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Superbrothers: Sword & Sworcery EP

Superbrothers: Sword & Sworcery EP Game Cover
76%Game Brain Score
music, story
grinding, replayability
77% User Score Based on 1,964 reviews
Critic Score 70%Based on 1 reviews

Platforms

Nintendo SwitchLinuxPCTabletAndroidMac OSPhoneiPadSteam DeckMobile PlatformiPhoneWindows
Superbrothers: Sword & Sworcery EP Game Cover

About

Superbrothers: Sword & Sworcery EP is a single player role playing game with fantasy and mystery themes. It was developed by Jim Guthrie and was released on April 16, 2012. It received mostly positive reviews from both critics and players.

Traverse a mythic little realm, use a sword to do battle & evoke sworcery to solve mystical musical mysteries.

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77%
Audience ScoreBased on 1,964 reviews
music741 positive mentions
grinding30 negative mentions

  • Beautiful and distinctive pixel art style that creates a unique, immersive atmosphere.
  • Exceptional soundtrack and sound design by Jim Guthrie that greatly enhances the experience.
  • Clever, quirky narrative with humorous and engaging writing, including meta and fourth-wall-breaking elements.
  • Controls are clunky and unintuitive on PC due to being a direct mobile touchscreen port, causing frequent player frustration.
  • Gameplay is slow paced, with excessive backtracking and long, tedious walking between locations.
  • Some puzzles are vague or involve trial-and-error, and moon phase mechanics require real-world waiting or cheating, detracting from game flow.
  • music
    1,210 mentions Positive Neutral Negative

    The music in Superbrothers: Sword & Sworcery EP is widely praised as its standout feature, with Jim Guthrie's atmospheric, immersive, and emotionally evocative soundtrack often described as one of the best in gaming. The score seamlessly integrates with the pixel art and gameplay to create a unique, chilling, and nostalgic mood, elevating the overall experience even when some find the gameplay and story lacking. Many players recommend the game primarily for its music, which remains memorable and enjoyable well beyond the playtime.

    • “The music is absolutely incredible, with Jim Guthrie's soundtrack being a standout that perfectly complements the game's atmosphere and visuals.”
    • “This game has one of my favorite soundtracks of all time, composed by Jim Guthrie; the music is phenomenal and I still listen to it frequently.”
    • “The music and sound design are fantastic and really make this shine, bringing the atmosphere to life in a uniquely immersive way.”
    • “The main selling point - Jim Guthrie's music and sound - I have to admit didn't appeal, firstly, because coming in, I had no idea who he is, and I had to go and listen to some of his music (not really my style, a bit like The Eagles with less passion), but also because with very few exceptions, the soundtrack is ambient or just background noise (i.e., a few looping notes), and the few moments of what I would consider real soundtrack are mostly bland, except for odd, all too brief moments.”
    • “The reviews for this game are mixed, and for good reason; an overly pixelated art style (the main player's head is 4 pixels) and a mostly forgettable soundtrack leads one to the conclusion that this is at best a self-obsessed vanity project, and at worst, a hero-worship project gone far too far.”
    • “Just buy the soundtrack instead, the music is the only thing worth a damn in this game.”
  • story
    551 mentions Positive Neutral Negative

    The story of Superbrothers: Sword & Sworcery EP is a minimalist, atmospheric, and somewhat abstract narrative centered on a female warrior's quest involving mystical artifacts and a looming evil. It employs a unique, retro-inspired storytelling style with poetic, quirky, and sometimes pretentious dialogue that balances seriousness with tongue-in-cheek humor, resulting in a narrative that is open to interpretation and heavily reliant on mood, music, and art. While some players find the story engaging, emotional, and memorable, others criticize it as confusing, shallow, or lacking depth, with progress hindered by real-time waiting and sparse gameplay integration.

