CORPUS EDAX Game Cover

"Corpus Edax" is a first-person-melee RPG set in a retro-futuristic city on the brink of revolution. The game features a unique Skills and A.G.N.I.S. system, allowing for various combat styles and problem-solving approaches. With physically-based characters, immersive dialogue, and the ability to manipulate the environment, players can shape their character's reputation and engage in a dynamic world.

  • Mac OS
  • PC
  • Windows
  • Linux

Reviews

79%
Audience ScoreBased on 179 reviews
story18 positive mentions
stability15 negative mentions
  • The game features enjoyable melee combat with a variety of ways to approach encounters, allowing for creative gameplay.
  • The atmosphere and world-building are engaging, reminiscent of classic immersive sims like Deus Ex.
  • The developer is responsive to feedback and actively working on updates to improve the game.
  • The game suffers from numerous bugs and performance issues, which can detract from the overall experience.
  • Level design is often linear and lacks meaningful exploration rewards, leading to a feeling of emptiness in the game world.
  • The story and character interactions are underdeveloped, with repetitive dialogue and a lack of depth in the narrative.
  • story73 mentions

    The story in the game is described as ambitious but ultimately underdeveloped, with a rushed pacing that leaves many plot points and character arcs unresolved. While the world-building and atmosphere are praised, the narrative often feels simplistic and linear, lacking depth and meaningful choices that could enhance replayability. Players are encouraged to focus on gameplay rather than the story, which is seen as a weak point in an otherwise engaging experience.

    • “The story is great, the world is enjoyable, combat is cool as hell (even if it took some time getting used to).”
    • “Corpus Edax definitely conjures the dystopian stealth/exploration feel of old-school Deus Ex and Thief games with large levels to explore, hidden shortcuts to uncover, and a story centered around resistance against a large corporation run by nefarious leaders.”
    • “The story was interesting enough; it felt a little bit rushed at times, but I still enjoyed watching things unfold and wanted to see what happened next!”
    • “The story is so obviously ambitious that it introduces characters and plot twists and resolves them within minutes of introducing them without much depth at all.”
    • “It's far too general a plot (a whole revolution of an entire society) for a game like this and for the developer to handle, and it feels written as such.”
    • “The story isn't complete; it's like a general outline, but it's missing details and has frequent typos.”
  • gameplay35 mentions

    The gameplay is a mixed bag, featuring engaging RPG mechanics and a variety of combat options, but marred by clunky execution and a lack of depth in enemy variety and overall content. While the immersive atmosphere and unique mechanics offer a fresh experience, many players find the gameplay repetitive and flawed, with some mechanics feeling underdeveloped or abandoned mid-game. Overall, it presents a solid foundation but struggles with balance and polish, leaving players wanting more from both the gameplay and narrative experience.

    • “Insanely good RPG mechanics.”
    • “This game is a very flawed gem, but a gem nonetheless, thanks to its dense atmosphere, immersive elements, and moment-to-moment gameplay.”
    • “While the playthrough was brief, I found myself genuinely enjoying the experience—especially when considering the fluidity and variety of the gameplay.”
    • “Ostensibly there are stealth mechanics, but every area in the game I saw before I realized how bad it was, was a barren corridor with nowhere to hide.”
    • “Now that I think about it, there are mechanics that just stop existing halfway through the game.”
    • “The gameplay itself gets boring pretty fast; the story is your typical 'you're the chosen one!!!' I wouldn't recommend.”
  • stability15 mentions

    The game is widely described as "buggy" and "clunky," with numerous glitches affecting gameplay, reminiscent of older titles like "Vampire: The Masquerade - Bloodlines." Despite these issues, players find the core gameplay engaging and fun, with developers actively releasing patches to improve stability. Overall, while the game shows promise, its current state may deter some players due to its unfinished feel and frequent bugs.

    • “Everything else though... god it reminds me of how buggy Vampire: The Masquerade - Bloodlines looks and feels, at least, that's what the NPC walk animations remind me of.”
    • “I really want to like this game but it is so buggy and feels incomplete.”
    • “It's very buggy for sure, but even beyond the bugs it just doesn't feel like there is much actually going on here.”
  • optimization13 mentions

    The optimization of Mortal Sin has received significant criticism, with users reporting frequent performance dips below 60 FPS, especially in larger areas with many NPCs. Issues such as long load times, bugs related to saving and loading, and clunky movement detract from the overall experience, leading many to label it as poorly optimized for a Unity game. While the melee combat system is praised, the game's performance issues hinder its potential, particularly on platforms like the Steam Deck.

    • “Mortal Sin has a deep and rewarding melee combat system that rewards experimentation with multipliers and buffs while featuring parries, limb targeting, more weapon variety, enemy variety, and smoother performance.”
    • “For a fighting game, you need to have proper optimization so the flow of combat (and stealth) is optimal.”
    • “Performance isn’t great and the movement can be a little clunky but if you’re a fan of immersive sims it’s worth a shot.”
    • “Performance consistently dipped below 60 in larger areas with more NPCs.”
    • “You have 1 file, and an autosave, and saving and loading causes huge performance hindrance and can occasionally break the collision.”
    • “There's much to be said about other features too: the odd stamina system (does it even work?), the apparent lack of meaningful alternative solutions (sometimes there, sometimes not), the unusual level design (often linear with a side vent in an immsim), just completely awful performance (unusual load times and weird bugs surrounding quicksaves in general).”
  • humor13 mentions

    The humor in the game is primarily derived from its physics-based combat, which leads to amusing ragdoll effects and slapstick moments, such as characters being hilariously knocked out by flying objects. Players find joy in the chaotic and unpredictable nature of the interactions, although some aspects of the game may feel janky or frustrating. Overall, while the humor adds entertainment value, it may not be enough to sustain long-term engagement with the game.

