- March 27, 2014
- Knuckle Cracker
- 18h median play time
Creeper World 3: Arc Eternal
Platforms
About
"Creeper World 3: Arc Eternal" is a real-time strategy game where players must defend their base from an enemy force called the "Creeper." The Creeper is a hostile, flowing substance that covers the terrain and destrovers anything in its path. Players must build and upgrade their base, gather resources, and deploy units to strategically push back the Creeper and complete objectives. The game features a variety of levels, environments, and units to keep the gameplay fresh and engaging.











- Unique gameplay that combines tower defense and real-time strategy elements, allowing for various strategies and approaches to each level.
- Extensive content with a well-designed campaign, numerous user-generated maps, and a random map generator, providing endless replayability.
- Engaging story that ties the gameplay together, with a satisfying progression of difficulty and mechanics introduced throughout the campaign.
- Some levels can become tedious once a stable defense is established, leading to a grind to clear the remaining enemies.
- The user interface and graphics may feel dated and simplistic, which could deter some players.
- Certain missions, particularly the final ones, can have a steep difficulty spike that may frustrate players.
story
790 mentions Positive Neutral NegativeThe story in "Creeper World 3: Arc Eternal" is generally described as engaging yet somewhat simplistic, serving primarily as a framework to support the gameplay. While some players find the narrative intriguing and well-integrated with the mechanics, others criticize it for being underdeveloped or confusing, especially for newcomers to the series. Overall, the game offers a variety of missions that keep players invested, with many expressing that the gameplay experience outweighs the story's shortcomings.
“The story is actually compelling and interesting for the most part.”
“The game has a long chain of 'tutorial' missions (not a handholder, the missions are actually fun) once you get into the game itself, things start getting interesting, and you really start struggling with the choices you have, power management becomes a real issue, air raids become a fear, and the tides keep rising, ever flowing, overflowing!!!”
“A surprisingly satisfying experience, creeper world 3 combines a compelling mystery-story about an enigmatic and impossibly powerful enemy with the satisfaction of a tower defense game that allows you to precisely nail that moment of satisfaction that comes when you just barely gain the upper hand, and turn the tables on an opponent that has had you against the ropes for most of the battle.”
“The story is short and painfully one-dimensional.”
“The story is nothing special, mostly just flavour text to give some kind of structure to the missions, but the game itself has been put together so well that you'll forget they even thought they needed a story.”
“The story is bat–shit crazy, but who plays this kind of game for the story?”