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Medal Of Honor Game Cover

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Medal Of Honor is a single player and multiplayer shooter game. It was developed by Electronic Arts and was released on October 13, 2010. It received mostly positive reviews from players.

"Medal of Honor™" is a first-person shooter game that puts you in the role of a Tier 1 Operator, an elite warrior who conducts high-stakes missions under the National Command Authority. The game is inspired by real-life Tier 1 Operators and takes place in the hostile terrain of present-day Afghanistan. As a Tier 1 Operator, you will utilize your expert skills to engage in a new kind of warfare.

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71%
Audience ScoreBased on 4,237 reviews
story613 positive mentions
stability80 negative mentions

  • One of the coolest campaigns ever made for military games, with a gripping story and immersive gameplay.
  • Great graphics for its time, still holding up well today, and a solid soundtrack that enhances the experience.
  • A nostalgic experience for fans of military shooters, showcasing a more grounded and respectful portrayal of modern warfare.
  • The campaign is very short, typically clocking in at around 4-6 hours, leaving players wanting more.
  • Numerous bugs and technical issues, including crashes and AI glitches, detract from the overall experience.
  • The gameplay can feel linear and scripted, lacking the depth and freedom found in other military shooters.
  • story
    1,807 mentions Positive Neutral Negative

    The story of *Medal of Honor (2010)* is a mixed bag, with many players appreciating its attempt to portray realistic military operations based on actual events, particularly the Battle of Takur Ghar during Operation Anaconda. While some found the narrative engaging and emotionally resonant, particularly in its depiction of brotherhood and sacrifice, others criticized it for being generic, short (around 4-6 hours), and lacking depth in character development. The game features a variety of missions that switch perspectives among different soldiers, which some players enjoyed, but others felt this approach diluted the overall impact of the story. Overall, the game is seen as a decent military shooter with a story that, while not groundbreaking, offers a more grounded experience compared to its competitors.

    • “The story is engaging and well-told, with a progression that keeps players invested in Powell’s fate and his battles.”
    • “The story follows several squads participating in the same mission, and switches between them as necessary.”
    • “The campaign does have a fairly good story between each group of characters, but doesn't really clarify any reason for being in the location you're in in the first place, which is a shame.”
    • “The story is very generic and often boring, going through the same tropes and set-piece level design that was done much better in its competitors.”
    • “The narrative, which attempts to depict the gritty realities of modern warfare, falls flat due to shallow characterization and clichéd storytelling.”
    • “The story is barebones to say the least.”
  • gameplay
    575 mentions Positive Neutral Negative

    The gameplay of "Medal of Honor" (2010) has received mixed reviews, with many players noting its linear structure and scripted missions that can feel restrictive and repetitive. While some appreciate the immersive gunplay and mechanics, such as the lean-and-peak feature, others criticize the overall lack of innovation and depth compared to contemporaries like Call of Duty and Battlefield. Despite its dated graphics and occasional bugs, the game still offers a nostalgic experience for fans of military shooters, particularly those who enjoy a straightforward, action-packed campaign.

    • “The gameplay is dynamic and occasionally intense — gunplay feels satisfying, and the visuals (for its time) were solid.”
    • “The core gameplay of Medal of Honor is one of its strongest aspects. The use of cover mechanics, tactical positioning, and fluid movement ensures that each firefight feels dynamic and engaging.”
    • “Gameplay-wise, the single-player campaign offers a traditional linear FPS experience, divided into tightly scripted missions.”
    • “The novelty of playing as a real person for a short period of time and participating in real battles wears off quickly when the idiot AI fails time and again to provide a challenge, the restrictive level design gives you no room to experiment with other weapons or tactics, and the mechanics, which were uncharacteristically clunky even for the time it was made, make the game feel like a chore to play.”
    • “You have a single path to go down with irritating invisible walls, small rocks your character can't walk over, the buddy lift mechanic lifted straight out of Uncharted (which is odd, considering that every other AI character can get over the same rises without help at all), and very strict cover that limits player freedom.”
    • “The gameplay is so scripted and takes control away from the player too often.”
  • graphics
    546 mentions Positive Neutral Negative

    The graphics of "Medal of Honor" (2010) are generally praised for their quality at the time of release, with many reviewers noting that they still hold up reasonably well today, especially in well-lit environments. However, some players feel that certain textures and models appear dated, and the overall visual fidelity can vary significantly between different missions. While the game showcases impressive sound design and atmospheric effects, the lack of modern graphical options and some visual inconsistencies detract from the experience for some players.

