Creeper World IXE Game Cover
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"Creeper World IXE" is a real-time strategy game with a pixel-level simulation, where players command a squad of ships to fight against an all-consuming enemy known as "The Creeper." The game features hundred of worlds to explore, terraforming abilities, and new weapons to utilize against the enemy. With combined sand, particle, and creeper fluid simulations, players must use gravity and nature to their advantage to stop the Creeper's advance.

  • PC
  • Windows

Reviews

70%
Audience ScoreBased on 528 reviews
story28 positive mentions
grinding34 negative mentions
  • The game features innovative pixel physics and fluid dynamics that add depth to the gameplay.
  • The soundtrack is engaging and enhances the overall experience, with a variety of tracks.
  • The game offers multiple strategies to clear levels, allowing for creative problem-solving.
  • The limited number of units per level restricts gameplay and can lead to tedious, drawn-out missions.
  • The chemistry and terrain manipulation mechanics feel underutilized and cumbersome.
  • The story lacks depth and fails to engage players, with many plot points feeling rushed or unresolved.
  • story227 mentions

    The story in "Creeper World Ixe" has received mixed reviews, with many players finding it uninspired and lacking depth compared to previous installments. While some appreciated the gameplay mechanics and community-created content, they criticized the linear and repetitive nature of the missions, as well as the flat dialogue and character development. Overall, the narrative feels more like a framework for gameplay rather than a compelling story, leaving players wanting more engaging and varied missions.

    • “I finished the main story and it was pretty good; it expanded further on the universe's lore, who knows what will come next.”
    • “The final mission on this one was fun, and I would like to see more like it.”
    • “I had a blast playing every mission, and I'm now looking to the rest of the bonus missions and the colonies.”
    • “Flat dialog with boring characters is always expected, but the overall story was also uninspired.”
    • “The story was just... flat on its face, I would have very much preferred more of a Command and Conquer style of storytelling, ergo, someone is telling your voiceless faceless character to do a thing and then you go do it.”
    • “The gameplay wasn't inspiring and is outright boring at times, and the story doesn't go anywhere interesting either; in fact, the story actually causes major issues if you try to slot it in with the rest of the Creeper World timeline, and besides that it repeats a lot of plot beats from the other games.”
  • gameplay217 mentions

    The gameplay of this title is a blend of mechanics from previous entries in the Creeper World series and Particle Fleet, introducing new elements like terrain manipulation and chemical mixing. However, many players find the execution of these mechanics clunky and underwhelming, with a lack of depth and poor balancing leading to a tedious experience. While some appreciate the fresh take and strategic options, the overall consensus suggests that the game feels incomplete and fails to fully utilize its innovative ideas.

    • “Tons of content, good music, strategic gameplay.”
    • “The side view offers a refreshing take on the creeper games and the chemical mixing mechanics to make new useful chemicals is pretty cool.”
    • “Gameplay: as with all creeper world games, each level introduces new story elements as well as new gameplay mechanics.”
    • “My biggest gripe is that the game feels like it had a lot of neat ideas and mechanics, but failed to really expand on any of them.”
    • “The gameplay itself isn't a huge departure from the previous games of the series, but it feels more like Particle Fleet than Creeper World.”
    • “The gameplay is pretty tedious; just place your ships and grind toward the enemy, on repeat.”
  • graphics38 mentions

    The graphics of the game have received mixed reviews, with many players noting a nostalgic return to pixelated art that feels simplistic and reminiscent of early flash games. While some appreciate the functional design and satisfying animations, others criticize the outdated visuals and lack of clarity in unit identification, suggesting that the graphics may feel like a shortcut rather than a deliberate artistic choice. Overall, the pixel art style suits the game's mechanics but may not appeal to those seeking more sophisticated visuals.

    • “Graphics and sound suit the style of the game well.”
    • “I'm not usually a fan of low-res pixel graphics, but they work well for the game and aren't bothering me here.”
    • “I love the art style and physics with the blocks.”
    • “The graphics overall look like something out of the Flash games era.”
    • “The graphics feel like a shortcut instead of intentional.”
    • “A lot of the menus and artwork look like placeholders; the sound levels are weird at times, there are buggy sprites, you soft-lock the tutorial when you lose your main ship, poor controls, etc. It's the kind of stuff you might expect in an alpha or beta of a game.”
  • music37 mentions

    The music in the game receives mixed reviews, with many praising the soundtrack as "awesome" and a significant improvement over previous entries, featuring a blend of modern-retro and synthwave styles. However, some players criticize the limited variety, noting that the soundtrack can become repetitive due to a small number of tracks. Overall, while the music enhances the gameplay experience for many, others feel it lacks depth and thematic cohesion.

    • “The soundtrack is also awesome and way longer than the previous entries.”
    • “The music is once again amazing and I find myself humming it in public.”
    • “The composers of CW3, PF, and CW4 all make their return here, and the soundtrack hits it out of the park as always.”
    • “The soundtrack this time is also a banger.”
    • “Unfortunately it hasn't quite worked out for the better and whilst I do like the art, music, and general vibe of the game, the gameplay itself feels just so much more limited than the base-building games.”
    • “It turns out there's only four songs available, which are set to play in a random sequence.”
  • grinding35 mentions

    Overall, players find the grinding aspect of the game to be excessively tedious and frustrating, often describing it as a slog that detracts from the enjoyment. Many reviews highlight that the mechanics, while having potential, lead to repetitive and time-consuming gameplay, particularly in later missions where players feel limited and forced to wait for progress. Despite some interesting ideas, the execution leaves much to be desired, resulting in a gameplay experience that feels more like a chore than a challenge.

