Danganronpa S: Ultimate Summer Camp Game Cover
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"Danganronpa S: Ultimate Summer Camp" is a spin-off game in the Danganronpa series, featuring characters from previous games. It combines elements of adventure, life simulation, and mystery, as players navigate a summer camp setting while interacting with other characters, participating in various activities, and uncovering hidden secrets. The game offers a more light-hearted and leisurely experience compared to the mainline Danganronpa titles.

Reviews

68%
Audience ScoreBased on 229 reviews
humor4 positive mentions
gameplay9 negative mentions
  • The game offers enjoyable character interactions and fanservice for long-time Danganronpa fans.
  • The gameplay loop can be addictive for those who appreciate grinding and character development.
  • The visuals and nostalgic elements from the Danganronpa series are appealing, especially for fans who want to see their favorite characters in new scenarios.
  • The game is heavily grindy and repetitive, often feeling like a cash grab with minimal new content.
  • Microtransactions and a gacha system can make progression frustrating and feel predatory.
  • The overall gameplay lacks depth and story, making it less engaging compared to the mainline Danganronpa games.
  • gameplay41 mentions

    The gameplay of this title has received largely negative feedback, with many users describing it as grindy, repetitive, and mechanically shallow. While some find the character-building aspects and gacha mechanics mildly addictive, the overall experience is marred by a lack of depth and enjoyment, leading to frustration among players. Additionally, the game is criticized for its reliance on fan service and microtransactions, which detracts from the potential of its RPG elements.

    • “Addictive gameplay loop!”
    • “The gameplay is fun too; trying to get the characters' stats as high as possible and learning the optimal builds for each character is really addicting.”
    • “It's expanded on rather well and gameplay is enjoyable; rolling the gacha for characters will take longer, but monocoins are easier to get.”
    • “Finally... a single player gacha game... with the worst gameplay loop ever... with the least amount of effort put into it.”
    • “The gameplay is repetitive and boring.”
    • “Gameplay-wise, I can say that it's tedious, grindy, repetitive, mechanically shallow, and it crashed constantly.”
  • story36 mentions

    The story in this game is largely criticized for its lack of depth and replayability, with many reviewers noting that it feels more like a spin-off than a continuation of the Danganronpa narrative. While fans of the characters may find enjoyment in their interactions, the overall plot is described as predictable and minimal, lacking the compelling storytelling that the series is known for. Ultimately, the game is seen as a missed opportunity for a richer narrative experience, focusing instead on repetitive gameplay and fanservice.

    • “The story is about the Danganronpa cast going to Jabberwock Island from the second game for a summer camp trip, but Monokuma wants to spread despair.”
    • “I was happy to hear about another game in the series, but the store page made me hesitant - so I checked out some reviews, and one person online mentioned that it was a bit of a love letter to the series.”
    • “The overarching story of this game doesn't seem to be replayable, and once experienced... it's gone.”
    • “Danganronpa has always been about the story and the characters, both of which are mostly absent.”
    • “There is no actual plot to speak of; you can expect plenty of character interactions from across all four games, including Ultra Despair Girls, although there won't be any character development to take note of.”
  • grinding28 mentions

    The grinding aspect of Danganronpa S is heavily criticized for being excessive and tedious, with many players finding the repetitive gameplay loop unengaging and frustrating. While some fans of grinding and retro dungeon-crawling may appreciate the mechanics, the overall sentiment is that the game relies too much on grinding for character unlocks and progression, detracting from the enjoyment of the experience. The presence of gacha mechanics and microtransactions further compounds the issue, leading to a perception of the game as a grindy fan-service product rather than a fulfilling RPG.

    • “It is very grindy and boring.”
    • “And this repetitiveness made the game so tedious to deal with.”
    • “Gameplay-wise though, I can say that it's tedious, grindy, repetitive, mechanically shallow, and it crashed constantly.”
  • monetization18 mentions

    The monetization strategy of this game has been widely criticized as a blatant cash grab, primarily utilizing gacha mechanics and microtransactions that detract from the overall experience. Many players express disappointment over the reliance on in-game purchases, which they find scummy and unnecessary, especially since everything can be unlocked through gameplay. While some acknowledge that it is possible to enjoy the game without spending money, the pervasive microtransaction model has left a negative impression on the community.

    • “I need to note that unlike freeware games, you can unlock everything there is to unlock in this game without paying for any microtransactions.”
    • “This game uses microtransactions.”
    • “There are microtransactions that allow you to get around this.”
    • “This game is just a terrible cash grab and I regret buying it.”
    • “This is the most bottom of the barrel, blatant cash grab I've seen in a long time, and I knew this going in, but still left disappointed.”
    • “If you're gonna make a lazy cash grab with gacha mechanics, at least make it a little entertaining. The gacha is pointless since you can grind infinite free currency with an auto clicker, so spending any more money on in-app purchases is even more of a waste than your standard gacha fare.”
  • music8 mentions

    The music in this game has been criticized for being repetitive and unoriginal, as it largely recycles tracks and assets from previous Danganronpa entries, which detracts from the overall experience. Players noted the lack of new compositions and character dialogue during battles, leading to a less engaging atmosphere. While some find the music suitable for relaxation, the overall sentiment reflects disappointment in the creative reuse of past materials.

