Cosmos Bit Game Cover

"Cosmos Bit" is a Metroidvania-style game with 8Bit charm and pixel art aesthetics, reminiscent of the first Metroid. Explore levels with traps, puzzles, and monsters, collecting minerals to upgrade skills and defeat bosses. With a Synth Wave soundtrack, high challenge level, and achievements, it's a nostalgic and engaging experience for retro gaming fans.

  • Nintendo Switch
  • PC
  • Play​station 4
  • Play​station 5
  • Windows
  • Xbox One
  • Xbox Series X|S
  • Play​Station
  • Xbox

Reviews

92%
Audience ScoreBased on 76 reviews
music12 positive mentions
grinding8 negative mentions
  • Nostalgic retro aesthetics and mechanics that evoke classic 8-bit platformers.
  • Short and straightforward gameplay, making it accessible for casual players.
  • Good music and sound design that enhance the overall experience.
  • Very short game length, with a lack of depth and exploration typical of the Metroidvania genre.
  • Combat feels tedious and unrewarding, as enemies do not drop loot or provide meaningful challenges.
  • Repetitive level design and boss encounters, lacking variety and complexity.
  • gameplay20 mentions

    The gameplay is described as a basic, retro-inspired metroid-like experience with conventional mechanics and limited attack options, leading to a sense of tedium. While controls are good and the game captures the aesthetic of 8-bit classics, the level design is repetitive and lacks the atmospheric depth and challenge that made similar games memorable. Overall, players find the gameplay decent but feel it could benefit from more complexity and engaging exploration.

    • “Definitely nailed the look, but also the mechanics, of a truly retro metroid-like video game from the 8-bit (or less) era.”
    • “Good controls and gameplay works well.”
    • “Oh yeah, the unique mechanic: half of your unlockables and saving cost resources you 'mine' via shooting some rocks.”
    • “The gameplay is tedious.”
    • “It's a very basic metroid-esque game, with nothing particularly interesting about the moveset: there are three attack options by the end of the game, but they're not that mechanically different, and what difference in power they have matters little in the face of the fodder enemies you encounter.”
    • “I think the gameplay is okay, there is nothing wrong with it, but the point I am trying to make is that you have to think of the level design as a tool for world-building; you have to make it interesting for the player to explore and wonder what is at the end of that tunnel, but in this game, all the areas are kind of repetitive.”
  • music14 mentions

    The music in the game is generally praised for its quality and ability to enhance the atmosphere, contributing to a chill and engaging experience. However, some reviewers noted a disconnect between the music and the game's visual style, suggesting that while the soundtrack is good, it lacks a unique character that ties into the overall storytelling. Overall, the soundtrack is considered a strong point, though it may not fully align with the game's aesthetic.

    • “Great soundtrack.”
    • “Chill little game, music is very good.”
    • “The music was great.”
    • “Even though Cosmos Bit has some decent music choices, I think where it fails is the lack of character. It doesn't have a unique and compelling world through the storytelling of the level design; it just feels like another game, and a very forgiving one for what it reminds me of.”
  • grinding8 mentions

    Players find the grinding aspect of the game to be tedious and unengaging, with repetitive tasks such as moving between rooms and farming easily respawned resources. While some hope for improvement later in the game, the current experience is marred by annoying enemies and a lack of excitement in the gameplay.

    • “The gameplay is tedious.”
    • “Trivially farmable rocks (as in, they literally respawn when re-entering a room), mind you, so unless you are doing some hardcore self-imposed challenge this won't matter except to be slightly annoying when you have to choose between getting a new upgrade or saving (since said farming is also boring).”
    • “Most of the enemies, as far as I played anyway, are annoying or tedious in one way or another.”
  • atmosphere8 mentions

    The atmosphere of the game is largely criticized for lacking depth and engagement, with reviewers noting a disconnect between the colorful visuals and the intended gloomy tone. While some appreciated the music and sound choices, the overall experience is described as uninspired, with minimal exploration, uninteresting combat, and a cliché plot that fails to evoke the mystery and tension characteristic of classic Metroid titles.

    • “However, I think what made Metroid a classic was not just gameplay with the famous ball; it was the atmosphere, the mystery that you maybe didn't feel in other games at that time, and to some extent, it was the frustrating level design for which the NES is known.”
    • “(+) I actually thought you had some good music and sound choices, which is important for that gloomy atmosphere, but between having colorful tiles and silly-looking sprites, there was some disconnect for me (granted it seems some enemies came straight from the NES game).”
    • “There's close to zero interesting platforming, secrets are nothingburgers so what little exploration there exists is unrewarding, combat isn't fun (not even in a 'look how awesome I am now' way as in other Metroid-likes), the plot is very cliché, and there's no atmosphere or even cool aesthetics.”
    • “Very simple controls and level design here which, while evoking NES Metroid, lacks the dark atmosphere, interesting power-ups (like rolling into a ball - the bombs on offer are pointless after a few blocks are cleared), tense background music, secrets, challenging boss fights, and interesting level design.”
    • “However, I think what made Metroid a classic was not just gameplay with the famous ball, it was the atmosphere, it was the mystery that you maybe didn't feel in other games at that time, and to some extent, it was the frustrating level design for which the NES is known.”
  • graphics8 mentions

    The graphics of the game receive mixed feedback; while some users appreciate the visuals, likening them to classic Amstrad CPC games and praising the overall aesthetic, others criticize the lack of atmosphere and engaging design elements. Overall, the graphics are noted as nice, but they do not compensate for the game's shortcomings in gameplay and exploration.

    • “Nice graphics.”
    • “Both graphic and music are great.”
    • “The graphics remind me of Amstrad CPC games.”
    • “The graphics remind me of Amstrad CPC games.”
  • story6 mentions

    The story in the game is criticized for being clichéd and lacking depth, with reviewers noting a significant absence of atmosphere and unique world-building. The overall narrative fails to engage players, making the exploration and combat feel uninteresting and unrewarding. Despite some decent music, the game is described as feeling generic and forgettable.

    • “The plot is very cliché, and there's no atmosphere or even cool aesthetics.”
    • “There's close to zero interesting platforming, secrets are nothingburgers so what little exploration there exists is unrewarding.”
    • “The story is simple.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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