- January 3, 2020
- Sergey Bobrov
- 2h median play time
Daemonic Runner
Platforms
About
Daemonic Runner is a rhythm-based parkour game where you evade demonic hordes to the beat of head-banging tracks. Grind rails, leap over chasms, and slide under obstacles in dynamic levels that adapt to your song choices. Every run is a fresh, adrenaline-pumping experience as you compete for high scores and leaderboard dominance.



- Unique and fun gameplay that combines speed and momentum-based mechanics.
- Interesting visuals and sound design that evoke a retro aesthetic.
- Offers a quirky and enjoyable experience, especially for speedrunners.
- Extremely short playtime, often completed in under an hour, leading to concerns about value for money.
- Gameplay can feel clunky and unfinished, with frustrating level design and mechanics.
- Lacks a substantial story and polish, making it feel more like a tech demo than a full game.
gameplay
17 mentions Positive Neutral NegativeThe gameplay is characterized by a fast-paced, exhilarating experience that allows players to swiftly impale enemies, reminiscent of classic titles like Sonic and Thief. However, many users find the gameplay to be clunky and unfinished, with poor enemy feedback and cramped level design hindering the overall experience. While the mechanics can be enjoyable once mastered, the game is criticized for its short length and lack of depth in gameplay-enhancing features.
“Amazing gameplay, feels great to run very fast and impale enemies on your sword.”
“The mechanics can be somewhat hard to grasp, but nothing beats flying through a hallway and stabbing five people at once.”
“The main mechanics are twofold - holding W accelerates you to insane speeds, but fast turning will slow you down, and the speed you gain amplifies the damage you do.”
“However, the issue here is the gameplay feels incredibly unfinished. There's almost no feedback with enemies, and hits really don't feel like they land when you swear they should. It's all incredibly clunky, and although it can feel really good to torpedo through 4-5 enemies at once, you can find yourself in a dead stop due to the frustratingly cramped level design and lack of attention on gameplay-enhancing designs and mechanics.”
“Oh, and it is short, about an hour and a bit, but frankly for a one-person project, and at its current state, I don't think it would help to make it longer without devoting quite a bit of time into creating new enemies and mechanics.”
“The mechanic of jumping to stab your daemon enemies feels good, but I've found I have some difficulty getting it to activate at some angles and in some places, particularly with low ceilings. But besides that, it all feels good once you get a handle on it.”