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CORPUS EDAX Game Cover

About

CORPUS EDAX is a single player role playing game with a science fiction theme. It was developed by Luis Guilherme Bento and was released on September 5, 2024. It received mostly positive reviews from players.

"Corpus Edax" is a first-person-melee RPG set in a retro-futuristic city on the brink of revolution. The game features a unique Skills and A.G.N.I.S. system, allowing for various combat styles and problem-solving approaches. With physically-based characters, immersive dialogue, and the ability to manipulate the environment, players can shape their character's reputation and engage in a dynamic world.

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79%
Audience ScoreBased on 369 reviews
story36 positive mentions
stability32 negative mentions

  • The game features enjoyable melee combat with a satisfying physics system, allowing for creative interactions and chaotic brawls.
  • It offers multiple approaches to gameplay, including stealth, combat, and dialogue options, providing a sense of freedom in how players tackle challenges.
  • The atmosphere and art style evoke a nostalgic feel reminiscent of classic immersive sims like Deus Ex, enhancing the overall experience.
  • The game suffers from numerous bugs and performance issues, including problems with saving and loading, which can disrupt gameplay.
  • Level design becomes linear and empty in later stages, lacking meaningful exploration rewards and character interactions.
  • The narrative feels rushed and underdeveloped, with a lack of depth in character development and story progression.
  • story
    151 mentions Positive Neutral Negative

    The story in the game is characterized by its ambitious premise of a revolution against corporate oppression, but it often feels rushed and lacks depth, with characters and plot twists introduced and resolved too quickly. While the initial missions offer some exploration and choice, the narrative becomes increasingly linear and simplistic, leading to a lack of engagement and replayability. Overall, players are advised to focus on the gameplay rather than the story, which is seen as a weak point in an otherwise enjoyable experience.

    • “The story is great, the world is enjoyable, combat is cool as hell (even if it took some time getting used to).”
    • “Corpus Edax definitely conjures the dystopian stealth/exploration feel of old-school Deus Ex and Thief games with large levels to explore, hidden shortcuts to uncover, and a story centered around resistance against a large corporation run by nefarious leaders.”
    • “The story was interesting enough; it felt a little bit rushed at times, but I still enjoyed watching things unfold and wanted to see what happened next!”
    • “The story is so obviously ambitious that it introduces characters and plot twists and resolves them within minutes of introducing them without much depth at all.”
    • “It's far too general a plot (a whole revolution of an entire society) for a game like this and for the developer to handle, and it feels written as such.”
    • “The story isn't complete; it's like a general outline, but it's missing details and has frequent typos.”
  • gameplay
    84 mentions Positive Neutral Negative

    The gameplay is a mixed bag, featuring engaging RPG mechanics and a variety of systems, but suffers from clunky execution and a lack of depth in stealth and combat elements. While some players appreciate the immersive atmosphere and unique mechanics, many criticize the game's brevity, repetitive combat, and unfinished features, leading to a sense of frustration with its potential. Overall, it offers a flawed yet enjoyable experience for those willing to overlook its shortcomings.

    • “This game is a very flawed gem, but a gem nonetheless, thanks to its dense atmosphere, immersive elements, and moment-to-moment gameplay.”
    • “While the playthrough was brief, I found myself genuinely enjoying the experience—especially when considering the fluidity and variety of the gameplay.”
    • “The movement isn't that bad and the focus on melee combat is great; there are plenty of neat mechanics like hacking or using objects to find alternative ways (the extendable rod is a great and creative tool!).”
    • “Ostensibly there are stealth mechanics, but every area in the game I saw before I realized how bad it was, was a barren corridor with nowhere to hide.”
    • “Now that I think about it, there are mechanics that just stop existing halfway through the game.”
    • “The gameplay itself gets boring pretty fast; the story is your typical 'you're the chosen one!!!' I wouldn't recommend.”
  • stability
    32 mentions Positive Neutral Negative

    The game is widely described as "buggy but fun," with numerous players noting clunky mechanics and various glitches that can impact gameplay, particularly around saving. While the developer is actively releasing patches to address these issues, many feel the game still feels incomplete and lacks depth. Overall, despite its stability concerns, the engaging gameplay loop keeps players invested, with hopes for future improvements.

