critics and positive reviews from players.

In "Lost in Random," players navigate a mysterious world where life is determined by a die roll. As a young girl named Even, you must join forces with a sentient die named Dicey to rescue your kidnapped sister from the powerful Queen of Random. Together, you'll explore distinct, procedurally generated biomes, battling strange creatures, solving puzzles, and gambling in strategic card-based combat. Your choices and luck will shape your journey.

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90%
Audience ScoreBased on 2,848 reviews
story1.1k positive mentions
grinding91 negative mentions

  • Stunning art style reminiscent of Tim Burton's work, creating a whimsical and dark atmosphere.
  • Engaging story with memorable characters and clever writing that keeps players invested.
  • Unique combat system that combines real-time action with card-based strategy, offering a fresh gameplay experience.
  • Combat can become repetitive and tedious, especially in later stages with limited enemy variety.
  • Technical issues such as camera control problems and bugs that can disrupt gameplay.
  • Lack of backtracking options and chapter select, making it difficult to complete missed achievements.
  • story
    2,031 mentions Positive Neutral Negative

    The story of "Lost in Random" is widely praised for its engaging narrative and whimsical, dark fairy-tale aesthetic reminiscent of Tim Burton's style. Players follow Even on her quest to rescue her sister Odd from an evil queen, encountering a variety of quirky characters and unique worlds along the way. While the story captivates many, some reviewers noted issues with pacing and predictability, particularly towards the end, suggesting that the combat can become repetitive and detract from the overall experience.

    • “The story is engaging, combat is smooth and unique.”
    • “At the heart of the story is Even, a determined young girl embarking on a quest to save her sister from the clutches of a malevolent queen who rules over the realm with an iron grip.”
    • “Lost in Random is a charming, darkly whimsical adventure with stunning visuals, unique dice-based combat, and a heartfelt story—an imaginative blend of Tim Burton vibes and strategic gameplay.”
    • “The story, however, can get convoluted, and I did run into two game-stopping bugs in which I had to return to my last checkpoint.”
    • “Toward the end of the game, I got tired of the combat and just wanted to see the rest of the story.”
    • “The story is a bit predictable — we play as an 11–12-year-old girl living in the bizarre world of Random, where people’s fates are decided by the queen rolling her magical die.”
  • gameplay
    888 mentions Positive Neutral Negative

    The gameplay in "Lost in Random" features a unique blend of real-time action and card-based mechanics, incorporating dice rolls that add an element of unpredictability. While the innovative combat system and charming art style are praised, many players find the gameplay repetitive and clunky, particularly as the game progresses. Overall, the experience is described as engaging and visually stunning, but it may not satisfy those seeking deep or challenging gameplay.

    • “Lost in Random, developed by Zoink and Thunderful and published by Electronic Arts, offers a distinctive blend of dark fairy-tale storytelling and inventive gameplay that sets it apart in the action-adventure genre.”
    • “The gameplay in Lost in Random is a compelling fusion of real-time action and card-based strategy.”
    • “The card-based combat system, combined with the ability to upgrade and customize your deck, offers a refreshing take on traditional action-adventure mechanics.”
    • “The gameplay loop is way too repetitive and the dialogue system is hideous.”
    • “The combat mechanics are very interesting but so poorly implemented and clunky that I had to put it on story mode not because it was hard but because the combat just sucks.”
    • “The gameplay is a fascinating combination of card game and action with a couple of riddles.”
  • graphics
    829 mentions Positive Neutral Negative

    The graphics of "Lost in Random" are widely praised for their stunning, Tim Burton-esque art style, which creates a whimsical yet dark atmosphere reminiscent of stop-motion films. Players appreciate the unique character designs and vibrant environments, although some note technical issues such as lack of graphical options and occasional performance hiccups. Overall, the game's visuals are considered a major highlight, effectively complementing its engaging story and gameplay mechanics.