    • “A truly remarkable experience where both storytelling & music really make this game a unique gem.”
    • “The story, on its own, is phenomenal, and is elevated considerably by the structuralist storytelling that is not afraid to involve the player directly, and especially not afraid to use gameplay aspects as a storytelling tool.”
    • “Superbrothers: sword & sworcery ep is a fantastic blend of gameplay, beautiful visuals, top notch storytelling, and great music.”
    • “The story is 'up to your interpretation'—meaning there is basically no story and it's up to you to put in the actual work interpreting it.”
    • “The mandatory month-long timegate also meant I had basically forgotten everything about whatever the plot was (if it was anything), and that meant the ending had basically no impact on me whatsoever.”
    • “Other than that, it just wasn't a very compelling game (boring and hipster garbage story) and most importantly it just wasn't very fun, which is the only point of playing a game in the first place.”
  • graphics
    444 mentions Positive Neutral Negative

    The graphics of the game are widely praised for their unique, beautiful pixel art style and atmospheric visuals that blend retro aesthetics with modern effects, creating a distinctive and immersive experience. While some find the pixelated art charming, artistic, and evocative, a few criticize it as overly simplistic or unattractive, though the overall consensus appreciates the visuals as a major strength when combined with the excellent soundtrack. The graphics effectively contribute to the game's meditative and mysterious mood, making it a standout aspect despite occasional mixed opinions on style and resolution.

    • “Sword & Sworcery is a fantastic adventure game, with amazing graphics and sounds, breathtaking atmosphere and subtle storytelling.”
    • “With gorgeous artwork and soundscapes, witty modern language, a meta sensibility, and a fantastic lunar cycle mechanic, I can't stop thinking about this game.”
    • “The visuals and especially the soundtrack are top-notch and definitely a major selling point of the game.”
    • “The text ain't exactly well written, the soundtrack is alright, the puzzles are ok and the combat scenes are fine but the graphics are very ugly; I know it's a "pixel art" kind of game but these pixels are Atari 2600 era style, lol.”
    • “Graphics are ugly pixel graphics... they might try to pretend this is "retro" but I don't remember the pixel games of the 1990's having the characters look like demented, strung-out skeksis.”
    • “Ridiculous decision for an indie game with pixel graphics that could run on your nan's laptop to try and force full 4k resolution.”
  • gameplay
    420 mentions Positive Neutral Negative

    Gameplay in this game is generally described as simple, minimalistic, and often slow-paced, with basic point-and-click mechanics and straightforward combat. Many reviewers note that it lacks depth, can be repetitive and awkward—especially on non-touchscreen platforms—and sometimes requires external guides due to poor explanations. However, despite its shortcomings in gameplay complexity, its unique integration of music, atmosphere, and art creates a compelling audiovisual experience that some players find immersive and enjoyable.

    • “The gameplay core concept of combining indie adventure with the accompaniment of a prog rock record got me to add Superbrothers on the bucket list.”
    • “The puzzle mechanics worked really well and were thoroughly enjoyable.”
    • “The music, the art style, the gameplay, the transmedia interactions, and the bizarrely perfect anachronistic speech mode all suit it perfectly and combine to form something totally unique.”
    • “The gameplay, if you can call it that, is tedious, arbitrary and mostly just a series of 'guess what the game expects' exercises interlaced with glacial walking.”
    • “The game is a drag, mechanically speaking there is no fun to be had.”
    • “The gameplay is extremely rudimentary and poorly designed on top of that.”
  • atmosphere
    193 mentions Positive Neutral Negative

    The game is widely praised for its rich, immersive atmosphere, created through a combination of beautiful pixel art, evocative sound design, and an acclaimed, atmospheric soundtrack by Jim Guthrie. Players highlight the game's unique, calming, and mystical vibe, which strongly enhances the experience despite simple or slow gameplay. The atmosphere is considered the game's standout element, delivering a distinctive, memorable, and emotionally engaging world that many find absorbing and enchanting.

