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Rage

Rage is the complete package that fans of shooters, RPGs, and buggy racers have been waiting for. Combined with its jaw-dropping visual presentation, Rage easily one of the best games of the year.
Rage Game Cover
77%Game Brain Score
story, graphics
stability, optimization
75% User Score Based on 9,452 reviews
Critic Score 79%Based on 8 reviews

Platforms

Playstation 3Xbox 360Xbox Series X|SPCXbox Game PassCloudMac OSXbox OneXbox Cloud GamingXboxWindowsPlayStation
Rage Game Cover

About

Rage is a single player and multiplayer open world shooter game with a science fiction theme. It was developed by id Software and was released on October 3, 2011. It received mostly positive reviews from both critics and players.

"RAGE is a post-apocalyptic first-person shooter set in a ravaged world after an asteroid impact. As a survivor of a buried ark, you must navigate the harsh wasteland, combating hostile bandits, mutants, and the oppressive Authority. With id Tech 5 technology, RAGE offers intense action, vehicular combat, and a vast explorable world."

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75%
Audience ScoreBased on 9,452 reviews
story1.1k positive mentions
stability284 negative mentions

  • Great gunplay with a variety of weapons and satisfying combat mechanics.
  • Visually impressive for its time, with detailed environments and character animations.
  • Fun mix of first-person shooting and vehicular combat, with engaging side activities.
  • Weak story and character development, with an abrupt and unsatisfying ending.
  • Repetitive missions and enemy types, leading to a lack of engagement over time.
  • Technical issues, including texture pop-in and performance problems on modern systems.
  • story
    5,306 mentions Positive Neutral Negative

    The story in "Rage" is generally considered weak and underdeveloped, often described as a series of repetitive fetch quests with little narrative depth or character development. Many players found the plot predictable and generic, with an abrupt ending that lacks a satisfying climax or resolution. While the game features an engaging post-apocalyptic setting and enjoyable gameplay, the storyline fails to captivate, leaving it feeling like a missed opportunity for a more immersive experience.

    • “The story is very good and the graphics hold up pretty well for a 2011 game.”
    • “The story was a bit hit or miss though.”
    • “The story is interesting enough to keep you playing to see what happens next, voice acting is uniformly good, and npc facial animations are among the best I've seen.”
    • “The story is...barely there.”
    • “The story doesn’t save it either; it’s cold, lifeless, and forgettable, recycling every post-apocalyptic trope without adding any spark of personality.”
    • “The story is non-existent, the ending comes out of nowhere and anticlimactic, side quests are just repeated main missions, progression (upgrades and new abilities) is bare-bones, the open world is just a waste of time.”
  • graphics
    2,204 mentions Positive Neutral Negative

    The graphics of "Rage" have received mixed reviews, with many praising the game's stunning visuals and detailed environments, particularly for a title released in 2011. However, players have also noted significant issues such as texture pop-in, low-resolution textures up close, and graphical glitches, especially on certain hardware configurations. Overall, while the game showcases impressive artistic design and a unique aesthetic, it suffers from technical shortcomings that can detract from the experience.

    • “The graphics are really great even by today's standards.”
    • “The environments are beautifully realized, with dusty canyon highways, makeshift settlements, and derelict industrial complexes giving the world a gritty, Mad Max-inspired aesthetic.”
    • “The graphics hold up very well considering its release date.”
    • “The game constantly has graphical glitches while in the open world with random black patches on textures.”
    • “The graphics themselves are a tad outdated in terms of environments, the character models still look pretty good though.”
    • “The graphics are terrible up close.”
  • gameplay
    1,934 mentions Positive Neutral Negative

    The gameplay in *Rage* is a mixed bag, showcasing solid first-person shooter mechanics with satisfying gunplay and a variety of weapons, but marred by repetitive missions and a lackluster story. While the driving mechanics add some variety, they often feel clunky and detract from the overall experience. Players appreciate the game's graphics and the engaging combat, but many find the gameplay loop becomes monotonous over time, with some elements feeling outdated or poorly executed.

