"Corpse Keeper" is a dark comedy management simulation game where you play as the Grim Reaper's assistant. Collect and manage souls while building and expanding your necrotic estate, all while avoiding the watchful eye of the Grim Reaper. Engage in various activities, from fishing in the River Styx to conversing with otherworldly beings, to ensure your souls are happy and productive. As you progress, unlock new areas, expand your mansion, and uncover hidden secrets in this afterlife adventure.
Corpse Keeper offers a unique blend of roguelite mechanics and engaging combat, reminiscent of Sekiro, making it a fun and challenging experience.
The game's art style and atmosphere are well-received, contributing to an immersive experience that players find enjoyable.
The combat system is praised for its depth and fluidity, allowing for strategic play and rewarding skillful execution.
The game suffers from a steep learning curve and a confusing UI, making it difficult for new players to grasp the mechanics and navigate menus.
Combat can feel repetitive and slow at times, leading to frustration, especially when facing certain enemies that seem unfairly difficult.
There are concerns about the lack of developer support and updates, with some players feeling abandoned after the initial release.
gameplay
44 mentions Positive Neutral Negative
45%
48%
7%
The gameplay is characterized by an engaging and addictive loop, blending mechanics from various genres, including parry combat reminiscent of Sekiro and rogue-like elements. While some players find the combat a bit shallow and the multitude of mechanics overwhelming, the overall experience is enjoyable, with a distinct visual style and a diverse roster of fighters. Many reviewers recommend trying the demo, highlighting the game's potential and solid core mechanics despite some initial frustrations.
“The gameplay is awesome and I cannot recommend enough to at least try out the demo (which is an amazing thing from developers these days).”
“Once the mechanics clicked, I genuinely enjoyed this unique game.”
“It's a mashup of many mechanics, an instanced dungeon scroller, rogue-like aspect where the game loop starts you off fresh with new bodies to use, items that allow your next runs to have permanent progression similar to Hades, parrying and dodging similar to Souls games.”
“Where you will do the very rinse and repeat gameplay loop.”
“Frustrating to play with mechanics that (although in the tutorial) you'll forget as the game overloads you with 'this item does this.'”
“A warning - there are a lot of systems and mechanics, and many of them are very opaque.”
graphics
24 mentions Positive Neutral Negative
42%
45%
13%
The game's graphics feature a distinct art style that effectively complements its dark and moody atmosphere, earning praise for its unique aesthetic. While some players find the visuals to be somewhat blurry and not technically impressive, the overall artistic direction is considered superb and engaging. Many users appreciate the grainy aesthetic, though there are calls for graphical improvements to enhance clarity, especially at higher resolutions.
“What drew me initially was the art style - love the look of the game.”
“The graphics are nothing incredible, but the art style and direction is superb.”
“And the graphics, while simple and understated, perfectly capture the game's dark and moody atmosphere.”
“And also I would love to see graphical improvements; it's a little blurry even with 4K settings enabled.”
“Took me a while to get over the art style, but it clicked fairly quickly after that.”
“Besides the current visuals, I really like the setting and morbid atmosphere.”
story
10 mentions Positive Neutral Negative
30%
40%
30%
The story in the game is described as minimal and bare bones, providing only a basic understanding of the world and purpose for gameplay. While some players appreciate the simplicity typical of rogue-lites, there is a desire for more depth, lore, and variety in storytelling elements.
“The story is very minimal, giving your gameplay a purpose and a basic understanding of the world you're in.”
“While I understand that the story in a rogue-lite can very much be an afterthought, what is here is extremely bare bones.”
“Smaller things that would be cool but aren't as pressing are: more story and lore stuff.”
“The story is very minimal, giving your playing the game a purpose and basic understanding of the world you're in.”
“That's a basic summary of the story.”
“- [u] Story: [/u] While I understand the story in a rogue-lite can very much be an afterthought, what is here is extremely bare bones.”
atmosphere
8 mentions Positive Neutral Negative
38%
37%
25%
The game's atmosphere is highly praised for its distinct visual style and morbid setting, which effectively complement the gameplay. Reviewers note that the dark and moody graphics enhance the overall experience, making the atmosphere engaging and immersive despite some initial confusion with the mechanics.
“The game has a very distinct visual style that lends itself well to the type of gameplay and atmosphere.”
“I really like the setting and morbid atmosphere.”
“The graphics, while simple and understated, perfectly capture the game's dark and moody atmosphere.”
“Besides the current visuals, I really like the setting and morbid atmosphere.”
“And the graphics, while simple and understated, perfectly capture the game's dark and moody atmosphere.”
grinding
6 mentions Positive Neutral Negative
100%
Players find the grinding aspect of the game to be quite tedious, as combat often involves repetitively attacking enemies until their defenses break. While grinding can help compensate for a lack of skill by allowing players to strengthen their characters, it is noted that this process can become overly time-consuming.
“However, the combat can get a bit tedious at times for just 'whale on the enemy till their guard breaks.'”
“Your lack of skill, however, can be made up for through grinding out skulls of your enemies to make them stronger when you build them.”
“It can be very grindy.”
replayability
4 mentions Positive Neutral Negative
50%
50%
The game's replayability is enhanced by the unique and randomized movesets of each corpse, providing a fresh experience with every playthrough. However, the removal of a recently introduced game mode, which was intended to boost replay value, has left some players disappointed, as there are no plans to reinstate it.
“They released an additional game mode to increase replay value and pushed a sale to celebrate the new content, but they have retracted the game mode with no plans to implement it.”
“I really enjoy how each corpse has a varied moveset and feels unique, and the fact that the moves are randomized for each new corpse adds another layer of replayability to it.”
optimization
4 mentions Positive Neutral Negative
25%
75%
The game's optimization is highlighted by improvements to the UI in the room selection for challenge mode, enhancing user experience. While the combination of elements may not always be visually elegant, it effectively supports the engaging roguelite gameplay that balances party optimization and reflex-based melee combat.
“That combination isn't always elegant, but it is almost always compelling... delivering on a roguelite with party optimization and reflex-based melee combat in equal measures.”
“The optimization of the UI in the room selection for challenge mode is lacking.”
“The combination of mechanics isn't always elegant, but it often feels unoptimized, making the gameplay experience frustrating.”
“The UI for room selection in challenge mode needs significant optimization to enhance user experience.”
music
4 mentions Positive Neutral Negative
50%
25%
25%
The music in the game is noted for its haunting quality and impressive sound design that enhances the atmosphere. However, players express a desire for more variety and additional music tracks to enrich the experience further.
“The sound design is equally impressive, with haunting music and sound effects that will send chills down your spine.”
“My main suggestion would be more music, and more variety in rooms would also be nice.”