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Corpse Party BLOOD DRIVE

The series’ signature horror themes are ever present here, but the clashing character design choices and other questionable decisions keep Corpse Party: Blood Drive from being an entirely bloody good time.
Corpse Party BLOOD DRIVE Game Cover
63%Game Brain Score
story, graphics
gameplay, grinding
71% User Score Based on 194 reviews
Critic Score 53%Based on 7 reviews

Platforms

Nintendo SwitchPCTabletAndroidPhoneiPadSteam DeckMobile PlatformiPhoneWindowsPlayStationPlaystation Vita
Corpse Party BLOOD DRIVE Game Cover

About

Corpse Party BLOOD DRIVE is a single player survival role playing game with a horror theme. It was developed by MAGES. Inc. and was released on October 10, 2019. It received neutral reviews from critics and mostly positive reviews from players.

In Corpse Party: Blood Drive, players seek the lost Book of Shadows to resurrect deceased friends from the horrors of Heavenly Host, an otherworldly elementary school. This direct sequel to Corpse Party: Book of Shadows offers a definitive conclusion to the Heavenly Host story arc, bringing a harrowing nightmare to its end. Prepare for a dark, psychological horror experience filled with challenges and supernatural phenomena.

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71%
Audience ScoreBased on 194 reviews
story38 positive mentions
gameplay20 negative mentions

  • The game serves as a narrative conclusion to the Heavenly Host saga, providing emotional stakes and character trauma that fans appreciate.
  • The 3D presentation enhances exploration with dynamic lighting and detailed environments, creating a more immersive experience.
  • The soundtrack effectively balances eerie soundscapes with dramatic themes, reinforcing the story's tone.
  • Gameplay mechanics are frustrating, with stiff movement, inconsistent collision detection, and a stamina system that hinders exploration.
  • The story can feel convoluted and overly reliant on exposition, making it difficult for newcomers to engage with the plot.
  • Technical issues such as texture pop-ins, uneven frame rates, and long loading times can interrupt immersion and detract from the overall experience.
  • story
    192 mentions Positive Neutral Negative

    The story of "Corpse Party: Blood Drive" serves as a narrative conclusion to the Heavenly Host saga, intertwining emotional stakes and character trauma, but it has received mixed reviews regarding its execution. While long-time fans appreciate the depth and resolution it offers, newcomers may find it convoluted and overwhelming due to its reliance on previous titles. Critics note that the pacing is often rushed, introducing too many new characters and plot elements that detract from the overall coherence, leading to a disjointed experience that feels less like a horror story and more like a chaotic blend of genres.

    • “Corpse Party: Blood Drive serves as the narrative conclusion to the Heavenly Host saga, continuing directly from Book of Shadows and resolving long-running story threads.”
    • “The plot remains the core strength of the experience, filled with emotional stakes, character trauma, and the series’ signature grim atmosphere.”
    • “The exploration of guilt, redemption, and the consequences of previous actions adds a layer of depth that elevates the storytelling beyond traditional horror tropes.”
    • “The gameplay isn't special, it can be tedious and repetitive at times, the story is extremely messy and disorganized, and the art direction is fairly underdeveloped compared to its predecessors.”
    • “The worst aspect of it by far however is the story, as the pacing is atrocious, the new characters are extremely unlikable, and the plot is nonsensical, needlessly convoluted, and so far removed from what made the original 'Corpse Party' so great that it doesn't even feel like they both belong in the same series.”
    • “Blood Drive introduced too much lore at once, resulting in a choppy and rushed story, as well as awful pacing.”
  • gameplay
    99 mentions Positive Neutral Negative

    The gameplay in "Corpse Party: Blood Drive" transitions to a fully 3D presentation, introducing new mechanics like flashlight usage and hiding spots, but many players find these elements poorly executed and frustrating. While the game offers some replayability through multiple endings and collectibles, it largely relies on its narrative rather than providing engaging gameplay, which is often criticized for being tedious, clunky, and reminiscent of the original game's fetch-quest style. Overall, while the story and atmosphere are compelling for fans, the gameplay mechanics detract significantly from the experience.

    • “Gameplay in Blood Drive combines elements of survival horror and adventure, introducing a more exploratory focus compared to its predecessors.”
    • “Blood Drive successfully maintains the horror elements that fans love while introducing new gameplay mechanics and narrative twists.”
    • “The gameplay style is reverted back to a free 3D environment like the first game, but with extra 3D graphics and more nice background music to listen to while exploring the area.”
    • “Overall, Corpse Party: Blood Drive succeeds as a narrative finale but falters as a mechanical evolution.”
    • “The gameplay is horrendous.”
    • “Gameplay-wise, it's clunky, annoying, and tedious for the most part.”
  • graphics
    39 mentions Positive Neutral Negative

    The graphics in the game have received mixed reviews, with some players appreciating the updated 3D chibi art style while others feel it detracts from the horror experience, making it less scary and more cartoonish. While some commend the improved visuals and solid UI, others criticize the lack of animation variety and the presence of graphical glitches. Overall, the shift from pixel art to 3D has polarized fans, with many longing for the eerie aesthetic of the original game.