    • “Lost in Random is one of those games that immediately stands out for its aesthetic.”
    • “The art style is unique and captivating, with a whimsical yet eerie vibe that pulls you into its fantastical world.”
    • “The graphics and the overall atmosphere are mesmerizing, with highly detailed landscapes, gloomy mists & dreamy colors.”
    • “The game has some technical issues when it comes to graphics and fidelity, and also character movement and gameplay is not fast and smooth.”
    • “I did notice that despite having a 4080 RTX, the graphics get very jumpy at times like there's a memory leak or something.”
    • “The graphics definitely aged/aren't the best but tolerable.”
  • music
    207 mentions Positive Neutral Negative

    The music in "Lost in Random" has received mixed reviews, with many praising its hauntingly beautiful soundtrack that complements the game's Tim Burton-inspired visuals and dark fairy-tale atmosphere. While some players found the music immersive and fitting, others noted that it could be repetitive or not vivid enough compared to the stunning visuals. Overall, the soundtrack is often described as a standout feature, enhancing the game's emotional depth and charm.

    • “Complementing the visuals is a hauntingly evocative soundtrack that perfectly underscores the emotional highs and lows of Even's quest, further drawing players into this twisted, fairy-tale world.”
    • “The music ranges from haunting melodies to more upbeat, whimsical tunes, enhancing the mood of each scene and helping to draw players deeper into the game's universe.”
    • “The soundtrack is written spectacularly by the Blake Robinson Synthetic Orchestra.”
    • “The music isn't vivid enough compared to the visuals.”
    • “Sadly, the music of the game is not very good and almost not fitting in the right place, but the voice acting is great; it seems so much alive and fitting for the character. My favorite character voice is Nanny Fortuna.”
    • “Some music was repeated during exploration and made each area feel a little less unique.”
  • humor
    165 mentions Positive Neutral Negative

    The humor in the game is widely praised for its whimsical, quirky, and often dark tones, with many players highlighting the strong character interactions and witty dialogue that evoke laughter throughout the experience. While the writing is generally considered top-notch and engaging, some players noted that certain NPC dialogues can be overly lengthy and not as funny as intended. Overall, the game's unique blend of humor, charming characters, and captivating storytelling makes it a standout in its genre.

    • “The writing is whimsical, often funny, and carried by strong voice acting that sells the quirky cast of characters.”
    • “The characters are hilarious, strange, and memorable, each one with a quirky line or moment that sticks with you.”
    • “The humor was absolutely on point as well, was laughing out loud many times.”
  • atmosphere
    162 mentions Positive Neutral Negative

    The atmosphere of "Lost in Random" is widely praised for its Tim Burton-esque aesthetic, blending dark fairy tale elements with quirky, whimsical design. Players are captivated by the richly detailed environments, unique character designs, and immersive soundscapes that create a haunting yet enchanting experience. The game's ability to evoke a sense of wonder and unease simultaneously, along with its engaging storytelling, makes the atmosphere a standout feature that resonates deeply with fans.

    • “Each of the kingdom’s six distinct realms presents a unique atmosphere, from gloomy forests to eerie cities, all bathed in a palette that mixes moody shadows with vibrant pops of color.”
    • “The game captivates with its style inspired by Tim Burton’s work - dark, surreal locations, bizarre characters, and a melancholic atmosphere create a unique vibe.”
    • “The atmosphere is truly unique—it feels like being inside a stop-motion film.”
    • “Its dark atmosphere, gothic towns, and extravagant characters would have made a great graphical adventure - or even a movie - but its original combat system only remains a glimpse of an idea lacking in feedback and being under-developed.”
    • “The towns themselves were also a little disappointing, since they were all so similar in look and atmosphere, it was hard to tell them apart.”
    • “Although it has interesting combat mechanics and the atmosphere can be fun sometimes, this game lacks finesse.”
  • grinding
    101 mentions Positive Neutral Negative

    The grinding aspect of the game has received significant criticism, with many players finding the combat tedious, repetitive, and overly drawn out, particularly in the later stages. While the initial combat mechanics may feel engaging, they quickly become cumbersome due to a lack of enemy variety and prolonged encounters, leading to frustration rather than enjoyment. Overall, the game's narrative and art style are praised, but the grinding nature of the combat detracts from the overall experience.

