Creature Card Idle Game Cover

"Creature Card Idle" is a single-player card game that combines idle gameplay with a trading card game format. You strategically place cards on a grid to generate resources, which you then use to buy booster packs containing new cards. Each expansion unlocks new mechanics and cards, providing around 19 hours of playtime and ensuring the game remains fresh. The game offers a continual progression system, allowing you to carry your progress from the Kongregate version to this one.

Reviews

64%
Audience ScoreBased on 70 reviews
graphics4 positive mentions
monetization2 negative mentions
  • The game offers a unique take on the idle genre with strategic card placement mechanics that enhance gameplay.
  • The artwork and card designs are well-executed, adding charm to the overall experience.
  • It's a decent idle game for its price, providing some fun and engaging moments despite its limitations.
  • The game feels abandoned, with many promised features and updates left unfulfilled, leading to a lack of content.
  • There are significant bugs and performance issues, including crashes and problems with saving progress.
  • Gameplay can become repetitive and shallow after a short period, with limited progression and depth.
  • gameplay15 mentions

    The gameplay of the game is characterized by its innovative idle mechanics and engaging progression system, which keeps players invested for the first 20-25 hours. However, it suffers from limited mechanics and becomes grindy after a short period, leading to a sense of stagnation in later realms. While the core gameplay is satisfying and offers unique elements, players desire more depth and variety through future updates.

    • “That being said, if you don't mind the small price tag, this is a very satisfying idle game with mechanics that you don't see much.”
    • “The constant progression and regular rewards (in the form of card pack opening) keep you invested, with new mechanics being introduced the further you progress.”
    • “Gameplay 9/10: is a great and simple idle game, with an aspect of puzzle.”
    • “The game's two main mechanics, realms and ascension gems, are very limited.”
    • “Without realm 5 and whatever mechanics it could've introduced, this game builds you up for a couple of weeks, and then in realm 4, just feels like it's dead in the water, just like the dead fish achievement.”
    • “This game does not do the idle mechanic right.”
  • graphics4 mentions

    The graphics of the game are highly praised for their impressive card design and thematic artwork, reflecting the developers' passion and attention to detail. Reviewers appreciate the visual appeal and the integration of art with gameplay elements, rating the graphics around 8/10. Overall, the art style enhances the gaming experience, particularly for completionists.

    • “You can see the passion put into this game; there's extra achievements from card combos for completionists, and the artwork on all of the cards is very good looking and thematically appropriate with its respective expansion.”
    • “I like the artwork and I like the puzzle element.”
    • “Graphics: 8/10 - great card design; it would be great if the cards evolved with their levels.”
  • monetization3 mentions

    The game features a monetization model free of microtransactions, ads, and in-game purchases, which users appreciate as a significant advantage, allowing for a more enjoyable and uninterrupted gaming experience.

    • “It's a good game to keep coming back to, and there are no ads or in-game purchases.”
    • “No microtransactions.”
    • “There are no microtransactions, which is already a big plus.”
  • optimization3 mentions

    The game's optimization aspect is centered around strategically managing a 3x3 grid of cards with varying rarities and effects to maximize resource generation. Players face a complex optimization challenge, requiring regular check-ins to buy, upgrade, and rearrange cards for improved performance, making it an engaging time-waster.

    • “As you get resources, you buy cards that you place in a 3x3 grid, and the cards have different rarities, resource types that they generate, effects, etc. Essentially, you are presented with a constant optimization problem, both with the cards that you currently have, what tier of cards you should buy (either buying higher tiers for stronger cards or more lower tiers to level the relevant cards from that tier faster), where you place them, and which cards will give you the maximum output.”
    • “You just need to check back every couple of hours (after some upgrades this increases to 24 hours) and buy/upgrade cards and update the grid to improve performance.”
    • “A nice little time waster, the challenge is to optimize the performance of the grid and it's really complicated.”
    • “As you gather resources, you buy cards that you place in a 3x3 grid. The cards have different rarities, resource types that they generate, effects, etc. Essentially, you are presented with a constant optimization problem, both with the cards that you currently have, what tier of cards you should buy (either buying higher tiers for stronger cards or more lower tiers to level the relevant cards from that tier faster), where you place them, and which cards will give you the maximum output.”
    • “You just need to check back every couple of hours (after some upgrades this increases to 24 hours) to buy/upgrade cards and update the grid to improve performance.”
    • “A nice little time waster; the challenge is to optimize the performance of the grid, and it's really complicated.”
  • story3 mentions

    Players express a desire for more depth in the story aspect of idle games, noting a lack of variety, upgrades, and engaging missions or quests. While some games are enjoyable, the repetitive nature and limited narrative elements leave players wanting more substantial content and progression.

    • “The story feels very shallow and lacks depth, making it hard to stay engaged.”
    • “I found the narrative to be predictable and uninspired, which really detracted from the overall experience.”
    • “There are no meaningful quests or missions that contribute to the story, leaving it feeling empty.”
  • music2 mentions

    The music in the game is generally well-received, with users appreciating its chill vibe and rating it 8/10. However, some criticism arises from the lack of variety, as it features only one loop and lacks a volume slider for customization.

    • “Music: 8/10: great chill music, the only problem is I wish it looped better.”
    • “The music is just one repetitive loop, and there's no volume slider to adjust it.”
    • “The soundtrack is incredibly limited, with only a single track that plays on repeat.”
    • “There's no variety in the music, and the lack of a volume control makes it even more frustrating.”
  • grinding1 mentions

    Players find the game initially enjoyable for its low price, but it quickly becomes repetitive and overly grindy after about half an hour of playtime.

    • “Worth the €0.39, but it gets boring and becomes way too grindy after half an hour of gameplay.”
    • “The game starts off fun, but quickly turns into a tedious grind that feels like a chore.”
    • “After a few hours, the repetitive tasks make it hard to stay engaged; the grinding really drags the experience down.”
  • stability1 mentions

    The game suffers from significant stability issues, with frequent crashes and freezes reported by users, detracting from the overall experience.

    • “The game is shallow and suffers from frequent crashes and freezes.”
    • “I experienced numerous stability issues that ruined my gameplay.”
    • “The constant freezing makes it nearly impossible to enjoy the game.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

19hMedian play time
14hAverage play time
2-25hSpent by most gamers
*Based on 2 analyzed playthroughs

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