Lost in Random Game Cover

In "Lost in Random," players navigate a mysterious world where life is determined by a die roll. As a young girl named Even, you must join forces with a sentient die named Dicey to rescue your kidnapped sister from the powerful Queen of Random. Together, you'll explore distinct, procedurally generated biomes, battling strange creatures, solving puzzles, and gambling in strategic card-based combat. Your choices and luck will shape your journey.

  • Nintendo Switch
  • PC
  • Play​station 4
  • Play​station 5
  • Windows
  • Xbox One
  • Xbox Series X|S
  • Cloud
  • Ea Origin
  • Play​Station
  • Xbox
  • Xbox Game Pass
  • x_box_cloud_gaming

Reviews

90%
Audience ScoreBased on 2,486 reviews
story890 positive mentions
grinding76 negative mentions
  • Unique and captivating art style reminiscent of Tim Burton's work.
  • Engaging story with memorable characters and clever writing.
  • Innovative combat system that combines real-time action with deck-building mechanics.
  • Repetitive combat that can become tedious over time.
  • Limited enemy variety and card options, leading to a lack of depth in gameplay.
  • No chapter select or backtracking, making it easy to miss collectibles and achievements.
  • story1,736 mentions

    The story of "Lost in Random" is a whimsical yet dark fairy tale that follows Even on her quest to rescue her sister Odd from an evil queen, set in a beautifully crafted world reminiscent of Tim Burton's style. While the narrative is engaging and filled with charming characters, some players found it repetitive and felt that the combat mechanics detracted from the overall experience. Despite its flaws, the game is praised for its unique storytelling, humor, and emotional depth, making it a worthwhile experience for fans of story-driven games.

    • “Lost in Random is a captivating adventure that stands out for its unique gameplay mechanics, enchanting story, and stunning visual design.”
    • “The story is engaging and interesting as well, with a captivating narrative that keeps you wanting to discover more.”
    • “The story follows Even, a brave young girl, on a quest to save her sister Odd from the clutches of an evil queen, filled with quirky characters and a dark, whimsical world.”
    • “The story feels a bit like it was created by a committee.”
    • “Not really matters what you choose, it has no impact for the story; in fact, multiple dialogue options are a useless feature.”
    • “It seems like the developer ran out of ideas to keep the player engaged with the story.”
  • gameplay732 mentions

    The gameplay in "Lost in Random" is characterized by its unique blend of real-time action and card-based mechanics, which some players find engaging and innovative, while others criticize it for becoming repetitive and lacking depth as the game progresses. The combat system, which involves rolling dice to determine actions and utilizing a deck of cards for abilities, offers a fresh take on traditional gameplay, but can feel clunky and simplistic at times. Overall, while the game excels in storytelling and aesthetics, the gameplay experience is mixed, with many players appreciating its creativity but also noting its limitations and occasional frustrations.

    • “The combat system is especially engaging, combining real-time action with deck-building mechanics.”
    • “The gameplay is unique and engaging, the graphics are stunning, and the story is both dark and compelling.”
    • “The gameplay combines timing to both land your hits and dash to avoid being hit with deck management and strategy.”
    • “Unfortunately, the gameplay falls a bit behind the absolutely amazing art direction.”
    • “The gameplay is just so well thought and original!”
    • “The gameplay loop is way too repetitive and the dialogue system is hideous.”
  • graphics731 mentions

    The graphics of "Lost in Random" have received widespread acclaim for their unique and captivating art style, heavily inspired by Tim Burton's aesthetic, reminiscent of stop-motion films like "The Nightmare Before Christmas." Players appreciate the whimsical yet dark visuals, which effectively immerse them in the game's quirky world, although some have noted that the graphics can feel repetitive and lack variety in character models. Overall, the game's stunning visuals and charming character designs are often highlighted as its standout features, contributing significantly to its appeal.

    • “Lost in Random boasts a truly unique and captivating art style that immerses players in an unusually quirky, lively world.”
    • “The art style is unique and captivating, with a whimsical yet eerie vibe that pulls you into its fantastical world.”
    • “The graphics and art style are fitting for this beautiful fairy tale, creating a whimsical atmosphere that enhances the storytelling.”
    • “The graphics definitely aged/aren't the best but tolerable.”
    • “My main gripe is actually in the graphics themselves.”
    • “While the artstyle and narration of this title is really cool, the battle system kills it.”
  • music185 mentions

    The music in "Lost in Random" has received widespread acclaim for its ability to enhance the game's atmosphere, with many reviewers noting its haunting melodies and whimsical tunes that complement the unique art style and storytelling. The soundtrack, composed by Blake Robinson Synthetic Orchestra, is described as both immersive and memorable, drawing comparisons to the works of Tim Burton and Danny Elfman. While some players found certain tracks repetitive, the overall consensus is that the music significantly contributes to the game's charm and emotional depth.