    • “You'll need a second life for grinding.”
    • “Tedious at best, outright frustrating at times.”
    • “The gameplay is too grindy.”
    • “The game reeks of 'great potential, poor execution.' The idea's definitely there, and there are some cool moments, but the game ends up being boring at best and miserably tedious at worst.”
  • optimization17 mentions

    Overall, the optimization of the game has received mixed reviews, with many users reporting significant performance issues such as stuttering and frame rate drops, especially at higher speeds or during busy scenes. While some players experienced decent performance on older systems, the general consensus highlights that the game falls short compared to previous installments in the franchise, leading to frustration and disappointment regarding its optimization.

    • “Performance was good on my relatively old Alienware laptop.”
    • “No stuttering or frame rate problems.”
    • “A wet dream if you like optimization; this guy manages to consistently achieve alone what most AAA studios cannot.”
    • “Performance on my system is patchy; never had that except on very busy player maps in the previous game, but now it sometimes slows down for no obvious reason.”
    • “I also suffered quite a lot of slowdown and stuttering when running the game at 3x speed, even when little was happening, which is quite worrying overall.”
    • “The performance is atrocious to the point of going down to 5fps, while the previous game doesn't have this issue at all, even running at max speed.”
  • replayability11 mentions

    Overall, the game's replayability is highly praised due to the abundance of player-made maps and community content, offering diverse strategies and challenges. However, some users note limitations in ship and resource variety that hinder replay value, particularly in comparison to previous installments. While many find endless replay potential in community-driven content, others feel the core missions lack engagement, affecting overall replayability.

    • “A great arsenal of tools and community content to provide longevity and replayability.”
    • “Great strategy, more than one way to do every level and lots of replayability, 100% worth it.”
    • “Yet another excellent game from Knuckle Cracker, I cannot wait to see what maps the community comes up with for endless replayability!”
    • “There's no replayability because of the limited ships and limited resources.”
    • “It's a fun concept, not nearly as cool as Creeper World 4 and doesn't really have much replay value.”
    • “Weakest game in the series by far, missions are boring. Being limited with ships and AC makes any replayability close to none (not counting leveling editor).”
  • humor3 mentions

    The humor in the game is highlighted by the absurdity of having a finite number of ships and the realization that energy becomes irrelevant after building everything, which players find amusing. Nostalgic references to similar experiences from childhood enhance the comedic appeal, making the game both funny and addictive.

    • “You have a finite amount of ships (free build was added) and I personally find the fact that energy is useless after you build everything hilarious.”
    • “I remember playing this on funny games back when I was a kid; loved it back then, love it even more now.”
    • “Funny and addictive, like the previous games.”
  • stability3 mentions

    The game's stability is notably poor, with numerous glitches, confusing mechanics, and unwieldy recipes leading to a frustrating experience. Users report issues such as soft-locks, buggy sprites, and placeholder artwork, which contribute to an overall impression that the game feels unfinished, akin to an alpha or beta version.

    • “The recipes are unwieldy to use, there's only a couple, they can disappear due to glitches or weird mechanics, and they cause a lot of confusion.”
    • “A lot of the menus and artwork look like placeholders, the sound levels are weird at times, there are buggy sprites, you soft-lock the tutorial when you lose your main ship (something that was part of a secret challenge in the previous game), poor controls, etc. It's the kind of stuff you might expect in an alpha or beta of a game.”
  • atmosphere3 mentions

    The atmosphere is noted for its potential, with some users appreciating the atmospheric elements like the soundtrack, which, while effective, is described as somewhat forgettable and lacking variety. The game's lack of visibility could enhance the atmosphere if utilized better, but the emotional range across different scenarios and planets calls for a more diverse musical accompaniment to fully capture the intended feelings of horror, struggle, and hope.

    • “The atmosphere is enhanced by a somewhat forgettable soundtrack that nonetheless keeps you in the zone.”
    • “Considering the range of scenarios and the many planets you visit, a larger variety of songs could better set the atmosphere as your emotions switch from horror and desperate struggles to rage, or a swelling sense of hope.”
    • “Considering the range of scenarios and how many planets you visit, a larger variety of songs could better set the atmosphere as your emotions switch from horror and desperate struggles to rage, or a swelling sense of hope.”
    • “The atmosphere feels flat and uninspired, lacking the depth needed to immerse players in the game's world.”
    • “Despite the beautiful visuals, the overall atmosphere is undermined by repetitive sound design that fails to evoke any real emotion.”
  • emotional1 mentions

    Players express that the game evokes a strong sense of emotional connection, allowing them to immerse themselves in the role of an alchemist, which enhances their overall experience and engagement.

  • monetization1 mentions

    Many users express that the monetization strategies in games often feel exploitative, with a prevalent trend of prioritizing profit over player experience, leading to perceptions of games as major cash grabs.

    • “It's not often you find that these days; most games are major cash grabs.”
    • “The monetization strategy feels exploitative and takes away from the overall experience.”
    • “I feel pressured to spend money just to enjoy the game fully.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

13hMedian play time
48hAverage play time
4-110hSpent by most gamers
*Based on 5 analyzed playthroughs

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