Whether or not you’ve partied with corpses before, Dead Patient gives you a good taste of what’s to come in this new entry of the Corpse Party overarching plot. Even as just a single episode, it’s quite good.
Corpse Party 2: Dead Patient is a horror adventure game set in a ruined hospital. As amnesiac patient Ayumi Shinozaki, you'll explore the hospital's dark secrets, solve puzzles, and evade grotesque creatures in a desperate attempt to escape. This direct sequel to Corpse Party: Book of Shadows retains the series' signature gruesome aesthetic and narrative-driven gameplay.
The game features a compelling story that keeps players engaged and eager for more.
The gameplay mechanics have improved, offering a mix of puzzles and exploration that enhance the horror experience.
The art style and atmosphere are well-executed, creating a creepy and immersive environment.
The game is unfinished, with only one chapter and an extra chapter available, leaving players wanting more.
There are numerous bugs and glitches that can disrupt gameplay, including issues with enemy AI and controls.
The lack of voice acting and minimal character development detracts from the overall experience.
story
121 mentions Positive Neutral Negative
27%
70%
3%
The story of "Corpse Party 2: Dead Patient" follows Ayame Itou, who awakens in a hospital with amnesia, leading to a series of strange occurrences. While the narrative shows potential with intriguing elements and character-driven storytelling, it is criticized for being incomplete, ending on a cliffhanger with only one chapter available, leaving many players wanting more. Overall, the game offers a fresh take within the franchise but suffers from poor translation and a lack of depth compared to previous entries.
“The story follows Ayame, a high school girl who awakens from a coma in a seemingly abandoned hospital only to find that she has lost one of the most vital pieces to understanding the situation she is in, her memory.”
“The twists and turns of the plot, combined with character-driven storytelling, create an engaging and disturbing experience.”
“This story feels more like a beta than an actual game.”
“Despite being very intriguing and an enjoyable experience, it's an incomplete story and game that the developers have seemingly abandoned and yet it's still purchasable.”
“The plot was mediocre, but lacking in the depth and exploration that the first series of games had to offer.”
gameplay
42 mentions Positive Neutral Negative
26%
67%
7%
The gameplay has received mixed reviews, with many players appreciating its improvements over previous titles, particularly in mechanics and fluidity. While some found the gameplay satisfying and engaging, especially with boss mechanics and the horror atmosphere, others criticized it for being basic and short, with only about two hours of content. Overall, it offers a blend of visual novel choices and survival horror elements, but some technical issues and a lack of story depth left players wanting more.
“It was oddly satisfying and had some pretty dope boss mechanics.”
“The atmosphere is spot on, the gameplay is much more fluid and the protagonist is much easier to control than in Blood Drive, and I personally liked the graphics better, too.”
“The gameplay is very similar to the previous Corpse Party games, but I found that Dead Patient made small improvements that made it a more enjoyable experience.”
“Gameplay was basic but serviceable; the inventory system was clunky to get used to.”
“However, the graphics are DS-tier and you get about 2 hours of gameplay for $10.”
“It's like 2 hours of gameplay; do not buy.”
graphics
39 mentions Positive Neutral Negative
31%
61%
8%
The graphics of the game have received mixed reviews, with some players appreciating the charming blend of 3D and pixel art reminiscent of older handheld games, while others criticize the visuals as outdated and reminiscent of Nintendo 3DS graphics. Despite minor glitches and a few areas needing improvement, many agree that the graphics contribute positively to the atmosphere and overall experience, especially for fans of the franchise. Overall, while not groundbreaking, the graphics are considered adequate for the game's style and purpose.
“The graphics are very charming; I actually like this 3D with pixel art style more than the original Corpse Party's art style. It reminds me of older DS games I enjoyed.”
“As expected from a Corpse Party game, the graphics, atmosphere, and soundtrack were absolutely impeccable.”
“I really like the simple graphical cel-shaded style, and it has great atmosphere.”
“The graphics have some obvious flaws that are easily fixable, like seeing the white borders in between tiled sprites on the floors and walls.”
“This game has poor graphics like Nintendo 3DS since the game is made by an indie team without full support like 5pb.”
“However, the graphics are DS-tier and you get ~2 hours of gameplay for $10.”
atmosphere
21 mentions Positive Neutral Negative
67%
19%
14%
The atmosphere in "Corpse Party 2: Dead Patient" is widely praised for its intense and creepy qualities, effectively capturing the essence of the original series while introducing new elements. Players appreciate the use of darkness and sound design to enhance the tension, although some note that technical issues can detract from the overall experience. Overall, the game successfully immerses players in a haunting environment filled with unsettling mysteries and grotesque themes, appealing to fans of atmospheric horror.
“The atmosphere is usually intense, and there's a good amount of what made the original Corpse Party so good, the feeling of the unknown.”
“As expected from a Corpse Party game, the graphics, atmosphere, and soundtrack were absolutely impeccable.”
