- June 11, 2018
- Alliance
- 3h median play time
OVERWHELM
Overwhelm has something interesting going on under the hood with its enemy evolution system, but it doesn't hold up its end of the bargain when it comes to providing rewarding gameplay and a fun challenge. The presentation as a whole is excellent; I only wish this quality carried over to the game's design.
Platforms
About
Overwhelm is a unique action-horror game where you face increasingly powerful enemies in a procedurally generated world. With no power-ups for the player, the odds are stacked against you, creating a tense and challenging experience. The game features atmospheric pixel art graphics and a haunting soundtrack, immersing you in a world of terror and suspense.






- The game has a unique concept where defeating bosses upgrades the enemies instead of the player, creating a constant sense of tension.
- The atmosphere is well-crafted with tight controls, engaging gameplay, and a visually appealing art style that enhances the horror experience.
- The ability to choose which bosses to tackle first adds a layer of strategy and replayability, making each run feel fresh.
- The camera mechanics are frustrating, often leading to cheap deaths from offscreen enemies that the player cannot react to in time.
- The game features inconsistent enemy health, where the same enemy can take different amounts of damage to defeat, leading to unpredictable encounters.
- The overall difficulty can feel unfair, especially in later stages, with many players expressing frustration over the lack of checkpoints and the punishing one-hit death mechanic.
- gameplay115 mentions Positive Neutral Negative
The gameplay of Overwhelm is characterized by tight controls and a fast-paced, action-platformer style that evokes a sense of tension and urgency. While many players appreciate the core mechanics and atmospheric design, frustrations arise from inconsistent enemy behavior, a punishing one-hit death mechanic, and a lack of depth in gameplay progression, leading to mixed reviews on its overall enjoyment and replayability. Despite its interesting concepts and engaging boss mechanics, the game struggles with balancing difficulty and player experience, resulting in a polarized reception.
“The fast pace, enemies, atmosphere, and death mechanic work together to create a fantastic tension.”
“Controls are tight and satisfying for twitch reflex gameplay.”
“Every aspect of the game feels finely honed, and the gameplay combines with the music and art to create a real survival-horror experience despite the gameplay being purely action-platformer.”
“Where overwhelm succeeds in creating an atmosphere, it fails in delivering on the premise of its gameplay.”
“There is a good game hidden somewhere in overwhelm, but as it is there are too many problems that add up and nonsense mechanics that end up making me unable to recommend the game to anyone.”
“This random damage mechanic, combined with the fact that the player dies in 1 hit, leads to countless frustration.”