    • “Gameplay is excellent, traditional id shooter style.”
    • “The mechanics are surprisingly polished, the combat is fluid and fun, even the vehicles are fun to use and drive around.”
    • “The gameplay is fun, the shooting is ace, but the story is really lackluster.”
    • “The biggest problem with the basic shooting is that enemies are very tough and do fancy animations when they get hit, which leads to you being confused as to when they're down and you can move on to the next target, but the guns are satisfying to use, so I think the baseline gameplay is fine.”
    • “Actually, the game in general is very basic at its core and, as a result, can become quite repetitive, especially considering it peaks relatively early and the gameplay loop barely evolves past the first hour or so, and the writing is barely an incentive to keep going.”
    • “The gameplay loop gets very repetitive: drive here, kill this, drive back, rinse and repeat until the game ends.”
  • stability
    306 mentions Positive Neutral Negative

    The game's stability is a significant concern, with numerous players reporting persistent graphical glitches, crashes, and audio issues, particularly during vehicle combat and when using mods to unlock the framerate. While some users have found workarounds, such as capping the framerate to 60 fps, many still experience frequent freezes and bugs that detract from the overall experience. Despite these issues, some players enjoy the gameplay and visuals, suggesting that the game may still be worth a try for those willing to overlook its technical shortcomings.

    • “Runs great on Steam Deck.”
    • “It looks amazing and runs great even on low-end laptops; can't believe how good the game looks and how fluidly it runs on my three-and-a-half-year-old Core i3 laptop.”
    • “The game engine runs great on older machines.”
    • “The game is a buggy mess, the textures are horrible and plays poorly on modern hardware; it's locked at 60fps.”
    • “You literally have to run mods on this game to make it playable, and even then it has issues with video memory glitches and the frame-rate is atrocious along with constant stuttering no matter what you do in-game.”
    • “The constant (and I do mean constant) tech glitches (e.g. texture 'pops' etc.) make this game too distracting to get into.”
  • atmosphere
    304 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its immersive and vivid design, effectively capturing a post-apocalyptic wasteland filled with danger and intrigue. Players appreciate the detailed environments, strong visual aesthetics, and dynamic sound design that enhance the overall experience, often drawing comparisons to titles like Fallout and Borderlands. While some critiques mention technical issues and a lack of depth in gameplay, the game's atmosphere remains a standout feature that keeps players engaged and entertained.

    • “The atmosphere and gameplay look stunning on 4K if you can get the settings right.”
    • “The game's high-definition graphics and stunning visual effects enhance the immersive experience, showcasing a world teeming with atmospheric beauty amidst the chaos of destruction.”
    • “Rage is a testament to id software's brilliant ability to create a shooter with a deeply immersive atmosphere.”
    • “Very mediocre gameplay with no atmosphere and feeling.”
    • “The second area is completely devoid of any good feelings, atmosphere, etc. It's gray and bland.”
    • “I didn't even get to finish the game, since the atmosphere and gameplay became so repetitive that it drove me mad!”
  • optimization
    266 mentions Positive Neutral Negative

    The optimization of the game has received overwhelmingly negative feedback, with many players reporting severe performance issues such as stuttering, texture pop-ins, and crashes, particularly on PC. While some users managed to improve performance through tweaks and mods, the initial experience is marred by these technical flaws, making it difficult to recommend without significant adjustments. Overall, the game is seen as poorly optimized, especially for modern hardware, leading to frustration among players.

    • “Once it's set up right, though, the performance issues mostly vanish and the game shines in all its chaotic glory.”
    • “The game engine is powerful and renders beautiful scenes without sacrificing performance.”
    • “The game is very well optimized for PC and can be played on both mid-range and higher-end systems.”
    • “This is one of the least optimized Bethesda games I've ever played on PC.”
    • “The optimization for this game is horrible, with inconsistent framerate that fluctuates all over the place just like pretty much all OpenGL games.”
    • “Under the default configurations, the game is terribly optimized, with stuttering and constant texture pop-in problems, as well as a low field of view.”
  • music
    214 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with many players finding it to be largely forgettable and generic, often failing to enhance the gameplay experience. While some combat tracks and environmental sounds are praised for their effectiveness, the overall soundtrack is criticized for being repetitive and lacking memorability. Despite these shortcomings, certain atmospheric elements and sound effects are noted as strong points, contributing to the game's immersive experience.