    • “The whole game's sound design is incredibly well made and put together: animals giving little chimes when they run away, the rain sounds when it hits the water, and the soundtrack complementing the whole ambiance and atmosphere of the game.”
    • “Superbrothers: Sword & Sworcery EP wears its artsy-hipster atmosphere on its sleeve; characters, dialogue, music, and lore are all shrouded in 'mythopoetic psychocosmology.' To be fair, it's done well—the art is beautiful, the world mysterious, and the music brilliant.”
    • “This is, by far, the most stunning game I have ever played, mostly because of the ambience. You get totally trapped in the game's atmosphere (and amazing soundtrack), wanting to see everything and try everything. It's just amazing.”
    • “It sets up a fantasy atmosphere but constantly ruins it with 'hip' and 'cool' lingo in addition to trying to be meta.”
    • “Overall the sort of soothing and calm atmosphere it tries to build is lost by the lack of technical ability to make a pixelated world really spring to life.”
    • “Something about the overall presentation... the flashing of the game's title every now and then in-game, the flowery language of the archetype narrator, the fact that your character is known as 'the Scythian' while other characters get names like 'Logfella'... it's difficult to place the blame on one aspect but something is not quite right about this game's overall atmosphere.”
  • humor
    129 mentions Positive Neutral Negative

    The humor in the game is frequently described as witty, self-aware, and quirky, blending dry, sarcastic, and meta elements that often break the fourth wall. While many praise its charming, clever, and sometimes darkly humorous dialogue that complements the game's immersive atmosphere, others find the humor occasionally forced, juvenile, or hit-and-miss, which can disrupt immersion. Overall, the humor is a distinctive, defining feature that enhances the unique, artistic storytelling, though it may not appeal equally to all players.

    • “This indie game stands above many others simply for its gorgeous pixel art, immersive music, and surprisingly emotional moments told with humor and wit.”
    • “The chilled writing style humorously mismatches the setting, is often self-deprecating, and the narrator breaks the fourth wall, showing the game doesn't take itself too seriously.”
    • “An incredibly stylish, immersive, smart, funny, philosophic, 4th-wall-breaking Jungian psycho-social musical adventure experience.”
    • “It's not funny or clever at all.”
    • “And let's not forget that annoying voice acting of Logfella when he tries to make awkward conversations with you; it's unfunny and out of character (no attempt to sound like an old woodsman and instead sounds like an awkward teenager), which loses any immersion to the game.”
  • emotional
    34 mentions Positive Neutral Negative

    The game delivers a deeply emotional experience through its stunning pixel art, evocative soundtrack, and heartfelt storytelling infused with humor and wit. Players often describe moments of emotional catharsis, melancholy, and warmth, with some moved to tears by its poignant narrative and atmosphere. Overall, it offers a touching, immersive journey that resonates strongly with those who appreciate artistic care and emotional depth in games.

    • “This indie game stands above many others simply for its gorgeous pixel art, immersive music, and surprisingly emotional moments told with humor and wit.”
    • “The story is highly emotional, and the storytelling style is brilliant, also filled with dark humor.”
    • “The music is sublime, the retro graphics perfect, while the game has a great quirky sense of humour and a simple, approachable plot that may have you in tears by its climax if you're willing to emotionally invest in it.”
  • grinding
    31 mentions Positive Neutral Negative

    Grinding in the game is widely criticized as tedious, slow, and repetitive, with excessive backtracking, plodding movement, and monotonous combat contributing to a frustrating experience. Many reviewers found the gameplay to feel like uninspired trial-and-error and slow-paced chores rather than engaging challenges. Overall, grinding is a significant detractor from enjoyment, making progression and exploration feel like a chore.

    • “Locations to which repeated travel is needed are placed a maximal distance apart with tedious and identical battles in the middle for no reason other than to stretch out what little content there is.”
    • “40%-50% of the gameplay is slowly backtracking through the same areas over and over again; it's really very tedious and the game's biggest fault.”
    • “The combat system while using a 'rhythm' mechanic that some might find amusing boils down to either blocking, dodging or striking – any other nuance to the system is completely missing and to make matters even more tedious all trigon battles are, save negligible differences, exactly the same.”
  • replayability
    14 mentions Positive Neutral Negative

    The game generally offers limited replayability, with many users noting it is short and has little incentive to be replayed. However, its artistic value and unique, thought-provoking experience make it enjoyable and worthwhile despite the lack of extensive replay value.

