- May 29, 2026
- Desborde Games
- 2h median play time
Control, I'm Not Coming Back
Platforms
About Control, I'm Not Coming Back
Control, I'm Not Coming Back is a single player simulation game with a science fiction theme. It was developed by Desborde Games and was released on May 29, 2026. It received overwhelmingly positive reviews from players.
Control, I'm Not Coming Back is a short and emotional narrative game about an astronaut drifting through the vastness of space, searching for a reason to keep going while struggling with the feeling that there may be no way back home. Inspired by the Hopecore aesthetic, the game explores despair, friendship and how we are able to move forward even in the deepest void of the cosmos. A Hopecore-Ins…







Games Like Control, I'm Not Coming Back
Looking for games like Control, I'm Not Coming Back? Here are top simulation recommendations with a science fiction focus, selected from player-similarity data — start with Before Your Eyes, The Beginner's Guide or Until Then.
Reviews
- The game delivers a deeply emotional, philosophical, and hopeful narrative about moving forward in life despite uncertainty and adversity.
- The art style and visuals are unique, beautiful, and immersive, receiving widespread praise.
- The soundtrack and sound design complement the atmosphere perfectly, enhancing the overall experience.
- Some players found the repetitive use of motivational phrases and simple gameplay to lack depth or subtlety.
- The dialogue can feel overly direct and on-the-nose, with little narrative branching impact.
- The robotic text-to-speech voice acting was off-putting to some players, breaking immersion.
emotional
500 mentions Positive Neutral NegativeThe game delivers a profoundly emotional and heartfelt experience, frequently moving players to tears through its touching narrative, beautiful art, and evocative music. It resonates deeply on themes of hope, loneliness, resilience, and human connection, offering a short but powerful journey that many find genuinely uplifting and transformative. While some find its messages somewhat simple or preachy, the overwhelming consensus is that it evokes rare, meaningful emotions rarely achieved in games.
“This game made me feel a way I haven't felt in a very long time. I put so many things down or just shut them out, feeling like I wasn't wanted or lost in my own world, not knowing where I'll go or end up or if it's even worth it. Playing this game made me realize 'there's a place for me,' but I have to grow and explore, spread my wings, and just stop and think 'what comes next.' I cried for a solid 10 to 15 minutes after and in between playing this game.”
“This is probably one of, if not the most, emotionally impactful games I've ever played, and it's truly, truly beautiful.”
“It carries a beautiful message of being able to move forward even when it seems impossible. This game has made me cry at least 4 times within this 45-minute game. It really hits home, allowing us to really see who we are and what we want to believe in.”
Play Times
Frequently Asked Questions
Control, I'm Not Coming Back is a simulation game with science fiction theme. Common tags for Control, I'm Not Coming Back include first-person, indie, surreal, psychological, pixel graphics and others.
Control, I'm Not Coming Back is available on PC, Mac OS, Steam Deck and Windows.
On average players spend around 3 hours playing Control, I'm Not Coming Back.
Control, I'm Not Coming Back was released on May 29, 2026.
Control, I'm Not Coming Back was developed by Desborde Games.
Control, I'm Not Coming Back has received overwhelmingly positive reviews from players. Most players liked Control, I'm Not Coming Back for its emotional but disliked it for its monetization.
Control, I'm Not Coming Back is a single player game.
Similar games include Before Your Eyes, The Beginner's Guide, Until Then, Z.A.T.O. // I Love the World and Everything In It, When the Darkness comes and others.










