Corpse Keeper Game Cover
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"Corpse Keeper" is a dark comedy management simulation game where you play as the Grim Reaper's assistant. Collect and manage souls while building and expanding your necrotic estate, all while avoiding the watchful eye of the Grim Reaper. Engage in various activities, from fishing in the River Styx to conversing with otherworldly beings, to ensure your souls are happy and productive. As you progress, unlock new areas, expand your mansion, and uncover hidden secrets in this afterlife adventure.

  • PC
  • Windows

Reviews

89%
Audience ScoreBased on 105 reviews
gameplay10 positive mentions
grinding3 negative mentions
  • Corpse Keeper features a unique blend of roguelite mechanics and engaging combat, reminiscent of Sekiro, making it a refreshing experience for fans of both genres.
  • The game's art style and atmosphere are praised for their distinctiveness, contributing to an immersive experience that keeps players engaged.
  • Many players find the combat system rewarding and challenging, with a high skill ceiling that encourages mastery and strategic play.
  • The game suffers from a steep learning curve and a confusing UI, making it difficult for new players to grasp the mechanics and navigate menus effectively.
  • Some players feel that the combat can become repetitive and shallow over time, with limited attack options leading to a lack of variety in gameplay.
  • There are concerns about the game's development, with reports of abandoned updates and a lack of communication from the developers, leaving players feeling uncertain about the game's future.
  • gameplay22 mentions

    The gameplay is characterized by an engaging and addictive loop, blending mechanics from various genres, including parry combat reminiscent of Sekiro and rogue-like elements. While some players find the combat somewhat shallow and the multitude of mechanics overwhelming, the overall experience is enjoyable, with a distinct visual style and a diverse roster of fighters. Many reviewers recommend trying the demo to appreciate the unique gameplay.

    • “The gameplay is awesome and I cannot recommend enough to at least try out the demo (which is frigging awesome thing from developers these days).”
    • “Once the mechanics clicked, I genuinely enjoyed this unique game.”
    • “Its a mashup of many mechanics, instanced dungeon scroller, rogue-like aspect where the game loop starts you off fresh with new bodies to use, items that allow your next runs to have permanent progression similar to Hades, parrying and dodging similar to Souls games.”
    • “Where you will do the very rinse and repeat gameplay loop.”
    • “Frustrating to play with mechanics that (although in the tutorial) you'll forget as the game overloads you with 'this item does this.'”
    • “A warning- there are a lot of systems and mechanics, and many of them are very opaque.”
  • graphics12 mentions

    The game's graphics feature a distinct and appealing art style that enhances its dark and moody atmosphere, though some players find the visuals to be somewhat blurry even at high settings. While the graphics may not be groundbreaking, they effectively complement the gameplay and setting, making for an engaging aesthetic experience. Overall, the art direction is praised, despite some calls for graphical improvements.

    • “Very fun game with a great art style, extremely challenging (sometimes frustratingly so) both in resource management and its combat.”
    • “What drew me initially was the art style - love the look of the game.”
    • “The graphics, while simple and understated, perfectly capture the game's dark and moody atmosphere.”
    • “And also I would love to see graphical improvements; it's a little blurry even with 4K settings enabled.”
    • “Took me a while to get over the art style, but it clicked fairly quickly after that.”
    • “Besides the current visuals, I really like the setting and morbid atmosphere.”
  • story5 mentions

    The story in the game is minimal and serves primarily to provide a basic understanding of the world, leaving players wanting more depth and lore. Many reviewers note that while a simplistic narrative is common in rogue-lites, the current offering feels particularly sparse and lacks engaging elements.

    • “The story is very minimal, giving your gameplay a purpose and a basic understanding of the world you're in.”
    • “While I understand that the story in a roguelite can often be an afterthought, what is here is extremely bare bones.”
    • “Smaller things that would be cool but aren't as pressing are: more story and lore elements.”
    • “The story is very minimal, giving you a basic understanding of the world you're in.”
    • “That's a basic summary of the story.”
    • “While I understand that the story in a roguelite can be an afterthought, what is here is extremely bare bones.”
  • atmosphere4 mentions

    The game's atmosphere is characterized by a distinct visual style that complements its engaging combat and morbid setting. Reviewers appreciate the dark and moody graphics, which effectively enhance the overall immersive experience.

    • “The atmosphere and engaging combat kept me going, even as I took a second to wrap my head around some of the mechanics the game threw my way.”
    • “The game has a very distinct visual style that lends itself well to the type of gameplay and atmosphere.”
    • “The graphics, while simple and understated, perfectly capture the game's dark and moody atmosphere.”
    • “Besides the current visuals, I really like the setting and morbid atmosphere.”
    • “And the graphics, while simple and understated, perfectly capture the game's dark and moody atmosphere.”
  • grinding3 mentions

    Players find the grinding aspect of the game to be somewhat tedious, as combat often involves repetitive actions like wearing down enemies. However, grinding for resources, such as enemy skulls, allows players to enhance their characters, albeit at the cost of time and effort.

    • “However, the combat can get a bit tedious at times, as it often feels like you're just 'whaling on the enemy until their guard breaks.'”
    • “Your lack of skill can be compensated for by grinding out the skulls of your enemies to make them stronger when you build them.”
    • “It can be very grindy.”
  • replayability2 mentions

    The game initially enhanced its replayability with a new game mode, but this feature was later removed without plans for reinstatement. However, players appreciate the unique movesets and randomized elements associated with each corpse, which contribute positively to the game's replay value.

    • “They released an additional game mode to increase replay value and pushed a sale to celebrate the new content, but they have retracted the game mode with no plans to implement it.”
    • “I really enjoy how each corpse has a varied moveset and feels unique, and the fact that the moves are randomized for each new corpse adds another layer of replayability to it.”
  • optimization2 mentions

    The game's optimization is highlighted by improvements to the UI in challenge mode, enhancing user experience. While the combination of elements may not always be visually elegant, it effectively balances roguelite mechanics with party optimization and reflex-based melee combat, resulting in a compelling gameplay experience.

    • “I optimized the UI of the room selection in challenge mode.”
    • “That combination isn't always elegant, but it is almost always compelling, delivering on a roguelite experience with party optimization and reflex-based melee combat in equal measures.”
  • music2 mentions

    Reviewers appreciate the haunting quality of the music and sound design, noting that it effectively enhances the atmosphere of the game. However, there is a desire for more variety and additional music tracks to enrich the overall experience.

    • “The sound design is equally impressive, with haunting music and sound effects that will send chills down your spine.”
    • “My main suggestion would be more music, and more variety in rooms would also be nice.”
    • “My main suggestion would be that more music would be nice, and more variety in rooms would also be appreciated.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

26hMedian play time
23hAverage play time
15-30hSpent by most gamers
*Based on 2 analyzed playthroughs

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