    • “Everything else though... god it reminds me of how buggy Vampire: The Masquerade - Bloodlines looks and feels, at least, that's what the NPC walk animations remind me of.”
    • “I really want to like this game but it is so buggy and feels incomplete.”
    • “So if you're a dollars to donuts kind of guy, $20 for a buggy, unfinished-yet-not-early-access 6-9 hour game is a pretty tough sale, especially when the demo is the best part of the game.”
  • optimization
    26 mentions Positive Neutral Negative

    The optimization of Mortal Sin has been widely criticized, with performance frequently dropping below 60 FPS in larger areas and during intense combat scenarios. Players have reported significant issues with saving and loading, leading to further performance degradation and bugs. Overall, the game is seen as poorly optimized, particularly on platforms like the Steam Deck, leaving many hoping for future improvements.

    • “Mortal Sin has a deep and rewarding melee combat system that rewards experimentation with multipliers and buffs while featuring parries, limb targeting, more weapon variety, enemy variety, and smoother performance.”
    • “For a fighting game, you need to have proper optimization so the flow of combat (and stealth) is optimal.”
    • “Performance isn’t great and the movement can be a little clunky, but if you’re a fan of immersive sims, it’s worth a shot.”
    • “Performance consistently dipped below 60 in larger areas with more NPCs.”
    • “You have 1 file, and an autosave, and saving and loading causes huge performance hindrance and can occasionally break the collision.”
    • “There's much to be said about other features too: the odd stamina system (does it even work?), the apparent lack of meaningful alternative solutions (sometimes there, sometimes not), the unusual level design (often linear with a side vent in an immsim), just completely awful performance (unusual load times and weird bugs surrounding quicksaves in general).”
  • humor
    26 mentions Positive Neutral Negative

    The humor in the game is primarily derived from its physics-based combat, which leads to amusing ragdoll effects and chaotic interactions, such as kicking opponents and throwing objects with comedic results. Players find moments of hilarity in both the combat mechanics and unexpected scenarios, although the overall gameplay may not be compelling enough to sustain interest beyond the laughs. While the humor is a highlight, it often exists alongside janky mechanics that can be both frustrating and funny.

    • “Kicking people around, hitting them with flying uppercuts, roundhouse kicks to the cranium, all while funny ragdolls hit the scene.”
    • “Also, ragdolls are hilarious and nothing beats throwing a brick that directly connects with someone's head, knocking them out and sending the body tumbling down the stairs.”
    • “The fights and physics are plenty of fun and create a hilarious spectacle more often than not.”
  • graphics
    24 mentions Positive Neutral Negative

    The graphics of the game are characterized by low fidelity and an uninspired art style reminiscent of 90s and 2000s titles, which some players appreciate for its nostalgic value. While the low-poly visuals are complemented by effective lighting that enhances the bleak, dystopian atmosphere, many reviewers feel the overall aesthetic appears unfinished and lacks polish. Despite these criticisms, some players prefer the unique art direction and immersive gameplay over high-end graphics.

    • “• Excellent low-poly art style that perfectly suits the bleak, brutalist, dystopian setting.”
    • “The low-poly visuals are offset by excellent lighting effects; this choice of art style does a good job of emphasizing how barren and uniform everything is—a society without soul, people mere tools to an end.”
    • “Once I hit the later levels I was more impressed, but I'd love to see more advertisements, propaganda posters, varieties of graffiti, and general representations of depravity and exploitative hypercapitalism that a cyberpunk aesthetic can feature.”
    • “Low graphical fidelity overall with an uninspired art style that clearly takes influence from games like Deus Ex and Prey.”
    • “The visuals feel unfinished and even if there is an attempt at creating a cohesive look with limited resources, it just looks really awful.”
    • “While the graphics look 'lo-fi sci-fi', the performance is worse than a high chunk of games that look stunning.”
  • atmosphere
    24 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its immersive qualities, blending brutalist and cyberpunk influences to create a unique and engaging environment. Players appreciate how the atmospheric music and sound effects enhance the overall experience, with many noting that the environment conveys much of the story more effectively than dialogue. Despite some criticisms regarding sound design, the cohesive atmosphere remains a standout feature, contributing significantly to the game's appeal.

