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Crysis is a single player and multiplayer open world shooter game with violence and science fiction themes. It was developed by Crytek and was released on September 17, 2021. It received mostly positive reviews from players.

From the makers of Far Cry, Crysis offers FPS fans the best-looking, most highly-evolving gameplay, requiring the player to use adaptive tactics and total customization of weapons and armor to survive in dynamic, hostile environments including Zero-G.

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70%
Audience ScoreBased on 3,758 reviews
graphics332 positive mentions
optimization111 negative mentions

  • Impressive graphical improvements with ray tracing and updated textures bring the iconic game to modern standards.
  • Nanosuit gameplay offers multiple playstyles enabling creativity and tactical freedom in combat.
  • The open-ended sandbox design provides engaging and dynamic encounters, with enjoyable physics and destructible environments.
  • Poor optimization causes performance issues and frequent crashes even on high-end hardware.
  • Enemy AI is inconsistent and often frustrating, ruining stealth gameplay and challenge.
  • Presence of numerous bugs including game-breaking glitches, missing manual saves, and problematic final boss fight.
  • graphics
    1,061 mentions Positive Neutral Negative

    Crysis Remastered delivers improved and updated graphics with enhanced lighting, textures, ray tracing, and higher resolutions, preserving the original game's atmospheric visuals while enabling modern hardware use. However, opinions on the graphical upgrade are mixed—some praise the stunning, still-impressive visuals and well-optimized performance, while others note minimal visual improvement, occasional downgrades, bugs, and subpar optimization causing performance issues even on high-end systems. Overall, the remaster excels in visual fidelity relative to its era but falls short of being a comprehensive overhaul beyond aesthetics.

    • “Crysis remastered is a visual marvel that redefines the limits of gaming graphics. Every leaf, shadow, and water ripple looks stunningly realistic, setting a new benchmark for graphical fidelity in the gaming industry.”
    • “With the remastered edition developed by Crytek and Saber Interactive, the goal was to bring the original vision into the modern era with enhanced visuals, improved lighting, updated textures, and support for ray tracing, while preserving the sandbox-style gameplay that made it so revered.”
    • “When it launched in 2007, Crysis set a new benchmark for graphical fidelity and system requirements, famously prompting the question: "Can it run Crysis?" Developed by Crytek, the game combined cutting-edge visuals with sandbox-style gameplay, creating a legendary FPS experience.”
    • “The graphics on PC are worse than the original, the sound is bugged (choppy and doesn't work with surround sound, with many overlapping dialogue errors).”
    • “Technically and graphically, this remaster is an absolute disgrace.”
    • “The lack of attention to detail and the noticeable graphical downgrade are unacceptable, especially considering the time of this release.”
  • story
    899 mentions Positive Neutral Negative

    Crysis Remastered features a straightforward, sci-fi military story—considered the best in the franchise by some—that combines intense action with open-ended mission design. While the narrative engages players initially with plot twists and a setting blending North Korean conflict and alien invasion, many find the story predictable, cliché, and lacking depth or memorable characters. Additionally, technical bugs, mission design issues, and a rushed or weak ending hamper the storytelling experience, making it more of a backdrop to the gameplay rather than a compelling narrative.

    • “Crysis remastered brings back one of the most iconic shooters of its time, blending open-ended gameplay with a story that stands out as the best in the franchise.”
    • “Crysis remastered is still a standout shooter thanks to its freedom and strong storytelling, making it the best entry in the series.”
    • “The story follows Nomad, a soldier equipped with a high-tech nanosuit, on a mission to rescue hostages and uncover a mysterious alien presence on a remote island. As the plot unfolds, you’re drawn into an escalating conflict between military factions and an alien invasion, keeping the stakes high and the action intense.”
    • “The mission goes awry at the very start after your colleague was kidnapped and later found slaughtered alongside Koreans by a mysterious entity that later on is identified as an otherworldly organism named 'Ceph' with the mission of conquering the planet.”
    • “What sucks the most is that they completely cut Nomad, the protagonist from the first game, from the plot without any given reason at all and just replaced him by basically the nano-suit itself, which over the course of the story just hamfistedly merges multiple characters with its own AI and partly the alien hive mind on which its technology is based.”
    • “The story takes a wild turn too suddenly, the campaign’s over way too fast, and the ending feels rushed.”
  • gameplay
    777 mentions Positive Neutral Negative

    Crysis Remastered preserves the core sandbox-style gameplay and innovative nanosuit mechanics, offering players versatile approaches to combat such as stealth, speed, and brute force. While the gameplay remains fun and engaging for nostalgia fans, it shows its age with dated AI, clunky controls, and uneven pacing, and some remaster-specific issues like inconsistent stealth and buggy sequences. Overall, the gameplay is solid but unchanged from the original, with technical flaws and limited modernization that may feel outdated to newcomers.