    • “Has immense replay value and is good for players seeking lasting enjoyment.”
    • “This game actually makes the arguments 'can games be art?' and 'are games practical in the real world?' seem like ignorant questions. This game is art, and the consciousness-expanding setting will teach you about yourself and give you moments of self-reflection. A game's value comes down to its entertainment, replayability, and enjoyable memories, and that's why this game gets high marks from me and is worth more than the asking price.”
    • “This game is high-quality escapism and does have replay value, although I haven't done it yet and may not for some time.”
    • “I beat the game in the amount of time that I have played it; it has next to no replay value.”
    • “The actual gameplay time you get out of it is not too long, and has little to no replay value.”
    • “It does offer little in terms of replay value or actual gameplay, but it's definitely an experience.”
  • stability
    7 mentions Positive Neutral Negative

    The game's stability is mixed, with some users experiencing glitches, bugs, and occasional freezes that can disrupt gameplay, including issues with puzzle completion and mode activation. However, others report smooth performance with no problems on certain systems, indicating that stability may vary depending on the platform.

    • “So far it runs great and I have not had any problems on my iMac!”
    • “There are some glitches when I ran the game on my PC that detracted from the experience.”
    • “It also freezes sometimes, forcing you to replay a part of the game over again.”
    • “Seems to have glitches that prevent puzzles from being completed.”
  • monetization
    3 mentions Positive Neutral Negative

    Users feel that the game’s monetization sometimes resembles interactive advertising, but appreciate the option to support the developers directly. They value the fair approach compared to typical mainstream cash grabs.

    • “Felt like I was watching an interactive advertisement at times.”
  • character development
    3 mentions Positive Neutral Negative

    Reviews of character development are mixed, with some praising the thoughtful and emotional design, while others criticize a lack of growth and depth in the characters. Overall, character development is seen as either a strong emotional element or a missed opportunity depending on the game.

    • “The character design is great, adding depth and appeal to the game.”
    • “Diddy's character development in the manual shows much more wit and depth compared to other characters, enriching the game's narrative.”
    • “The game's sweet, emotional atmosphere is enhanced by excellent character development, making it a memorable experience.”
    • “There is a lot of backtracking, the point and click movement can be clumsy at times, there's no character development and it's quite short.”
  • optimization
    3 mentions Positive Neutral Negative

    The game is primarily optimized for touchscreen devices, specifically favoring two-finger input, which may lead to suboptimal performance and user experience on traditional PC setups despite decent hardware.

    • “The game mechanics themselves don't do much for me, mainly because it was optimized for touch screens.”
    • “The combat system is deficient as it is definitely optimized for two fingers.”
    • “Graphics/performance: (with a 970, 4790k, 16GB of RAM, SSD)”
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70%Critics’ scoreBased on 1 critic reviews
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4h Median play time
3h Average play time
4h Main story
5h Completionist
2-4h Spent by most gamers
*Based on 2 analyzed playthroughs
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Superbrothers: Sword & Sworcery EP is a role playing game with fantasy and mystery themes.

Superbrothers: Sword & Sworcery EP is available on Nintendo Switch, PC, Mac OS, Phone and others.

The main story can be completed in around 4 hours, while the entire game is estimated to take about 5 hours to finish. On average players spend around 3 hours playing Superbrothers: Sword & Sworcery EP.

Superbrothers: Sword & Sworcery EP was released on April 16, 2012.

Superbrothers: Sword & Sworcery EP was developed by Jim Guthrie.

Superbrothers: Sword & Sworcery EP has received mostly positive reviews from both players and critics. Most players liked this game for its music but disliked it for its grinding.

Superbrothers: Sword & Sworcery EP is a single player game.

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