- March 10, 2022
- SEEP
Cosmos Bit
Platforms
About
"Cosmos Bit" is a Metroidvania-style game with 8Bit charm and pixel art aesthetics, reminiscent of the first Metroid. Explore levels with traps, puzzles, and monsters, collecting minerals to upgrade skills and defeat bosses. With a Synth Wave soundtrack, high challenge level, and achievements, it's a nostalgic and engaging experience for retro gaming fans.
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- Nostalgic retro aesthetics and mechanics that evoke classic 8-bit platformers.
- Short and straightforward gameplay, making it accessible for casual players.
- Good music and sound design that enhance the overall experience.
- Very short game length, with a lack of depth and exploration typical of the Metroidvania genre.
- Combat feels tedious and unrewarding, as enemies do not drop loot or provide meaningful challenges.
- Repetitive level design and boss encounters, lacking variety and complexity.
gameplay
20 mentions Positive Neutral NegativeThe gameplay is described as a basic, retro-inspired metroid-like experience with conventional mechanics and limited attack options, leading to a sense of tedium. While controls are good and the game captures the aesthetic of 8-bit classics, the level design is repetitive and lacks the atmospheric depth and challenge that made similar games memorable. Overall, players find the gameplay decent but feel it could benefit from more complexity and engaging exploration.
“Definitely nailed the look, but also the mechanics, of a truly retro metroid-like video game from the 8-bit (or less) era.”
“Good controls and gameplay works well.”
“Oh yeah, the unique mechanic: half of your unlockables and saving cost resources you 'mine' via shooting some rocks.”
“The gameplay is tedious.”
“It's a very basic metroid-esque game, with nothing particularly interesting about the moveset: there are three attack options by the end of the game, but they're not that mechanically different, and what difference in power they have matters little in the face of the fodder enemies you encounter.”
“I think the gameplay is okay, there is nothing wrong with it, but the point I am trying to make is that you have to think of the level design as a tool for world-building; you have to make it interesting for the player to explore and wonder what is at the end of that tunnel, but in this game, all the areas are kind of repetitive.”