    • “The soundtrack of 'Lost in Random' perfectly complements its eerie yet charming world.”
    • “The music ranges from haunting melodies to more upbeat, whimsical tunes, enhancing the mood of each scene and helping to draw players deeper into the game's universe.”
    • “The music is chilling and silly, the writing is spot on, and the gameplay rewarding.”
    • “The music is decent but nothing that really jumped out.”
    • “Some music was repeated during exploration and made each area feel a little less unique.”
    • “The only negatives would be the low variety of enemies and the annoying town music which is often repeated in different numbered worlds.”
  • humor134 mentions

    The humor in the game is widely praised for its cleverness and charm, often blending light-hearted and dark elements effectively. Players appreciate the witty dialogue, quirky characters, and engaging narration, which contribute to a whimsical atmosphere reminiscent of Tim Burton's style. However, some find the humor can become repetitive or childish at times, though it generally enhances the overall storytelling experience.

    • “The humor was absolutely on point as well, was laughing out loud many times.”
    • “It's brilliantly written - witty, funny and thought-provoking lines throughout.”
    • “The writing is engaging, funny, and smart, and the voice acting makes it shine.”
  • atmosphere130 mentions

    The atmosphere of the game is widely praised for its enchanting, whimsical, and darkly gothic qualities, often compared to the works of Tim Burton. Players appreciate the rich world-building, unique art style, and immersive sound design that collectively create a captivating experience. However, some reviews note that while the atmosphere is compelling, the pacing and repetitiveness of the gameplay can detract from the overall enjoyment.

    • “The atmosphere is perfect; it's dark, cartoony, and gives off Tim Burton vibes, which is right up my alley.”
    • “The environments are richly detailed and wonderfully atmospheric, making exploration a joy as you uncover the secrets of this strange, dice-ruled universe.”
    • “The game's unique blend of dark, atmospheric storytelling and quirky gameplay mechanics kept me engaged from start to finish.”
    • “It also forces you to separately install some of EA's bloatware just to run the game, and glitches out often, particularly during some important cutscenes and disrupts the atmosphere.”
    • “Although it has interesting combat mechanics and the atmosphere can be fun sometimes, this game lacks finesse.”
    • “I found the overall atmosphere and artistic depth to taper off in the last 15-20% or so of the game.”
  • grinding85 mentions

    The grinding aspect of the game has received significant criticism, with many players finding the combat repetitive and tedious, especially as they progress. While some initially enjoyed the unique mechanics and creative combat, the lack of enemy variety and the need for constant resource collection led to frustration and a sense of monotony. Overall, the gameplay is described as engaging at first but becomes increasingly burdensome, detracting from the overall experience.

    • “I'm not grinding this game really hard, but rather playing it in 60m-180m intervals.”
    • “Side quests are engaging and fun, not grindy feeling.”
    • “The combat is tedious.”
    • “The combat while being cool also rolls off as incredibly tedious and becomes more of a chore than it is a fun thing to do.”
    • “The combat is creative and fun but grows tedious as you get to the later half of the game; this game needed more creative cards to use and enemies to fight.”
  • character development57 mentions

    Character development in "Lost in Random" is praised for its creativity and depth, with unique character designs and strong voice acting that enhance the storytelling experience. Players appreciate the transformation of the protagonist from vulnerability to empowerment, alongside a rich world filled with quirky, memorable characters. However, some critiques mention a lack of variety in character appearances and a somewhat predictable storyline, which can detract from the overall impact of character development.

    • “The storyline was amazing (even if slightly predictable), the battle mechanics were great and easy to understand, and the character development was phenomenal.”
    • “Even character development is great, goes from a very vulnerable girl to a badass 'I'll do it myself' girl.”
    • “Phenomenal, the music and character designs are great and even in the parts where the story gets a bit slow, it's so much fun talking to the weird and wonderful characters in the separate towns, the fights offer something new regularly to keep it fresh and the story is an amazing and interesting concept.”
    • “But despite all this, what ticks me off is the Mary Sue character development and a rather very plain ending to the story with no further explanations given; not even 'and they lived happily ever after.'”
    • “Only negative sides with the game would be the low variety in character design and voice acting.”
    • “I think this hurt her character development and it was hard to get a read on what her personality was supposed to be like.”
  • emotional50 mentions

    The emotional aspect of the game is highly praised, with players noting its profound themes of family, free will, and overcoming adversity, all wrapped in a whimsical yet heartfelt narrative. Many reviewers express a deep emotional connection to the characters, particularly a dice companion, and highlight the game's ability to evoke a range of feelings from joy to sadness, often comparing it to a modern fairy tale or a Tim Burton film. Overall, the storytelling, art direction, and voice acting contribute to a memorable and touching experience that resonates with players.