    • “The graphics, sound design, and effects look visually impressive.”
    • “The visuals of Medal of Honor (2010) are absolutely stunning, especially for a game of its time.”
    • “Even after 15 years, this game still holds up both in graphics and gameplay.”
    • “Graphics are now outdated, and the maps are populated with objects and scenery that are sparser than real life, feeling like they have not put the effort into them that they have in other parts of the game.”
    • “The graphics feel very old, the FOV is like 40, and the lowest sensitivity you can choose is way too high.”
    • “The graphics are terrible even at maxed settings, and it also caused me to feel less immersed, as viewing into inaccessible areas like past a fence looks like something out of Doom.”
  • music
    113 mentions Positive Neutral Negative

    The music in the game has received widespread praise for its emotional depth and effective integration into gameplay, particularly the orchestral score by Ramin Djawadi, which enhances the narrative and atmosphere. While some players noted that certain tracks felt generic or were overshadowed by sound effects, many highlighted standout moments, including the inclusion of a Linkin Park song that resonated with players. Overall, the soundtrack is considered a significant strength, contributing to the game's cinematic feel and emotional impact.

    • “The orchestral soundtrack, composed by Ramin Djawadi, adds emotional weight without overwhelming the scenes, striking a balance between patriotism and somber reflection.”
    • “The soundtrack of Medal of Honor is phenomenal, with composer Ramin Djawadi delivering an emotionally charged score that complements the narrative.”
    • “The music intensifies during combat, creating a sense of urgency, while quieter moments are underscored by haunting, atmospheric melodies that elevate the emotional stakes of the story.”
    • “The music was there, mostly unnoticeable besides the obviously manipulative string tracks near the end, a requirement for the mandatory 'hopeless holdout' before 'final push' moments of the narrative.”
    • “Music is mundane and usually drowned out by the poor but loud soundscape.”
    • “Drab graphics and dull music round out an entirely bland experience; I don't recommend it for anyone.”
  • emotional
    95 mentions Positive Neutral Negative

    The emotional aspect of the game is highlighted by its respectful portrayal of soldiers and the intense, often heartbreaking narrative that resonates with players. While the orchestral soundtrack enhances the emotional weight, some reviewers noted that character development is lacking, making it difficult to fully connect with the operatives' stories. Overall, the campaign delivers a memorable emotional journey, particularly in its impactful ending, despite criticisms of its brevity and gameplay.

    • “The orchestral soundtrack, composed by Ramin Djawadi, adds emotional weight without overwhelming the scenes, striking a balance between patriotism and somber reflection.”
    • “The emotional journey you took me on, reliving historical battles, left me teary-eyed and inspired.”
    • “The ending provided one of the biggest emotional payoffs I've experienced since Journey.”
    • “Mediocre yet boring storyline and gameplay.”
    • “Bland, boring story, uninteresting characters, and janky gameplay.”
    • “In conclusion, EA tried to create a Call of Duty killer yet only managed to spawn a generic, drab, uninspired FPS set in the desert, which spells boring environments -a-palooza and tries to pull you in with a cliché and boring story.”
  • stability
    83 mentions Positive Neutral Negative

    The game's stability is heavily criticized, with numerous reports of game-breaking glitches, freezes, and bugs that hinder gameplay and mission progression. Many players experienced issues such as unresponsive controls, character animations, and checkpoint failures, leading to frustration and a perception of the game as a "buggy mess." While some users noted occasional smooth performance, the overwhelming consensus is that the game suffers from significant stability problems that detract from the overall experience.

