- June 17, 2024
- 838sManiacs
CRUELTY
Platforms
About
"Cruelty" is a single-player horror simulation game that uses a third-person perspective and 3D graphics. The game takes place in a nightmarish, gory world where players must solve puzzles and evade or hide from monstrous beings to survive. With high-quality graphics, cinematic movie scenes, and fully-voiced characters, "Cruelty" provides an immersive and frightening experience, with a playtime ranging from 30 to 60 minutes and a difficulty level selection function.



- The game features impressive graphics and a tense atmosphere that enhances the horror experience, with plenty of gore and jump scares.
- Gameplay is balanced, offering a mix of environmental puzzles and stealth elements, making it engaging without being overly difficult.
- Despite its short length, the game provides excellent value and is a solid entry for an indie title, showcasing the developer's growth and potential for future projects.
- The third-person camera perspective can be awkward and detracts from the overall experience, making it difficult to appreciate the game's visuals.
- The game is plagued by bugs and glitches that can disrupt gameplay, including instances of getting stuck on level geometry.
- Some players found the story to be limited and not very engaging, with certain mechanics feeling underdeveloped or ineffective.
gameplay
18 mentions Positive Neutral NegativeThe gameplay is generally considered balanced, offering a moderate challenge that is neither too difficult nor too easy. However, issues such as frame drops and control responsiveness can hinder the experience, and some mechanics, like hiding, feel underutilized. Overall, while the gameplay is serviceable, it may require some effort to optimize for a smoother experience.
“The gameplay was balanced, not too hard or too easy.”
“The gameplay isn't too difficult.”
“Cruel, just like the mechanics.”
“While the controls and frame drops can impede the gameplay, they don't completely detract from the overall experience.”
“The cost per minute of gameplay value is pretty low, and I had to jump through quite a bit of hoops to get it running well.”