- April 23, 2020
- Running Pillow
Crawling Of The Dead
Platforms
About
"Crawling Of The Dead" is a story-driven dungeon crawler with hardcore VR swordplay, set in a dark and atmospheric world. The procedurally generated dungeons are filled with brutal enemies and secrets waiting to be uncovered. Crafting, upgrades, and loot are essential as you level up and try to avoid the harsh death mechanics in this RPG. The game features a unique and intriguing story, as you fight to remember your past and avoid becoming hollow like the enemies that surround you.










- The swordplay mechanics are engaging and provide a sense of tactical combat, rewarding strategic play.
- The game has good graphics and a dark, immersive atmosphere that enhances the dungeon crawling experience.
- The developers are responsive to feedback and have made significant improvements since launch, showing potential for future updates.
- The game suffers from numerous bugs, including poor hit detection and issues with teleportation movement, making it frustrating to play.
- Combat can feel repetitive and lacks depth, with enemies often acting as health sponges rather than providing a challenging experience.
- The game is currently unfinished, with limited content and a lack of variety in dungeon design, leading to a feeling of monotony.
gameplay
8 mentions Positive Neutral NegativeThe gameplay is generally enjoyable, but it suffers from immersion-breaking mechanics typical of RPGs, such as fixed damage outputs per swing. Players express a desire for more physics-based combat akin to titles like Blade and Sorcery or Gorn, though this approach can compromise traditional mechanics and AI quality. Additionally, issues like developer oversights, bugs, and limited enemy behavior detract from the overall experience.
“The gameplay that is there is enjoyable, definitely.”
“You get the maximum of the gameplay when you have a 2x2m gaming area.”
“While I do enjoy the block and counter gameplay, sometimes an enemy is standing close enough to stab in the face, or simply dancing around without attacking, and it would be nice to have a way to take advantage of this kind of opening.”
“Especially in VR, RPG-style mechanics where you do X damage per swing no matter what really don't fit and definitely ruin the immersion for me.”
“There are problems with single developer oversights, bad gameplay execution, and bugs.”
“A lot of people would argue they should use something similar to Blade and Sorcery/Gorn with their physics-based combat, but this means losing out on many traditional gameplay mechanics, and it's generally hard to create high-quality AI that can put up a proper fight in that situation.”