Corpse Party 2: Dead Patient Game Cover
Whether or not you’ve partied with corpses before, Dead Patient gives you a good taste of what’s to come in this new entry of the Corpse Party overarching plot. Even as just a single episode, it’s quite good.
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Corpse Party 2: Dead Patient is a horror adventure game set in a ruined hospital. As amnesiac patient Ayumi Shinozaki, you'll explore the hospital's dark secrets, solve puzzles, and evade grotesque creatures in a desperate attempt to escape. This direct sequel to Corpse Party: Book of Shadows retains the series' signature gruesome aesthetic and narrative-driven gameplay.

  • PC
  • Windows

Reviews

64%
Audience ScoreBased on 224 reviews
story29 positive mentions
stability7 negative mentions
  • The game features a compelling story with intriguing plot twists and character connections to the original Corpse Party series.
  • Gameplay improvements include smoother mechanics and the ability to run more effectively, enhancing the overall experience.
  • The atmosphere is well-crafted, with haunting sound design and visuals that create a sense of dread and immersion.
  • The game is incomplete, currently only offering one chapter and an extra chapter, leaving players with a cliffhanger and many unanswered questions.
  • There are significant issues with controls and bugs, including poor keyboard support and glitches that can disrupt gameplay.
  • The lack of voice acting for main characters and the short length of the game make it feel less polished compared to previous entries in the series.
  • story90 mentions

    The story of the game centers around Ayame, a high school girl who wakes up in a hospital with amnesia, embarking on a quest to uncover her past and escape. While the narrative introduces intriguing elements and connections to the "Corpse Party" universe, it is criticized for being incomplete, with only one chapter available and a cliffhanger ending that leaves players wanting more. Overall, the plot shows promise but lacks depth and resolution, leading to mixed feelings among players about its execution and potential future developments.

    • “The twists and turns of the plot, combined with character-driven storytelling, create an engaging and disturbing experience.”
    • “The story follows Ayame, a high school girl who awakens from a coma in a seemingly abandoned hospital only to find that she has lost one of the most vital pieces to understanding the situation she is in, her memory.”
    • “Really compelling story, much better than the first one in my opinion!”
    • “I wish the story was more expanded upon.”
    • “This game is a mess plot-wise and it doesn't make any sense in the Corpse Party universe.”
    • “Even the ex chapter is crazy short and doesn't add any actual content, which sucks because it ends on a cliffhanger right as it starts to tell its story well.”
  • gameplay30 mentions

    The gameplay of the latest installment in the Corpse Party series has received mixed reviews, with many praising its smooth mechanics and improved controls compared to its predecessor, Blood Drive. Players appreciate the visual novel format that allows for choice-driven storytelling, though some express disappointment over the limited content, with only two chapters available. Overall, while the gameplay is considered basic yet serviceable, it offers a fun survival horror experience enhanced by updated graphics and engaging mechanics, despite some technical issues and a short playtime.

    • “Gameplay in Dead Patient follows the visual novel format, with players making choices that influence the progression of the story.”
    • “The atmosphere is spot on, the gameplay is much more fluid and the protagonist is much easier to control than in Blood Drive, and I personally liked the graphics better, too.”
    • “The gameplay is similar to Blood Drive where there are roaming monsters and hiding mechanics, but this game improves upon those things.”
    • “It's like 2 hours of gameplay, do not buy.”
    • “Gameplay was basic but serviceable; the inventory system was clunky to get used to.”
    • “Some gameplay elements outright scream 'touch screen' (to me at least).”
  • graphics24 mentions

    The graphics of the game maintain the distinctive pixel art style of the Corpse Party series, with some users praising the updated details and atmosphere while others note minor glitches and a dated appearance reminiscent of older handheld consoles. Overall, the visuals are generally well-received for their ability to enhance the horror experience, despite some criticisms regarding their quality and occasional distractions. While some players appreciate the smoothness and fluidity of the graphics, others feel they fall short compared to modern standards.

    • “As expected from a Corpse Party game, the graphics, atmosphere, and soundtrack were absolutely impeccable.”
    • “Visually, Dead Patient maintains the distinctive pixel art style of the Corpse Party series.”
    • “I really like the simple graphical cel-shaded style, and it has great atmosphere.”
    • “The graphics have some obvious flaws that are easily fixable, like seeing the white borders in between tiled sprites on the floors and walls.”
    • “This game has poor graphics like Nintendo 3DS since the game is made by an indie team without full support like 5pb.”
    • “However, the graphics are DS-tier and you get ~2 hours of gameplay for $10.”
  • atmosphere17 mentions

    The atmosphere of the game is widely praised for its immersive and unsettling qualities, effectively utilizing darkness and sound design to enhance tension and horror. Fans appreciate its return to the series' roots, with a blend of grotesque elements and a compelling visual style that evokes a sense of dread. However, some reviews note that technical issues can detract from the overall experience, despite the game's strong atmospheric potential.