    • “But damn, the artwork in this game is ~crispy~.”
    • “Visually, Blood Drive retains the eerie pixel art style that defines the Corpse Party series.”
    • “Very good graphics and effects in this game, as a 3D game.”
    • “The game play is frustrating to the point of being unplayable and the visual presentation, particularly the use of 3D graphics, is so mishandled that it makes most scenes look unintentionally hilarious.”
    • “I've no idea who asked for those graphics, but never let them into the studio again.”
    • “The art style for the whole game is too cartoonish to be scary.”
  • music
    32 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with many praising the hauntingly beautiful soundtrack that enhances the emotional weight of the narrative, while others feel it lacks the creepiness and tension of previous installments. Some tracks are highlighted as standout pieces, but there are criticisms regarding music placement during key moments. Overall, the soundtrack is generally considered a strong element, though opinions vary on its effectiveness compared to earlier games in the series.

    • “The soundtrack continues to be a standout element, with a hauntingly beautiful score that captures the emotional weight of the narrative.”
    • “Great story, amazing soundtrack.”
    • “Music wise and audio wise, this game is better than ever.”
    • “Music placement is a small issue as almost dubstep plays while someone dies.”
    • “Oh my god, why is the soundtrack so bad!”
    • “You'd be better off (re)playing the first game which is superior in almost every single way imaginable - story, music, exploration, game length, atmosphere, etc.”
  • emotional
    17 mentions Positive Neutral Negative

    The emotional aspect of "Corpse Party: Blood Drive" is highlighted by its compelling narrative, rich character development, and a haunting soundtrack that enhances the psychological horror experience. Players appreciate the emotional stakes and character traumas, although some find the execution uneven and certain storylines overly complicated. Overall, the game is praised for its ability to evoke deep feelings and provide a poignant conclusion to the series, despite some technical issues.

    • “The plot remains the core strength of the experience, filled with emotional stakes, character trauma, and the series’ signature grim atmosphere.”
    • “The narrative in Blood Drive is an emotional rollercoaster, tying up loose ends and bringing the character arcs to a poignant conclusion.”
    • “This game pulled me in and made me feel emotions I haven't felt in a long time.”
  • atmosphere
    15 mentions Positive Neutral Negative

    The atmosphere of the game is a mixed bag, with many praising its emotional depth, chilling melodies, and immersive psychological horror that harkens back to the franchise's roots. However, some players feel that technical limitations, clunky 3D models, and a lack of variety detract from the overall experience, leading to a less frightening environment compared to earlier titles. While the unsettling atmosphere remains a highlight, opinions vary on whether it successfully captures the grim essence of the original games.

    • “The plot remains the core strength of the experience, filled with emotional stakes, character trauma, and the series’ signature grim atmosphere.”
    • “Developed by team grisgris, this installment not only preserves the series' signature atmosphere but elevates it to new heights, concluding the narrative with an unforgettable crescendo.”
    • “The chilling melodies and ambient sounds enhance the atmospheric tension, immersing players in the psychological horror that unfolds throughout the game.”
    • “Clunky space with little variety which worked well with the scary atmosphere in previous titles, but now it can't really paint itself in any sort of a fearful light.”
    • “I missed the scary, gloomy and creepy atmosphere of the first games.”
    • “I really preferred the original format, and I think I was more frightened by the atmosphere in that and Book of Shadows than I was with the always smiling 3D models with quirky animations.”
  • humor
    9 mentions Positive Neutral Negative

    The humor in the game is largely described as unintentional, with players finding the mishandled 3D graphics and absurd character interactions, particularly the demon character Sachi, to be laughably out of place. While some moments of sexual humor and absurdity are noted as amusing, they often detract from the overall narrative and character development, leading to a disjointed experience that contrasts sharply with the more serious tone of previous entries in the series. Overall, the game's attempts at humor are seen as both a highlight and a significant flaw, creating a mix of genuine laughter and frustration.

    • “Every time Sachi would come on the screen and cackle, I'd bust out laughing; it wasn't scary.”
    • “The only positives I have to say about Blood Drive are that it is really unintentionally funny for how hard it just ruins the original game by adding a bunch of tone-breaking nonsense that honestly makes you appreciate the original game more, and how consistently the most insane things will happen and the game will just keep chugging along like it didn't.”
    • “The visual style makes this even worse as while the visual novel segment art is fine, the 3D models are atrocious and make everything so much more amateur and funny than they're supposed to be.”
  • grinding
    8 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious and repetitive, often describing the gameplay as clunky and annoying. The poorly designed stamina system exacerbates the grind, making exploration frustrating and slowing down progress, particularly in cramped environments filled with obstacles. While some appreciate the story, many feel that the overall experience is marred by the excessive grinding required to achieve 100% completion.

