- May 29, 2026
- Desborde Games
- 1h median play time
Control, I'm Not Coming Back
Platforms
About Control, I'm Not Coming Back
Control, I'm Not Coming Back is a single player simulation game with a science fiction theme. It was developed by Desborde Games and was released on May 29, 2026. It received overwhelmingly positive reviews from players.
Control, I'm Not Coming Back is a short and emotional narrative game about an astronaut drifting through the vastness of space, searching for a reason to keep going while struggling with the feeling that there may be no way back home. Inspired by the Hopecore aesthetic, the game explores despair, friendship and how we are able to move forward even in the deepest void of the cosmos. A Hopecore-Ins…







Games Like Control, I'm Not Coming Back
Looking for games like Control, I'm Not Coming Back? Here are top simulation recommendations with a science fiction focus, selected from player-similarity data — start with Before Your Eyes, Until Then or The Beginner's Guide.
Reviews
- Beautiful and emotional experience with stunning visuals and music, effectively conveying a hopeful message about moving forward in life and embracing the unknown.
- Unique game design choices like disabling backward movement reinforce the game's core theme; characters and narrative provide meaningful introspection and connection to humanity and space exploration.
- Short, free, and impactful story that resonates deeply with players, often inspiring reflection and providing comfort during difficult times.
- Some find the narrative and themes repetitive, overly simplistic, or shallow, leading to a lack of emotional engagement or depth for certain audiences.
- Limited gameplay aspects with minimal interaction, mostly walking and dialogue, which may not appeal to players seeking traditional or complex mechanics.
- The text-to-speech voices and pacing received criticism; some transitions and music choices can feel out of place or disrupt immersion.
emotional
231 mentions Positive Neutral NegativeThe game evokes a profoundly emotional experience, with many players moved to tears by its heartfelt story, hopeful message, and touching characters despite its short duration. It is praised for delivering deep emotional resonance, reflection on life and resilience, and a unique blend of melancholy and uplift, making it one of the most emotionally impactful indie games players have encountered. While a minority found the emotional impact less effective or repetitive, the overwhelming consensus highlights its capacity to inspire hope, empathy, and a strong connection to the narrative.
“It made me cry multiple times but made me feel so hopeful about my future.”
“Hits its emotional parts with exceptional timing, had me genuinely crying.”
“The amount of well-written and seriously heavy emotional themes they put into this game is already impressive, even more so with the $0 price tag.”
Play Times
Frequently Asked Questions
Control, I'm Not Coming Back is a simulation game with science fiction theme. Common tags for Control, I'm Not Coming Back include first-person, indie, surreal, psychological, pixel graphics and others.
Control, I'm Not Coming Back is available on PC, Steam Deck and Windows.
On average players spend around 1 hours playing Control, I'm Not Coming Back.
Control, I'm Not Coming Back was released on May 29, 2026.
Control, I'm Not Coming Back was developed by Desborde Games.
Control, I'm Not Coming Back has received overwhelmingly positive reviews from players. Most players liked Control, I'm Not Coming Back for its emotional but disliked it for its optimization.
Control, I'm Not Coming Back is a single player game.
Similar games include Before Your Eyes, Until Then, The Beginner's Guide, When the Darkness comes, Goodnight Universe and others.










