- April 16, 2012
- Superbrothers
- 4h median play time
Superbrothers: Sword & Sworcery EP
Platforms
About
"Superbrothers: Sword & Sworcery EP" is a pixelated adventure game with puzzle-solving elements and a heavy focus on narrative. Players control a wandering warrior on a quest to discover the ancient Sworcery rituals and save the world from darkness. The game features a unique player-driven soundtrack and a minimalistic art style, creating a memorable and engaging atmosphere.







- Incredible soundtrack that enhances the overall experience.
- Beautiful pixel art and visuals that create a captivating atmosphere.
- Unique gameplay mechanics that encourage exploration and interaction with the environment.
- Controls are clunky and not well-suited for PC, as the game was originally designed for touch devices.
- Puzzles can be obtuse and often require trial and error, leading to frustration.
- The pacing is slow, with a lot of backtracking and waiting for real-time events to progress the story.
music
1,197 mentions Positive Neutral NegativeThe music in "Superbrothers: Sword & Sworcery EP" is widely praised as its standout feature, with many reviewers highlighting the exceptional soundtrack composed by Jim Guthrie. The music is described as atmospheric, immersive, and integral to the game's experience, enhancing both the gameplay and emotional depth. While opinions on the gameplay and narrative vary, the consensus is that the soundtrack alone makes the game worth experiencing, often leading players to listen to it outside of the game itself.
“Sword & Sworcery was a delight for both the eyes and ears with mesmerizing visuals and music.”
“The whole game's sound design is incredibly well made and put together, with the soundtrack complementing the whole ambiance and atmosphere of the game.”
“The music is enchanting and plays a significant role in the story, creating an amazing atmosphere with so little material.”
“The main selling point - Jim Guthrie's music and sound - I have to admit didn't appeal, firstly, because coming in, I had no idea who he is, and I had to go and listen to some of his music (not really my style, a bit like the Eagles with less passion), but also because with very few exceptions, the soundtrack is ambient or just background noise (i.e. a few looping notes), and the few moments of what I would consider real soundtrack are mostly bland, except for odd, all too brief moments.”
“The reviews for this game are mixed, and for good reason, an overly pixelated art style (the main player's head is 4 pixels) and a mostly forgettable soundtrack leads one to the conclusion that this is at best a self-obsessed vanity project, and at worst, a hero-worship project gone far too far.”
“For a game that advertises and brands itself off of having Jim Guthrie (who?) composing the game, the sound design and music are nothing of particular note or import.”