    • “I'm not grinding this game really hard, but rather playing it in 60m-180m intervals.”
    • “Side quests are engaging and fun, not grindy feeling.”
    • “The combat encounters, however, are tedious, boring, very repetitive, and basically feel like they are here to simply prolong the playtime.”
    • “The combat is clumsy and tedious.”
    • “I grew to really resent combat in general due to its amazingly tedious and monotonous nature.”
  • character development
    64 mentions Positive Neutral Negative

    Character development in the game is widely praised for its engaging storytelling and unique character designs, which contribute to a rich and immersive world. Players appreciate the depth of the characters, with many noting a strong sense of personality and growth, particularly in the protagonist's journey from vulnerability to empowerment. However, some critiques mention a lack of variety in character appearances, leading to a sense of repetition among non-playable characters, which slightly detracts from the overall experience.

    • “I was skeptical at first, but the character and stories grew on me over time (wow, that's what we call character development!).”
    • “The storyline was amazing (even if slightly predictable), the battle mechanics were great and easy to understand, and the character development was phenomenal.”
    • “Even character development is great, goes from a very vulnerable girl to a badass 'I'll do it myself' girl.”
    • “But despite all this, what ticks me off is the Mary Sue character development and rather very plain ending to the story with no further explanations given; not even 'and they lived happily ever after.'”
    • “Only negative sides with the game would be the low variety in character design and voice acting.”
    • “I think this hurt her character development and it was hard to get a read on what her personality was supposed to be like.”
  • emotional
    61 mentions Positive Neutral Negative

    The emotional aspect of "Lost in Random" is highlighted by its heartfelt narrative centered on the bond between Even and her sister Odd, set against a whimsically dark backdrop reminiscent of Tim Burton's style. Players report being deeply invested in the story, which blends humor, sadness, and warmth, evoking a range of emotions throughout Even's quest. While the game features unique combat and stunning visuals, some players felt the ending was rushed, yet the overall experience remains touching and memorable.

    • “It leans into fairytale weirdness without ever losing its emotional thread; Even's bond with her sister remains the story’s heart.”
    • “The story of Even and Dicey is heartfelt and imaginative, with enough twists to keep you invested.”
    • “So to start off, I want to say Lost in Random has one of the most emotional stories I have ever experienced through any medium (i.e. book, game, movie, TV) and looking purely from a story perspective, Lost in Random is fantastic!”
  • stability
    47 mentions Positive Neutral Negative

    The game's stability has been widely criticized, with players reporting various bugs, including audio issues, inconsistent dialogue synchronization, and game-breaking glitches that hinder quest progression. While some users noted that these issues could be temporarily resolved by restarting the game or navigating menus, many found the overall experience marred by the frequent technical problems. Despite these drawbacks, some players still enjoyed the gameplay and story, suggesting that while the game is fun, it remains unpolished and in need of significant fixes.

    • “No glitches that I've seen.”
    • “Runs great on Steam Deck.”
    • “The game is a real treat to look at as it looks and runs great.”
    • “The game is fun, but there are game-breaking glitches in a couple of the towns, making it impossible to complete certain side quests and, in some cases, main quests.”
    • “Very disappointed in the game; it glitches out when you put in subtitles, and then you can't read anything. The game is basically unplayable!”
    • “Now a buggy game state (the one where the option to talk to NPCs is broken) is stopping me from completing the 3rd stage, and because there's no chapter selection and no redundant saves, after 28 hours on one run, I have to start over again.”
  • optimization
    25 mentions Positive Neutral Negative

    Overall, the game's optimization is generally praised, with many players reporting smooth performance even on modest hardware and in 4K resolution. However, some users experienced specific performance issues, particularly with dialogue triggers and occasional frame drops, indicating that while the game runs well for most, there are still areas for improvement. Despite these concerns, the visuals and overall performance are considered impressive, contributing to a positive gaming experience.