    • “I found it especially hilarious when Jacquie completely ruins his plan by literally just waking you up.”
    • “Kicking people around, hitting them with flying uppercuts, roundhouse kicks to the cranium, all while funny ragdolls hit the scene.”
    • “Also, ragdolls are hilarious and nothing beats throwing a brick that directly connects with someone's head, knocking them out and sending the body tumbling down the stairs.”
  • graphics12 mentions

    The graphics of the game are characterized by low fidelity and an uninspired art style reminiscent of 90s and 2000s titles, which some players appreciate while others find lacking. The low-poly visuals are complemented by effective lighting that enhances the bleak, dystopian atmosphere, though many reviewers note that the overall visual presentation feels unfinished and could benefit from more detail and variety. While the graphics may not be cutting-edge, the game's unique aesthetic and immersive design elements are favored over high-end visuals by some players.

    • “Excellent low-poly art style that perfectly suits the bleak, brutalist, dystopian setting.”
    • “The low-poly visuals are offset by excellent lighting effects; this choice of art style does a good job of emphasizing how barren and uniform everything is—a society without soul, people mere tools to an end.”
    • “Once I hit the later levels I was more impressed, but I'd love to see more advertisements, propaganda posters, varieties of graffiti, and general representations of depravity and exploitative hypercapitalism that a cyberpunk aesthetic can feature.”
    • “Low graphical fidelity overall with an uninspired art style that clearly takes influence from games like Deus Ex and Prey.”
    • “The visuals feel unfinished and even if there is an attempt at creating a cohesive look with limited resources, it just looks really awful.”
    • “If you're looking for polished game feel, cutting-edge graphics, and Hollywood cutscenes, look elsewhere.”
  • atmosphere12 mentions

    The game's atmosphere is widely praised for its immersive qualities, blending brutalist and cyberpunk influences to create a unique and engaging environment. Players appreciate the atmospheric music and sound effects, which enhance the storytelling and overall experience, making the world feel cohesive and rich. Despite some flaws, the atmosphere remains a standout feature, contributing significantly to the game's appeal and depth.

    • “This game is a very flawed gem, but a gem nonetheless, thanks to its dense atmosphere, immersive elements, and moment-to-moment gameplay.”
    • “The mix of brutalist and cyberpunk influences works well in creating an environment that feels unique and is interesting to explore, its atmosphere well-compounded by apt sound effects and a somber soundtrack.”
    • “Sound and atmosphere is mostly nonexistent.”
    • “The atmosphere and environment tell so much more of the story than the dialogue (in a good way), hence 'cohesive'.”
  • music11 mentions

    The music in the game is generally praised for its ability to enhance the atmosphere and immersion, with a well-crafted soundtrack that complements the graphics and setting. While many players appreciate the lo-fi vibe and unique sound design, some note that the limited number of tracks and their forgettable nature detracts from key moments, such as boss fights. Overall, the music is seen as a strong point, particularly for a first release by a solo developer.

    • “The well-crafted ambiance, complemented by the soundtrack, enriches the entire experience.”
    • “The music, in particular, adds a layer of immersion that greatly enhances the mood and tone of the game.”
    • “The parts where it could be improved was having some music in important moments of the game, like boss fights and the final area.”
    • “There are about 5 songs in the game, and they are all very forgettable and barely used; sound design in this game is frankly nonexistent.”
    • “The mix of brutalist and cyberpunk influences works well in creating an environment that feels unique and is interesting to explore, its atmosphere well-compounded by apt sound effects and a somber soundtrack.”
  • replayability5 mentions

    Overall, the game offers good replayability due to its engaging combat and physics system, as well as various character builds and choices that encourage multiple playthroughs. However, some players note a lack of story-driven replayability, suggesting that while the gameplay is enjoyable enough for a second run, the narrative may not provide sufficient incentive for extensive replay.

    • “The combat and physics system make this game very addicting, leading to a lot of experimentation and replayability.”
    • “Given the numerous possible builds and story-related choices, the replay value is good for at least a couple more runs.”
    • “The only thing I can possibly think of is that there really isn't a lot of replayability story-wise.”
    • “There's almost no replayability, but it's fun, so I will play it through another time.”
  • grinding1 mentions

    Players generally find the grinding aspect tedious and frustrating, often resorting to avoiding combat altogether to bypass the repetitive encounters.

    • “I found this very tedious and frustrating to fight, and I started just tanking the damage and running past them when I encountered them.”
  • character development1 mentions

    The character development system is perceived as confusing and unclear, leaving players struggling to understand how to effectively progress their characters.

    • “I never figured out the character development system.”
    • “The character development feels shallow and uninspired.”
    • “There are too few choices for character growth, making it hard to feel invested.”
  • monetization1 mentions

    Reviewers express a desire for enhanced monetization elements that align with the cyberpunk aesthetic, suggesting that more advertisements, propaganda, and representations of hypercapitalism would enrich the experience, particularly in the later levels of the game.

    • “Once I hit the later levels, I was more impressed, but I'd love to see more advertisements, propaganda posters, varieties of graffiti, and general representations of depravity and exploitative hypercapitalism that a cyberpunk aesthetic can feature.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

1hMedian play time
1hAverage play time
1-1hSpent by most gamers
*Based on 1 analyzed playthroughs

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