- October 28, 2014
- Patrice Meneguzzi
Daedalus - No Escape
Platforms
About
Daedalus - No Escape is a first-person puzzle-platformer game. Players control a test subject attempting to escape a sinister research facility by solving increasingly complex puzzles and avoiding deadly traps, while uncovering the facility's dark secrets. With its challenging gameplay and atmospheric graphics, Daedalus offers a thrilling and immersive experience for fans of the genre.
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- Fast-paced and fun gameplay reminiscent of classic arena shooters like Quake and Unreal Tournament.
- Offers a variety of game modes, including skirmish and highscore challenges, along with a user-friendly map editor.
- Visually appealing with satisfying weapon mechanics and solid sound design, making it enjoyable for short gaming sessions.
- Lacks a single-player campaign or meaningful online multiplayer experience, leading to repetitive gameplay against bots.
- The player base is minimal, making it difficult to find online matches, which diminishes the multiplayer aspect.
- Some gameplay mechanics, such as the camera rotation and limited visibility, can be disorienting and may not appeal to all players.
gameplay
24 mentions Positive Neutral NegativeThe gameplay is characterized by a fast-paced, skirmish shooter experience reminiscent of titles like Teleglitch and Unreal Tournament, featuring a diverse arsenal of weapons and well-executed mechanics such as line of sight. While the graphics and controls are polished, some players note issues with getting stuck on walls, and there is a desire for additional gameplay options. Overall, the game offers an engaging mix of top-down and arena shooter elements, though it lacks a campaign and depth.
“The game is great, the gameplay reminds me a lot of Teleglitch, but faster and with a bigger bang.”
“There's a decent variety of weapons from plasma guns to flamethrowers to rocket launchers, and the line of sight mechanic is pretty well executed.”
“Very awesome skirmish shooter / Alien Breed + Unreal Tournament / Quake with a great set of game mechanics that simply work.”
“No campaign, no decent gameplay, no depth.”
“I tend to get stuck on walls quite a bit -- not really the fault of the designers, just a quirk of the gameplay style or map design, I guess.”
“Coming from Quake mostly and not much of a UT player, I did find the game in general most influenced by the latter, that is, in terms of gameplay, weapons arsenal, and pacing.”