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CYBERHUNK Game Cover

About

"CYBERHUNK is a single-player and multiplayer action game where 2 players can play cooperatively. Players must fend off hordes of deadly robotic zombies, known as "hunks," in three levels using an array of six unique weapons. As players defeat waves of hunks, they earn money to upgrade their weapons and receive power-ups to aid in their survival."

CYBERHUNK screenshot
CYBERHUNK screenshot
CYBERHUNK screenshot
CYBERHUNK screenshot
CYBERHUNK screenshot
CYBERHUNK screenshot
CYBERHUNK screenshot
CYBERHUNK screenshot
CYBERHUNK screenshot
CYBERHUNK screenshot
CYBERHUNK screenshot
+2

81%
Audience ScoreBased on 144 reviews
gameplay8 positive mentions
replayability3 negative mentions

  • The game offers a fun and engaging horde shooter experience with satisfying movement and gunplay.
  • It's a solid value for the price, providing a few hours of entertainment, especially when played with friends.
  • The retro aesthetic and voice acting add a unique charm to the gameplay, making it enjoyable despite its limitations.
  • The game suffers from a lack of enemy variety and permanent progression, leading to repetitive and boring gameplay.
  • There are significant issues with map design and networking, which can detract from the overall experience, especially in multiplayer.
  • Many players feel the game is incomplete, with a need for more content, updates, and variety in weapons and power-ups.
  • gameplay
    22 mentions Positive Neutral Negative

    The gameplay is characterized by a repetitive loop of shooting mobs and collecting temporary upgrades, lacking permanent progression and a sense of accomplishment. While it features enjoyable movement mechanics and a retro aesthetic reminiscent of COD Zombies, players note limited enemy variety and connectivity issues, suggesting that the game has potential but requires significant improvements to enhance the overall experience. Overall, it serves as a casual time-killer rather than a groundbreaking title.

    • “A fun low-poly retro shooter with some rogue-lite mechanics.”
    • “The game offers a very strong gameplay loop with satisfying movement and a great aesthetic that ultimately gets a little shaky as some of the cracks reveal themselves: a lack of enemy variety, enemy spawn issues, and a need for some simple quality of life adjustments to name a few.”
    • “(+) I like what you did with the mid-gameplay map progress; you are rewarded for spending currency with additional weapons, upgrades, and even an item shop later.”
    • “You're just running around shooting mobs and collecting upgrades only for that run; there is no permanent progression to earn. It's just mindless and repetitive gameplay with no real sense of accomplishment because every run resets all your collected upgrades.”
    • “There is a shocking and extreme lack of creativity here from the title to the design to the gameplay.”
    • “Fun game, sort of like COD Zombies in a way, but the gameplay at the moment is very limited.”
  • graphics
    10 mentions Positive Neutral Negative

    The graphics of the game are intentionally retro, blending a nostalgic aesthetic with satisfying gameplay mechanics, which many players appreciate. While some users find the visuals charming and fitting for the game's style, others note that the overall quality may not meet top-tier standards, leading to mixed opinions. Despite some criticisms regarding enemy variety and map limitations, the graphics contribute positively to the game's unique atmosphere.

    • “Best 5 dollars ever spent! 10/10 video game, love the graphics too.”
    • “The game is essentially a COD Zombies game mixed with retro FPS graphics and gameplay, including having multiple weapons and bhopping for faster movement.”
    • “The retro aesthetic looks interesting, even though there are only a few maps.”
  • replayability
    6 mentions Positive Neutral Negative

    The game's replayability is criticized for being limited, primarily relying on a small selection of power-ups (under 20) that are randomly assigned, preventing players from creating specific builds. This lack of variety and strategic depth diminishes the incentive to replay, especially for a roguelite title.

    • “I really wanted to give it a positive review, but for a roguelite, there is practically nothing to make you want to stay replay value-wise.”
    • “The only thing that gives this game replay value is the power-ups, but it doesn't offer much considering there are few of them (under 20, I believe) and you get them randomly, so you can't create a specific build with them.”
    • “The only thing that gives this game replay value is the power-ups, but it doesn't offer much considering there are few of them (under 20, I believe) and you get them randomly, so you can't create a specific build with them.”
  • music
    4 mentions Positive Neutral Negative

    The music in the game is generally well-liked, though some players find it overpowering, making it difficult to hear dialogue. There is some confusion regarding the presence of an original soundtrack, with players questioning whether it is entirely original or partially sourced.

    • “I like the music, but I guess there's no original OST, or is it partially original?”
    • “I couldn't hear him properly over the music.”
    • “The music is too loud and drowns out important dialogue.”
    • “The soundtrack is repetitive and lacks variety.”

Buy CYBERHUNK

1h Median play time
1h Average play time
1-1h Spent by most gamers
*Based on 2 analyzed playthroughs

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