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CORPUS EDAX Game Cover

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CORPUS EDAX is a single player role playing game with a science fiction theme. It was developed by Luis Guilherme Bento and was released on September 5, 2024. It received mostly positive reviews from players.

Corpus Edax is a first-person-melee RPG enveloped in an immersive-sim design philosophy. Set in newly built city on a distant planet, create your character and make your own choices in a reactive world - fight, talk or sneak your way out of confrontation. Your decision, is the right decision.

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77%
Audience ScoreBased on 279 reviews
story30 positive mentions
stability26 negative mentions

  • The melee combat is incredibly fun and satisfying, allowing for creative interactions with the environment and enemies.
  • The game has a unique lo-fi aesthetic and an engaging atmosphere reminiscent of classic immersive sims like Deus Ex.
  • The developer is responsive to feedback and actively works on fixing bugs, showing commitment to improving the game.
  • The game feels unfinished and buggy, with issues like inconsistent enemy AI, clunky movement, and a lack of meaningful content.
  • Level design can be linear and empty, leading to a lack of exploration rewards and making the world feel lifeless.
  • The story and writing are underdeveloped, with many plot points feeling rushed or lacking depth.
  • story
    117 mentions Positive Neutral Negative

    The game's story is ambitious but ultimately lacks depth and coherence, often rushing through character introductions and plot twists without sufficient development. Players note that while the premise of a revolutionary struggle against corporate oppression is intriguing, the execution feels superficial and linear, leading to a disjointed narrative experience. Overall, the story serves as a backdrop for gameplay rather than a compelling driving force, with many players suggesting that it could benefit from a more focused and detailed approach.

    • “The story was interesting enough; it felt a little bit rushed at times, but I still enjoyed watching things unfold and wanted to see what happened next!”
    • “Corpus Edax definitely conjures the dystopian stealth/exploration feel of old-school Deus Ex and Thief games with large levels to explore, hidden shortcuts to uncover, and a story centered around resistance against a large corporation run by nefarious leaders.”
    • “The story is great, the world is enjoyable, combat is cool as hell (even if it took some time getting used to).”
    • “The story is so obviously ambitious that it introduces characters and plot twists and resolves them within minutes of introducing them without much depth at all.”
    • “It's far too general a plot (a whole revolution of an entire society) for a game like this and for the developer to handle, and it feels written as such.”
    • “The story isn't complete; it's like a general outline, but it's missing details and has frequent typos.”
  • gameplay
    51 mentions Positive Neutral Negative

    The gameplay is characterized by a mix of polished mechanics and rough edges, with engaging combat and creative tools, but suffers from a lack of depth and substance. Players noted that many mechanics become underutilized as the game progresses, leading to a linear and somewhat repetitive experience. While the core concepts are solid, the overall execution feels incomplete, resulting in a brief and unsatisfying gameplay loop that may not justify its price.

    • “The movement isn't that bad and the focus on melee combat is great; there are plenty of neat mechanics like hacking or using objects to find alternative ways (the extendable rod is a great and creative tool!).”
    • “This game is a very flawed gem, but a gem nonetheless, thanks to its dense atmosphere, immersive elements, and moment-to-moment gameplay.”
    • “While the playthrough was brief, I found myself genuinely enjoying the experience—especially when considering the fluidity and variety of the gameplay.”
    • “Now that I think about it, there are mechanics that just stop existing halfway through the game.”
    • “Skill points barely affect gameplay after the 30 mark on most skills, and almost every option is unrewarding and broken in some way.”
    • “The gameplay itself gets boring pretty fast; the story is your typical 'you're the chosen one!!!' I wouldn't recommend.”
  • stability
    26 mentions Positive Neutral Negative

    The game is widely regarded as "buggy but fun," with numerous players noting its instability and incomplete feel, reminiscent of older titles like "Vampire: The Masquerade - Bloodlines." Despite the frequent patches from the developers, many users express frustration over the game's current state, suggesting that while the core gameplay is engaging, the overall experience is marred by persistent bugs and a lack of content. Overall, players recommend the game with caution, acknowledging its potential but highlighting the need for significant improvements.

    • “I really want to like this game but it is so buggy and feels incomplete.”
    • “It's very buggy for sure, but even beyond the bugs it just doesn't feel like there is much actually going on here.”
    • “So if you're a dollars to donuts kind of guy, $20 for a buggy, unfinished-yet-not-early-access 6-9 hour game is a pretty tough sale, especially when the demo is the best part of the game.”
  • humor
    19 mentions Positive Neutral Negative

    The humor in the game primarily stems from its combat mechanics, which feature amusing ragdoll physics and over-the-top moves like uppercuts and roundhouse kicks, creating a comedic spectacle. While the humor is often entertaining, particularly in the chaotic interactions and unexpected moments, it may not be enough to sustain interest in the game overall, as players find the underlying mechanics somewhat lacking. The blend of funny and frustrating moments contributes to a janky charm that can be hit or miss.

    • “Kicking people around, hitting them with flying uppercuts, roundhouse kicks to the cranium, all while funny ragdolls hit the scene.”
    • “The fights and physics are plenty of fun and create a hilarious spectacle more often than not.”
    • “It's also jank in a way that just barely toes the borderline between being really annoying and really funny.”
  • optimization
    18 mentions Positive Neutral Negative

    The game's optimization is notably poor, with significant performance issues such as long load times, clunky movement, and frame rate drops below 60 FPS in larger areas. Saving and loading can severely hinder performance and even disrupt gameplay mechanics like collision detection. While the graphics have a unique "lo-fi sci-fi" aesthetic, many players express a strong desire for future performance optimizations, especially on platforms like the Steam Deck.

