- March 28, 2019
- Scrubby Squirrel
DanCop - Daniela on Duty
45%Game Brain Score
gameplay, music
graphics, story
71% User Score 14 reviews
Platforms
PCMac OSXboxSteam DeckWindows
About
You are Daniela the cop. Sneak inside a guarded building full of terrorists and get through the floors without being detected.


Audience ScoreBased on 14 reviews
gameplay3 positive mentions
graphics3 negative mentions
- The game offers a fun and challenging experience, especially for those who enjoy stealth mechanics and puzzle-solving.
- It has a charming retro aesthetic that appeals to fans of old-school games, reminiscent of titles like Metal Gear.
- The inclusion of quality-of-life features, such as enemy line of sight visibility, enhances gameplay and makes it more manageable.
- The graphics are poorly executed, featuring low-quality pixel art and a distracting CRT filter that detracts from the overall experience.
- Gameplay is limited to horizontal movement with frustrating level design, making some stages feel impossible due to randomized NPC behavior.
- Despite being free, the game has failed to attract a significant player base, indicating a lack of appeal and quality.
- graphics4 mentions Positive Neutral Negative
The graphics in this game have been widely criticized for their poor quality, featuring low-resolution pixel art and low poly models that detract from the overall experience. The addition of a CRT filter is seen as an attempt to mask the lackluster visuals, but it ultimately exacerbates the issue rather than improving it. Overall, the game's aesthetic is considered unappealing and lazy, failing to meet contemporary standards.
“This rather poor and uninteresting mobile app tier game concept is married to some godawful pixel-textured low poly assets and a frankly hideous CRT filter slapped on top to try, I don't know, distract from the bad graphics by making the bad graphics worse.”
“This features really godawful, lazy pixel crap 'art' slathered over low poly models, instead of real graphics.”
“It's hard to say if this was because the developer didn't have the skill to do the job of creating contemporary 3D visuals, or couldn't afford to hire someone who does, but it also doesn't matter.”