Corpse Keeper
- May 28, 2024
- Melancholia Studio
- 26h median play time
"Corpse Keeper" is a dark comedy management simulation game where you play as the Grim Reaper's assistant. Collect and manage souls while building and expanding your necrotic estate, all while avoiding the watchful eye of the Grim Reaper. Engage in various activities, from fishing in the River Styx to conversing with otherworldly beings, to ensure your souls are happy and productive. As you progress, unlock new areas, expand your mansion, and uncover hidden secrets in this afterlife adventure.
Reviews
- Corpse Keeper features a unique blend of roguelike mechanics and engaging combat, providing a fresh experience that keeps players invested.
- The game's art style and atmosphere are praised for their distinctiveness, contributing to an immersive experience.
- Players appreciate the depth of the combat system, which rewards skillful play and offers a variety of strategies through different corpses and abilities.
- The game suffers from a steep learning curve and a lack of clear onboarding, making it difficult for new players to grasp the mechanics.
- Many players express frustration with the combat system, describing it as repetitive and shallow, particularly in later stages of the game.
- There are concerns about the game's development status, with reports of abandoned updates and a lack of communication from the developers, leading to disappointment among the community.
- gameplay21 mentions
- 48 % positive mentions
- 38 % neutral mentions
- 14 % negative mentions
The gameplay is characterized by an engaging and addictive loop that combines elements from various genres, including combat mechanics reminiscent of Mortal Kombat and Sekiro, as well as rogue-like features. While some players find the combat a bit shallow and the mechanics overwhelming at first, the overall experience is enjoyable, with a distinct visual style and a solid progression system that keeps players invested. Despite initial frustrations, many reviewers highlight the game's unique blend of mechanics and recommend trying the demo.
“The gameplay is awesome and I cannot recommend enough to at least try out the demo (which is frigging awesome thing from developers these days).”
“Once the mechanics clicked, I genuinely enjoyed this unique game.”
“Its a mashup of many mechanics, instanced dungeon scroller, rogue-like aspect where the game loop starts you off fresh with new bodies to use, items that allow your next runs to have permanent progression similar to Hades, parrying and dodging similar to Souls games.”
“After 15 hours of playtime and making decent progress into the game and its mechanics, I felt that was long enough for a review.”
“Where you will do the very rinse and repeat gameplay loop.”
“A warning - there are a lot of systems and mechanics, and many of them are very opaque.”
- graphics12 mentions
- 42 % positive mentions
- 33 % neutral mentions
- 25 % negative mentions
The game's graphics feature a distinct and appealing art style that enhances its dark and moody atmosphere, though some players find the visuals to be somewhat blurry even at high settings. While the graphics may not be groundbreaking, they effectively complement the gameplay and setting, making for an engaging experience. Overall, the aesthetic is well-received, despite calls for potential graphical improvements.
“Very fun game with a great art style, extremely challenging (sometimes frustratingly so) both in resource management and its combat.”
“What drew me initially was the art style - love the look of the game.”
“The graphics, while simple and understated, perfectly capture the game's dark and moody atmosphere.”
“And also I would love to see graphical improvements; it's a little blurry even with 4K settings enabled.”
“Took me a while to get over the art style, but it clicked fairly quickly after that.”
“Besides the current visuals, I really like the setting and morbid atmosphere.”
- story5 mentions
- 60 % positive mentions
- -20 % neutral mentions
- 60 % negative mentions
The story in the game is minimal and serves primarily to provide a basic understanding of the world, leaving players wanting more depth and lore. Many reviewers note that while a simplistic narrative is common in rogue-lites, the current offering feels particularly sparse and could benefit from additional content and variety.
“The story is very minimal, giving your gameplay a purpose and a basic understanding of the world you're in.”
“While I understand that the story in a roguelite can often be an afterthought, what is here is extremely bare bones.”
“Smaller things that would be cool but aren't as pressing are: more story and lore elements.”
“The story is very minimal, giving you a basic understanding of the world you're in.”
“That's a basic summary of the story.”
“While I understand that the story in a roguelite can be an afterthought, what is here is extremely bare bones.”
- atmosphere4 mentions
- 75 % positive mentions
- -25 % neutral mentions
- 50 % negative mentions
The game's atmosphere is characterized by a distinct visual style that complements its engaging combat and morbid setting. Reviewers appreciate the dark and moody graphics, which effectively enhance the overall immersive experience.
“The atmosphere and engaging combat kept me going, even as I took a second to wrap my head around some of the mechanics the game threw my way.”
“The game has a very distinct visual style that lends itself well to the type of gameplay and atmosphere.”
“The graphics, while simple and understated, perfectly capture the game's dark and moody atmosphere.”
“Besides the current visuals, I really like the setting and morbid atmosphere.”
“And the graphics, while simple and understated, perfectly capture the game's dark and moody atmosphere.”
- grinding3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game to be somewhat tedious, as combat often involves repetitive actions like attacking until an enemy's guard breaks. While grinding can enhance character strength, it is noted to be a time-consuming process that may detract from the overall enjoyment.
“However, the combat can get a bit tedious at times, as it often feels like you're just 'whaling on the enemy until their guard breaks.'”
“Your lack of skill can be compensated for by grinding out skulls from your enemies to make them stronger when you build them.”
“It can be very grindy.”
- replayability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game initially enhanced its replayability with a new game mode, but this feature was later removed without plans for reinstatement. However, players appreciate the unique movesets and randomized elements associated with each corpse, which contribute positively to the game's replay value.
“They released an additional game mode to increase replay value and pushed a sale to celebrate the new content, but they have retracted the game mode with no plans to implement it.”
“I really enjoy how each corpse has a varied moveset and feels unique, and the fact that the moves are randomized for each new corpse adds another layer of replayability to it.”
- music2 mentions
- 100 % positive mentions
- -50 % neutral mentions
- 50 % negative mentions
Reviewers appreciate the haunting quality of the music and sound design, noting that it effectively enhances the atmosphere of the game. However, there is a desire for more variety and quantity in the music to enrich the overall experience.
“The sound design is equally impressive, with haunting music and sound effects that will send chills down your spine.”
“My main suggestion would be more music, and more variety in rooms would also be nice.”
“My main suggestion would be that more music would be nice, and more variety in rooms would also be appreciated.”
- optimization1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
The optimization of the user interface for room selection in challenge mode has been positively noted, indicating improvements in usability and overall experience.
“The UI of the room selection in challenge mode has been optimized for a smoother experience.”
“I appreciate how the optimization of the room selection UI enhances gameplay in challenge mode.”
“The improvements made to the room selection interface in challenge mode are a great example of effective optimization.”
“The UI of the room selection in challenge mode is poorly optimized.”
“Optimization issues make navigating the room selection in challenge mode frustrating.”
“The lack of optimization in the room selection UI significantly impacts the overall experience.”
- stability1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The game experiences occasional freezing issues on PC, impacting overall stability.
“The only problem is the game sometimes freezes on my PC.”
“I frequently experience crashes that disrupt my gameplay.”
“The game has a tendency to lag and become unresponsive at critical moments.”