    • “Crysis remastered brings back one of the most iconic shooters of its time, blending open-ended gameplay with a story that stands out as the best in the franchise.”
    • “The gameplay is based on a nanosuit that gives you the freedom to choose your playstyle: speed, strength, armour, and invisibility allow you to act either stealthily or aggressively. Thanks to the level design and interaction with the environment, each battle feels unique, although the age of some mechanics is still noticeable.”
    • “At its core, Crysis remastered retains the groundbreaking gameplay that made the original a legend. The sandbox-style gameplay, which offers multiple approaches to combat and mission objectives, remains as engaging as ever. Whether you're cloaking to stealthily bypass enemies or using maximum strength to engage in explosive firefights, the gameplay is fluid and exhilarating.”
    • “Gameplay is choppy and awkward (even moreso than Crysis 1), enemy AI oscillates between drool-crusted stupidity and supernatural feats of cognition, and some random element of the game will break every couple minutes.”
    • “On the balancing/game design side, I gotta say, even on the hardest difficulty, the game was extremely underwhelming; I hate that the Call of Duty gun mechanics with zero recoil and bloody screen healing mechanics were used in the game; I don't know that the vehicle/VTOL segments honestly had a place in this game; I don't like that the game doesn't let you get rid of the akimbo pistols once you have two pistols, which makes it borderline impossible to actually aim with your pistol unless you're running laser sights; the shield ability is virtually useless on the higher difficulty, while cloak is hilariously broken at every difficulty; ammo drops were entirely too abundant; there's basically zero replay value; the default key bindings make zero sense; the game sounds cut out on more than one occasion; there's no quicksave option, so if you die in an odd spot the game makes you restart aaaaaall the way back to your last checkpoint save, which is frustrating as hell; the game made no effort to flush out stealth mechanics using shadows or the foliage of the jungle, which is extremely frustrating because it's a missed opportunity, and I can tell parts of this game were intended to be a stealth game, but the AI is so extremely jank and overtuned that many times true stealth is simply impossible.”
    • “The gameplay is the same as in the original - clumsy gameplay, enemy AI as dumb as a brick, and pointless mission objectives.”
  • optimization
    431 mentions Positive Neutral Negative

    The "Crysis Remastered" exhibits mixed optimization reviews, with improvements over the original in some areas like multi-core CPU support and DLSS integration that aid performance on modern hardware. However, it suffers from significant performance issues including poor CPU utilization, stuttering, frame drops, and heavy GPU demands, especially with ray tracing enabled, limiting smooth play even on high-end rigs. While patches have addressed some bugs and improved stability, many users find the game poorly optimized, feeling it runs worse or only marginally better than the 2007 original despite visual upgrades.

    • “On a 3060ti graphics card, I didn't experience a single freeze, bug, or lag; everything is perfectly optimized.”
    • “One of the standout achievements of Crysis Remastered is its optimization. Unlike its predecessor, which was infamous for its demanding system requirements, this remaster runs smoothly on a wide range of hardware. The developers have done an impressive job ensuring that the game scales well, delivering solid performance even on mid-tier systems.”
    • “So this has finally received a performance patch which really seemed to bring optimization to acceptable levels.”
    • “I wish I didn't have to leave a bad review since I genuinely like the game, but it is sadly horribly optimized.”
    • “Absolutely, unoptimized dogshit.”
    • “Horrible optimization, would expect to be able to play it with 144 fps on 1440p with a 5700x3d and a 4070s but even with raytracing disabled it's barely 60 fps sometimes, 1% lows are horrible as well.”
  • stability
    240 mentions Positive Neutral Negative

    Crysis Remastered is widely criticized for being plagued with numerous bugs and glitches, especially in the later stages and final boss encounters, including crashes, AI problems, visual and audio glitches, and checkpoint issues that often disrupt gameplay. While some players find it still enjoyable and note improved optimization over the original in certain cases, the overall stability is poor and detracts significantly from the experience, making the remaster feel more unstable than the largely polished 2007 original.

