Crawling Of The Dead
- April 23, 2020
- Running Pillow
"Crawling Of The Dead" is a story-driven dungeon crawler with hardcore VR swordplay, set in a dark and atmospheric world. The procedurally generated dungeons are filled with brutal enemies and secrets waiting to be uncovered. Crafting, upgrades, and loot are essential as you level up and try to avoid the harsh death mechanics in this RPG. The game features a unique and intriguing story, as you fight to remember your past and avoid becoming hollow like the enemies that surround you.
Reviews
- The swordplay mechanics are engaging and provide a sense of tactical combat, rewarding strategic play.
- The game has good graphics and a dark, immersive atmosphere that enhances the dungeon crawling experience.
- The developers are responsive to feedback and have made significant improvements since launch, showing potential for future updates.
- The game suffers from numerous bugs, including poor hit detection and issues with teleportation movement, making it frustrating to play.
- Combat can feel repetitive and lacks depth, with enemies often acting as health sponges rather than providing a challenging experience.
- The game is currently unfinished, with limited content and a lack of variety in dungeon design, leading to a feeling of monotony.
- gameplay8 mentions
- 38 % positive mentions
- 25 % neutral mentions
- 38 % negative mentions
The gameplay is generally enjoyable, but it suffers from immersion-breaking mechanics typical of RPGs, such as fixed damage outputs per swing. Players express a desire for more physics-based combat akin to titles like Blade and Sorcery or Gorn, though this approach can compromise traditional mechanics and AI quality. Additionally, issues like developer oversights, bugs, and limited enemy behavior detract from the overall experience.
“The gameplay that is there is enjoyable, definitely.”
“You get the maximum of the gameplay when you have a 2x2m gaming area.”
“While I do enjoy the block and counter gameplay, sometimes an enemy is standing close enough to stab in the face, or simply dancing around without attacking, and it would be nice to have a way to take advantage of this kind of opening.”
“Especially in VR, RPG-style mechanics where you do X damage per swing no matter what really don't fit and definitely ruin the immersion for me.”
“There are problems with single developer oversights, bad gameplay execution, and bugs.”
“A lot of people would argue they should use something similar to Blade and Sorcery/Gorn with their physics-based combat, but this means losing out on many traditional gameplay mechanics, and it's generally hard to create high-quality AI that can put up a proper fight in that situation.”
- graphics5 mentions
- 80 % positive mentions
- -40 % neutral mentions
- 60 % negative mentions
The graphics are generally well-received, with users praising the visuals and effective use of shadows that enhance the atmosphere, particularly in darker settings. However, some players have noted the presence of graphical bugs and expressed frustration with default control settings. Overall, the graphics contribute positively to the game's appeal, making it a worthwhile investment.
“The graphics are good, and the use of shadows gives you the feeling of really going through a dark dungeon.”
“Good graphics, but I was immediately put off by the fact that turning is disabled by default.”
“God graphics, cool concept, worth the money to support this game.”
“There seems to be a lot of graphical bugs that need to be worked out.”
“The textures look outdated and lack detail, making the game feel less immersive.”
“The character models are poorly designed and don't match the quality of the environments.”
- stability3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Users report significant stability issues, noting that an otherwise smooth experience can quickly devolve into a series of frustrating bugs and glitches, particularly during key events in the game.
“All of a sudden, an impeccable experience turns into a buggy mess.”
“The main event of the game is plagued with bugs.”
“Some glitches allow players to 'exit' and return to another 'backpack' without using the Steam app overlay.”
- story2 mentions
- 150 % positive mentions
- -150 % neutral mentions
- 100 % negative mentions
The game's story delivery is criticized for abruptly transitioning to a black void with a text scroll and voiceover, which disrupts immersion. Players express a desire for more background and narrative depth to enhance the overall experience.
“The game presents a captivating narrative that unfolds as you progress, immersing you in its rich lore and character development.”
“The storytelling is engaging, providing a deep background that enhances the overall experience.”
“The voiceover and text scroll at the end deliver a powerful conclusion to the story, leaving a lasting impression.”
“Very literally, after going down a number of floors, the game just stops, throwing you into a jarring black void with a text scroll and voiceover telling you the remainder of the story.”
“The second would be a little more background and story.”
- optimization1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game is criticized for being poorly optimized, leading to a subpar performance despite its high price.
“Expensive, poorly optimized game.”
- grinding1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players appreciate the improvements made to the game's grinding mechanics, noting that recent updates have streamlined inventory management, allowing for a smoother and more enjoyable exploration experience. This has significantly reduced the tediousness associated with managing items, enhancing overall gameplay.
- replayability1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Many users feel that the game's approach to encouraging replayability, primarily through a stat wall, lacks creativity and fails to provide a compelling reason to replay.
“I get that you want to entice replayability, but just putting a stat wall is uninspired.”
“After completing the game once, I found little incentive to go back and play it again.”
“The lack of meaningful choices and consequences makes replaying the game feel pointless.”