    • “The game had no crashes, no frame rate drops, and no glitches (if I ignore ragdoll convulsions).”
    • “Runs great.”
    • “Not buggy.”
    • “From frequent crashes to game-breaking glitches, the sheer number of issues plaguing this title is staggering.”
    • “The single player campaign was surprisingly short (I finished in around 4 hours) and a buggy mess.”
    • “Game is unplayable, multiple times on multiple levels I've discovered game-breaking glitches.”
  • atmosphere
    54 mentions Positive Neutral Negative

    The atmosphere in "Medal of Honor" (2010) is frequently praised for its immersive and realistic portrayal of modern combat, particularly set against the backdrop of Afghanistan. Players commend the game's sound design, music, and visual elements, which collectively enhance the emotional stakes and authenticity of the experience. However, some critiques highlight issues like pop-in graphics and linearity that can detract from the overall immersion, yet many still find the atmosphere to be a standout feature that elevates the gameplay.

    • “The sound effects also add to the overall atmosphere, making you feel like you're right in the middle of the action.”
    • “The game does an excellent job of capturing the atmosphere of the conflict, with settings that accurately and realistically reflect historical locations and events of the time.”
    • “The music intensifies during combat, creating a sense of urgency, while quieter moments are underscored by haunting, atmospheric melodies that elevate the emotional stakes of the story.”
    • “The game fails to allow the adjustment of draw distances, which results in immersion-breaking pop-in, particularly smoke and fog effects that ruin the atmosphere.”
    • “In 2010, I have seen much better visuals already, and the cut-scenes in the game are so disappointing; they are just ruining the atmosphere.”
    • “This game is absolutely forgettable and a prime example of what happened to the FPS genre: no immersion, barely any story, no atmosphere, embarrassing AI, and scripted event after scripted event.”
  • replayability
    40 mentions Positive Neutral Negative

    Overall, the game's replayability is largely criticized, with many players noting its short campaign length of 4-6 hours and linear design as significant drawbacks. While some mention the potential for trying different strategies or modes, the consensus is that the game offers minimal replay value, often described as "nonexistent" or "very low." A few players appreciate the multiplayer aspect and additional challenge modes, but these do not significantly enhance the overall replayability experience.

    • “There's plenty of replay value, as you can try different strategies and approaches to see how they play out.”
    • “The adjustable difficulty allows players to choose the level of challenge that best suits their skills, while the variety of missions and objectives provides a good dose of replayability.”
    • “With the introduction of the tier 1 mode (a time challenge mode), the campaign has large amounts of replay value.”
    • “The campaign is 3 hours long, the game's replayability is pretty much nonexistent; it does not look good for today's standards, super linear, cannot choose the weapon you want to use for the missions.”
    • “The problem is that the campaign is ridiculously short; it's only 10 'missions' and a 4-hour experience, and it has no replayability at all because the difficulty levels only add more enemies and nothing else.”
    • “Can't recommend it given how little content there is and how little replayability there is.”
  • optimization
    28 mentions Positive Neutral Negative

    Overall, the game's optimization is a mixed bag; while many players report smooth performance and good graphics, some experience minor performance hiccups and issues with controller support. Configuration may be necessary for optimal performance, particularly for high-frequency monitors, but most users find the game runs well on a variety of systems. Despite some criticisms, the general consensus leans towards the game being well-optimized, especially for its visuals.

    • “Finished the game for 4 almost 5 hours, and it was a really good time, still a well-optimized game.”
    • “You won't find any controversies in terms of performance; the game runs at a smooth 60 frames per second without any problems with textures, glitches, or crashes.”
    • “Fortunately, the game still looks great and is very well optimized.”
    • “Adding insult to injury, the support for playing with a controller is abysmal, with clunky controls and poor optimization that make navigating the game world a frustrating chore.”
    • “It's poorly optimized.”
    • “The game has the usual 'previous generation console issues' like blurry textures, worthless anti-aliasing and optimization problems.”
  • humor
    25 mentions Positive Neutral Negative

    The humor in the game is described as inconsistent and often unintentional, with moments of absurdity and slapstick chaos contrasting sharply with the serious narrative. While some players find humor in the game's janky mechanics and over-the-top scenarios, others criticize it for lacking genuine comedic value, leading to a mix of unintentional hilarity and dullness. Overall, the humor is hit-or-miss, with some players enjoying the absurdity while others find it falls flat.