    • “The game looks amazing and runs great.”
    • “It runs great now after some updates.”
    • “Game runs great on 3080ti (3840x1600) with DLSS.”
    • “Other than all, I'd like to like this game, but it's a buggy mess that really ought to be quite embarrassing to the people that released it in this state.”
    • “Exhibit A: the deck boss fight is the worst in gaming... worse than Shadow Warrior without dash, I can't believe I forgot this... and I can't believe they released this... again, the first attempt... I reloaded the checkpoint 3 times because it felt off (didn't fix the bug), so I just restarted the level, because the boss kept falling through the map... and on the 3rd reload, I'm fighting the mother dropships 30 of them coming at me 1 at a time every 40 seconds... you start to wonder why you are playing this buggy mess of an ending to a decent game.”
    • “Last chapter is also extremely buggy, I had to restart the entire mission twice just 2 minutes before the end because it wouldn't let me progress.”
  • music
    83 mentions Positive Neutral Negative

    The music in the game is generally described as decent but unmemorable, with a mix of atmospheric and adrenaline-pumping tracks that fit the sci-fi action theme. However, frequent audio issues such as volume imbalance, intrusive adaptive music, and occasional cutouts detract from the experience. Despite these flaws, the soundtrack contributes positively to the atmosphere, with some moments and levels featuring particularly strong compositions.

    • “The only thing that is basically flawless is the whole presentation: from the visuals, to the physics, sound, music and voice-acting, Crysis still belongs to the finest games ever made in that regard.”
    • “Sound design is strong, with realistic weapon effects, ambient jungle sounds, and cinematic music that heightens tension.”
    • “The game’s soundtrack, a mix of tense, atmospheric music, and adrenaline-pumping combat tracks, adds depth to the overall experience.”
    • “There are a lot of issues with the music; I think it somehow stacks, so I had to turn it off.”
    • “The audio mixing is terrible; the climax of the music is often loud enough to overwhelm everything else. Pausing and resuming the game on some levels resets the music to its climax, so you need to wait after resuming for the audio to normalize, even with the music volume decreased to 50%.”
    • “Music just didn’t play during certain scenes, and sometimes after alt-tabbing, it would return whilst blasting over the rest of the mix, making all the human voices nearly inaudible.”
  • atmosphere
    46 mentions Positive Neutral Negative

    The game is widely praised for its immersive and intense atmosphere, characterized by detailed environments, dynamic sound design, and a strong blend of military action and sci-fi elements. While the original version is often preferred for its deeper ambiance and challenging enemies, the remastered edition successfully preserves and enhances atmosphere through updated visuals and sound, though some find its brighter colors and pacing less fitting. Overall, it delivers a distinctive, engaging atmosphere that complements its freedom, chaos, and action-packed gameplay.

    • “The atmosphere, the freedom, the chaos, the way every fight can go completely differently depending on how you use the nanosuit... it just feels special.”
    • “Tropical locations, open levels and gradually mounting tension create a powerful atmosphere, while the story organically combines military action with science fiction.”
    • “Epic tracks and quality sound effects immerse you in the atmosphere, and the sounds of nature make the world even more alive.”
    • “There is literally no other game in existence that has such a radical shift in pacing, atmosphere and gameplay than Crysis and I don‘t mean this in a good way.”
    • “It's one of the only games I've played that has barely any atmosphere, the OST is standard military trumpet fanfare and I felt it missed its shot in penning a quality and memorable sci-fi score.”
    • “The updated assets generally look quite nice, but compared to the original the colour tone is a bit over-saturated during the day, yet the dawn and dusk sequences have less atmosphere.”
  • replayability
    37 mentions Positive Neutral Negative

    Replayability in the game is mixed; while the open maps, flexible combat approaches, and emergent gameplay offer some replay value, the short campaign length, lack of multiplayer and mod support, and design choices reduce long-term incentive to replay. Issues like an underwhelming second half, limited stealth mechanics, abundant ammo, and frustrating save systems further diminish replayability for some players. Overall, it is more replayable than linear single-play experiences but may not hold players' interest for extensive replays, especially at full price.

    • “Large maps with destructible environments allow experimentation and replayability.”
    • “The soundtrack, the AI, the physics and much more are all beautifully made that gives lots of replayability as you can approach the game from any way, be it a silent sniper, one-punch man, Rambo, there are always new ways to play the game.”
    • “There are a lot of great moments to be had; a lot of flexibility in ways to tackle a mission; has good replay value (due to its flexibility and 'emergent' moments); and has a wonderful environment to simply be in from time to time to appreciate (although that is a novelty).”
    • “There's basically zero replay value; the game made no effort to flush out stealth mechanics using shadows or the foliage of the jungle, which is extremely frustrating because it's a missed opportunity.”
    • “Don't see any replay value, took 12 hours to beat taking my time doing all secondary objectives on normal.”
    • “It's also a short game with very little replayability, so don't pay full price for it.”
  • grinding
    33 mentions Positive Neutral Negative

    Grinding in the game becomes increasingly tedious and frustrating, especially in later stages with repetitive enemy encounters, cumbersome ammo management, and slow-paced levels. While the early progression feels natural and rewarding, the later missions, including the final boss, often drag down the experience with dull gameplay and technical issues. However, some players find the initial combat and story engaging enough to remain invested despite these grinding drawbacks.