    • “The look is not as important, but the performance should be addressed.”
    • “Performance isn’t great and the movement can be a little clunky, but if you’re a fan of immersive sims, it’s worth a shot.”
    • “Hoping to see some performance optimization at some point.”
    • “You have 1 file, and an autosave, and saving and loading causes huge performance hindrance and can occasionally break the collision.”
    • “Performance consistently dipped below 60 in larger areas with more NPCs.”
    • “While the graphics look 'lo-fi sci-fi', the performance is worse than a high chunk of games that look stunning.”
  • music
    17 mentions Positive Neutral Negative

    The music in the game is generally praised for its atmospheric quality and fitting lo-fi vibe, enhancing the overall experience and immersion. However, some reviewers noted a lack of memorable tracks, with only a few songs that feel underutilized, particularly during key moments like boss fights. Despite these criticisms, the soundtrack is considered a strong aspect of the game, especially given its indie origins.

    • “The well-crafted ambiance, complemented by the soundtrack, enriches the entire experience.”
    • “The music, in particular, adds a layer of immersion that greatly enhances the mood and tone of the game.”
    • “Music: the music is really good in the game overall and really fits the setting.”
    • “The parts where it could be improved was having some music in important moments of the game, like boss fights and the final area.”
    • “There are about 5 songs in the game, and they are all very forgettable and barely used; sound design in this game is frankly nonexistent.”
    • “The atmospheric music too makes it work even better.”
  • atmosphere
    13 mentions Positive Neutral Negative

    The game's atmosphere is a significant highlight, with many players praising its immersive elements and atmospheric music that enhance the overall experience. While some reviews note a lack of sound and atmosphere, others find it reminiscent of classic titles like Deus Ex: Invisible War, contributing to its appeal. Overall, the atmosphere is described as dense and engaging, playing a crucial role in the game's charm despite its flaws.

    • “I love the atmosphere as it reminds me of Deus Ex: Invisible War.”
    • “This game is a very flawed gem, but a gem nonetheless, thanks to its dense atmosphere, immersive elements, and moment-to-moment gameplay.”
    • “Additionally, the game's atmosphere plays a huge role in its appeal.”
    • “Sound and atmosphere are mostly nonexistent.”
    • “The game's atmosphere plays a huge role in its appeal.”
    • “Sound and atmosphere are mostly nonexistent.”
  • graphics
    13 mentions Positive Neutral Negative

    The graphics of the game have been criticized for their low fidelity and unfinished appearance, with many reviewers finding the art style uninspired and reminiscent of older titles like Deus Ex and Prey. While some later levels show improvement, the overall visual presentation is deemed lacking, with a desire for more detailed environmental storytelling to enhance the cyberpunk aesthetic. Despite the graphics not impressing, some players prioritize engaging gameplay and level design over visual quality.

    • “Once I hit the later levels, I was more impressed, but I'd love to see more advertisements, propaganda posters, varieties of graffiti, and general representations of depravity and exploitative hypercapitalism that a cyberpunk aesthetic can feature.”
    • “Good music and suitable graphics.”
    • “Mix the melee combat from Lugaru/Overgrowth with the immersive sim part of Deus Ex, some of the dialogue options from Vampire: The Masquerade - Bloodlines, and the gritty run-down neon aesthetic from Dogtown in Cyberpunk 2077, and you've got Corpus Edax.”
    • “The visuals feel unfinished, and even if there is an attempt at creating a cohesive look with limited resources, it just looks really awful.”
    • “While the graphics look 'lo-fi sci-fi', the performance is worse than a high chunk of games that look stunning.”
    • “Low graphical fidelity overall with an uninspired art style that clearly takes influence from games like Deus Ex and Prey.”
  • replayability
    5 mentions Positive Neutral Negative

    Overall, the game has limited story-driven replayability, with many players noting that while the narrative doesn't encourage multiple playthroughs, the engaging combat and physics systems foster experimentation and make the game enjoyable enough to revisit.

    • “The combat and physics system make this game very addicting, leading to a lot of experimentation and replayability.”
    • “The only thing I can possibly think of is that there really isn't a lot of replayability story-wise.”
    • “There's almost no replayability, but it's fun, so I will play it through another time.”
    • “The combat and physics system make this very addicting, and leads to a lot of experimentation and replayability.”
  • character development
    2 mentions Positive Neutral Negative

    The character development system is perceived as confusing and unclear, with users expressing difficulty in understanding how it works.

    • “I never figured out the character development system.”
    • “I never figured out the character development system.”
  • monetization
    2 mentions Positive Neutral Negative

    Players express a desire for a richer representation of monetization themes within the game, particularly through more advertisements, propaganda, and graffiti that reflect the exploitative nature of hypercapitalism typical in cyberpunk settings. This suggests that while the later levels impressed them, there is a missed opportunity to deepen the game's thematic engagement with its aesthetic.

  • grinding
    1 mentions Positive Neutral Negative

    Players generally find the grinding aspect of the game tedious and frustrating, leading some to avoid combat altogether by running past enemies instead of engaging.

    • “I found this very tedious and frustrating to fight, and I started just tanking the damage and running past them when I encountered them.”
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1h Median play time
1h Average play time
1-1h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

CORPUS EDAX is a role playing game with science fiction theme.

CORPUS EDAX is available on PC, Mac OS, Windows and Linux.

On average players spend around 1 hours playing CORPUS EDAX.

CORPUS EDAX was released on September 5, 2024.

CORPUS EDAX was developed by Luis Guilherme Bento.

CORPUS EDAX has received mostly positive reviews from players. Most players liked this game for its story but disliked it for its stability.

CORPUS EDAX is a single player game.

Similar games include Fortune's Run, Encased, Tainted Grail: The Fall of Avalon, Gedonia, Atomfall and others.