    • “As expected from a Corpse Party game, the graphics, atmosphere, and soundtrack were absolutely impeccable.”
    • “This visual novel horror game embraces its roots while introducing new elements, providing fans with another dose of atmospheric terror.”
    • “The use of darkness and limited visibility adds to the atmospheric tension.”
    • “I also enjoyed the atmosphere of this game; too bad it's completely ruined by the issues.”
    • “Just stay away if the torturous atmosphere of the story sounds disturbing, as it's much darker than you might expect.”
    • “It's not completely all about ghosts and spirits anymore, but it still feels like I'm right back in the Corpse Party atmosphere I love.”
  • music9 mentions

    The music in the game is widely praised for enhancing the unsettling atmosphere, with the soundtrack by Mao Hamamoto being a standout element that contributes to the overall horror experience. While some reviewers noted that it may not be the composer's best work in the series, the haunting melodies and sound design effectively immerse players in the nightmarish setting. Overall, the music is considered a strong aspect of the game, complementing its graphics and storytelling.

    • “The game is great, let me get that out of the way, mechanics were a bit improved which is a welcome addition, music is fantastic and the place that you run around in is nightmarish as heck, again playing this game with lights off at night with headphones... pays off.”
    • “The soundtrack of Dead Patient, composed by Mao Hamamoto, contributes significantly to the game's unsettling ambiance.”
    • “This game has good sound that makes you feel like you're in a real haunted hospital, and the ending song rivals [spoiler]Shangri-La[/spoiler].”
    • “Its visually evocative pixel art, haunting soundtrack, and psychological storytelling make it a worthy addition to the Corpse Party universe.”
  • stability7 mentions

    The game's stability is marked by minor graphical glitches and occasional non-game-breaking issues that do not significantly hinder gameplay. While the graphics are generally good, players have reported specific instances of getting stuck on objects and some localization bugs. Overall, the stability is acceptable but could benefit from further polish.

    • “There are some non-game-breaking glitches that happen here and there.”
    • “There are a few glitches, at least when I played, like where if you grab a movable object and right behind you is an unmovable object (i.e. a table) you will get stuck in it.”
    • “Extremely short in length, glitches in the localization work, enemy and boss design could be better thought out.”
  • humor3 mentions

    The humor in the game is largely criticized for being over-the-top and off-putting, with excessive and poorly executed comedic elements that detract from the overall experience. Players find the attempts at humor, such as absurd scenarios and glitches, to be more laughable than frightening, ultimately breaking immersion rather than enhancing it.

    • “There's just clipping everywhere you go, especially in the boss fights, and how am I supposed to be scared if I'm laughing at Dumbo throwing himself on the surgery table?”
    • “It's hilariously bad and completely broke every sense of immersion I had left during the game.”
  • replayability2 mentions

    The game's non-linear storytelling and multiple endings enhance its replayability, though some players feel that achieving a good ending on the first playthrough diminishes the incentive to replay.

    • “The non-linear storytelling allows for multiple endings, encouraging replayability.”
    • “Each playthrough offers new choices and experiences, making you want to dive back in.”
    • “The variety of character builds and strategies keeps the game fresh every time you play.”
    • “I got the good ending on my first playthrough, and there's no replay value.”
    • “The game feels too linear after the first run, making it hard to want to play again.”
    • “Once you've seen the main story, there's little incentive to replay.”
  • character development1 mentions

    Character development is enhanced by the haunting environments and eerie character designs, which contribute to a pervasive sense of foreboding as players explore the abandoned Amare Patriarcha Crucis hospital.

  • monetization1 mentions

    The monetization strategy has been criticized as a cash grab, leading to disappointment among users who feel the quality does not justify the financial demands.

    • “I'd support the creators if this was anything decent, but this was just a cash grab. Super disappointed with the company.”
    • “The monetization strategy feels exploitative and takes away from the overall experience of the game.”
    • “It's frustrating to see so many features locked behind paywalls, making it hard to enjoy the game without spending extra money.”
  • optimization1 mentions

    The optimization of the game has been criticized for experiencing sudden slowdowns, texture popping, and stuttering, indicating significant performance issues that detract from the overall experience.

    • “Not to mention sudden slowdowns for no particular reason, along with texture popping and stuttering.”
  • emotional1 mentions

    Users note that while the game is marketed as having "emotional Japanese voice-acting," the actual amount of voice acting present, particularly in the first chapter, is minimal, which may impact the emotional engagement of players.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

2hMedian play time
3hAverage play time
2-4hSpent by most gamers
*Based on 5 analyzed playthroughs

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