Criminal Dissidia Game Cover
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Criminal Dissidia is a Roguelike card game with the adventure and ACG theme. The Mutanian invasion is threatening the world. A great prophecy has arrived in Mebius that the last hope to save the country is to seek out the Champion. Just like Columbus discovered a new continent, there is no limitation for you to explore the mysterious land. However, there is no promise for a good ending in Cyria.…

  • PC
  • Steam Deck
  • Windows

Reviews

63%
Audience ScoreBased on 26 reviews
gameplay6 positive mentions
story16 negative mentions
  • The game offers a unique blend of deck-building and RPG elements, allowing for various strategies and character builds.
  • There is a significant amount of replay value due to multiple endings, hidden bosses, and a variety of challenges to explore.
  • The art style and character designs are appealing, with beautiful visuals and decent voice acting enhancing the overall experience.
  • The story is poorly translated and lacks depth, making it forgettable and generic, which detracts from the overall experience.
  • Gameplay can become repetitive and tedious, as players are required to repeat quests and face similar enemies without much variation.
  • The combat system can feel unbalanced and restrictive, with certain bosses being overly difficult due to their mechanics, leading to frustration.
  • story100 mentions

    The story in the game is generally criticized for being poorly translated, generic, and forgettable, often feeling like filler rather than a compelling narrative. While some players appreciate the potential for unlocking additional story elements through repeated playthroughs, many find the overall plot shallow and lacking meaningful choices, leading to a tedious experience. Despite attempts to create intrigue with hints of deeper lore, the narrative ultimately fails to provide a satisfying conclusion or significant impact on gameplay.

    • “I really like how they structure the story to where you are limited to a very cliché story at first with small hints that something isn't right, then start to unlock more paths to the story and secrets behind everything.”
    • “Each run you can potentially unlock more story and it's the mystery of what it is that keeps me playing.”
    • “The story is serviceable, enough to motivate you through the game, but doesn't take itself too seriously.”
    • “The story line is poorly translated and it is not something that really popped out to me.”
    • “The plot seemed quite shallow, hero goes to kill stuff and fight some demon lord.”
    • “The story in this game is bad; it's so generic and predictable.”
  • gameplay18 mentions

    The gameplay of this roguelike deckbuilder has been criticized for lacking excitement and randomization, making it feel more like a story-driven RPG than a dynamic deckbuilding experience. Players choose characters with similar dialogue paths, leading to a repetitive gameplay loop until later stages, although the game features beautiful visuals and a compelling narrative. While some find the challenges engaging, many believe the mechanics need improvement to better suit the roguelike genre.

    • “It has beautiful waifus (who are beautiful on both the outside and inside), a great story (although better if you understand Chinese), interesting gameplay, and is packed full of challenges.”
    • “The gameplay starts you on a map, and you encounter enemies like in an RPG, which feels very much like a trading card game.”
    • “I've played more than my fair share of deckbuilders and roguelikes, but despite many of these genre games being better in mechanical concepts, a great deal of them also tend to not have any real story that keeps me coming back like Criminal Dissidia.”
    • “As a roguelike deckbuilder, you expect the gameplay loop to be more exciting; however, there is not really a randomization option.”
    • “I think this is meant to be a story game, and the gameplay loop for this kind of game isn't quite there. It is much better done as just an RPG novel game instead of a roguelike deckbuilder RPG.”
    • “You choose a character at the beginning, and from the looks of it, the dialogue is the same for all of them. Some characters have additional story, but they all end up in the same location and with non-gameplay impacted storylines until you reach NG+, where they will have the differences.”
  • replayability8 mentions

    The game offers significant replayability through new discoveries and additional story content with each run, enhancing the lore and world-building. However, the experience can become tedious due to its lengthy nature and repetitive maps, leading to a sense of grind, particularly as the adventure game format limits character variety. Overall, while there are elements that encourage replay, the experience may feel less engaging over time.

    • “This allows for a lot of replay value, as you discover something new every run.”
    • “While this rewards you with more story and quest content, which builds upon the lore and world offering some replayability.”
    • “While this rewards you with more story and quest content, which builds upon the lore and world offering some replayability, it punishes you with an extra lengthy experience that becomes slightly more difficult and tedious.”
    • “Because it's more of an adventure game, the replay value is lower and feels like a grind because it's the same map.”
    • “But it would have needed more playable characters.”
  • grinding8 mentions

    Players find the grinding aspect of the game to be tedious, particularly due to the need to redo side quests and lengthy playthroughs to unlock content and items. While the RPG elements and exploration provide some enjoyment and replayability, the overall experience can become frustrating and repetitive, especially with restrictive combat and a lackluster story.

    • “While this rewards you with more story and quest content, which builds upon the lore and world offering some replayability, it punishes you with an extra lengthy experience that becomes slightly more difficult and tedious.”
    • “But it will require a lot of tedious playthroughs to unlock everything, and some items (including the ability to flee) require a number of playthroughs just to purchase.”
    • “The story is bad, the combat is restrictive, and the RPG aspect becomes tedious after a few runs.”
  • graphics6 mentions

    The graphics and art style of the game are generally well-received, with players appreciating the character designs and overall aesthetic. However, some reviewers note that the visuals lack the polish and detail that could elevate the game to a classic status, suggesting that a larger budget could have significantly improved the graphical experience.

    • “I certainly love the art style and characters.”
    • “The music is lovely and I'm really into the art style.”
    • “With a bigger budget and more attention to detail, this could very well have been a classic.”
  • music4 mentions

    The music in the game is generally praised for its loveliness, complementing the art style effectively. However, some reviewers feel that both the music and graphics lack the polish and detail that could elevate the game to classic status, suggesting that a larger budget could have made a significant difference.

    • “On the plus side, the music is lovely and I'm really into the art style.”
    • “The music and graphics aren't overly spectacular, but if you played a deck-building game before, you know what you are getting into.”
  • humor2 mentions

    The humor in the game is generally well-received, with users finding it quite funny and entertaining.

    • “Kinda hilarious actually.”
  • character development2 mentions

    The character development in the game is praised for its innovative concepts and impressive visual design, contributing to a visually engaging experience. However, specific details on character growth or narrative depth are not highlighted in the reviews.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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