Cyjin: The Cyborg Ninja
- November 9, 2021
- Aiya Games
"Cyjin: The Cyborg Ninja" is a challenging mouse-based platformer set in a neon cyberpunk world. After being defeated by his arch-nemesis, Cyjin, a ninja robot, seeks revenge against his foes. Players must utilize their quick mouse reflexes to navigate through obstacles, deadly lasers, spikes, and an army of hostile yōkai-inspired robots. With its unique control system and fast-paced action, Cyjin promises an exciting and fresh take on the platforming genre.
Reviews
- The game features charming visuals and a unique mouse-based control system that makes it easy to learn but challenging to master.
- It offers a variety of levels with interesting bosses and creative gameplay mechanics, providing a satisfying experience for players who enjoy fast-paced action and puzzle-solving.
- The difficulty is well-balanced, making it rewarding without being overly frustrating, and it allows for different approaches to obstacles.
- The controls can feel imprecise, leading to frustration during gameplay, especially with the level design that requires quick decision-making and sharp turns.
- Some players found the narrative and other aspects like music and story lacking, which detracted from the overall experience.
- There are suggestions for quality of life improvements, such as a 'Restart to the last checkpoint' option, which could enhance the gameplay experience.
- gameplay7 mentions
- 29 % positive mentions
- 29 % neutral mentions
- 43 % negative mentions
The gameplay is characterized by its charming visuals and engaging mechanics reminiscent of Heartseeker, featuring interesting bosses and abilities. While some players appreciate the simplicity and fast-paced nature, others feel the level design could be improved. Overall, it is regarded as an underrated precise platformer that balances challenge with accessibility.
“Lots of interesting bosses, abilities, and rooms, and the game does a lot with a fairly simple mechanic.”
“This game has lovely art and a great game mechanic.”
“A decent concept, but the level design and gameplay feel just aren't quite there.”
“The speedy and fast-paced gameplay often messes me up, but even if I know it, I still want to go fast.”
“Judging from only the gameplay element, Cyjin is one of the most underrated precise platformer games I've ever played.”
- music3 mentions
- 67 % positive mentions
- 0 % neutral mentions
- 33 % negative mentions
The music in the game has received mixed reviews; while some praise the background music as well-executed, others feel it lacks impact and fails to enhance the overall experience. Overall, the soundtrack is seen as a missed opportunity to elevate the game's enjoyment.
“Both the playing system and the background music are very well done.”
“If there is fun, the music will make the game more complete than this.”
“Little redeeming value in the looks, music, or story departments, either.”
- replayability1 mentions
- 100 % positive mentions
- -300 % neutral mentions
- 300 % negative mentions
The game offers moderate replayability with around 20 levels that can take 5-30 minutes to complete, allowing players to revisit stages for speedrunning or to collect optional side objectives, such as all the cats.
“There are about 20 levels, each ranging from 5 to 30 minutes for a first clear, with some replayability in terms of speedrunning or trying to collect all the cats, which are optional side objectives within a stage.”
“There are about 20 levels, each ranging from about 5-30 minutes for a first clear, with some replayability in terms of speedrunning or trying to collect all the cats, which are optional side objectives within a stage.”
“Once you complete the game, there isn't much incentive to go back. The levels feel repetitive, and the side objectives don't add enough variety to make replaying enjoyable.”
“The game lacks meaningful choices that would encourage multiple playthroughs. After finishing it once, I felt no urge to experience it again.”
- story1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The story is generally viewed as lacking in depth and engagement, with little to redeem it in terms of visuals or music.
“The story lacks depth and fails to engage the player.”
“There is little redeeming value in the looks, music, or story departments.”
“The narrative feels disjointed and uninspired, making it hard to stay invested.”