    • “Performance is excellent on modest hardware.”
    • “The game is pretty well optimized and runs smoothly from start to finish.”
    • “One of the few games I can play in 4K 100fps with no stuttering.”
    • “The game had performance issues — especially on the fifth level, where it sometimes refused to trigger dialogue with quest NPCs.”
    • “I played it through to the end, but was more frustrated with the performance issues (regardless of the hardware you're playing on) than I was able to enjoy it.”
    • “I wish it was better optimized, since I could see assets loading in/out when exploring and had a few framerate drops here and there, but the story is engaging with a lot of charming characters, even if models are clearly reused.”
  • replayability
    19 mentions Positive Neutral Negative

    Overall, the game has been criticized for its lack of replayability, with many reviewers noting that the experience primarily revolves around the story, which does not offer significant incentives for replaying. While some players appreciate the quirky and engaging narrative, they feel that the absence of meaningful choices or varied gameplay elements limits the desire to revisit the game. A few sidequests and collectibles exist, but they do not substantially enhance replay value, leading to a consensus that the game is best enjoyed once.

    • “It may lose replay value at some point, but it is a very interesting, quirky, and fun game!”
    • “Replay value is quite something; there are a lot of side quests and deck-building options to explore. Sadly, one cannot seemingly visit regions after passing them once, meaning if you left a piece of lore behind, you need to replay the game to get them.”
    • “If you're looking for some excellent narrative of around 12 hours, but do not care so much about replayability and depth in action, this one is really good.”
    • “I do have my critiques, mostly about the game design in Fivetropolis and the lack of replayability (I’m not going to play the same story again just to get some achievements, sorry), but all in all, considering it’s a small studio, I’ll give them grace.”
    • “Sadly, this game is not replayable and you have to replay the whole game again if you want to collect all achievements.”
    • “There are a few nooks and crannies to explore for extra coin or collectibles, some optional sidequests, but nothing that would make the game replayable.”
  • monetization
    7 mentions Positive Neutral Negative

    The monetization aspect of the game is positively highlighted, with users appreciating the absence of microtransactions and the focus on gameplay rather than pay-to-win mechanics, especially given its EA affiliation. However, there is a call for better advertising to increase its visibility, as many feel it deserves more attention despite its current bugs. Overall, the game is seen as a refreshing departure from typical monetization practices in the industry.

    • “What a great game, it's a surprise that EA let developers do their best and haven't pushed any microtransactions.”
    • “This game is made by EA (so if you dislike EA, wait one second) and honestly it's one of those games that do not use microtransactions for a win!”
    • “It's probably one of the better EA games, considering lore, gameplay, style, monetization... it is a real shame it is so bugged :(”
    • “Single-player and multi-player games ruined by monetization and microtransactions.”
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70%Critics’ scoreBased on 1 critic reviews
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13h Median play time
12h Average play time
5-20h Spent by most gamers
*Based on 30 analyzed playthroughs
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Lost in Random is a role playing game with fantasy theme.

Lost in Random is available on Nintendo Switch, PlayStation 5, PlayStation 4, Windows and others.

On average players spend around 12 hours playing Lost in Random.

Lost in Random was released on September 10, 2021.

Lost in Random was developed by Thunderful.

Lost in Random has received positive reviews from players. Most players liked this game for its story but disliked it for its grinding.

Lost in Random is a single player game.

Similar games include Eastward, A Plague Tale: Innocence, South of Midnight, Underhero, Ni no Kuni II: Revenant Kingdom and others.