    • “It uses the checkpoint system, and there are enough to make it playable, and not tedious if you bite the bullet.”
    • “You'll need a second life for grinding.”
    • “The rest of the game boils down to creeping stealthily across a boring/generic tropical island and tediously waiting to take down individual guards between powersuit cooldowns.”
    • “Ammo management is needlessly tedious; instead of auto-pickup of dropped ammo or searching bodies, you need to find the gun and manually pick it up.”
  • humor
    32 mentions Positive Neutral Negative

    The humor in the game is largely derived from its cheesy, over-the-top dialogue, amusing physics, and frequent glitches that often feel intentionally funny, such as ragdoll antics and quirky enemy interactions. Many players found the absurdity of certain mechanics, bugs, and story elements entertaining, making the game enjoyable especially for nostalgia fans. However, this humor can be inconsistent, with some frustrations due to bugs and design flaws slightly undermining the comedic charm over time.

    • “I came into this pretty much blind other than knowing that it was the funny haha 'can my PC run Crysis' game but I was not disappointed.”
    • “Running into enemies with speed mode is great fun, grabbing and throwing them is hilarious, and it's especially great to just say '♥♥♥♥ shooting' and chuck a big box at a North Korean soldier.”
    • “The story starts off as bottom of the barrel military dude bro slop but as the game kept going I got way more into it, mostly because the story is really stupid but in a good and funny way, so by the end I really loved Prophet and Psycho.”
  • monetization
    28 mentions Positive Neutral Negative

    The monetization of this remaster is widely criticized as a blatant, low-effort cash grab with minimal added value, plagued by bugs, removed features, and poor design choices. Many fans feel it disrespects the original game and offers little justification for purchase beyond superficial graphical upgrades. Overall, it is seen as a disappointing and exploitative attempt to profit off a beloved franchise.

    • “This remaster feels like a lazy cash grab.”
    • “It's just plain cheap cash grab, I doubt people from Saber spent more than a month "remastering" it.”
    • “Waste of time, cash grab by the publisher.”
  • emotional
    10 mentions Positive Neutral Negative

    The emotional experience of the game is mixed, with some players feeling initially invested but ultimately disengaged due to clunky mechanics, repetitive missions, and a lackluster story. While a few appreciated certain nostalgic or humorous elements, many found the narrative shallow and emotionally unimpactful compared to modern titles. Overall, the game struggles to maintain emotional engagement throughout.

    • “The story was good enough for me to get invested in and enjoy, but some of the clunkiness of the game made me feel towards the end of 'I just want to get this done and over with.'”
    • “Made me feel the way I expected it to.”
    • “The story remains serviceable but lacks the emotional weight or complexity found in modern shooters.”
    • “Terrible movement mechanics, repetitive missions, and a boring story.”
    • “Nice remaster for a game which had a pretty boring story; if Steam had a 'meh' option, it would be used for this game.”
    • “Bow and arrow gameplay, different character, and a boring storyline focused on the suit rather than the secret enemy, which hurt the sequels.”
  • character development
    3 mentions Positive Neutral Negative

    Character development is generally seen as weak, with shallow dialogue and underdeveloped characters, especially due to quick squad member deaths limiting their growth. Additionally, some players find the character design unattractive.

    • “There's one pretty blah boss battle and most of your squad dies so quickly as to rob them of any and all character development.”
    • “I think the ugliest part of the game is the character design.”
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8h Median play time
40h Average play time
5-12h Spent by most gamers
*Based on 19 analyzed playthroughs
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Crysis is a open world shooter game with violence and science fiction themes.

Crysis is available on PC and Windows.

On average players spend around 40 hours playing Crysis.

Crysis was released on September 17, 2021.

Crysis was developed by Crytek.

Crysis has received mostly positive reviews from players. Most players liked Crysis for its graphics but disliked it for its optimization.

Crysis is a single player game with multiplayer support.

Similar games include Crysis, Crysis 3, Crysis 2, Far Cry®, Sniper: Ghost Warrior 2 and others.