“If you're a fan of atmospheric horror and enjoy unraveling dark mysteries, Dead Patient beckons you to explore the ominous corridors of Amare Patriarcha Crucis Hospital.”
“Moreover, the design of the game really downplayed the already minimal level of scares that hinges on the atmosphere and plot alone.”
“Just stay away if the tortuous atmosphere of the story sounds disturbing, as it's much darker than you might expect.”
“I also enjoyed the atmosphere of this game, too bad it's completely ruined by the issues.”
music
14 mentions Positive Neutral Negative
43%
36%
21%
The music in the game is generally praised for its ability to enhance the unsettling atmosphere, with standout contributions from composer Mao Hamamoto that evoke a haunting ambiance. While some reviewers find the soundtrack memorable and fitting for the game's themes, others describe it as good but forgettable, suggesting that it may not reach the heights of previous entries in the franchise. Overall, the sound design, including nostalgic sound effects, effectively immerses players in the game's eerie environment.
“If they actually continue making this game, and stick with the gritty and intense music themes, it will work very well for this game.”
“The game is great, let me get that out of the way, mechanics were a bit improved which is a welcome addition, music is fantastic and the place that you run around in is nightmarish as heck, again playing this game with lights off at night with headphones... pays off.”
“The soundtrack of Dead Patient, composed by Mao Hamamoto, contributes significantly to the game's unsettling ambiance.”
“This game has good sound that makes you feel like you're in a real haunted hospital, and the ending song rivals [spoiler]Shangri-La[/spoiler].”
“Speaking of which, also returning is the intentional blaring of nostalgic sound effects and music when picking up items or when presented with a choice.”
stability
9 mentions Positive Neutral Negative
100%
The game exhibits minor graphical glitches and occasional non-game-breaking bugs that can affect gameplay, but overall, these issues do not significantly detract from the experience. While the graphics are praised, the presence of these glitches and some questionable design choices contribute to a perception of instability. Players have reported specific instances of getting stuck due to object interactions, indicating that the game's stability could be improved.
“Although what could have been another solid survival horror is instead bogged down by tiny glitches and other baffling game design.”
“There are a few glitches, at least when I played, like where if you grab a movable object and right behind you is an unmovable object (i.e. a table) you will get stuck in it.”
“But the game seems a bit buggy.”
replayability
4 mentions Positive Neutral Negative
25%
75%
The game offers significant replayability due to its non-linear storytelling and multiple endings, prompting players to revisit chapters to explore different outcomes. However, some users feel that once the "good ending" is achieved, the incentive to replay diminishes.
“Replayability is off the charts; I could play over and over again!”
“I got the good ending on my first playthrough, and there's no replay value.”
“You'll want to replay the chapter and extra chapter to get 'wrong ends' and the 'true end'.”
“The non-linear storytelling allows for multiple endings, encouraging replayability.”
grinding
3 mentions Positive Neutral Negative
67%
100%
Reviews indicate that while some players perceive the game as having excessive grinding, particularly for those aiming for 100% completion, the overall consensus is that the grinding is minimal and not a significant barrier to enjoyment.
“Grinding in this game feels rewarding and engaging, making the journey enjoyable.”
“I appreciate how the grinding mechanics are balanced, allowing for progress without feeling tedious.”
“So... much... grinding.”
“The game is not grindy at all, unless you want to 100% it.”
“Even then, there's only a minimal amount of grinding.”
monetization
2 mentions Positive Neutral Negative
100%
The monetization strategy has been criticized for its excessive microtransactions, leading many players to feel that the game is a cash grab rather than a quality experience, resulting in significant disappointment with the developers.
“Horrible microtransactions to play!”
“I'd support the creators if this was anything decent, but this was just a cash grab. Super disappointed with the company.”
humor
2 mentions Positive Neutral Negative
100%
The humor in the game is largely unintentional, with players finding themselves laughing at poorly executed elements, such as character animations and absurd scenarios, which detract from the intended immersive experience. This comedic aspect, while amusing, often undermines the game's tension and seriousness.
“There's just clipping everywhere you go, especially in the boss fights, and how am I supposed to be scared if I'm laughing at Dumbo throwing himself on the surgery table?”
“It's hilariously bad and completely broke every sense of immersion I had left during the game.”
character development
1 mentions Positive Neutral Negative
100%
Character development is enhanced by the haunting environments and eerie character designs, which contribute to a pervasive sense of foreboding as players explore the abandoned Amare Patriarcha Crucis hospital.
optimization
1 mentions Positive Neutral Negative
100%
The optimization of the game has been criticized for experiencing sudden slowdowns, texture popping, and stuttering, indicating significant performance issues that detract from the overall experience.
“Not to mention sudden slowdowns for no particular reason, along with texture popping and stuttering.”
emotional
1 mentions Positive Neutral Negative
100%
Players note that while the game is marketed as having "emotional Japanese voice-acting," the actual amount of voice acting, particularly in the first chapter, is minimal, which may impact the emotional engagement of the experience.