    • “The bias is very clear and very funny when you consider this is also the era just before drones became the preferred explosive lockpick to the US military's many problems with many keyholes in Afghanistan.”
    • “This game also has its hilarious moments, which I'm sure is unintended since most of it is very somber.”
    • “The game is in any case funny to play and beautiful to watch, so the suggestion is to get it on sale.”
    • “Do you remember that parody game that Epic did poking fun at COD? Well, it's pretty much that but stretched to a full campaign and not funny.”
    • “It's not original, it's not funny; it will only take a few bucks from you and will give nothing in return!”
  • grinding
    23 mentions Positive Neutral Negative

    Reviews consistently highlight the grinding aspect of the game as excessively tedious, with players feeling that it requires an unrealistic time investment akin to having "a second life." Many find the leveling and weapon progression to be monotonous and frustrating, particularly when faced with high-level opponents and repetitive gameplay. While some players appreciate the campaign's brevity, the overall sentiment leans towards the grind being a significant detractor from the experience.

    • “You'll need a second life for grinding.”
    • “The game presents itself entirely as it is, as if it hasn’t even enough pride to try and hide its mind-numbing tediousness and genericism; to try and pretend it wasn’t plopped out in the hopes of catching hold of Call of Duty’s momentum because it hasn’t a single original idea left for itself.”
    • “On top of that, the combat system requires a tedious grind to master.”
  • monetization
    10 mentions Positive Neutral Negative

    The monetization aspect of the game has received mixed reviews, with some praising its lack of microtransactions, which is a rarity for EA, while others criticize the misleading advertising regarding its free access through EA Play, leading to frustration over access issues. Overall, there is a sentiment that the game feels like a cash grab, with many players expressing disappointment in its scripted gameplay and lack of engaging mechanics.

    • “Surprisingly, it was made by EA, but has no microtransactions!”
    • “Sadly this will never happen again as all the companies want to make endless money in cash grabs.”
    • “Honestly it is infuriating that they are advertising the game as free as long as you have an EA Play subscription, and then after all the downloads, it turns out you need a key. After asking both Steam and EA, they just wash their hands of it, saying it is not their problem.”
    • “Very plain COD ripoff/cash grab, I don't recommend.”
  • character development
    5 mentions Positive Neutral Negative

    Character development in the game is criticized for being shallow and lacking depth, making it difficult for players to connect with the characters' stories. The brief campaign duration of only four hours further limits opportunities for meaningful character exploration, and the absence of detailed cut scenes and personal moments detracts from emotional engagement. Overall, players feel that the game fails to provide a satisfying narrative experience.

    • “A few quieter moments with the soldiers to hear their stories and banter would have been good for character development.”
    • “Additionally, while the game aims for emotional resonance, character development is relatively thin, and without prior context, it can be hard to fully connect with the operatives' stories.”
    • “But the fact that the campaign is only 4 hours long makes any character development impossible.”
    • “The story was pretty good, but it lacked in detailed cut scenes, character development, depth of the story in and of itself, and the ability to make you not want to stop playing.”
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5h Median play time
6h Average play time
4-6h Spent by most gamers
*Based on 49 analyzed playthroughs
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Frequently Asked Questions

Medal Of Honor is a shooter game.

Medal Of Honor is available on PC and Windows.

On average players spend around 6 hours playing Medal Of Honor.

Medal Of Honor was released on October 13, 2010.

Medal Of Honor was developed by Electronic Arts.

Medal Of Honor has received mostly positive reviews from players. Most players liked this game for its story but disliked it for its stability.

Medal Of Honor is a single player game with multiplayer support.

Similar games include Medal of Honor: Tier 1 Edition, Homefront, Crysis 2, Sniper: Ghost Warrior 2, Enemy Front and others.