- November 26, 2021
- Jerome Labelle
- 3h median play time
Crash The Core
Platforms
About
"Crash the Core" is a deck-building game featuring diverse card types such as Abilities, Summons, Gadgets, Weapons, and Consumables. Customize your playstyle by earning Renown to unlock new starter cards and specialties, creating a unique class for each mission. Play solo or enjoy local co-op and online play through Steam's Remote Play, with no advantage or disadvantage in multiplayer mode.
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- The game offers interesting mechanics with summons and gadgets, providing depth and strategic options for deck-building.
- Despite its rough edges, the game is enjoyable and engaging, especially for its low price point, making it a good entry for fans of the genre.
- The developer is responsive to feedback and actively working on updates and bug fixes, showing commitment to improving the game.
- The game feels unpolished and lacks variety in enemies and events, leading to repetitive gameplay.
- The user interface is clunky and confusing, with issues like hitboxes not aligning properly and unclear mechanics that aren't well explained.
- There are numerous bugs and technical issues, including problems with co-op play and inconsistent game mechanics that detract from the overall experience.
gameplay
28 mentions Positive Neutral NegativeThe gameplay is characterized by a mix of interesting card mechanics and a dynamic battle system, though it lacks the depth found in more established titles like Slay the Spire. While some mechanics are engaging and original, many are poorly explained, leading to confusion and a sense of incompleteness. Overall, the game shows promise with its unique elements and replayability, but it feels more like an early access title in need of refinement and clearer instructions.
“For the 5, I get to try and solve a set of interesting card mechanics, a dynamic battle system with cool synergies, and get lost in the music, sounds, and card art.”
“The mechanics have so much focus and coherence, and there has obviously been so much love, careful consideration, and dedication put into it by its creator, who is, I believe, a one-man band.”
“And much as its strength lies in the distillation of the purest essence of that classic deck-building rogue-like, it does bring some new stuff to the table and effectively steals other elements from some of its more expensive peers, whilst still managing to keep the mechanics graceful, simple yet with room for complex strategy and different builds.”
“It's the bland oatmeal of deckbuilders, offering nothing but a lukewarm mush of mechanics that fail to ignite even the faintest spark of interest or excitement.”
“There are some mechanics that aren't explained, like apparently the fact that your first death will be spared and you'll instead be stuck with 1 HP.”
“Some gameplay features aren't explained well (or aren't explained at all, e.g. the fact that weapon cards remain in your hand, or that you can only hold 5 items, or that summon damage/block does not apply to starter summons, etc.) and some text has errors and typos.”