    • “The soundtrack is great, really suited it.”
    • “The music matches the fights perfectly and is able to get your nerves going for when those mutant enemies come jumping off the balconies.”
    • “The sound effects and music are very good.”
    • “The soundtrack is completely generic and forgettable.”
    • “The music is annoying; it randomly changes pace, or distracts you from trying to aim or listen to nearby enemies.”
    • “The sound design is fine, but the music feels generic and out of place in most areas.”
  • grinding
    125 mentions Positive Neutral Negative

    The grinding aspect of the game has been widely criticized for being tedious and repetitive, with many players expressing frustration over the necessity of completing numerous fetch quests and engaging in monotonous combat. Players noted that the driving and racing segments, while initially entertaining, quickly became tiresome, contributing to an overall sense of boredom and a lack of meaningful progression. Despite some enjoyable gameplay elements, the excessive grinding detracted from the overall experience, leaving many feeling that the game was stretched thin and lacking in variety.

    • “Also, it wasn't a problem for me, but you are at least going to some areas twice. The developers change the way and direction you approach these areas, making it not tedious and enjoyable again.”
    • “Enemies are kind of bullet-sponges but just enough to feel challenging and not tedious.”
    • “Still, the game is pretty good and fun to play if you like post-apocalyptic shooters with a bit of a Mad Max vibe that aren't too grindy.”
    • “If you're a fan of receiving a relatively interesting plot start and proceed to grinding it to a screeching halt, instead forcing you to do pointless missions that have absolutely nothing to do with the actual plot, you've come to the right place.”
    • “The quest design is tedious with this whole 'I won't let you progress unless you do this.' mentality which might not be annoying in some other games, but 1: most of the game relies on fetch quests and 2: you could be doing a quest and you'll have to do another quest just to complete the quest you were on, so you got stacked with progression blocking parts that are annoying.”
    • “I found myself feeling bored within ten minutes of completing the overly long and tedious tutorial sequence only to find that the game really consisted of repetitive fetch quests, repetitive driving and racing, repetitively listening to uninteresting people I don't care about ramble on about nothing in particular, and the fun part that involves shooting people in the head with a shotgun before pummeling them to death because I've run out of ammunition.”
  • humor
    116 mentions Positive Neutral Negative

    The humor in the game is largely criticized for being absent or poorly executed, with many reviewers comparing it unfavorably to the comedic elements of Borderlands. While some players find occasional funny moments or glitches, the overall consensus is that the game lacks the wit, charm, and engaging dialogue that could elevate its experience. Instead, it often feels like a serious, uninspired version of Borderlands, missing the humor and personality that define the genre.

    • “Rage is a funny game.”
    • “The humorous Borderlands-like parts at some point make space for a darker, grimmer, and at times almost horror-like setting.”
    • “The npcs in the game are very nice too, providing good humor.”
    • “It's not funny nor overly serious and epic.”
    • “An unfunny version of Borderlands.”
    • “Imagine, if you will, the first Borderlands if it attempted to be gritty, realistic, and not funny.”
  • replayability
    88 mentions Positive Neutral Negative

    The game's replayability is a mixed bag, with many users noting a lack of significant replay value due to its linear design and repetitive side missions. While some players found enjoyment in revisiting the game for achievements or different playstyles, the consensus leans towards it being a short experience with limited incentives for multiple playthroughs. Overall, it appears that while there are elements that could encourage replay, they are overshadowed by the game's shortcomings in variety and depth.

    • “This is my top game of all time, it's hard, it's fun, and it's replayable.”
    • “The fast-paced first-person shooter combat, exploration, and intense car combat are entertaining enough to definitely warrant additional playthroughs, so the replayability of this title is quite high in my opinion.”
    • “Its replayability comes in the form of racing, side-quests, DLC, and achievements.”
    • “Side missions recycle previously visited locations and offer no replay value.”
    • “The entire story line, including all side quests, takes about 10 hours to finish, and there's little replay value as everything plays out the same way each time.”
    • “Overall the game is totally amazing for my first impression and first playthrough but severely lacks for replay value.”
  • character development
    64 mentions Positive Neutral Negative

    Character development in the game is largely criticized for being minimal or non-existent, with many reviewers noting a lack of depth in both the main and NPC characters. While the character designs and animations are praised for their creativity and distinctiveness, they often overshadow the weak narrative and character progression, leaving players wanting more engagement with the story and its characters. Overall, the game's visual appeal does not compensate for its shortcomings in character development and plot depth.