    • “This game is a very flawed gem, but a gem nonetheless, thanks to its dense atmosphere, immersive elements, and moment-to-moment gameplay.”
    • “The mix of brutalist and cyberpunk influences works well in creating an environment that feels unique and is interesting to explore, its atmosphere well-compounded by apt sound effects and a somber soundtrack.”
    • “Sound and atmosphere is mostly nonexistent.”
    • “The atmosphere and environment tell so much more of the story than the dialogue (in a good way), hence 'cohesive'.”
    • “Additionally, the game's atmosphere plays a huge role in its appeal.”
  • music
    22 mentions Positive Neutral Negative

    The music in the game is generally praised for its atmospheric quality and suitability to the setting, enhancing immersion and mood, particularly with a lo-fi and cyberpunk vibe. However, some reviewers noted a lack of memorable tracks and suggested that the soundtrack could be improved by incorporating music during key moments, such as boss fights. Overall, while the music contributes positively to the experience, its limited variety and usage detract from its potential impact.

    • “The well-crafted ambiance, complemented by the soundtrack, enriches the entire experience.”
    • “The music, in particular, adds a layer of immersion that greatly enhances the mood and tone of the game.”
    • “The parts where it could be improved was having some music in important moments of the game, like boss fights and the final area.”
    • “There are about 5 songs in the game, and they are all very forgettable and barely used; sound design in this game is frankly nonexistent.”
    • “The mix of brutalist and cyberpunk influences works well in creating an environment that feels unique and is interesting to explore, its atmosphere well-compounded by apt sound effects and a somber soundtrack.”
  • replayability
    10 mentions Positive Neutral Negative

    Overall, the game offers good replayability due to its engaging combat and physics systems, which encourage experimentation and multiple playthroughs with different builds and choices. However, some players note a lack of story-driven replay value, suggesting that while the gameplay is enjoyable enough for a second run, the narrative does not significantly change.

    • “The combat and physics system make this game very addicting, leading to a lot of experimentation and replayability.”
    • “Given the numerous possible builds and story-related choices, the replay value is good for at least a couple more runs.”
    • “The combat and physics system make this game very addicting, leading to a lot of experimentation and replayability.”
    • “The only thing I can possibly think of is that there really isn't a lot of replayability story-wise.”
    • “There's almost no replayability, but it's fun, so I will play it through another time.”
  • grinding
    2 mentions Positive Neutral Negative

    Players generally find the grinding aspect of the game tedious and frustrating, often resorting to avoiding combat altogether by tanking damage and running past enemies. This sentiment suggests that the grinding mechanics may detract from the overall enjoyment of the game.

    • “I found this very tedious and frustrating to fight, and I started just tanking the damage and running past them when I encountered them.”
    • “Grinding feels like an endless chore rather than an engaging part of the game.”
    • “The repetitive nature of grinding makes it hard to stay motivated and enjoy the game.”
  • character development
    2 mentions Positive Neutral Negative

    Users express confusion regarding the character development system, indicating that it is unclear and difficult to understand.

    • “I never figured out the character development system.”
    • “I never figured out the character development system.”
  • monetization
    2 mentions Positive Neutral Negative

    Players appreciate the monetization aspect of the game, particularly in the later levels, where they feel it could be enhanced by incorporating more advertisements, propaganda, and graffiti that reflect the themes of depravity and hypercapitalism typical of the cyberpunk genre.

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1h Median play time
1h Average play time
1-1h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

CORPUS EDAX is a role playing game with science fiction theme.

CORPUS EDAX is available on PC, Mac OS, Windows and Linux.

On average players spend around 1 hours playing CORPUS EDAX.

CORPUS EDAX was released on September 5, 2024.

CORPUS EDAX was developed by Luis Guilherme Bento.

CORPUS EDAX has received mostly positive reviews from players. Most players liked this game for its story but disliked it for its stability.

CORPUS EDAX is a single player game.

Similar games include Fortune's Run, Encased, Tainted Grail: The Fall of Avalon, Dex, Dread Delusion and others.