    • “This is really disheartening since Masafumi Takada’s music was one of the highlights for me.”
    • “To conclude, I mainly play this game when I want to relax, unwind, and turn my brain off, while vibing to music or podcasts.”
    • “- I have yet to hear any character sound/dialogue during battle, so I assume you won't hear them make any noise during all battles; just battle music and a few sound effects.”
    • “This is just an extension of one of the game modes of Danganronpa V3, which is fine on its own, but when you only have one map and one music track, it gets repetitive.”
    • “Also, a complaint of mine is that all of the art and music are recycled from past entries!”
    • “The music is entirely unoriginal though.”
  • graphics6 mentions

    The graphics of the game receive mixed feedback, with some users noting that while the visuals are nice for a casual board game, they are minimal and not a focal point. Additionally, players express frustration over the lack of customizable graphical options until after a lengthy tutorial, and the naming of steam trading cards based on full artwork rather than visible elements is seen as a mismatch. Overall, the visuals may not justify the gameplay experience for some users.

    • “A quick board game to play casually, with nice visuals and some bonus jokes.”
    • “If you're in it for gameplay, it's not quite there; the RPG elements are decent, but the visuals are almost non-existent.”
    • “The game is not worth it; just Google the artwork or watch Let's Plays.”
    • “Graphical and other system options are not available to change until after the approximately 30-40 minute intro/tutorial sequence (about 8-10 minutes if you fast skip).”
  • humor4 mentions

    The game features a lighthearted and humorous tone, highlighted by cute character interactions and amusing scenarios, such as the quirky choice of attire for Junko Enoshima. While many players find the humor enjoyable, some feel that the game's price may not fully reflect its comedic value.

    • “Play this game if you would like to see cute and funny interactions between characters.”
    • “This game is actually good because it's funny that Junko Enoshima wears a one-piece school-issued swimsuit, and I just know some sweaty 14-year-old boys died mad about it.”
    • “The events are also pretty funny, so I would recommend buying this, though I feel $20 may be a bit too much.”
  • replayability3 mentions

    The game's replayability is mixed; while the overarching story lacks replay value after the first playthrough, different character interactions can lead to varied events, appealing to fans of the series. It is particularly recommended for those who enjoyed previous titles and seek more character-driven experiences, despite some criticism regarding its overall quality.

    • “It has replayability through how different characters incite different events, but I would only recommend this game to people who enjoyed THH, DR2, and V3 (maybe also UDG) and want more from the characters, or are just disappointed their favorite one died so fast.”
    • “It's ironic that so many people trash the game for not being good, while for me it's the only Danganronpa game that feels like a game, rather than a visual novel with mini-games, with decent replay value.”
    • “The overarching story of this game doesn't seem to be replayable, and once experienced, it's gone.”
    • “It's ironic that so many people trash on the game for not being good, while for me it's the only Danganronpa game that feels like a game, rather than a visual novel with mini-games, with decent replay value.”
  • emotional3 mentions

    Users express a complex emotional landscape characterized by a desire for connection juxtaposed with a fear of vulnerability and intimacy. Past experiences appear to shape their current behaviors, often resulting in a tendency to push potential partners away as a means of coping with underlying emotional challenges.

    • “Fear of vulnerability: despite not fearing commitment consciously, there might be an underlying fear of emotional vulnerability or intimacy that causes me to push people away.”
    • “Past experiences: previous relationships or emotional experiences might be influencing my current behavior, leading to a pattern of rejection as a coping mechanism.”
  • character development3 mentions

    Reviews indicate that the character development in this game is minimal, lacking a substantial plot or meaningful growth for the characters. While there are interactions among characters from previous titles, the absence of significant development is noted as a missed opportunity, leaving players wanting more depth.

    • “I wish they had some of the character development from the games.”
    • “There is no actual plot to speak of, but you can expect plenty of character interactions from across all four games, including Ultra Despair Girls.”
    • “What if Mario Party had no minigames, and instead it has the barest minimum of character development, a gacha system, and microtransactions?”
    • “There is no actual plot to speak of; you can expect plenty of character interactions from across all four games, including Ultra Despair Girls, although there won't be any character development to take note of.”
    • “I just wish they had some of the character development from the games.”
  • stability1 mentions

    Users report significant stability issues, with many expressing frustration after attempting various troubleshooting steps without success, detracting from an otherwise enjoyable gaming experience.

    • “Tried all the troubleshooting steps and nothing worked, which is a shame because otherwise the game would be fine.”
    • “The game crashes frequently, making it nearly unplayable.”
    • “I experience constant lag and disconnections, which ruins the overall experience.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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