    • “The character designs are creative and appealing, with emotive stylized animation to fit them.”
    • “The animators and character designers did an absolutely fantastic job on all the various characters that feel very distinct from each other; the sheer variety and personalities even the non-essential characters possess is just incredible.”
    • “The character designs and animations are also bursting with personality, bringing this breathtaking wasteland world to life.”
    • “While the writing establishes a compelling backdrop, the game's plot progression and character development may feel less extensive compared to its immersive gameplay elements.”
    • “Unfortunately the story is boring as hell, the character development is non-existent, the environments are way too similar, the level design within the missions is a one-way corridor, the enemies are bulletproof during the last third of the game, the economy and upgrade system are bare-bones, the pseudo hub-like zones you can explore are absolutely useless and seem to exist only to justify adding vehicles in the game... and the ending is probably the worst I've ever seen in a game.”
    • “There is almost no character development for you or the NPCs, and the silent protagonist view doesn't work well because the NPCs talk to you like you're actually responding.”
  • emotional
    56 mentions Positive Neutral Negative

    Overall, the emotional aspect of the game is widely criticized, with many players finding the story boring, linear, and lacking depth, which prevents any real emotional investment in the characters or narrative. While some appreciated the environmental storytelling and moments of enjoyment in gameplay, the abrupt ending and superficial character development left many feeling disappointed and unfulfilled. Ultimately, the game fails to deliver a compelling emotional experience, often leaving players feeling detached and unsatisfied.

    • “I have to admit that the NPC greetings as soon as I started doing the missions and winning races made me feel better.”
    • “It's been years and I still am not over how sad this terrible awful game made me feel.”
    • “The intro starts with a powerful and emotional cutscene.”
    • “Boring story, linear and hollow open-world, shallow characters, bad ending.”
    • “Painfully boring story and ending though.”
    • “There is a rudimentary crafting and scavenging component present, but it just encourages you to spend more time looking at boring corners in boring levels in order to upgrade boring guns to kill more boring enemies in order to progress a boring story.”
  • monetization
    28 mentions Positive Neutral Negative

    The monetization aspect of the game has received largely negative feedback, with many players labeling it a cash grab, particularly criticizing the presence of advertisements and the potential for microtransactions in a single-player experience. While some appreciate the nostalgic elements and additional content from DLCs, the overall sentiment suggests frustration with the game's design and monetization strategies, which detract from the gameplay experience.

    • “I heard that there's going to be microtransactions in the game; there's no place for those in single-player games.”
    • “Kinda sucks, not gonna lie. I had some semi-nostalgic memories of being a die-hard Bethesda fanboy as a tween. Forget that and forget this game; it's a total cash grab.”
    • “Rage is a good example of a blatant cash grab by Bethesda during the 'wasteland RPG' phase of the late 2000s.”
    • “Secondly, I heard that there's going to be microtransactions in the game; there's no place for those in single-player games.”
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13h Median play time
23h Average play time
11h Main story
23h Completionist
5-25h Spent by most gamers
*Based on 58 analyzed playthroughs
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Frequently Asked Questions

Rage is a open world shooter game with science fiction theme.

Rage is available on Xbox Series X|S, PC, Mac OS, Xbox One and others.

The main story can be completed in around 11 hours, while the entire game is estimated to take about 23 hours to finish. On average players spend around 23 hours playing Rage.

Rage was released on October 3, 2011.

Rage was developed by id Software.

Rage has received mostly positive reviews from both players and critics. Most players liked this game for its story but disliked it for its stability.

Rage is a single player game with multiplayer and local co-op support.

Similar games include RAGE 2, Wolfenstein: The New Order, Singularity, The Outer Worlds, Crysis 2 and others.