Cosmos Bit Game Cover

"Cosmos Bit" is a Metroidvania-style game with 8Bit charm and pixel art aesthetics, reminiscent of the first Metroid. Explore levels with traps, puzzles, and monsters, collecting minerals to upgrade skills and defeat bosses. With a Synth Wave soundtrack, high challenge level, and achievements, it's a nostalgic and engaging experience for retro gaming fans.

Reviews

80%
Audience ScoreBased on 38 reviews
music6 positive mentions
grinding4 negative mentions
  • A charming retro-inspired platformer that evokes nostalgia for classic NES games.
  • Simple controls and gameplay make it accessible and enjoyable for casual players.
  • Great graphics and music enhance the overall experience, making it a fun short playthrough.
  • The game is very short, taking only about 90 minutes to complete, which may leave players wanting more.
  • Lacks depth in gameplay mechanics and variety in enemies and bosses, making combat feel repetitive.
  • The level design is linear and simplistic, with few secrets or exploration opportunities, reducing replay value.
  • gameplay10 mentions

    The gameplay is described as a nostalgic homage to retro metroid-like games, featuring basic mechanics and a limited moveset that lacks depth. While controls are good and the game is accessible, many players find the experience tedious and repetitive, with a desire for more engaging level design and challenge to enhance exploration and atmosphere. Overall, the gameplay is considered decent but falls short of the classic standards set by its predecessors.

    • “Definitely nailed the look, but also the mechanics, of a truly retro Metroid-like video game from the 8-bit (or less) era.”
    • “Good controls and gameplay works well.”
    • “I thought the gameplay was decent; you always make very fair difficulty, but in this case, you probably wanted more challenge.”
    • “The gameplay is tedious.”
    • “It's a very basic metroid-esque game, with nothing particularly interesting about the moveset: there are three attack options by the end of the game, but they're not that mechanically different, and the difference in power matters little in the face of the fodder enemies you encounter.”
    • “In this game, all the areas are kind of repetitive, which detracts from the exploration and wonder that should come with level design.”
  • music7 mentions

    The music in the game is generally praised for its quality and ability to enhance the atmosphere, contributing to a chill and immersive experience. However, some reviewers feel that while the soundtrack is good, it lacks a unique character that could better complement the game's storytelling and visual design. Overall, the music is seen as a strong point, though it may not fully align with the game's aesthetic.

    • “Great soundtrack.”
    • “Chill little game, the music is very good.”
    • “Both the graphics and music are great.”
    • “Even though Cosmos Bit has some decent music choices, I think it fails in its lack of character. The game doesn't have a unique and compelling world through the storytelling of the level design; it just feels like another game, and a very forgiving one at that.”
  • grinding4 mentions

    Players find the grinding aspect of the game tedious and unengaging, with repetitive tasks such as moving between rooms and farming easily respawning resources. While some hope for improvement later in the game, the current experience is marked by annoyance and a lack of excitement, particularly due to the nature of enemy encounters.

    • “It felt very untight; it might become better later, but it was tedious just going from one room to another.”
    • “Trivially farmable rocks (as in, they literally respawn when re-entering a room), so unless you are doing some hardcore self-imposed challenge, this won't matter except to be slightly annoying when you have to choose between getting a new upgrade or saving, since said farming is also boring.”
    • “The gameplay is tedious.”
  • atmosphere4 mentions

    The atmosphere of the game is largely criticized for lacking depth and engagement, with reviewers noting a significant absence of interesting platforming, exploration rewards, and compelling combat. While some appreciated the music and sound choices, the overall aesthetic felt disconnected and failed to evoke the dark, mysterious ambiance that characterized classic titles like Metroid. The simplistic controls and level design further detracted from the immersive experience, leaving players wanting more in terms of atmosphere and challenge.

    • “However, I think what made Metroid a classic was not just gameplay with the famous ball; it was the atmosphere, the mystery that you maybe didn't feel in other games at that time, and to some extent, it was the frustrating level design for which the NES is known.”
    • “I actually thought you had some good music and sound choices, which is important for that gloomy atmosphere, but between having colorful tiles and silly-looking sprites, there was some disconnect for me (granted, it seems some enemies came straight from the NES game).”
    • “There's close to zero interesting platforming, secrets are nothingburgers so what little exploration there exists is unrewarding, combat isn't fun (not even in a 'look how awesome I am now' way as in other metroid-likes), the plot is very cliché, and there's no atmosphere or even cool aesthetics.”
    • “Very simple controls and level design here which, while evoking NES Metroid, lacks the dark atmosphere, interesting power-ups (like rolling into a ball - the bombs on offer are pointless after a few blocks are cleared), tense background music, secrets, challenging boss fights, and interesting level design.”
    • “I actually thought you had some good music and sound choices which are important for that gloomy atmosphere, but between having colorful tiles and silly-looking sprites, there was some disconnect for me (granted it seems some enemies came straight from the NES game).”
  • graphics4 mentions

    The graphics received mixed reviews, with some praising their quality and likening them to classic Amstrad CPC games, while others criticized the overall aesthetic and atmosphere as lacking depth and excitement. Despite the nice visuals, the game's exploration and combat elements were deemed unengaging, detracting from the overall experience.

    • “Nice graphics.”
    • “Both graphic and music are great.”
    • “The graphics remind me of Amstrad CPC games.”
  • story3 mentions

    The story is criticized for being clichéd and lacking depth, with little to no engaging exploration or atmosphere to enhance the experience. Players feel that the narrative fails to create a unique or compelling world, resulting in an overall uninspired and forgettable gameplay experience.

    • “There's close to zero interesting platforming, secrets are nothingburgers so what little exploration there exists is unrewarding. Combat isn't fun (not even in a 'look how awesome I am now' way as in other metroid-likes), the plot is very cliché, and there's no atmosphere or even cool aesthetics.”
    • “The story is simple and lacks depth.”
    • “The narrative feels uninspired and fails to engage the player.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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