    • “The gameplay isn't special; it can be tedious and repetitive at times. The story is extremely messy and disorganized, and the art direction is fairly underdeveloped compared to its predecessors.”
    • “The stamina system is not at all well designed and constantly has you slowing down to a crawl in areas where you are obviously completely safe and just backtracking, which makes everything a bit more tedious. When you actually need to run away from something, you'll find it's extremely rare to naturally run far enough away to escape enemy aggro before running out of stamina.”
    • “The stamina mechanic and constant traps in your way make moving around the school extremely tedious. I really did not enjoy looking for where to go next only to accidentally touch a pile of glass or wood, then at some other point when I go the wrong way, run out of stamina right as a ghost spawns.”
  • character development
    4 mentions Positive Neutral Negative

    Character development in "Corpse Party: Blood Drive" is criticized for weak antagonists and unappealing character designs, which detract from the overall experience. While some players may adapt to the 3D chibi style, the inconsistency in character portrayal and design choices undermines the game's potential for impactful storytelling.

    • “I had my own personal character development.”
    • “Probably Misuto... he gets on my nerves, has an awful character design (all the new characters do), and is an extremely weak antagonist.”
    • “The series’ signature horror themes are ever present here, but the clashing character design choices and other questionable decisions keep Corpse Party: Blood Drive from being an entirely bloody good time.”
    • “I wasn't a huge fan of the 3D chibi character design, but eventually I got used to it.”
  • stability
    4 mentions Positive Neutral Negative

    The game's stability is marred by numerous bugs and glitches, including erratic enemy attacks and graphical issues that detract from the overall experience. Players report frustrating gameplay interruptions, awkward animations, and inconsistent enemy behavior, which collectively undermine the game's intended horror atmosphere.

    • “The spirit attacks are super buggy and will frequently hit you when they shouldn't, and register the animation to attack when you interact as time stops. The damage will be applied when time resumes, which is annoying.”
    • “The gameplay is buggy; the new 3D models just love to keep a dumb smile on their face 90% of the time, even when covered in guts and blood. They're also awkward in cutscenes, which there are way too many of. Enemies love to spawn right on top of you, and half the time you don't even know what you're supposed to be doing. The horror aspect seems to rely on cheap versions of jumpscares now, and the story seems to just go nowhere.”
    • “The number of graphical hiccups and glitches was noticeable but bearable.”
  • replayability
    3 mentions Positive Neutral Negative

    The game offers replayability through multiple endings and collectible lore items, encouraging players to revisit chapters for different outcomes. However, the focus remains primarily on the narrative rather than diverse gameplay experiences.

    • “Replayability: you'll want to replay the chapters to get 'wrong ends' and the 'true ends'.”
    • “Replayability: over and over and over!”
    • “Replayability exists through multiple endings and collectible lore items, but the core experience leans heavily on its story rather than gameplay variety.”
    • “You'll want to replay the chapters to get 'wrong ends' and the 'true ends'.”
    • “Replayability is limited; it feels like a chore to go through the same content repeatedly.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization model has been criticized for its excessive microtransactions, which many users find frustrating and detrimental to the overall gameplay experience.

    • “Horrible microtransactions to play!”
    • “The monetization system is incredibly frustrating and feels exploitative.”
    • “It's disappointing to see such aggressive monetization tactics in a game that could be so much better.”
  • optimization
    3 mentions Positive Neutral Negative

    The game's optimization is praised for significantly surpassing the performance and visual quality of the PS Vita version, indicating a well-executed enhancement in both areas.

    • “The visual and performance aspects of this game are outstanding, especially when compared to the inferior PS Vita version.”
    • “The optimization in this game is impressive, providing a smooth and visually stunning experience.”
    • “I was blown away by how well-optimized this game is, making it a joy to play on my system.”
    • “The optimization in this game is severely lacking, leading to frequent frame drops and stuttering during gameplay.”
    • “I was disappointed by the poor optimization; it feels like the game wasn't properly tested on various hardware.”
    • “Despite its potential, the game suffers from optimization issues that hinder the overall experience.”
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Frequently Asked Questions

Corpse Party BLOOD DRIVE is a survival role playing game with horror theme.

Corpse Party BLOOD DRIVE is available on Nintendo Switch, PC, Phone, iPad and others.

Corpse Party BLOOD DRIVE was released on October 10, 2019.

Corpse Party BLOOD DRIVE was developed by MAGES. Inc..

Corpse Party BLOOD DRIVE has received neutral reviews from players and neutral reviews from critics. Most players liked this game for its story but disliked it for its gameplay.

Corpse Party BLOOD DRIVE is a single player game.

Similar games include Corpse Party (2021), Corpse Party: Book of Shadows, Corpse Party, Corpse Party, Amnesia: Rebirth and others.