    • “Its narrative explores profound themes like free will, sibling bonds, and overcoming systemic oppression, blending whimsy with emotional depth.”
    • “So to start off I want to say 'Lost in Random' has one of the most emotional stories I have ever experienced through any medium (i.e. book, game, movie, TV) and looking purely from a story perspective, 'Lost in Random' is fantastic!”
    • “The music was phenomenal, the game design and art style is a wet dream, and the story made me cry too many times to count.”
  • stability39 mentions

    The game's stability has received mixed reviews, with many players reporting various glitches and bugs that can disrupt gameplay, particularly during critical moments like cutscenes. While some users found the issues to be minor and not game-breaking, others experienced significant problems, such as freezing and unresponsive mechanics, which detracted from the overall experience. Overall, the game is described as somewhat unpolished, with a range of stability issues that may require patches to improve performance.

    • “Runs great on Steam Deck.”
    • “It also runs great through Proton (when the EA launcher decides to cooperate).”
    • “The game is a real treat to look at as it looks and runs great.”
    • “Interesting idea, but half-baked, buggy, and overall poorly executed.”
    • “It also forces you to separately install some of EA's bloatware just to run the game, and glitches out often, particularly during some important cutscenes, disrupting the atmosphere.”
    • “Now a buggy game state (the one where the option to talk to NPCs is broken) is stopping me from completing the 3rd stage, and because there's no chapter selection and no redundant saves, after 28 hours on one run, I have to start over again.”
  • optimization22 mentions

    Overall, the game's optimization is generally well-received, with many players reporting smooth performance and high frame rates, even at 4K resolution. However, some users experienced minor issues such as inconsistent subtitle synchronization, occasional frame drops, and limited graphics settings. Despite these drawbacks, the game is largely free of significant bugs and runs reliably across various hardware configurations.

    • “The game is pretty well optimized and runs smoothly from start to finish.”
    • “Performance on my PC was great and the game has native ultrawide support.”
    • “One of the few games I can play in 4K at 100 FPS with no stuttering.”
    • “I played it through to the end, but was more frustrated with the performance issues (regardless of the hardware you're playing on) than I was able to enjoy it.”
    • “I wish it was better optimized, since I could see assets loading in/out when exploring and had a few framerate drops here and there, but the story is engaging with a lot of charming characters, even if models are clearly reused.”
    • “I believe they apply Denuvo or some bad application inside the game to make game performance worse in order to prevent some pirates from playing the game.”
  • replayability15 mentions

    Overall, the game has limited replayability, with many players noting that while the story and adventure are engaging, there isn't much incentive to replay it beyond experiencing the narrative again. Some sidequests and collectibles exist, but they do not significantly enhance replay value, leading to a consensus that once completed, the game offers little reason to return. Players seeking a rich narrative experience may find it worthwhile, but those looking for extensive replay options may be disappointed.

    • “Replay value is quite something; there are a lot of sidequests and deckbuilding options to explore. Sadly, one cannot seemingly visit regions after passing them once, meaning if you left a piece of lore behind, you need to replay the game to get them.”
    • “If you're looking for some excellent narrative of around 12 hours, but do not care so much about replayability and depth in action, this one is really good.”
    • “Replayability - 7.5/10”
    • “Sadly, this game is not replayable and you have to replay the whole game again if you want to collect all achievements.”
    • “There are a few nooks and crannies to explore for extra coins or collectibles, some optional side quests, but nothing that would make the game replayable.”
    • “You might be able to squeeze out 16 or 17 hours if you want to 100% it, but due to lack of replayability there's not much more you can get out of it.”
  • monetization6 mentions

    Overall, the monetization aspect of the game is positively received, with users appreciating the absence of microtransactions that affect gameplay, especially given its EA affiliation. Many express surprise at the game's quality and the lack of aggressive monetization strategies, while also noting a desire for better advertising to increase its visibility. However, some concerns about bugs remain, overshadowing the otherwise favorable monetization approach.

    • “This game is made by EA (so if you dislike EA, wait one second) and honestly it's one of those games that do not use microtransactions for a win!”
    • “What a great game! It's a surprise that EA let developers do their best and haven't pushed any microtransactions.”
    • “It's probably one of the better EA games, considering lore, gameplay, style, and monetization.”
    • “Single-player and multi-player games ruined by monetization and micro-transactions.”
    • “It's probably one of the better EA games, considering lore, gameplay, style, monetization... it is a real shame it is so bugged :(”
    • “We are shocked it hasn't gotten more advertisement.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

14hMedian play time
12hAverage play time
6-20hSpent by most gamers
*Based on 28 analyzed playthroughs

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